CRISIS CORE –FINAL FANTASY VII– REUNION on Steam - User reviews, Price & Information

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CRISIS CORE -FINAL FANTASY VII- REUNION is a remaster of CRISIS CORE featuring updated graphics, combat systems and soundtrack. Follow the tale of SOLDIER operative Zack Fair, as he discovers the secrets of Shinra's dark experiments.

CRISIS CORE –FINAL FANTASY VII– REUNION is a action, rpg and adventure game developed by Square Enix, TOSE CO. and LTD. and published by Square Enix.
Released on December 13th 2022 is available only on Windows in 9 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 7,418 reviews of which 6,667 were positive and 751 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 49.99€ on Steam.


The Steam community has classified CRISIS CORE –FINAL FANTASY VII– REUNION into these genres:

Media & Screenshots

Get an in-depth look at CRISIS CORE –FINAL FANTASY VII– REUNION through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / Windows® 11 64-bit
  • Processor: AMD A8-7600 / Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ RX 460 / Intel® Arc™ A380 / NVIDIA® GeForce® GTX 750 Ti
  • DirectX: Version 12
  • Storage: 30 GB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: 30 FPS @ 1280x720

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
A heartfelt love letter to longtime fans of the original — but a reminder that not everything ages like a fine wine Final Fantasy 7: Crisis Core Reunion… It’s about damn time Crisis Core got the glow-up it deserves. Having cleared the game back on the PSP, seeing it return with a fresh coat of modern polish was just too good to pass up. Zack’s story has always been memorable, and with the updated visuals and smoother combat, revisiting this classic felt like meeting an old friend. 🟢 Tidbits And Takeaways [*] Faster battle transition [*] Skippable digital mind wave (DMW) animation [*] Cleaner interface with modern FFVII aesthetic [*] Zack’s story, retold beautifully with a fresh coat of modern visuals [*] An additional combat mechanic that help keep the gameplay feels fresh 🔴 The Not So Good Part While it stays true to the original, its RNG-heavy DMW, repetitive side missions, sudden difficulty spikes, and lack of new ties to FFVII Remake may leave some players wanting more. 💻 My Setup ⌛ Completion 🔗 More Reviews, More Picks AMD Ryzen 7 5800H 32GB RAM DDR4 RTX 3060 Laptop GPU SSD NVMe 2560x1440 Win11 Average: 47 hours Mine: 66,9 hours Consider following [url=https://store.steampowered.com/curator/44414963/] Jeev’s Selection for some other fine picks reviewed by yours truly. Here's The Breakdown A familiar tale, retold with modern visual Crisis Core Reunion is the definition of staying true to its roots. The game retells everyone’s favorite hero story, Zack Fair, just as fans remember it. But of course, not everything is exactly the same. Square Enix gave this old classic a modern sheen, and honestly, it was the right call. It’s now much easier on the eyes and fits right in with the aesthetic of the newer Final Fantasy VII Remake. A brief recap! The story kicks off with Zack Fair, a passionate and eager SOLDIER 2nd class with big dreams of becoming a hero. Under his mentor Angeal, Zack quickly finds himself caught in a web of missing operatives, rogue experiments, and growing tensions within Shinra. What starts as a routine mission soon unravels into something much bigger — one that slowly pulls him toward the fate that connects directly to the events of Final Fantasy VII. For those who love a good story, Zack’s journey is definitely one to remember. His rise, struggles, and eventual fate remain the emotional core of this tale, and Square Enix truly pulled out all the stops — the result is nothing short of beautiful. However, there are a few things to note about this remake. If you’re new to the game, you might struggle a bit with the pacing, as it still carries that handheld DNA. I’m talking quick mission-based storytelling with very (and I mean very) limited exploration. The post-game content leans heavily on side missions rather than offering extended story arcs. AND LASTLY! If you came from Final Fantasy VII Remake you’ll probably be low-key disappointed, as there are no added scenes or extra content linking Crisis Core Reunion into the Remake saga. It can be said that the story is a faithful one-to-one retelling of the original Crisis Core, without the kind of expanded lore treatment the remake series is known for. Not saying it’s bad; just a sad missed opportunity on Square Enix’s part. https://steamcommunity.com/sharedfiles/filedetails/?id=3471675956 Smoother, faster, and better. The improvements Crisis Core Reunion truly deserves Crisis Core Reunion puts real effort into modernizing the core gameplay. The combat feels snappier and more responsive, with improved animations, faster inputs, and smoother transitions between fights. Dodging and guarding work like they should (finally), and lock-on actually behaves — something the original PSP version struggled with. On top of that, the new ‘Buster Mode’ adds just enough depth to make fights feel more tactical without overcomplicating things. The QoL upgrades that shine are: [*] Skippable DMW cut-ins keep the action moving. [*] Auto-save checkpoints reduce the pain of forgetting to manually save. [*] Full camera control lets you actually see what you’re doing. [*] A cleaner, modern UI makes managing materia and missions feel way less tedious. Speaking of Materia Fusion system, it is definitely not something you want to sleep on. Compared to the original, it comes with major quality-of-life improvements. One of the best is the ‘stat preview’, which prevents materia waste and lets you see exactly what bonus you’re getting before you commit. If you enjoy min-maxing in your JRPGs, this is a system you’ll want to dive into. Plus, It becomes absolutely essential if you’re planning to take on the tougher side missions later on. So knock yourself out and start fusing! That’s just one example of how Crisis Core Reunion doesn’t try to reinvent the wheel. But it damn sure gives Crisis Core the mechanical shine it always deserved. https://steamcommunity.com/sharedfiles/filedetails/?id=3472910330 Not everything ages like a fine wine; RNG, grinding, and whole lot of déjà vu As much as Crisis Core Reunion cleans up the presentation and combat flow, some of the original’s biggest flaws are still here. First up: the Digital Mind Wave (DMW). It still leans heavily on RNG. Limit Breaks, summons, and stat boosts all rely on a spinning slot machine that can be as frustrating as it is flashy. One moment, you’re begging for a heal or a finishing move, and the reels just keep spinning in your face. Sure, the cut-ins are skippable now (thank god for that), but the core randomness baked into the system still interrupts what could be clean, tactical combat. Then there’s the side mission structure, which has aged far less gracefully. Yes, there are hundreds of optional missions — but many of them reuse the same small maps, recycled enemy types, and bare-bones objectives. What could have been a treasure trove of meaningful content ends up feeling more like a padded checklist. If you’re aiming for 100% completion, prepare for a grind that leans