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Fatekeeper on Steam - User reviews, Price & Information

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Venture into a handcrafted world where ruins whisper of past cataclysms. Master the art of sword and sorcery and forge your path with relics, spells and choices that shape who you become in this first-person RPG.

Fatekeeper is a early access, first-person and action game developed by Paraglacial and published by THQ Nordic.
Released on June 02nd 2026 is available in English only on Windows.

It has received 9,754 reviews of which 7,755 were positive and 1,999 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Fatekeeper into these genres:

Media & Screenshots

Get an in-depth look at Fatekeeper through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or 11 x64
  • Processor: Intel Core i7-10700K | Amd Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce®RTX 3070, or AMD Radeon™ RX6800 -XT with 8GB of VRAM
  • DirectX: Version 12
  • Storage: 45 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
June 2026
I was hyped for Fatekeeper like most people, since the first trailer. However my first impressions were mixed, camera settings needed some work, and they did adjust them. This game visually is actually Next-gen... You know that UE5 demo we saw when Epic announced the Engine? Fatekeeper actually looks like that trailer! Crisp textures, no blurriness, sharp image quality and beautiful landscapes as far as rocky mountains go! Game is a love letter to Dark Messiah so if you've played it means you're old (LMAO) and you know what to expect. It's a literal moving forward adventure with good physics melee combat and low magic. Enemies react to your hits/spells and everything you throw at them or on top of them. You can kick them off the ledge, push them into spikes, burn them, freeze them... list goes on. Level are designed in a way to create mini-playgrounds to use against the enemies, again Dark Messiah style with some treasures to discover if you want to snoop around. - Dismemberment system is peak, refined and pleasant with enough weapon variety. - Simple magic spells that are actually useful, fun to use and easy to grasp. - Loot is straightforward, does what it says in the description. - Potion crafting is also simple, which is very welcome. - Talents are kind of Poe like but easy to follow along, some add actual different attacks & animations, enough to make "builds" in way. - You have a Rat chain smoker companion. Is so cheap, it's basically free for how much enjoyment you get out of it.
8 hours played
June 2026
Please take this review as constructive feedback for the devs. They are only 13 people and this is a very good start. The main reason I recommened this game is it will be good to get a many peoples feedback as possible while in EA. If you dont want to provide feedback, I would say just wait for release reviews and see how that goes. I want to start off by saying that I really like the vibe of this game. The graphics and the atmosphere are amazing and I think we need more games in this style. While I think this game has promise its in early access for a reason. At this time, a lot of the games mechanics work against eachother. The choice to have bonfires to "save game at" are an odd choice. Instead of doing the Soulslike bonfire where it heals you and resets the area this is just a save game. This means that if you are on low health and dont have many heals then you might be stuck. And its not like a souls game where you can go back an kill enemies for souls and level up as since you killed them and the game is saved at this point, they are all dead (I only mention this cause you heal to max HP and Mana when you level up, not for ganing levels). Anyways here are some other things I would like to see fixed/implemented/changed: 1) Be able to press escape and exit the skill menu 2) Have spells on 1,2,3 and 4 not consumables, or let us choose where we have them. 3) let us use scroll wheel to either swap between spells or consumables (maybe scroll wheel up for consumables and scroll wheel down for spells). Ideally we will be able to decide what we prefer 4) Have secondary input for everything 5) Right click should be block. can we have left click as fast attack and hold for heavy attack seeing how there is a wind up time anyway? 6) Some sections of the map are way too dark and foggy and the torch seems to only work 1m in front of you. Please consider changing these areas to have better lighting or less fog-After seeing some other people stream the game it appears this maybe a bug. 7) When you reset to default settings when you are on the controls screen it should not affect all settings including video 8) Cant put skill points into anything else other than melee once selected. If this is intended, it seems like a wasted oppurtunity considering the entensive skill tree 9) Just have a dedicated heal potion that you get a certain amount of health back and saving at camp fire refills them. 10) Health should also refill on death as if you don't have enough heals it will make it hard to progress. all this combined with the fact that there aren't that many healing items out there and you have to mix them in a potion to be somewhat effective combined with the fact that enemies do half your healthbar (cant upgrade skill tree for heath) it makes the experience annoying. I am all for difficult games- elden ring is my favourite game- but this seems like poor design. 