Cities in Motion on Steam - User reviews, Price & Information

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Manage transportation for commuters in four of the world's greatest cities - Vienna, Helsinki, Berlin, and Amsterdam

Cities in Motion is a simulation, management and strategy game developed by Colossal Order and published by Paradox Interactive.
Released on February 22nd 2011 is available on Windows, MacOS and Linux in 4 languages: English, German, Spanish - Spain and French.

It has received 1,067 reviews of which 823 were positive and 244 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Cities in Motion into these genres:

Media & Screenshots

Get an in-depth look at Cities in Motion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Microsoft Windows XP/Vista/7
  • Processor: 2 GHz Dual Core or higher
  • Memory: 2 GB RAM
  • Hard Disk Space: 2 GB
  • Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher (integrated video cards not supported), 512 MB RAM, OpenGL 3.0
MacOS
  • OS: OS X Snow Leopard 10.6.3, or later.
  • Processor: 2 GHz Dual Core or higher
  • Memory: 2GB RAM
  • Hard Disk Space: 2GB
  • Video Card: NVIDIA GeForce 8800/ATI Radeon HD 3850 or higher with 512 MB RAM, OpenGL 3.0
Linux
  • OS:Ubuntu 12.04 LTS
  • Processor:Intel Core Duo Processor (2GHz or better)
  • Memory:2 GB RAM
  • Graphics:nVIDIA GeForce 8800, 512 MB RAM or ATI Radeon HD 3850, 512 MB RAM
  • Hard Drive:2 GB HD space
  • Other Requirements:Broadband Internet connection
  • Additional:GLSL 1.2, OpenGL 2.1. Controller support: 3-button mouse, keyboard and speakers. Internet Connection or LAN for multiplayer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Cities in Motion is a focused and methodical transportation management simulation developed by Colossal Order and published by Paradox Interactive that places the player squarely in the role of an urban transit planner rather than a traditional city builder. Instead of asking you to manage zoning, taxes, or population happiness in a broad sense, the game narrows its scope to one essential system: how people move through a city. This deliberate focus gives Cities in Motion a distinctive identity, emphasizing efficiency, logistics, and long-term planning over spectacle or rapid expansion. The core gameplay revolves around designing and maintaining public transportation networks that evolve alongside growing cities. Players are responsible for placing stops, drawing routes, purchasing vehicles, and adjusting schedules to meet changing demand. A wide variety of transportation options are available over time, including buses, trams, metro systems, ferries, and helicopters, each with different capacities, speeds, and costs. The challenge lies not in simply connecting points on a map, but in understanding how commuters behave—where they live, where they work, and how their needs shift throughout the day and across decades. A poorly designed route can quickly become overcrowded or unprofitable, while a well-optimized network can smoothly carry thousands of passengers and generate steady income. One of the game’s strongest elements is its passenger simulation. Citizens are not abstract numbers; they follow daily routines, traveling between homes, workplaces, leisure areas, and other destinations. Rush hours emerge naturally, forcing players to adapt routes and vehicle allocations to handle surges in demand. As cities expand and new districts develop, previously effective networks may struggle, encouraging constant refinement rather than static solutions. This dynamic behavior makes Cities in Motion feel like a living system, where success depends on observation, analysis, and incremental improvement rather than brute-force expansion. The campaign mode introduces these systems through a series of scenarios set in real-world-inspired cities such as Berlin, Vienna, Amsterdam, and Helsinki. These scenarios often reflect different historical periods, gradually unlocking new vehicle types and technologies as time progresses. Objectives are typically open-ended, focusing on profitability, passenger satisfaction, or network coverage rather than rigid win conditions. This structure gives players freedom to experiment, though it can also feel opaque at times, especially for newcomers who may struggle to understand why certain strategies succeed while others fail. Presentation in Cities in Motion is clean and functional, prioritizing clarity over dramatic flair. The cities are rendered in a detailed but restrained 3D style, with recognizable landmarks and urban layouts that support navigation and planning. Information overlays are crucial tools, allowing players to visualize passenger flow, congestion, line profitability, and service quality. While the visual design effectively supports the simulation, the cities themselves can feel somewhat static, lacking features like dynamic weather or time-of-day cycles that might otherwise enhance immersion. The learning curve reflects the game’s realistic ambitions. While basic mechanics are straightforward, true mastery requires understanding subtler concepts such as transfer hubs, line spacing, vehicle frequency, and cost-to-capacity balance. The game provides tools to analyze performance, but it often leaves interpretation up to the player, which can result in trial-and-error problem solving. For players who enjoy deep systems and self-directed learning, this is a strength; for others, the lack of explicit guidance may feel frustrating. Over longer sessions, the game’s narrow focus becomes both its greatest strength and its main limitation. Cities in Motion excels as a transit simulator, offering depth and satisfaction to players who enjoy optimizing complex networks. However, because it does not incorporate broader city management systems, the gameplay loop remains largely unchanged from start to finish. Those expecting the layered progression of a full city builder may find the experience repetitive, while players specifically interested in transport logistics will appreciate its purity and discipline. Ultimately, Cities in Motion stands as a thoughtful and niche simulation that rewards patience, planning, and analytical thinking. It captures the challenges of public transportation management with surprising nuance, offering a rewarding experience for players fascinated by urban logistics and infrastructure design. While it may not appeal to everyone, especially those seeking spectacle or narrative-driven gameplay, it remains a solid and influential title that laid the groundwork for Colossal Order’s later success and continues to offer meaningful depth for fans of serious management simulations. Rating: 7/10
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Dec. 2025
its some eurojank for sure. but this game makes me so happy. it feels nothing like all the other city building games out there. this game just has this feel, this magic to it that i cant put my finger on.
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May 2025
A good game about managing transport in cities. ------------------ Um bom jogo de gerenciar transportes em cidades.
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March 2025
Far better than CIM 2 as the interaction is smoother and although you loose the 3D effect, the game play I beleive is better
Expand the review
Feb. 2025

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Frequently Asked Questions

Cities in Motion is currently priced at 19.99€ on Steam.

Cities in Motion is currently not on sale. You can purchase it for 19.99€ on Steam.

Cities in Motion received 823 positive votes out of a total of 1,067 achieving a rating of 7.38.
😊

Cities in Motion was developed by Colossal Order and published by Paradox Interactive.

Cities in Motion is playable and fully supported on Windows.

Cities in Motion is playable and fully supported on MacOS.

Cities in Motion is playable and fully supported on Linux.

Cities in Motion is a single-player game.

There are 14 DLCs available for Cities in Motion. Explore additional content available for Cities in Motion on Steam.

Cities in Motion does not support mods via Steam Workshop.

Cities in Motion does not support Steam Remote Play.

Cities in Motion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cities in Motion.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 January 2026 14:12
SteamSpy data 27 January 2026 23:09
Steam price 29 January 2026 12:49
Steam reviews 28 January 2026 05:51

If you'd like to dive deeper into the details about Cities in Motion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cities in Motion
  • SteamCharts - Analysis of Cities in Motion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cities in Motion compatibility
Cities in Motion PEGI 3
Rating
7.4
823
244
Game modes
Features
Online players
3
Developer
Colossal Order
Publisher
Paradox Interactive
Release 22 Feb 2011
Platforms
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