more toward quantity than quality. It’s not hard — it’s just repetitive. And finally, let’s talk difficulty. The main story is fairly breezy, even on Normal. But take a detour into the wrong late-game mission and suddenly you’re eating dirt in seconds. These sudden difficulty spikes feel less like a challenge curve and more like a brick wall, unless you’ve invested a significant amount of time into materia fusion and stat optimization. For players used to the pacing of FFVII Remake, this kind of design might come off more frustrating than rewarding. https://steamcommunity.com/sharedfiles/filedetails/?id=3472962484 Overall I feel like Crisis Core Reunion delivers exactly what it promises: a faithful and proper remaster of the ol’ and dear Zack’s story. But I’m gonna be real, there are some parts that could've been better, and the lack of content connecting it to the Remake saga might be a turn-off for some. Still, the smoother combat, modern visual, and quality-of-life improvements shows the amount of love and effort that the developer poured into this title, making sure both old and new fans can enjoy one of the crucial parts — if not one of the most important arcs — of the Final Fantasy 7 saga. This is hands down the best way to experience, or in my case, re-experience this classic. Flaws and all, I’d say this new and improved remake is worth a try!
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Feb. 2025
"Activating review mode" Great prequel story-wise, with solid mechanics that keep the experience enjoyable from start to finish. "Boy oh boy, the price of freedom is steep" - Zack Fair "Conflict resolved"
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Feb. 2025
Beautiful remaster and an epic prequel. I loved this game from start to finish. The visuals are great and the story is plenty of fun. Some of the missions were kinda silly and tedious but otherwise it's a really great game. I really enjoyed the combat system despite the randomness of the slot machine deal. Worth it for any Final Fantasy fan!
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Dec. 2024
This is awful, you should play it. Man, where do I even start with this game... Crisis Core is a prequel to the story of Final Fantasy VII in which you take the role of Zack. You know, the guy that was in the original for like 3 scenes, but was actually really important to the story? Yeah, that guy. Doesn't sound too interesting? WELL THIS GAME HAS GAMBLING AS ITS CORE MECHANIC, HOW ABOUT NOW? I will get to that later. As far as story goes, this game is a RIDE. If you've ever had the pleasure of experiencing Deadly Premonition, this is the Final Fantasy version of that. I'm talking full on camp, cheese and awkward pauses. The amount of cheese the dialogue throws at you is astonishing, I really commend the devs on their work. We've got it all: awful voice acting, characters with a single defining trait and an anime antagonist who only speaks in verses from his favorite book. The funniest thing about this is the fact that this game is pretty essential if you want to get the full grasp on the story. Oh man, I love it. Some might say the story and dialogue in this game is bad, I say they just don't get it. The ending is pretty damn great in all honesty. When it comes to gameplay, it plays nothing like the original. This is a PSP game, and as we all know, all PSP games are required to have action combat. You get a default attack, a guard, a dodge and 6 spells*, but it mostly comes to using a single spell that exploits the enemy's weakness. This would get boring really quickly, but as I mentioned before, YOU ALSO GET GAMBLING BABY. Any time you are in combat, the game will start spinning the slot machine. Depending on what it lands on, it can either grant you nothing, a small buff, or THE POWER OF GOD HIMSELF. Oh, you just wish to level up your character or your materia? Well, I hope you are good at spinning, because that is also locked behind the slot machine. To be frank, even with this absurd mechanic, the gameplay does get stale after a while. Especially when you take into consideration that this game features a kind-of-optional-but-not-really mission system. Missions are like side-quest combat instances that will take you somewhere between 30 seconds and 20 minutes. They all reward you with something for completing it, which ranges from a consumable you will never use, to essential upgrades that you will need, especially if you want to finish this game on the Hard difficulty. There are 300 of them by the way. 300. One of the missions requires you to kill 1000 enemies. You usually fight like 3 at the same time. Yeah. Speaking of Hard difficulty, good luck with the final boss. 2007 Square Enix was truly a different beast. This game blows, highly recommended (on a sale).
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Nov. 2024
Feels like a remake of a PSP game and feels more cohesive with FF7 Remake. The jump in quality from the original FF7 to crisis core was so drastic it was sometimes hard to feel like they were taking place in the same world. Reunion feels more cohesive in visuals and aesthetics with the remake (soon to be trilogy). To me there's almost no reason to go back and play the original PSP game since Reunion basically improves on every aspect of the original, except the voice acting. Pros - everything is voiced and all the voice actors are the same as the FF7 remakes so it feels consistent - you feel like you have control over zack during combat, blocking and dodging feel precise, and the new sprint button really helps you move through the more open areas - you kinda get shoehorned into 4 different builds, ATK focused, MAG focused, DEF focused, all around focused, but each feels really unique since the materia you equip can play to those different focuses, thankfully you can switch between them super easily - story has some great emotional moments that hit hard - just like with FF7 there's a lot of minigames - great for completionists, lots of materia, DMV, equipment, and missions - music is pretty good, never quite hits the insane highs of the original FF7 or the remake, but still pretty good Cons - still feels like a PSP game at times with the mission structure being designed for pick up and play for 30 minute increments, long play sessions feel a little tiresome due to the repeating nature of the missions - missions lack variety, would like like to see missions with varying objectives like beat the mission without getting hit, or enemies are only weak to magic, ect.. - voice acting can be really hit or miss, especially from Zack and Angeal, thankfully all the critical main story scenes sound fine, but some of the small scenes can have awful line readings - the writing and pacing gave me whiplash, 90% of the things Genesis says sounds insanely pretentious and really don't amount to anything substantial to the story of FF7, dialogue is repeated 4-6 times in some missions, and the timeskips got really annoying considering there were a few times where a timeskip occurred but there's no environmental or character story telling that clues the player in on how long it's been or how that time has effected the characters
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Frequently Asked Questions

