Dark Deity 2 on Steam - User reviews, Price & Information

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Verroa is a peaceful continent on the brink of war as the Asverellian Empire seeks to expand - at your homeland’s expense. Command unlikely heroes, fight challenging turn-based battles, and watch hardship forge iron into steel. Dark Deity is back, bigger and better than before!

Dark Deity 2 is a turn-based strategy, strategy rpg and anime game developed by Sword & Axe LLC and published by indie.io, Smilegate and Gamepoch.
Released on March 24th 2025 is available only on Windows in 7 languages: English, Korean, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese and Traditional Chinese.

It has received 1,058 reviews of which 997 were positive and 61 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 22.99€ on Steam, but you can find it for 5.28€ on Gamivo.


The Steam community has classified Dark Deity 2 into these genres:

Media & Screenshots

Get an in-depth look at Dark Deity 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: i3
  • Memory: 4 GB RAM
  • Graphics: Intel Iris 650 / Nvidia GT 1030 / Radeon 550X
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

54 hours played
Feb. 2026
DD2 is improved and expanded DD1. If you liked DD1, you will like DD2. Here are some of the game features: General - square grid, turn-based combat - 30 chapters (missions), 6 challenge missions and 5 training missions (which you can repeat as long as you can pay 1000 gold) - about 30 hours gameplay, depends on difficulty you choose - if you want all achievements you will have to replay a few missions - a shop selling basic stuff available after each chapter - your squad can contain up to 10 characters - many different characters to choose from - only one of them being mandatory (Gwyn) - if any other character dies during the mission, they will get a small penalty in the next mission but otherwise nothing happens - if Gwyn dies, you have to restart the mission - only characters present in mission earn experience - you can catch up other characters in the training missions if you want - you can't save during a mission but the game is not too punishing, I rarely had to replay any mission Characters - each character is assigned a basic class: adept, hunter, shaman or summoner - each character can evolve its class at level 5+, there are 4 classes to choose from and then again at level 25+ - giving you 4 basic classes, 16 intermediate classes and 16 advanced classes total - unfortunately, some classes are weak compared to other options which hurts the diversity a bit - each character has one unique ability and each evolution provides two additional abilities for a total of five at level 25+ - abilities require mana to activate, mana slowly regenerates each turn - each ability can be improved up to five times by spending essences, essences are earned by defeating boss enemies and by completing secondary objectives during missions - characters develop bonds by performing attacks or defending and being close to each other - each character can have up to 4 other characters to bond with - each bond has five stages, each stage gives you a reward in form of gold or various gems - the gems are then needed to craft rings, you need three gems to craft one ring - each ring is unique and each character can equip two rings - you should try to level up these bonds, otherwise you will lack gems to craft 20+ rings to maximize your potential (10 characters x 2 rings) - each character can also equip one weapon and each weapon can be further customized by two runes - you decide what each rune does when you insert it, runes can be freely removed between missions for a small gold fee - runes are weapon type specific - sword runes can be only inserted into swords - all in all, you have decent amount of customization available for each character, dodge tanks and always-crits are on the menu - lastly, characters auto-level and are assigned stats based on stats growth given by their classes Combat mechanics - characters, as well as enemies, can be broadly divided into magic and physical damage dealers - characters have the usual stats like strength, dexterity, luck, dodge, speed as well as magical and physical defenses - speed is especially important, if the true speed of unit A is higher by at least five points compared to unit B, unit A will double attack unit B - each unit has an attack range - melee (range 1) and ranged (range 2) - the game denotes it like this: - 1-1 physical - melee unit only - 2-2 magical - ranged unit only - 1-2 physical - melee and ranged unit - when attacked, unit will automatically counterattack, if it is still alive - 1-1 unit will not counterattack ranged attack, similarly 2-2 unit will not counterattack melee unit - this means that 1-2 units are preferable making some classes and evolutions less desirable - some abilities can target unit more that two squares away but it is quite rare - from the tactical point of view, the options are a bit limited Each mission is actually a puzzle, based on the map layout and the placement of enemy units you try to get the best matchups you can. In some missions you will be rushed by the enemies but in most enemies are static and they will only move if they can attack your unit. If enemy unit can choose which unit of yours to attack they will always prioritize max damage. The pressure and difficulty comes from the time limits, you are forced to put your units in dangerous situations in order to achieve your objectives in time. However, if you don't like this kind of pressure, you can choose the "Relaxed mode" at the beginning of your campaign. I have to say that if you want a challenge, play the game at the Deity difficulty My biggest issue with the game is the general lack interesting enemies. There are only a few combinations. Bosses have unique rules attached to them but still they are quite bland. I liked the stats screen the game shows after each mission for each character - damage dealt, damage received, mana spent, healing, etc. This screen is also available throughout the campaign giving you accumulated stats from every mission. Storywise, not much to talk about here. I have to admit that I started to skip the cutscenes after mission 15. Blah, blah, evil emperor, blah, blah, wants to control the whole world, blah, blah, we have to stand against the Empire, blah, blah. Although some of the dialogues are funny at times, it was a cringe most of the time. Still, I had a good time with the game.
43 hours played
Aug. 2025
This game rocks. Reminds me so much of the GBA fire emblem games I loved so much as a high schooler.
31 hours played
Aug. 2025
I've never seen a game so astronomically better than it's first release. Almost every aspect of this game is superior to the original. - Their gameplay systems went from unrealized to fully fledged - Their art went from unpolished to uniformly cohesive - Their levels went from unfinished to engaging - Their story went from fairly cut and dry to intriguing and exciting - Their characters went from flat to complex - Their setting went from disconnected to a believable fantasy - Their music went from forgettable to memorable There's some moments where certain character development is a little drawn out, and there's a no short amount of ways the player can break the game in terms of bypassing difficulty. If there were also unique recruits based on the route the players takes in the story, that'd also help sell the importance of the decisions a little bit more. Although Dark Deity 2 isn't perfect, Sword & Axe should be proud of what they accomplished because this a solid spiritual successor to GBA FE games. I will definitely be playing the future third release...
47 hours played
June 2025
The gameplay is solid, reminiscent of classic grid/turn-based strategy games like Warsong. You can pick and upgrade to unique classes. After 22 hours, the story is OK and quite engaging. My main disappointment is the character writing and interactions. The cast feels like a group of annoying, emotionally unstable teenagers, led by a tough girl boss warrior and a tough girl boss assassin, alongside a healer who’s mostly asleep and male characters I found equally irritating. The dialogue seems written by someone young, lacking real-world experience. They focus far to much on emotions, this not how people interact with each other.
13 hours played
June 2025
Dark Deity 2 has gameplay reminiscent of Shining Force in a good way, but you're going to have to get through a novels worth of bad exposition to get to it. A good game when exercising the skip conversation button.

