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CONSCRIPT: Director’s Cut on Steam

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During the First World War, a lone French soldier must navigate twisted trenches, scavenge for limited supplies and solve complex puzzles—all whilst fighting for survival in the midst of mankind’s most brutal and horrifying conflict. CONSCRIPT is a new historical take on classic survival horror.

CONSCRIPT: Director’s Cut is a survival horror, world war i and horror game developed by Jordan Mochi and Catchweight Studio and published by Team17.
Released on July 23rd 2024 is available on Windows, Steam Deck and Steam Machine in 12 languages: English, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 2,006 reviews of which 1,805 were positive and 201 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 6.79€ on Steam with a 66% discount, but you can find it for 2.98€ on Eneba.


The Steam community has classified CONSCRIPT: Director’s Cut into these genres:


Here is the detailed breakdown of supported languages for CONSCRIPT: Director’s Cut:

UI Subtitle Audio
English
German
French
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at CONSCRIPT: Director’s Cut through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core2 Duo E4400 or AMD Athlon 64 X2 Dual Core 6400+
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GT 1030, 2GB or AMD Radeon HD 5970, 2GB or Intel Arc A310, 4GB
  • DirectX: Version 9.0
  • Storage: 1 GB available space
  • Additional Notes: 1080p @ 30FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Sept. 2026
Conscript: Director's Cut Conscript is a top down survival horror game where you take the role of Andre, a French soldier fighting in the trenches of Verdun during the First World War. You join the war with your brother, Pierre, who, during intense fighting at Fort Vaux, you become separated from. Now, with your brother stuck behind enemy lines, it's up to you to get him back no matter the cost. Conscript is a very unique horror game in that there is no real monster. There are no ghosts or poltergeists to scare you, no wild beasts or entities. The horror stems, almost entirely, from mankind's own aptitude for brutality. The monster is war itself. The tarnished land is its skin, the patchwork of trenches run through its hide like scars. Shrapnel becomes its raking claws, barbed wire its viscous teeth, the gas its gaping maw that devours all who step into it. Its piercing red eyes stare through the reflected lens of every trench raider. They are the beasts that lurk around every bend in the trench and in the dark corners of every room, the haunting vestiges lurking just outside your vision, waiting to strike. It is your duty to defeat these horrors, for yourself, your brother, and for country. Combat in the trenches is often desperate and brutal. Melee combat is your most consistent means of dealing death and is determined by the power of your swing. Well timed, powerful swings will stagger most enemies, which means keeping a level head and a steady rhythm of hits will deal with most enemies. If only it were so simple. When a hit goes awry or if the enemy is reinforced, combat can quickly start to break down as you swing widely in desperation. Like a cornered animal you must bite and claw with everything you have to survive. Guns are more efficient, but your hands shake in fear, causing your crosshair to shake violently in place. Your shots must be deliberate and purposeful, wasting ammunition will leave you helpless in the long run as ammunition is a very finite resource. You're far away from any logistics hub out here, no ammo, provisions, or even basic necessities like bandages make it this far out. Every bullet is a commodity, every rag and discarded shovel a blessing as you scavenge the landscape of its torn scraps, like a vulture circling a corpse. Limited inventory space forces you to prioritize what you need most in a fight. Everything takes up a slot, medkits, bullets, your trusty trowel, even keys for locked doors all take up a slot. Of course, both your inventory and your weapons can be upgraded as you take from the unfortunate fools who came to war better prepared than you. You start the game in a poor state, with little more than a shovel and a rusty pistol to your name. Fighting is desperate, and every encounter spells certain death. As you trace your way through the trenches you become familiarized with your environment. Eventually, the trenches become your hunting grounds, you memorize every corner, every sullen and forgotten hideaway, and you use them to your advantage. As you get more weapons and better gear the killing becomes easier, swifter. Soon a bloody swath is cut through the enemy as more and more of them fall to your steel, their screams of agony as they die almost makes them sound human. By the end of the road, at the gates of Fort Vaux, you might pause a moment, staring down at your bloodied hands, darkened in the shadow of the pile of bodies you’ve left behind, and wonder, who the real monster is. That being said, after a while, when you have an entire arsenal in your backpack, the game starts to lose its scary edge. It is certainly still a horror game, beating a man to death with a shovel and climbing over mounds and mounds of mutilated corpses is horrifying, but not necessarily scary. Though, through its superb sound design, it can certainly put you on edge. The ambiance of far off gunfire and the whistle of falling artillery shells starts to feel homely after a while. It’s the silence that’s scary. When the guns quiet and the earth stills, in the dark recesses of the tunnels beneath miles of trenches, with little more than a flashlight to guide you, you begin to wonder what's lurking in the outskirts of your vision. These moments aren’t abundant, and though they can be scary the first time, once you’ve memorized the layout it loses a lot of the effect. This is because Conscript doesn’t waste any space in its map design. The map is broken into sections you gradually open up through discovering keys or other events. Each map is tight in design, there isn’t any useless space. Every room is used to progress the game somehow. With each section being large enough to be imposing but small enough that moving from one area to another isn’t a huge bother. It makes the abundant use of backtracking much more palatable. I wasn’t lying when I said you’d memorize a lot of the trench layouts considering how often you’ll be revisiting them. It never got on my nerves, I loved traversing the trenches, but I can see this turning some people off. I haven’t spoken on the story as there isn’t much of one outside the quick synopsis I gave earlier. You get separated from your brother and have to get him back. There are flashbacks between chapters to your time in France before you were conscripted but they are very short, making up maybe 10 minutes of your overall playtime. The story isn’t the point, it’s about the visuals and the atmosphere. Conscript sets out with the goal to make you feel what it was like to fight in one of the most brutal battles in