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Darksiders III on Steam

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Return to an apocalyptic Earth in Darksiders III, a hack-n-slash Action Adventure where players assume the role of FURY in her quest to hunt down and dispose of the Seven Deadly Sins. The most enigmatic of the Four Horsemen, FURY must bring balance to the forces that now ravage Earth.

Darksiders III is a hack and slash, action and female protagonist game developed by Gunfire Games and published by THQ Nordic.
Released on November 27th 2018 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, French, Italian, German, Spanish - Spain, Arabic, Portuguese - Brazil, Simplified Chinese, Japanese, Korean, Polish, Russian and Czech.

It has received 12,583 reviews of which 9,437 were positive and 3,146 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 1.55€ on K4G.


The Steam community has classified Darksiders III into these genres:


Here is the detailed breakdown of supported languages for Darksiders III:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Czech
Portuguese - Brazil
Arabic

Media & Screenshots

Get an in-depth look at Darksiders III through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / 8 / 10 64 bit
  • Processor: AMD FX-8320 (3,5 GHz) / Intel i5-4690K (3,5 GHz) or better
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 660 / Radeon R7 370 with 2 GB VRAM
  • DirectX: Version 11
  • Storage: 25 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Sept. 2026
Darksiders III — Review Darksiders III is an action-adventure game starring Fury, one of the Four Horsemen of the Apocalypse. Her mission is to hunt down the Seven Deadly Sins across a ruined, hostile world. Fury fights with a whip and a range of magical forms, each offering different attacks and ways to explore. Combat rewards patience and careful timing, giving the game a more deliberate feel than its predecessors. The interconnected world is full of hidden paths, dangerous enemies, and environmental puzzles. The game’s dark fantasy art and atmospheric soundtrack create a memorable setting, and Fury’s sharp personality gives the story plenty of character. However, the combat can feel unforgiving, and some encounters become repetitive. Exploration and backtracking may also test your patience. Verdict: Darksiders III offers a stylish, challenging adventure with a compelling lead and a distinctive world. It’s best suited to players who enjoy deliberate combat and dark fantasy exploration.
38 hours played
Sept. 2026
No amount of horsing around in the past two games prepared me for this level of horseless action. Now I can hear "I'm your end" everywhere I go, even on my dreams.
53 hours played
Aug. 2026
Finished the game on **Reckoning difficulty. Don't do that.** If you want a real challenge, play on **Apocalyptic**. Reckoning is less "difficult" and more "unfair". Most mid-game enemies can one or two-shot you while having enormous HP pools. One of the DLC bosses has over **200K HP**, while my whip combo was doing around 1K damage. That's not difficulty, that's just making the numbers bigger. ### What it does well **Level Design — 9/10** Probably the best part of the game. The world is beautifully interconnected, with great Metroidvania progression and verticality. Some areas genuinely reminded me of Dark Souls 1's Lordran and Dishonored. Skar, one of the final areas, is especially fun to explore once you have all the Hollows. **Enemy & Boss Design — 8/10** Darksiders has always had great enemy designs and III continues that tradition. The Seven Deadly Sins are visually great and most have interesting mechanics. Sloth is terrible, though. The Ionos fight from *Keepers of the Void*, on the other hand, is one of my favorite boss fights in the game. **Story — 6/10** Nothing special, nowhere near Darksiders I or II, but good enough to keep you going. Fury's character development comes a little too late. The good thing is that the game has very little padding. If you're here for the lore, play on Story difficulty and rush through the Seven Deadly Sins. ### What it does badly **Combat — 4/10** This is where the Soulslike approach completely falls apart. Combat is basically: **Wait for attack → dodge → Arcane Counter → repeat.** You have normal attacks, charged attacks, Arcane Counters and a few Hollow abilities. That's about it. There are no meaningful combos, launchers, juggling, air combos or other mechanics that made previous Darksiders games fun. Good Soulslikes give you multiple ways to approach an encounter. Darksiders III mostly gives you one: dodge and counter. **Progression — 5/10** You basically have three stats: Health, Physical Damage and Arcane Damage. There isn't much build variety. The Enchantment system is also unnecessarily grindy. Fully upgrading enchantments requires a huge amount of materials, pushing you toward Crucible farming. **Reckoning — 2/10** Reckoning makes almost every enemy a damage sponge while reducing your dodge i-frames. Many enemies can kill you in one or two hits. This doesn't feel like a skill-based challenge. It feels like an endurance test. And then there's the **Crucible**. There are checkpoints every 25 stages, which is a cool system. But the secret boss **Wicked K** requires a 1–100 run without using those checkpoints. On Reckoning, that's an absurd grind. A no-hit run can take around 90 minutes. I actually cleared the entire Crucible, but eventually gave up on the 1–100 Reckoning run. I finished the game, started NG+ on Story and planned to change the difficulty later. Then I discovered the Crucible is progression-locked in NG+ and I could only go to Stage 25. At that point, I simply closed the game. **6.5/10** Darksiders III is not a bad game. It has **excellent level design, good enemy/boss design and decent lore**, but the combat and Reckoning difficulty seriously drag it down. If you want to experience the story, play on **Normal/Story**. If you want a challenge, play **Apocalyptic**. **Don't play Reckoning unless you genuinely enjoy suffering.**
24 hours played
April 2026
Do you really like Darksiders 1&2? If you do then play this one, BUT you will probably not like it nearly as much. I was hesitant to play this game due to the mixed reception at launch, but i recently got back into the series and wanted to give it a go. The first few hours are not great. Its hard to tell if the game is going to be good and you kinda just have to push through until you get your second or third set of weapons (Hollows) for the game to start picking up. All the while you are going to be getting punched in the balls by the DarkSouls style combat. Its simply not that fun and doesnt meld well with the hack and slash style combat. Only at the very end of the game did I feel like the balance between Souls and Hack and Slash met at an enjoyable level, but even then it was probably still a hinderance. The puzzles are also not great. They arent terrible by any means, just uninspired for the most part. One puzzle was very good and i really enjoyed solving it, and as i entered the new path that opened in front of me... an enemy that was placed around a 90 degree corner double hit me with a sword throw and killed me outright. Couldnt even dodge since there are no invincibility frames on being hit. Enemies do too much damage, theres often too many enemies at one time and you have too few heals for it to be an enjoyable combat flow. The hack and slash combat however is quite good and late game very good. I found the character development for Fury to be the highlight of the game surprisingly. The late game backtracking and exploration was also surprisingly fun. This game could have been so much better
23 hours played
March 2026
Darksiders 3 Is Better Than You Think I went into Darksiders III with low expectations because I didn’t enjoy Darksiders II… and came out genuinely surprised. This game is a souls-lite gem. If you’re someone who enjoys Souls combat but doesn’t want to deal with overwhelming systems or massive open-world chaos, this hits a really sweet spot. It’s focused, challenging, and respects your time. A lot of negative reviews come from older fans expecting Darksiders II again. They saw a souls-like shift and started complaining. To them, I’ll just say it straight, skill issue. The map design is where the game really hooked me. It’s not open-world, but an interconnected web of areas that loop back into each other in a really satisfying way. I usually don’t like metroidvania-style backtracking, but here it felt purposeful. Every time I unlocked a new Hollow power, I immediately remembered places I couldn’t reach before and actually wanted to go back. That curiosity kept pulling me forward. Exploration is backed by smart puzzle design. Each area has multiple puzzles that make you stop and think, and they never feel random. The mechanics are clean, and traversal stays simple even when the world itself is complex. The Hollow abilities (Flame, Storm, etc.) are a highlight. Each one changes both combat and movement in meaningful ways. Combat is slower and more deliberate compared to previous Darksiders games, but that’s exactly why it works. It rewards patience and awareness instead of button mashing. Now for the one thing that really annoyed me: Those Prince of Persia-style swing sections. The same button is used for attacking and grappling, which leads to moments where you accidentally attack mid-air and fall. It’s frustrating and easily the weakest part of the gameplay. And then there’s Fury. Fury absolutely carries the experience. Ruthless, powerful, and commanding presence throughout. Her character arc is surprisingly well done, and yeah, At your service, my queen. The story is structured, easy to follow without being hand-holdy, and ties nicely into the larger Darksiders universe. It left me actually interested in what comes next, especially with Darksiders 4 on the horizon. Overall: 9/10 If you like Souls-like combat but want something more focused and manageable, this is a lightweight goldmine. Highly recommended.