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Frequently Asked Questions

Dark Deity 2 is currently priced at 22.99€ on Steam.

No, Dark Deity 2 is currently not on sale. You can purchase it for 22.99€ on Steam.

Yes, Dark Deity 2 received 997 positive votes out of a total of 1,058 achieving a rating of 8.88.
😎

Dark Deity 2 was developed by Sword & Axe LLC and published by indie.io, Smilegate and Gamepoch.

Yes, Dark Deity 2 is playable and fully supported on Windows.

No, Dark Deity 2 is not playable on MacOS.

No, Dark Deity 2 is not playable on Linux.

Dark Deity 2 is a single-player game.

Yes, there is a DLC available for Dark Deity 2. Explore additional content available for Dark Deity 2 on Steam.

No, Dark Deity 2 does not support mods via Steam Workshop.

No, Dark Deity 2 does not support Steam Remote Play.

Yes, Dark Deity 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dark Deity 2.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2026 00:49
SteamSpy data 13 June 2026 11:56
Steam price 13 June 2026 20:16
Steam reviews 13 June 2026 07:45

If you'd like to dive deeper into the details about Dark Deity 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dark Deity 2
  • SteamCharts - Analysis of Dark Deity 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dark Deity 2 compatibility
Dark Deity 2
Rating
8.9
997
61
Game modes
Features
Online players
58
Developer
Sword & Axe LLC
Publisher
indie.io, Smilegate, Gamepoch
Release 24 Mar 2025
Platforms
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