Dark Deity 2 on Steam - User reviews, Price & Information

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Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!

Dark Deity 2 is a turn-based strategy, strategy rpg and anime game developed by Sword & Axe LLC and published by indie.io and Smilegate.
Released on March 24th 2025 is available in English only on Windows.

It has received 1,058 reviews of which 997 were positive and 61 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 22.99€ on Steam, but you can find it for 8.59€ on Gamivo.


The Steam community has classified Dark Deity 2 into these genres:

Media & Screenshots

Get an in-depth look at Dark Deity 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i3
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 650 / Nvidia GT 1030 / Radeon 550X
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Great Gameplay, Abysmal Writing Dark Deity 2 offers fantastic turn-based tactics in the style of classic Fire Emblem, but it tragically pairs this excellent gameplay with some of the most infuriatingly poor writing I have ever encountered. Starting with the good: army management is a joy. Each of the twenty characters feels unique and each has an assortment of fun and viable builds. Different combinations of equipment and upgrades will radically alter how a unit plays, and it is always immensely rewarding to find a loadout which fully unlocks a character’s potential. The actual missions and combat mechanics are also well designed. Opposing armies can punish hasty or careless players, particularly on higher difficulties, so a clean victory requires both smart positioning and clever ability use. Enemy variety is not particularly impressive, but there is still enough variety in map layout and enemy composition that the missions never feel stale. The only notable flaws in game design are a few unintuitive UI elements, a scarcity of viable tanks at higher difficulties, and some mildly disappointing later maps. Everything else is done quite well. The gameplay side of DD2 is an immensely enjoyable tactical challenge, further enriched by beautiful and fluid retro pixel art. DD2’s storytelling, however, is insufferable. The most obvious problem is that every mission is accompanied by some fifteen to thirty minutes’ worth of cutscenes during which the “player” is just sitting and watching. There are, of course, options to skip cutscenes entirely or speed through text boxes. However, that leaves the player either ignorant of the plot or listening to the staccato of voice actors beginning their lines and being promptly cut off. Long, verbose cutscenes would be excusable if they were at least substantive, but DD2’s writing is striking for its vacuousness. Every line and every scene are painfully stretched and stuffed with verbiage. No character ever speaks concisely; everyone constantly rephrases and repeats themselves in every conversation. Worse, the content of their distractingly modern prose is usually either extravagant melodrama or superficial moralizing. The main plotline is full of people venting their personal history, relationship problems, and future ambitions, at length, at the slightest opportunity. The notably unvoiced support conversations have less angst, but far more characters lecturing each other on how to think and live. These sermons are neither insightful nor provocative, yet the recipients always act as if they have received some profound wisdom. It is all just so unbearably pretentious. DD2 does admittedly have a few strong character moments, mostly buried within the supports, and these are notable in contrast against the writing’s usual quality. Unfortunately, they are not nearly enough to redeem the otherwise atrocious storytelling It is a testament to the strength of DD2’s gameplay that I am still giving the game a solid recommendation despite my contempt for its writing. Fans of turn-based tactics in general and Fire Emblem in particular will find plenty to love in the army management and missions. Anyone looking for a successor to classic Fire Emblem’s strong storytelling, however, will be sorely disappointed. I can only advise you to be forewarned and make liberal use of the skip button when scenes outstay their welcome. I have ignored the story as best I can in subsequent playthroughs, and it is remarkable how much my overall experience has improved as a result.
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April 2025
This game is by far my favorite Fire Emblem-esque game. Some of the reasons are; -Characters! The characters are awesome! It can be really hard choosing between them for missions, as even the ones that I don't like as much are still well written and funny. Additionally, when a side character dies, it's not over for them! They get a debuff that can be super annoying in the next stage, but they are not removed from the game like the older Fire Emblem games I loved. -Classes! The classes that each character can have are all very cool, with well made animations. Each character has an innate ability, which can be very fun and interesting to mix with each class. Characters are also not locked into classes permanently and they are not locked into using one weapon type. -The Sounds! The sound design and music in this game is exactly what I want/expect from a Fire Emblem game. -Customization! The customization options for each character allow for very fun combos. From rings that give bonuses to weapons that can have different upgrades, I have enjoyed mixing and matching different options for each character tremendously. If you're a fan of Fire Emblem, definitely give this game a chance!
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March 2025
I'll preface this by saying that I did not like the first Dark Deity. Dark Deity 2 however is a very, very different story. I feel like I could play through the game again, the story is great, has a few choices that are mentioned here and there throughout it when they are made, and it is fully voice acted (Barring the bonding which, imo is fine!) The bonding system isn't gated and you could grind out everyone's bonds at your own leisure, the VA's did a spectacular job on selling these characters and every voice fit the characters to a T. The bonding itself fleshes out the characters and their relationships with one another on the sidelines (No surprise there) There are a few references to Dark Deity 1, however, you do NOT need to play Dark Deity 1 to enjoy the story of Dark Deity 2. It has a few twists, and isn't anything groundbreaking story-telling wise but it is a great story, and they told it very well! To a point where I think about not skipping cutscenes if I do a second playthrough, even though I know what happens already. There are also some unique hero vs enemy interactions, I only experienced a handful of them but they reminded me of old gameboy fire emblem games when a certain character had a relationship with an enemy, attacked them, and they had a talk before the fight commenced. These were VERY good, and voice acted to boot. The gameplay is fire emblem-esque, hooowweeever, don't be like me and think that means you can strong arm your way through it with a few kitted out units. The class abilities play an integral part in the gameplay and once you understand it, it can be quite fun! I'm NOT good at these types of games (Even though I like them!) so even Normal difficulty gave me a bit of trouble, but, I never felt frustrated when a unit was KO'd, it was always due to my own carelessness and lack of preplanning. Another hoowwweeever, if you're only interested in the story? It's quite possible to use the built in modifiers to make the game so easy that it's downright comedic. I do not recommend doing this on your first playthrough. You can also use these modifiers to make the game harder, or randomized. Although intended to be played with a turn limiter, it was (thankfully for me) kind enough to give a 'relaxed' mode, where only certain stages had turn limits that were fitting for the story but otherwise you had 99 turns to complete it. I am someone who cannot rush these kinds of games. Most chapters also have little challenges throughout it, and some enemies sprinkled through them have loot you can grab from killing them. The only critique I can give it, is something veeeery small. I would have liked to see the 'Main Cast of heroes' which I view as the three siblings, their uncle, and their father, have unique classes tailored for them rather than what all the other characters had. It was the only flavor that I felt was missing from the game. I really, really loved Dark Deity 2, and although I didn't like Dark Deity 1, Dark Deity 2 made me happy that I bought the first one. It made me reinstall the first one, and I think I might give it another shot, since I honestly cannot recall anything barring a few character names from it. I am eager to see more games and more exploration of the world they've built here, since the story made sure to leave a lot of unanswered questions that could be expanded upon either through DLCs or Sequels! Kudos on making a fun fire-emblem styled combat system... And for capturing through both the writing and the voice actors... The story-telling that first got me into these kinds of games.
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March 2025
As someone who enjoyed Dark Deity 1 despite its many... interesting decisions, I've been enjoying the sequel much more. I haven't gotten that far, only 6 chapters into the game, but already both the gameplay and story have been much more engaging. The gameplay is much more tightly designed, and while it's a bit less tightly designed than my personal preference, it's definitely a step up from the previous game in every aspect. The objectives are more interesting, the combat feels more in the player's control, the units are more engaging to use, etc. And that's not to say that this game's relatively loose design is a bad thing, either; for people who enjoy games like Fire Emblem Three Houses that are very open-ended in how you build your units and your army, I think this game will be perfect, even if it's not personally my favourite. The story is already immediately engaging, as well. You have a sense of who your protagonists are and where they fit into the world right away, even if it's still not quite clear where exactly it's going overall, I'm quite attached to the main cast, and the two decisions the story has asked me to make have been quite interesting, with no clear right answer. I'm very excited to see what happens! It would, of course, be dishonest to review the game without talking about the issues it has. None of the problems I've had so far have anything to do with the actual gameplay or the storytelling, they've been with the UI. I've been playing on controller and it's extremely frustrating navigating the menus that way, as there can be up to six different buttons at a time that scroll through tabs. I do not understand why you cannot simply use the control stick to navigate a lot of the menus, and even when you can use the control stick it is sometimes difficult to tell which option is selected at a glance. It has gotten to the point where I have simply decided to navigate the battle preparations menus using the mouse despite playing on controller, which granted is much easier. The main reason I decided to play on controller instead of just using the mouse during gameplay is because I felt like the keyboard button to bring up a character's status menu was in an inconvenient spot (everything else can be done with just the mouse) and buttons cannot be rebound for some reason. There's also been a few minor bugs here and there. Nothing that severely hampers the experience (and mostly involving the UI, of course), but they have been noticeable. All in all, I have so far not encountered any issues that can't be solved relatively easily with updates in the future, so I would easily recommend this game despite them. I'd recommend anybody interested in rpg tactics games like Fire Emblem to check this out, even if you didn't enjoy the first game! It's been a blast so far and I don't expect that to change, but I will update my review if I have anything to add.
Expand the review
March 2025
If you like Fire Emblem games, you'll love this game. The sheer amount of possible customization in how you can build your team is incredible.
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Frequently Asked Questions

