CRISIS CORE –FINAL FANTASY VII– REUNION on Steam - User reviews, Price & Information

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CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.

CRISIS CORE –FINAL FANTASY VII– REUNION is a action, rpg and adventure game developed by Square Enix, TOSE CO. and LTD. and published by Square Enix.
Released on December 13th 2022 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 7,418 reviews of which 6,667 were positive and 751 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam with a 60% discount, but you can find it for 16.92€ on Eneba.


The Steam community has classified CRISIS CORE –FINAL FANTASY VII– REUNION into these genres:

Media & Screenshots

Get an in-depth look at CRISIS CORE –FINAL FANTASY VII– REUNION through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / Windows® 11 64-bit
  • Processor: AMD A8-7600 / Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 460 / Intel® Arc™ A380 / NVIDIA® GeForce® GTX 750 Ti
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: 30 FPS @ 1280x720

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Crisis Core is a sincere and heartful prequel to one of the best games in the gaming world. In a world where Final Fantasty struck lightning, this game adds more to that world. In this remaster, and light remake, a clear vision and passion went into porting the game to modern hardware. It is a solid remaster and port that makes it a solid game to play. Just a slight precursor, I had played the original version of the game, although on my friend had lent his Playstation portable. The review is a thumbs up, an indication fo the quality fo the game and how it is made. Other than that, I do ENCOURAGE the reader to understand that the game is OPTIONAL and can be SKIPPED when there is a desire to play the Remake. Other than that, lets proceed to the review. The story is an emotional rollercoaster that is quite emotional and in depth, and in ways feels like it is still the original game, but with a small bit differences. It still made me feel emotionally attached to the characters, as their depth is pretty high. The main character Zack Fair is a jovial character who is a foil to Cloud. And the contrast is interesting. And the entire cast of characters are interesting enough. Even then, I do like the fact that a bunch of them are reappearing in the main game and remakes. Some include Sephiroth, Cloud, and Tifa. It does seem their backstories are presented so that there is a cause and purpose for the events of FF7 and its remake. The visual and graphic upgrades aid with the emotional impact. Environments feel phenomenal in design. It was nice seeing some of ther places in high fidelity. Voice cast was changed to ensure consistency with the younger people; Their performance seem flawless. Meanwhile, at the same time, I appreciate the soundtrack, as they are well crafted. I had a good time playing the game while enjoying the moving and emotional music. I even like the theme song that exists in the main menu. Even if the music is superb, I can’t help but feel some of the high energy music can be a bit out of place, or too much energy. Chocobos are cool. The mail system in game adds some world building because it enables characters to write messages to the main characters, and seemingly deepen relationships with others. The numerous side missions are bite sized, and quite nice. They fill the world building, but are so redundant; fetch quests are the most boring. One of the things I paid attention was: Were there any significant changes to the pot from the irignal game? No. Some of the changes seem insignificant to make any changes whatsoever. Is the game necessary to play Final Fantasy 7, both the original and the remake series? No. Crisis Core is optional. This opinion will differ among people who have played the game but in my opinion, this is not necessary. The mainline game can be played without it, but Crisis Core is entirely optional. While I did play the game in its entirety, I still notice a few things that did not work well for PC. The game is originally an exclusive meant for the handheld hardware “Playstation Portable”, and it is reallly obvious. Everything has to be short so that a person can play a bit and turn the PSP off, so that the person can go on and do other stuff. Save points are everywhere and incredibly visible; a feature that would not exist if it was available on pc or console. Enviornments are short and linear. Then there were the clear delineations that show places are offlimits, or where to the player should go. The most obvious sign is the dialogue; A character would say something and then need an input like pressing the mouse so the conversation could progress. This seems prevalent of the handheld era. Also, AVOID getting the digital deluxe edition. the art is 2 decades old promo art, and soundtrack that was never made better. A few other things to say. Crisis core is a prequel to the remakes and the og game. It can be treated as optional, as it is not mandatory to play when you want to play FF7 Remake and Rebirth. Personally, I would encourage the reader to watch a video on YouTube that summarizes the story, instead of wasting 20-25 hours. In fact, I do recommend the reader to play the remake and avoid the original game. That said, if you truly want to play and enjoy the experience, go for it. This review was intended for those who truly want to play it. Other than that, please do skip it. One more thing to say. The game feels like a glorified fan fiction for FF7. It also runs well on Steam Deck, both LCD and OLED versions. Unreal Engine was used to remaster the game and it is well done. If you have made it this far down in my review, I thank you from the bottom of my heart. I truly am grateful. Now onto my verdict Score: 75% Recommendation: Depends. Playtime: 18 hours. Replay value: none.
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Dec. 2025
The original Crisis Core on PSP was my first introduction to the Final Fantasy franchise, I had zero thoughts about the lore and being good at the game as a 9 year old. Spamming jump attack crushes 80% of the game still. The mission environments do feel bare, but you have to keep in mind it is a game that was made for mobile systems. The graphics are greatly improved and combat is so much faster inline with the FFVII remake. The story still brings tears to my eyes. It is a great experience for fans of the series, and I highly recommend purchasing it on sale.
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Nov. 2025
100% = ~44 hours (1 run) Great game, but isn't worth $50 in 2025. Only buy on sale! If you want to 100% be prepared to follow an in-depth chapter guide to prevent missing achievements, create many saves to reload when you fail convoluted one shot mechanics / mini-games, wait for many RNG systems to proc (I waited over 3 hours for last DMW cutscene), and complete over 300 side missions (very tedious) .
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June 2025
FF games are new to me. I just finished the Remake, and only after starting the opening cutscene of FF7 Rebirth, where some guy drags an unconscious Cloud into the city, I learned about CRISIS CORE. Turns out I had completely missed a wonderful prequel, full of lore explanations and amazing characters. The gameplay is super addictive thanks to the game’s portable nature. Zack is now my favorite. I really hope he’ll be okay… right? Finally, I can continue playing Rebirth after this unexpected 40-hour detour. And the most surprising part? I ended up finishing it 100%. (God, I hated that slot-machine grinding xDDD)