11) Spells cost way to much mana 12) Cant swap potions without having to take out the equipped one first, however I can swap a potion with a material just fine 13) Please get rid of stamina use outside combat it just slows everything down and isn't fun. I love exploring and having to take my hands off my keyboard cause the mans is huffing gets old after a while 14) allow us to do dash attacks the enemies in this game seem to have 2x the range we do and by the time we get close they have already started an attack 15) let me press spacebar to progress in the defeated screen 16) Please add heathbars, for bosses at least 17) Sword seems to miss enemies that are slightly crouched even when cursor is right on them 18) The recovery time after dashing or a block is way to long, by the time you attack the enemy almost always has another attack ready in time. Things should be fluid and at this stage they arent. EDIT 1: I have clarified some of my points above EDIT 2: To be clear, I dont want this game to be a souls game. Just cause my favourite game is Elden Ring does not mean I want every game to be like that (I am kinda over the souls like trend myself). There are plenty of ways to implement a checkpont system in gaming, the souls bonfire works for those games, but I don't think the one the devs chose works for this game. If you disagree with my feedback, thats fine! I do not pretend to be a spokesperson for everyone. As mentioned above, please write a review yourself to help the devs, after all they will likely need as much feedback as possible .
2 hours played
June 2026
Graphics are beautiful. Physics are incredible. Early access so not all in game content is active. Given it’s only $8, no real reason to not get it. The game itself has a lot of potential for growth
8 hours played
June 2026
Basically modern Dark Messiah of Might and Magic. I can't believe it took 20 years for someone to make a similar game given how positively the OG was received. But the game is in a very early stage of development. There is barely 2 hours of gameplay now, so let them cook.
1 hours played
June 2026
First of all, solid game for 10$, would pay double that easily. Pros: - Insane scenery - Will make you feel like a 250kg absolute unit running at enemies - Pretty cool, and huge skill tree Cons: (Even though I haven't played long and it's still early access I think it's necessary to be critical because this game can and will be awesome with the right tweaks) - Alchemy mechanic is kinda forced just because you can't get healed from anywhere else unless you level up - Daggers are not even a choice, because it takes like 2.5x the time to kill anything and when hordes of enemies run at you there's no way to afford that unless you are a god at spacing - Reach felt a bit weird, could hit from the same distance with a dagger and a zweihander (might just be me though) -Magic seems utterly useless except the pulling thing, the wind knockback is actually non-existent. (might be good if you spec into it but at early lvls atleast you are better off just using the pull to cull out hordes) - You can't play the game with shadows on medium or low setting because the game just turn practically black Even though there's a lot more cons then pros in my review at the moment, I adore projects like these and this game for sure has a lot of potential and by no means I think that it is a bad game, just needs some tuning that I think the community will help provide ! Overall pretty excited for the games journey will be checking in from time to time !

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Frequently Asked Questions

Fatekeeper is currently priced at 9.99€ on Steam.

No, Fatekeeper is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Fatekeeper received 7,755 positive votes out of a total of 9,754 achieving a rating of 7.76.
😊

Fatekeeper was developed by Paraglacial and published by THQ Nordic.

Yes, Fatekeeper is playable and fully supported on Windows.

No, Fatekeeper is not playable on MacOS.

No, Fatekeeper is not playable on Linux.

Fatekeeper is a single-player game.

No, Fatekeeper does not currently offer any DLC.

No, Fatekeeper does not support mods via Steam Workshop.

No, Fatekeeper does not support Steam Remote Play.

Yes, Fatekeeper is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fatekeeper.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 July 2026 09:30 UTC
SteamSpy data 18 July 2026 07:28 UTC
Steam price 22 July 2026 19:01 UTC
Steam reviews 21 July 2026 08:07 UTC

If you'd like to dive deeper into the details about Fatekeeper, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fatekeeper
  • SteamCharts - Analysis of Fatekeeper concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fatekeeper compatibility
Fatekeeper
Rating
7.8
7,755
1,999
Game modes
Features
Online players
127
Developer
Paraglacial
Publisher
THQ Nordic
Release 02 Jun 2026
Platforms