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Cat Quest III on Steam - User reviews, Price & Information

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In Cat Quest III you play as a purrivateer in a freely explorable 2.5D open-world swarming with Pi-rats. You can sail the seas in your ship for treasures galore! But prepare for peril, as the Pirate King aims to hunt you down...

Cat Quest III is a action, adventure and cats game developed by The Gentlebros and published by Kepler Interactive.
Released on August 08th 2024 is available on Windows and MacOS in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Thai.

It has received 2,742 reviews of which 2,604 were positive and 138 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 7.99€ on Steam with a 60% discount, but you can find it for 0.62€ on Gamivo.


The Steam community has classified Cat Quest III into these genres:

Media & Screenshots

Get an in-depth look at Cat Quest III through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual Core 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: 2 GB VRAM
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: macOS 15 or newer
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: Apple M1
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

30 hours played
April 2026
Holy moly... I thought Cat Quest 2 was a giant upgrade. But 3 is just, wow. If 1 is a home run, and 2 is a grand slam, then 3 just hits the ball into outer space! spoilers First of all, the game is beautiful. Just drop dead gorgeous. From the character animations to the clever use of 3D for the map and ships. In fact, I recommend playing all 3 back to back, just so you can see the giant leap in graphics from 1 to 2 to 3. And the music is top notch, especially when travelling the open seas (I think it's called Dynamic Arrangement, or Vertical Layering? I'm not too sure.) As for game play mechanics, they continue to be top notch. The difference in this game is that spells aren't directional like they were in the previous games. They more or less lock on to enemies, which is also a very nice change imo. They also don't level up to 10 anymore, but the trade off is you have a different currency for leveling than before. The ship combat is fun and fast. It's also surprisingly very easy to handle. In fact all the controls feel sharp and snappy. You'll notice this more if you play the games in order. They really figured out how to refine the movement mechanics from the first game. I think my favorite part about these games has to be all the effort put into hiding secrets and adding post game difficulty / superbosses. You can achieve everything the game has to offer in 1 playthrough, without any guides because the game naturally rewards your exploration and curiosity (although you might need to look up a couple of hard to find chests.) And if you get lost, the game has clever ways of reminding you of how to find its secrets. The story is very heartwarming, even when compared to the previous titles. This one really went there, and had some genuinely bittersweet moments. But that's not the best part. *Extreme Spoilers* The best part is definitely the cosmic sub plot and upgrades to the eldritch monsters. Seriously, Cathulu's upgrade, The North Star, and Doggy Jones were REALLY good jumpscares when compared to the previous games. Not to mention Aelius and the Zero Dimension. I hope they keep it up! All in all I highly recommend this game. I'm also putting this franchise on my GOAT list for sure. Right up there next to Crosscode, Tunic, and Chained Echoes Zelda might've done it first, but Cat Quest did it best. And calling it now... whenever they get around to Cat Quest 4, I'm predicting it's in the Wild West, with trains! [Off Topic Rant: ] Honestly, this is straight up incredible to me. A small team of 3 people, later upgrading to more as they said in the secret area pulled off this level of quality, and most importantly CREATIVITY. I know games are extremely difficult and expensive to make, but I can't think of too many franchises that get exponentially better with time. And this is definitely one of them. This pretty much goes to show you that indie games are where it's at when it comes to quality. I know AAA is technically very competent overall, but it really doesn't feel the same when comparing them to games like this. AAA games just feel soulless, whereas these games are filled to the brim with heart. Thank you Gentlebros for making this game and this franchise. [Rant Over.]
13 hours played
Feb. 2026
My score: 8/10 solo, 8.5/10 co-op Overview This might be a controversial opinion, but I genuinely think this is the best game in the series. Cat Quest III drops many of the franchise’s recurring tropes (such as a gigantic world, a magic system based on telegraphed AoE attacks, strict combat “rules,” etc.) in favor of a more classic RPG structure: a smaller but denser world, themed dungeons, multiple viable playstyles, well-characterized antagonists, a functional hub area, and a much better sense of progression. All of it, of course, pirate-flavoured — and I might be biased, since everything automatically improves when it’s pirate-themed in my book. I enjoyed the game far more than I expected, right down to the now much less cringey cat puns — to the point where I actually cared about the plot. While Cat Quest ([url=https://steamcommunity.com/profiles/76561199851789306/recommended/593280/]🔗review here ) introduced the core mechanics and Cat Quest II ([url=https://steamcommunity.com/profiles/76561199851789306/recommended/914710?snr=1_5_9__402]🔗review here ) refined them, Cat Quest III tries to do something new and with a broader appeal. As a result, some long-time fans might feel a bit discouraged. Still, taken on its own terms, the game is objectively very solid. Key Points [*] DIFFICULTY: Some optional challenges are surprisingly tough, but unlocking all the achievements is relatively straightforward. [*] PRESENTATION: The best in the series. Think “Bravely Default” meets “Paper Mario” — but with cats, mice, and pirates. Lovely. [*] STORY: More engaging than in the previous installments. [*] GAMEPLAY/GAMEPLAY LOOP: A streamlined action RPG with exploration, secrets, multiple weapons, and flexible builds you can switch between on the fly. [*] TECHNICAL POLISH: A few minor but occasionally annoying glitches, such as getting stuck in narrow spaces. [*] MONEYxCONTENT VALUE: A very good game overall. I highly recommend playing it with a friend or a loved one, and grabbing it in a bundle with Cat Quest I & II.
14 hours played
Jan. 2026
It only took about 10 minutes of playing this to know that I needed to just snatch up the entire series. This is the exact kind of game I need right now, a fast paced adventure game that's nice and polished and fun and has good progression at all times, that I could just throw on the Deck when I'm in the bathroom or whatever. The game starts off casually easy and gradually ramps up so at the end it's actually challenging, including optional bosses that are legitimately hard. This game is as fun as the cat puns are annoying, which is a lot.
54 hours played
Sept. 2025
People make a lot of comments on the game's brevity but I think it adds to the experience rather than detracts. It's exactly as long as it needs to be without making you feel bogged down by the weight of numbers. The story especially benefits from this. The entire story, every side-quest even, deals with some level grief or loss. If the game stayed too long in any of the stories they would actually lose their punch. As it stands I absolutely love the small stories in this game and multiple times they made me stop playing and go hug my children. Can't get a much better recommendation than that. As for gameplay it's a massive improvement to Cat Quest 2. Still room for improvement on the gun balancing (they suck) but the new spells are awesome, the new mana system is basically a more succinct version of CQ2, you get Fast Furward as a toggle once you beat Mew Game with it (huge QoL), and there's generally a lot more room for tackling higher level enemies than the rather binary action in CQ2. The ship feels great to pilot and just zoom around the map. And personally speaking I appreciate that there isn't an NPC following me everywhere randomly triggering enemy attack animations and resetting attack timers while I'm trying to kite them. Graphically it's a huge improvement as well. There's a lot more dungeon variety, more quest variety, everything just looks and feels better. Music is on point. Map exploration is rewarded meaningfully and is highly encouraged. NG+ is given a lot of slack (on time investment) if you choose to take it. All around just great choices and improvements made by the Bros. Can't wait for CQ4.
8 hours played
Aug. 2025
A bit of a step down for the Cat Quest series. With much more focus on sailing and open water exploration, the game itself was not only shorter than its predecessors but also lacking in both combat, story, and dungeons. The pirate theme and ocean setting was a cute change for the series but took away a lot of mechanics that had become staples of the franchise. The introduction of the rat characters was a nice addition but aside from them being "pi-rats" the pirate aesthetic didn't add much to the story ie there didn't feel like a real reason why the MC was a pirate other than having an excuse to sail on a pirate ship. The combat was simpler but didn't take away from the usual addictiveness of the gameplay and the smaller areas to explore weren't any less fun but the story was shorter than I expected being the third game in the series. The best part was the intertwined storylines of all three games leading into the fourth one. Even the usual fourth wall breaks were missing except for one or two. The Tavern Tales update was good and really added some extra content for kicks and giggles if you wanted to wail on enemies again.