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May 2025
A heartfelt love letter to longtime fans of the original — but a reminder that not everything ages like a fine wine Final Fantasy 7: Crisis Core Reunion… It’s about damn time Crisis Core got the glow-up it deserves. Having cleared the game back on the PSP, seeing it return with a fresh coat of modern polish was just too good to pass up. Zack’s story has always been memorable, and with the updated visuals and smoother combat, revisiting this classic felt like meeting an old friend. 🟢 Tidbits And Takeaways [*] Faster battle transition [*] Skippable digital mind wave (DMW) animation [*] Cleaner interface with modern FFVII aesthetic [*] Zack’s story, retold beautifully with a fresh coat of modern visuals [*] An additional combat mechanic that help keep the gameplay feels fresh 🔴 The Not So Good Part While it stays true to the original, its RNG-heavy DMW, repetitive side missions, sudden difficulty spikes, and lack of new ties to FFVII Remake may leave some players wanting more. 💻 My Setup ⌛ Completion 🔗 More Reviews, More Picks AMD Ryzen 7 5800H 32GB RAM DDR4 RTX 3060 Laptop GPU SSD NVMe 2560x1440 Win11 Average: 47 hours Mine: 66,9 hours Consider following [url=https://store.steampowered.com/curator/44414963/] Jeev’s Selection for some other fine picks reviewed by yours truly. Here's The Breakdown A familiar tale, retold with modern visual Crisis Core Reunion is the definition of staying true to its roots. The game retells everyone’s favorite hero story, Zack Fair, just as fans remember it. But of course, not everything is exactly the same. Square Enix gave this old classic a modern sheen, and honestly, it was the right call. It’s now much easier on the eyes and fits right in with the aesthetic of the newer Final Fantasy VII Remake. A brief recap! The story kicks off with Zack Fair, a passionate and eager SOLDIER 2nd class with big dreams of becoming a hero. Under his mentor Angeal, Zack quickly finds himself caught in a web of missing operatives, rogue experiments, and growing tensions within Shinra. What starts as a routine mission soon unravels into something much bigger — one that slowly pulls him toward the fate that connects directly to the events of Final Fantasy VII. For those who love a good story, Zack’s journey is definitely one to remember. His rise, struggles, and eventual fate remain the emotional core of this tale, and Square Enix truly pulled out all the stops — the result is nothing short of beautiful. However, there are a few things to note about this remake. If you’re new to the game, you might struggle a bit with the pacing, as it still carries that handheld DNA. I’m talking quick mission-based storytelling with very (and I mean very) limited exploration. The post-game content leans heavily on side missions rather than offering extended story arcs. AND LASTLY! If you came from Final Fantasy VII Remake you’ll probably be low-key disappointed, as there are no added scenes or extra content linking Crisis Core Reunion into the Remake saga. It can be said that the story is a faithful one-to-one retelling of the original Crisis Core, without the kind of expanded lore treatment the remake series is known for. Not saying it’s bad; just a sad missed opportunity on Square Enix’s part. https://steamcommunity.com/sharedfiles/filedetails/?id=3471675956 Smoother, faster, and better. The improvements Crisis Core Reunion truly deserves Crisis Core Reunion puts real effort into modernizing the core gameplay. The combat feels snappier and more responsive, with improved animations, faster inputs, and smoother transitions between fights. Dodging and guarding work like they should (finally), and lock-on actually behaves — something the original PSP version struggled with. On top of that, the new ‘Buster Mode’ adds just enough depth to make fights feel more tactical without overcomplicating things. The QoL upgrades that shine are: [*] Skippable DMW cut-ins keep the action moving. [*] Auto-save checkpoints reduce the pain of forgetting to manually save. [*] Full camera control lets you actually see what you’re doing. [*] A cleaner, modern UI makes managing materia and missions feel way less tedious. Speaking of Materia Fusion system, it is definitely not something you want to sleep on. Compared to the original, it comes with major quality-of-life improvements. One of the best is the ‘stat preview’, which prevents materia waste and lets you see exactly what bonus you’re getting before you commit. If you enjoy min-maxing in your JRPGs, this is a system you’ll want to dive into. Plus, It becomes absolutely essential if you’re planning to take on the tougher side missions later on. So knock yourself out and start fusing! That’s just one example of how Crisis Core Reunion doesn’t try to reinvent the wheel. But it damn sure gives Crisis Core the mechanical shine it always deserved. https://steamcommunity.com/sharedfiles/filedetails/?id=3472910330 Not everything ages like a fine wine; RNG, grinding, and whole lot of déjà vu As much as Crisis Core Reunion cleans up the presentation and combat flow, some of the original’s biggest flaws are still here. First up: the Digital Mind Wave (DMW). It still leans heavily on RNG. Limit Breaks, summons, and stat boosts all rely on a spinning slot machine that can be as frustrating as it is flashy. One moment, you’re begging for a heal or a finishing move, and the reels just keep spinning in your face. Sure, the cut-ins are skippable now (thank god for that), but the core randomness baked into the system still interrupts what could be clean, tactical combat. Then there’s the side mission structure, which has aged far less gracefully. Yes, there are hundreds of optional missions — but many of them reuse the same small maps, recycled enemy types, and bare-bones objectives. What could have been a treasure trove of meaningful content ends up feeling more like a padded checklist. If you’re aiming for 100% completion, prepare for a grind that leans more toward quantity than quality. It’s not hard — it’s just repetitive. And finally, let’s talk difficulty. The main story is fairly breezy, even on Normal. But take a detour into the wrong late-game mission and suddenly you’re eating dirt in seconds. These sudden difficulty spikes feel less like a challenge curve and more like a brick wall, unless you’ve invested a significant amount of time into materia fusion and stat optimization. For players used to the pacing of FFVII Remake, this kind of design might come off more frustrating than rewarding. https://steamcommunity.com/sharedfiles/filedetails/?id=3472962484 Overall I feel like Crisis Core Reunion delivers exactly what it promises: a faithful and proper remaster of the ol’ and dear Zack’s story. But I’m gonna be real, there are some parts that could've been better, and the lack of content connecting it to the Remake saga might be a turn-off for some. Still, the smoother combat, modern visual, and quality-of-life improvements shows the amount of love and effort that the developer poured into this title, making sure both old and new fans can enjoy one of the crucial parts — if not one of the most important arcs — of the Final Fantasy 7 saga. This is hands down the best way to experience, or in my case, re-experience this classic. Flaws and all, I’d say this new and improved remake is worth a try!
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Frequently Asked Questions