history. Of course it exaggerates many aspects, but as I said, it’s trying to capture the FEELING of what it was like rather than being a truly one to one historical piece. Though it never delves too far as to be ridiculous or insensitive to the subject, it does a great job at depicting the terrible toll war takes, and especially on how uniquely brutal the First World War was. It creates a unique kind of horror you can’t escape from. It’s not a bad dream or a spirit realm you're trapped in, it’s real life. Even when the war is done, you don’t go back to gardening after waking up in a pool of blood surrounded by the corpses of your friends. This seems like hard feet to accomplish with pixel art style, yet it uses it to great effect. Despite being basically low resolution the game is still quite grotesque in its imagery. Men crawling along the ground without any legs, the rooms of discarded corpses, the rats chewing on rotting flesh is all well animated and impactful in all the right ways. It’s sickening at times and I mean that in a good way. Of course, it’s not perfect. For its rather long runtime it reuses lots of animations and eventually the two or three different enemy death poses start to lose their impact. Still, its overall design is well done. In conclusion I went into Conscript expecting a short, fairly mediocre experience. I left with one of the best survival horror games I’ve played in a while. It’s such a unique horror experience I haven’t really seen any other game attempt in that it stays true to its theme, there are no paranormal elements even though it could have so easily dipped into it. The horror stems entirely from the war. Horrors within our comprehension are still horrors all the same. That alone makes for an experience worth having and, I’d say, is worth the price of admission. Mix this with some stellar sound design, a fantastic atmosphere and art direction with a solid, if kind of repetitive, gameplay loop and you have a great experience. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/]Summit Reviews , to see more high quality reviews regularly.
45 hours played
Sept. 2026
Has the guts of Resident Evil, some of the cosmetics of Silent Hill, the top-down cardinal map of Zelda, macabrely packaged in a dark pixel game. The horror is war. The enemy is man. There's nothing supernatural, no demons, no monsters. There are multiple endings. There are no happy endings. The reward for courage is PTSD. Very nicely done, good ambience, I think as respectful to WWI as a pixel game can be. Has raised my interest in the French military of WWI. Some people have complained about the backtracking. It's true—even after you kind of know where you're going, and despite some of the shortcut unlocks, there's a bit of tedious map traversal. That's to say nothing of the flashbacks, which you can—and I think should—skip (although you need to do all of them to get clues for an optional puzzle). The puzzles are fair and the information you need to solve them organically available...mostly. I read some other reviews and the puzzles are apparently unpopular with a lot of people, but I thought they were middle-difficulty, the clues readily available. You will have to read some of the text (in-game journals and signs and whatnot), but there's not a lot of it. I do kind of appreciate that they randomize some of the combinations so cheaters can't just look up the answer...but you might be a cheater who hates that. A lot of achievements are locked behind NG+, and there's honestly not a lot of replay value. It's emotionally hard-hitting (again, despite being a pixel game—maybe because of it), but replaying it completely breaks the immersion. I started a NG+ run to complete some things and I think it's ruining the magic of my first playthrough. Some of the weapons are so late game, you don't really get a chance to play with them. That, and the weapons and ammo hoarding (because of limited resources) has a very Resident Evil-feel to it. I don't hate the resource scarcity mechanic, but I wound up with a surplus of stuff I saved until some unknown moment which never came, afraid to use it up until I absolutely needed it. Gameplay-wise, it's not bad. The somewhat tiring, awkward movement is conducive to the scene, the sense of fatigue and reluctance and terror. As a piece of interactive pixel art giving homage to WWI, it was excellent. A good little piece of historical fiction, depicting war from the warrior's experience, sad and horrific.
54 hours played
Aug. 2026
Conscript is a good if flawed game, the visuals, presentation and sound design are all fantastic, the combat and story are also absolutely fine but the game is bogged down by needless padding and backtracking that kills the pacing. If you know a good route you can complete the game in around 2 hours pretty easily but for a 1st playthrough you're looking at around 10-12 hours, the game really drags on in the certain areas. The director's cut update did address a lot of the more annoying issues from the original release like nerfing the noticeably overturned rats along with adding some minor shortcuts and an option to make stamina not drain when running out of combat to help with the backtracking. These changes are good but they don't fix the core issues with the game.
23 hours played
May 2026
I'm not a gamer usually, but when I saw this game I knew I had to play it. It's a disservice to yourself to only watch this game, you cannot truly appreciate a story/game like this from the sidelines. This game made me feel fear, shame, terror and more. Not only do you play Andre, you become him during this game. A game has never enthralled me so much before, and I don't know if it can again. This is a game you appreciate and take your time on, rushing through it, you will miss all the things that make this game great. You are a solider and being hunted, you feel like it peaking around every corner. The puzzles are thought out and creative. I played on solider, but I had to get help at some sections from a friend, but that's more my lack of skill. The music is indescribable, it makes the game so much more, make sure to wear headphones. The ambiance is unmatched to anything I've played before. It has replayabilty with different endings and achievements, but for the first go around really take your time there is no rush for a piece of art like this. I cannot recommend enough this game to everyone, I've never been a war history person, but this has got me hooked. 10/10 It be a disservice not to experience this for yourself.
7 hours played
May 2026
>In the Trenches >Alert 2 Trench Raiders to my position >Fight them off >Realise that I've only killed one of them, can't see the other >Find the other guy, he's clutching his head and having a breakdown >Kill him thinking he will drop some cigarettes >Bash his skull in, check his body >Nothing >Realise I just murdered this poor bastard for no reason >Genuinely feel like ♥♥♥♥ Masterpiece of a game, never felt terrible for killing some pixels in a game before. Jordan knocked it out of the park with this one, give it a buy so he can make another like this in the future