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Frequently Asked Questions

Cat Quest III is currently priced at 7.99€ on Steam.

Yes, Cat Quest III is currently available at a 60% discount. You can purchase it for 7.99€ on Steam.

Yes, Cat Quest III received 2,604 positive votes out of a total of 2,742 achieving an impressive rating of 9.08.
😍

Cat Quest III was developed by The Gentlebros and published by Kepler Interactive.

Yes, Cat Quest III is playable and fully supported on Windows.

Yes, Cat Quest III is playable and fully supported on MacOS.

No, Cat Quest III is not playable on Linux.

Cat Quest III offers both single-player and multi-player modes.

Cat Quest III includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Cat Quest III. Explore additional content available for Cat Quest III on Steam.

No, Cat Quest III does not support mods via Steam Workshop.

Yes, Cat Quest III supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Cat Quest III is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cat Quest III.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2026 08:06 UTC
SteamSpy data 25 July 2026 20:37 UTC
Steam price 28 July 2026 18:37 UTC
Steam reviews 27 July 2026 11:59 UTC

If you'd like to dive deeper into the details about Cat Quest III, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cat Quest III
  • SteamCharts - Analysis of Cat Quest III concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cat Quest III compatibility
Cat Quest III
Rating
9.1
2,604
138
Game modes
Multiplayer
Features
Online players
42
Developer
The Gentlebros
Publisher
Kepler Interactive
Release 08 Aug 2024
Platforms
Remote Play
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