Cinderia on Steam - User reviews, Price & Information

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A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, skill cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.

Cinderia is a early access, action roguelike and hack and slash game developed by MyACG Studio and published by MyACG Studio and NPC Entertainment.
Released on March 30th 2026 is available only on Windows in 11 languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil and Korean.

It has received 3,848 reviews of which 3,369 were positive and 479 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 13.99€ on Steam with a 20% discount, but you can find it for 7.16€ on Gamivo.


The Steam community has classified Cinderia into these genres:

Media & Screenshots

Get an in-depth look at Cinderia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel I5-12600KF
  • Memory: 16,384 MB RAM
  • Graphics: NVIDIA GTX 1066
  • DirectX: Version 11
  • Storage: 4096 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

204 hours played
May 2026
I will not claim to know roguelites very well. Most of my 500+ hours spent within this genre is split amongst a few titles so I cannot say I know a great deal about most entries. However, Cinderia does something I haven't seen in any other roguelite that made me retroactively change the way I view all those other titles. I think roguelites tend to sell this appeal of near-endless replayability: "no two runs are the same". However, we understand instinctively that this is varies between exaggeration at best and complete deception at worst. Games advertise "permutations" as if it were synonymous with "variety" i.e if you have 4 slots then the number of possible builds is X * X-1 * X-2 * X-3, which isn't the case because not every combination is worth using. Runs often feel like you are comparing the fullness of your build to the optimal setup or average performance of the build. Too much consistency and it becomes too easy to "force a build" at will. Too little consistency with not enough chemistry between components and you simply can't make a build at all. The former is obviously preferable to the latter but it requires more work to be put in to manually create breadth of options. What I'm trying to get at is Cinderia manages to break free of this common paradox. It takes virtually every type of action a character can do and turns it into a tag, then gives most Spells (and to an extent Abilities) two or more tags. Spells that seem mediocre on the surface often undergo complete transformations after upgrading, sometimes gaining further tags. Abilities act as the glue that bridges different tags and therefore Spells. Put together, there's a strong sense of reward for experimentation and a desire to learn as mechanics that appear underwhelming at first glance unlock very strong Abilities that, even if not useful to this current run, get your brain thinking about how this could've been useful on a previous build or perhaps a future build. Let me use an example with the starting character- Rue. Her basic character skill is Knife Throw, which has the associated tag Knives. She has 3 different Spells that directly generate Knives as well. Knives generally require the usage of Energy, Rue's character resource. Because of this, its actually not recommended to put all the Spells together. Each one of them can be the "damage carry" of their own builds, so instead you're encouraged to look for ways of enabling them further, generally through sources of Energy restoration. Then there's Shade generating Spells, of which there are 3 and an honorary 4th. Doesn't seem like there's any connection except one Shade-related Ability is by far the best Energy generator Rue has, period. This by default inextricably ties Knives to Shades, meaning if you wanted to do a Knife run in general you'd have 3 options for Spell 1, 4~ options for Spell 2, and either 3 options for Spell 3 if you want to go further in on Shades or you could reasonably slot in something else. 2 of the Shade generating Spells are Thrust-based which has strong Abilities associated with direct damage (lightning) and damage over time (Poison). 1 of the Knife Spells is associated with Poison. You can use the 2 Thrust Shade Spells with the Poison Knife Spell. Poison is loosely associated with Cross-Slash because an Ability will burst all stacks of Poison on the target to deal instant damage. As you can see there are many ways you can build this already. Poison Knives can focus more on Knives, or it can go hybrid with Thrust, or it can squeeze in Cross-Slash for burst. Now apply this same concept to multiple builds and multiple characters. What Cinderia has done is create a roguelite where you don't try and force a specific build each run, but instead pivot between different trees based on what shows up. It does not claim that every single permutation every single combination is worth using, but compared to other roguelites I've play it has significantly more combinations that are. Cinderia is a game that I feel confident recommending to my friends because it deserves the recognition for what its done, and if I can recommend it to my friends, I can recommend it to you.
52 hours played
April 2026
I really enjoy the core mechanics of Cinderia, but the current item and skill distribution system is frustrating. With so many items, skills, and cards, it is nearly impossible to complete a desired build. I often go multiple runs without seeing a specific item even once. The limited number of rerolls is simply not enough to counter the massive RNG. To improve the player experience, I strongly suggest implementing: A Ban System: To remove unwanted items from the pool. A Pick System: To allow players to choose or guarantee a specific item under certain conditions. Increased Reroll Limits: To give players more agency over their builds. Many players in the community share this frustration. Please consider these changes to make the game more strategic and less about pure luck.
5 hours played
April 2026
first rogue i have ever played, and my god i love it so far. addicting loop, such cool art direction, characters, and even better environments. kind of gives the vibes of castle crashers, this game is just as charming. the game is so good please add more to it. 10/10 so far !!!!! :D OH, AND PLEASE ADD ACHIEVMENTS SO I CAN 100% THE GAME!!!
43 hours played
April 2026
Just from a few runs I can say this is a good skeleton for what's to come. The aesthetic is easy to look at and pleasing, the music for the first two areas that I've gotten to I enjoy. It's given me the same feeling I got when I first played Dead Cells. I look forward to the future.
6 hours played
March 2026
So far so good. The potential's definitely there. [!] = Edit Some pros from an hour and a half - Pretty good build variety even with only a few unlocks. More relics get unlocked from doing certain actions. So far 5 of my "good" runs were completely different from each other. First run focused on mobility and stealth, second run knives and poison, fifth run was trying out the second playable character. - Soundtrack is awesome. - Art is nice. - It's got the "one more run" aspect down pretty nice. - [!] All four characters play extremely differently from each other, plus the amount of passives, relics (items), and abilities are pretty good and offer a lot of variety. Not to mention the abilities can be levelled up 3 times and each level-up has you choose between 2 upgrade choices. And some nitpicks - Some text hasn't been translated yet but that's fine. - Can't seem to adjust voice volume? It's greyed out both mid-run and in the monastery. - [!] You can barely see anything in the later chapters (3 and 4). Mostly because some of the enemies are gargantuan in size, plus the amount of effects happening on the screen makes it hard to know what's going on. Will update once I put in more playtime.

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Frequently Asked Questions

Cinderia is currently priced at 13.99€ on Steam.

Yes, Cinderia is currently available at a 20% discount. You can purchase it for 13.99€ on Steam.

Yes, Cinderia received 3,369 positive votes out of a total of 3,848 achieving a rating of 8.44.
😎

Cinderia was developed by MyACG Studio and published by MyACG Studio and NPC Entertainment.

Yes, Cinderia is playable and fully supported on Windows.

No, Cinderia is not playable on MacOS.

No, Cinderia is not playable on Linux.

Cinderia is a single-player game.

Yes, there is a DLC available for Cinderia. Explore additional content available for Cinderia on Steam.

No, Cinderia does not support mods via Steam Workshop.

No, Cinderia does not support Steam Remote Play.

Yes, Cinderia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Cinderia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 July 2026 18:05
SteamSpy data 02 July 2026 10:11
Steam price 03 July 2026 21:05
Steam reviews 02 July 2026 13:45

If you'd like to dive deeper into the details about Cinderia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Cinderia
  • SteamCharts - Analysis of Cinderia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Cinderia compatibility
Cinderia
Rating
8.4
3,369
479
Game modes
Features
Online players
280
Developer
MyACG Studio
Publisher
MyACG Studio, NPC Entertainment
Release 30 Mar 2026
Platforms
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