Please take this review as constructive feedback for the devs. They are only 13 people and this is a very good start. The main reason I recommened this game is it will be good to get a many peoples feedback as possible while in EA. If you dont want to provide feedback, I would say just wait for release reviews and see how that goes. I want to start off by saying that I really like the vibe of this game. The graphics and the atmosphere are amazing and I think we need more games in this style. While I think this game has promise its in early access for a reason. At this time, a lot of the games mechanics work against eachother. The choice to have bonfires to "save game at" are an odd choice. Instead of doing the Soulslike bonfire where it heals you and resets the area this is just a save game. This means that if you are on low health and dont have many heals then you might be stuck. And its not like a souls game where you can go back an kill enemies for souls and level up as since you killed them and the game is saved at this point, they are all dead (I only mention this cause you heal to max HP and Mana when you level up, not for ganing levels). Anyways here are some other things I would like to see fixed/implemented/changed: 1) Be able to press escape and exit the skill menu-Please Implement this!! 2) Have spells on 1,2,3 and 4 not consumables, or let us choose where we have them. -yet to be addressed 3) let us use scroll wheel to either swap between spells or consumables (maybe scroll wheel up for consumables and scroll wheel down for spells). Ideally we will be able to decide what we prefer-yet to be addressed 4) Have secondary input for everything-yet to be addressed 5) Right click should be block. can we have left click as fast attack and hold for heavy attack seeing how there is a wind up time anyway?-Has been fixed 6) Some sections of the map are way too dark and foggy and the torch seems to only work 1m in front of you. Please consider changing these areas to have better lighting or less fog-After seeing some other people stream the game it appears this maybe a bug. 7) When you reset to default settings when you are on the controls screen it should not affect all settings including video.-yet to be addressed 8) Cant put skill points into anything else other than melee once selected. If this is intended, it seems like a wasted oppurtunity considering the entensive skill tree- Fixed 9) Just have a dedicated heal potion that you get a certain amount of health back and saving at camp fire refills them.-Looks liek they will be adding something liek this in the future 10) Health should also refill on death as if you don't have enough heals it will make it hard to progress. all this combined with the fact that there aren't that many healing items out there and you have to mix them in a potion to be somewhat effective combined with the fact that enemies do half your healthbar (cant upgrade skill tree for heath) it makes the experience annoying. I am all for difficult games- elden ring is my favourite game- but this seems like poor design.- There seem to be more healing items in the world? I havent done full testing on this but i made it back to a section of the map where i have been before and there was new stuff to pick up. Overall I think the checkpoint system needs a revamp but that could be my own opinion, 11) Spells cost way to much mana- now that skil tree has been fixxed this has been addressed 12) Cant swap potions without having to take out the equipped one first, however I can swap a potion with a material just fine-yet to be addressed 13) Please get rid of stamina use outside combat it just slows everything down and isn't fun. I love exploring and having to take my hands off my keyboard cause the mans is huffing gets old after a while- while personal opinion, I think this would be greast for exploratrion (others might disagree) 14) allow us to do dash attacks the enemies in this game seem to have 2x the range we do and by the time we get close they have already started an attack-yet to be addressed 15) let me press spacebar (or another input) to progress in the defeated screen-yet to be addressed 16) Please add heathbars, for bosses at least-yet to be addressed (though I admit this is personal opinion and others might disagree, I could take or leave this one TBH) 17) Sword seems to miss enemies that are slightly crouched even when cursor is right on them- I feel like this has been fixed, had no issues in my recent time with the game 18) The recovery time after dashing or a block is way to long, by the time you attack the enemy almost always has another attack ready in time. Things should be fluid and at this stage they arent.- I feel like this is a lot better now but would still like to see improvements EDIT 1: I have clarified some of my points above EDIT 2: To be clear, I dont want this game to be a souls game. Just cause my favourite game is Elden Ring does not mean I want every game to be like that (I am kinda over the souls like trend myself). There are plenty of ways to implement a checkpont system in gaming, the souls bonfire works for those games, but I don't think the one the devs chose works for this game. If you disagree with my feedback, thats fine! I do not pretend to be a spokesperson for everyone. As mentioned above, please write a review yourself to help the devs, after all they will likely need as much feedback as possible. EDIT 3: I have played for about an hour after the new update and I can say that there have been some very positive improvements. Combat feels far less slugish and I appreciate that the skill tree has opened up. Great change to make heavy attack and light attack on LMB with a hold or quick click. Feels a lot better to change between spells and consumables now. Not sure if you could do this before but you can sprint and hold heavy attack which is great, but would still love to see a dash attack implemented in the style of vermintide 2 or cyberpunk if you are playing with a melee weapon (i know this might be personal taste). I might be tripping but i feel like I am getting less performance than before (i might need to test further). Please for the love of god let me press escape to exit the skill tree/inventory menu. Please see updated above for whatI thought has been fixed or needs to be addressed (anything after a hyphen (-) is new). Thanks for the update devs <3