Dark Deity 2 is currently priced at 22.99€ on Steam.

Dark Deity 2 is currently not on sale. You can purchase it for 22.99€ on Steam.

Dark Deity 2 received 997 positive votes out of a total of 1,058 achieving a rating of 8.88.
😎

Dark Deity 2 was developed by Sword & Axe LLC and published by indie.io and Smilegate.

Dark Deity 2 is playable and fully supported on Windows.

Dark Deity 2 is not playable on MacOS.

Dark Deity 2 is not playable on Linux.

Dark Deity 2 is a single-player game.

There is a DLC available for Dark Deity 2. Explore additional content available for Dark Deity 2 on Steam.

Dark Deity 2 does not support mods via Steam Workshop.

Dark Deity 2 does not support Steam Remote Play.

Dark Deity 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dark Deity 2.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 19:22
SteamSpy data 14 June 2025 12:58
Steam price 14 June 2025 20:16
Steam reviews 14 June 2025 13:55

If you'd like to dive deeper into the details about Dark Deity 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dark Deity 2
  • SteamCharts - Analysis of Dark Deity 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dark Deity 2 compatibility
Dark Deity 2
8.9
997
61
Game modes
Features
Online players
85
Developer
Sword & Axe LLC
Publisher
indie.io, Smilegate
Release 24 Mar 2025
Platforms
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