CRISIS CORE –FINAL FANTASY VII– REUNION is currently priced at 19.99€ on Steam.

CRISIS CORE –FINAL FANTASY VII– REUNION is currently available at a 60% discount. You can purchase it for 19.99€ on Steam.

CRISIS CORE –FINAL FANTASY VII– REUNION received 6,667 positive votes out of a total of 7,418 achieving a rating of 8.71.
😎

CRISIS CORE –FINAL FANTASY VII– REUNION was developed by Square Enix, TOSE CO. and LTD. and published by Square Enix.

CRISIS CORE –FINAL FANTASY VII– REUNION is playable and fully supported on Windows.

CRISIS CORE –FINAL FANTASY VII– REUNION is not playable on MacOS.

CRISIS CORE –FINAL FANTASY VII– REUNION is not playable on Linux.

CRISIS CORE –FINAL FANTASY VII– REUNION is a single-player game.

There is a DLC available for CRISIS CORE –FINAL FANTASY VII– REUNION. Explore additional content available for CRISIS CORE –FINAL FANTASY VII– REUNION on Steam.

CRISIS CORE –FINAL FANTASY VII– REUNION does not support mods via Steam Workshop.

CRISIS CORE –FINAL FANTASY VII– REUNION does not support Steam Remote Play.

CRISIS CORE –FINAL FANTASY VII– REUNION is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CRISIS CORE –FINAL FANTASY VII– REUNION.

Data sources

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Last Updates
Steam data 05 March 2026 04:08
SteamSpy data 12 March 2026 22:49
Steam price 14 March 2026 20:32
Steam reviews 13 March 2026 05:51

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CRISIS CORE –FINAL FANTASY VII– REUNION PEGI 16
Rating
8.7
6,667
751
Game modes
Features
Online players
156
Developer
Square Enix, TOSE CO., LTD.
Publisher
Square Enix
Release 13 Dec 2022
Platforms
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