CRISIS CORE –FINAL FANTASY VII– REUNION is currently priced at 49.99€ on Steam.

CRISIS CORE –FINAL FANTASY VII– REUNION is currently not on sale. You can purchase it for 49.99€ on Steam.

CRISIS CORE –FINAL FANTASY VII– REUNION received 6,667 positive votes out of a total of 7,418 achieving a rating of 8.71.
😎

CRISIS CORE –FINAL FANTASY VII– REUNION was developed by Square Enix, TOSE CO. and LTD. and published by Square Enix.

CRISIS CORE –FINAL FANTASY VII– REUNION is playable and fully supported on Windows.

CRISIS CORE –FINAL FANTASY VII– REUNION is not playable on MacOS.

CRISIS CORE –FINAL FANTASY VII– REUNION is not playable on Linux.

CRISIS CORE –FINAL FANTASY VII– REUNION is a single-player game.

There is a DLC available for CRISIS CORE –FINAL FANTASY VII– REUNION. Explore additional content available for CRISIS CORE –FINAL FANTASY VII– REUNION on Steam.

CRISIS CORE –FINAL FANTASY VII– REUNION does not support mods via Steam Workshop.

CRISIS CORE –FINAL FANTASY VII– REUNION does not support Steam Remote Play.

CRISIS CORE –FINAL FANTASY VII– REUNION is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for CRISIS CORE –FINAL FANTASY VII– REUNION.

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Last Updates
Steam data 13 June 2025 12:03
SteamSpy data 13 June 2025 20:32
Steam price 14 June 2025 20:31
Steam reviews 14 June 2025 23:58

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  • SteamDB - A comprehensive database of everything on Steam about CRISIS CORE –FINAL FANTASY VII– REUNION
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CRISIS CORE –FINAL FANTASY VII– REUNION PEGI 16
8.7
6,667
751
Game modes
Features
Online players
82
Developer
Square Enix, TOSE CO., LTD.
Publisher
Square Enix
Release 13 Dec 2022
Platforms