Handwritten Review: This game isn’t complicated or difficult, so I’ll get straight to the point: first the research problems, then why I still recommend it. Players can use this as reference, and I’ve also uploaded a video for context. ++ If you want authentic Chinese culture, do your own research—don’t rely on the game, unless you’re fine with stereotypes. First, let’s summarize the problems of this game: 1. Strange belief issues: Ao Guang, Nüwa, and Sun Wukong cannot be placed on equal footing—it contradicts cultural understanding. Nüwa, along with Fuxi and Shennong, belongs to ancient beliefs, existing side by side. Ao Guang’s status is only lower than Sun Wukong in Journey to the West, and they cannot be equals. If you want to include Ao Guang and Sun Wukong, then you should not use Nüwa, because this insults her status and position. Why not use Nüwa, Fuxi, and Shennong instead? The Three Sovereigns is the mainstream perspective from the Book of Documents, and cannot be arbitrarily altered. I don’t want this game to become another promoter of reinforcing stereotypes of China. But I wonder: when making Greek mythology or Western background city-building simulators, do you also change things at will? 2. Strange crop farming system: Irrigation canals for rice can be acceptable, though rice does not always need canals. Forcing water channels as the only way to grow rice portrays ancient technology as too backward. Moreover, in the game map, there are fast-flowing, vibrant rivers nearby, with fertile and lush land. Why must all crops require canals to be planted in non-arid, fertile regions near abundant water? Many crops don’t need canals at all. Even if this includes mythological elements, it’s unreasonable. In Anno 1800, crops in both the Old World and New World don’t require canals since those areas aren’t arid—only the Land of Lions desert DLC does. For historical accuracy, this game needs more study. Ironically, it depicts ancient Chinese agriculture as if it were so backward that everything required canals. 3. Wrong specifications for the government office (Fuya): Government offices cannot build towers like this. Such towers are only for religious or special-purpose buildings. A regular Fuya is a low, rectangular courtyard. Even with a mythological style, such things are violations of protocol and considered usurpation, punishable by death—this is very serious. The Fuya’s design looks somewhat Tang dynasty, but the soldiers at the gate wear equipment from the Wei–Jin–Northern and Southern dynasties. On the street, there are Qing dynasty soldiers, but their main equipment is still from the Wei–Jin–Northern and Southern dynasties. This is a huge mismatch. 4. The people on the streets and their clothing are not ancient Chinese, nor Asian ancient styles—especially hairstyles. The game is full of AI-generated models with modern hairstyles and stereotypical appearances. In ancient China, Han people tied their hair into topknots. But the streets are full of disheveled, oddly dressed people, even officials. Do you know? In ancient times, being disheveled and against etiquette could be punished. Even in a fantasy China, you should respect basic historical accuracy. Hairstyles and clothing were tied closely to cultural norms and etiquette, balancing aesthetics and practicality. But the game does the opposite. Since the game includes worship, you especially cannot appear disheveled—why? Because that is suicidal. During formal Han ancestral rituals, whether worshipping Nüwa, Fuxi, Shennong, or the Yellow Emperor, clothing and hairstyle had to be neat and proper, with clean face, otherwise it was disrespectful to deities. Not anyone in random clothes could worship. Also, why are there Qing people with queues? 5. Portraits and character images clearly show AI generation. The faces and clothing mix Japanese and Southeast Asian elements, but present them as Chinese. This can confuse players who want to understand Chinese culture. Especially the hairstyle issue I mentioned—appearances are too stereotypical. Why do you think Asians are always portrayed with the same single-eyelid, squinting eyes, and goatee stereotype? Do you treat Western works like this as well? Forgive my harsh tone, but it’s frustrating. Times have changed, shouldn’t perspectives change too? 6. I don’t know if it’s a translation issue, but the game calls something a “bathhouse,” though it is outdoors. That’s incorrect. While this design for aesthetics/gameplay is not a big deal, if someone wants to know about real Chinese bathhouses: they were indoors with rectangular pools, partitions (not just screens), offering privacy. Why indoors? Simple—heating water consumed fuel, and indoor structures helped retain heat. Outdoor bathhouses were unrealistic, as steam would dissipate. Unless it’s a mistranslation and it’s meant to be “hot springs.” But even then, in ancient China hot springs were not public—they were extravagant, like the royal Huaqing Pool. The in-game design looks more like a Japanese half-open-air hot spring + bathhouse. 7. Addressing issues: Commoners would not call local officials “Commander” or “Governor.” Subordinates also would not call superiors “Governor-General.” Civilians referred to themselves as “this humble one” or “grass-roots commoner,” addressing officials as “Daren” (Your Honor) or “Master.” Subordinate officials referred to themselves as “this official” and called higher officials by surname + title (e.g., Magistrate). If I were the top local official, subordinates reporting would say “Magistrate” or “Daren,” not “Governor.” Even the actual appointed Governor-General was addressed as “Daren,” not directly as “Governor”—that would be disrespectful and poorly educated. 8. Architectural specifications aside, I must complain: besides the Fuya and other problematic structures, why is the tax bureau designed like a military building? A normal tax office would be long, single-story, with a backyard courtyard. Also, tier-three residences clip into each other—model collision issues. And there are too many Qing dynasty buildings. Easy to spot, because Qing avoided nuanced colors, resulting in overly saturated, pure-colored buildings, lacking layered tones or transitions. Currently these are the issues I want to highlight. Other parts are okay. If I think of more, I’ll add them, but this should suffice. =========================================================== Now for the reasons to recommend the game: 1.The game maintains a good balance between gameplay, difficulty, and relaxation. It’s not hard, and provides sandbox mode at the start, allowing free playstyle. 2.If you can tolerate Chinese elements mixed with other Asian influences, it’s worth buying. 3.Built on Unreal Engine—beautiful scenery, good graphics, optimized okay, light on hardware. 4.It does include some research into Chinese elements and aspects of ancient life, though limited. Industry, agriculture, and goods are fairly complete, with good resource balance—not frustrating. 5.An alternate-history, fantasy China-themed city builder with minimal political content, so it doesn’t feel uncomfortable. 6.Fairly cheap, matching its content and quality. 7.Based on Anno gameplay, but positively improves building/production chain efficiency and other details—worth experiencing. 8.Multiple belief points and worship mechanics improve the experience and efficiency. 9.Rich content and building variety. Though landscape architecture is limited, details are fine. The game’s timeline is appropriate—natural progression extends playtime without becoming tedious. If you want cultural accuracy, try Emperor: Rise of the Middle Kingdom (Wiki: https://zh.wikipedia.org/wiki/皇帝:龙之崛起 , GOG: https://www.gog.com/en/game/emperor_rise_of_the_middle_kingdom ). It also has flaws, but is more complete. If accuracy isn’t your concern and you just want a simpler city builder before Anno 117, then this game is worth buying.
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