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Frequently Asked Questions

CONSCRIPT: Director’s Cut is currently priced at 6.79€ on Steam.

Yes, CONSCRIPT: Director’s Cut is currently available at a 66% discount. You can purchase it for 6.79€ on Steam.

Yes, CONSCRIPT: Director’s Cut received 1,805 positive votes out of a total of 2,006 achieving a rating of 8.59.
😎

CONSCRIPT: Director’s Cut was developed by Jordan Mochi and Catchweight Studio and published by Team17.

Yes, CONSCRIPT: Director’s Cut is playable and fully supported on Windows.

No, CONSCRIPT: Director’s Cut is not playable on MacOS.

No, CONSCRIPT: Director’s Cut is not playable on Linux.

Yes, CONSCRIPT: Director’s Cut is playable and fully supported on Steam Deck.

Yes, CONSCRIPT: Director’s Cut is playable and fully supported on Steam Machine.

No, CONSCRIPT: Director’s Cut does not support VR.

CONSCRIPT: Director’s Cut is a single-player game.

Yes, there are 3 DLCs available for CONSCRIPT: Director’s Cut. Explore additional content available for CONSCRIPT: Director’s Cut on Steam.

No, CONSCRIPT: Director’s Cut does not support mods via Steam Workshop.

No, CONSCRIPT: Director’s Cut does not support Steam Remote Play.

Yes, CONSCRIPT: Director’s Cut is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CONSCRIPT: Director’s Cut.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 21:39 UTC
SteamSpy data 23 October 2026 09:13 UTC
Steam price 26 October 2026 20:09 UTC
Steam reviews 18 October 2026 05:51 UTC

If you'd like to dive deeper into the details about CONSCRIPT: Director’s Cut, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about CONSCRIPT: Director’s Cut
  • SteamCharts - Analysis of CONSCRIPT: Director’s Cut concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck CONSCRIPT: Director’s Cut compatibility
CONSCRIPT: Director’s Cut
Rating
8.6
1,805
201
Game modes
Features
Online players
15
Developer
Jordan Mochi, Catchweight Studio
Publisher
Team17
Release 23 Jul 2024
Platforms
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