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Frequently Asked Questions

Darksiders III is currently priced at 39.99€ on Steam.

No, Darksiders III is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Darksiders III received 9,437 positive votes out of a total of 12,583 achieving a rating of 7.35.
😊

Darksiders III was developed by Gunfire Games and published by THQ Nordic.

Yes, Darksiders III is playable and fully supported on Windows.

No, Darksiders III is not playable on MacOS.

No, Darksiders III is not playable on Linux.

Yes, Darksiders III is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Darksiders III is playable and fully supported on Steam Machine.

No, Darksiders III does not support VR.

Darksiders III is a single-player game.

Yes, there are 3 DLCs available for Darksiders III. Explore additional content available for Darksiders III on Steam.

No, Darksiders III does not support mods via Steam Workshop.

Yes, Darksiders III supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Darksiders III is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Darksiders III.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 October 2026 20:45 UTC
SteamSpy data 23 October 2026 15:32 UTC
Steam price 28 October 2026 04:00 UTC
Steam reviews 20 October 2026 17:58 UTC

If you'd like to dive deeper into the details about Darksiders III, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Darksiders III
  • SteamCharts - Analysis of Darksiders III concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Darksiders III compatibility
Darksiders III PEGI 16
Rating
7.4
9,437
3,146
Game modes
Features
Online players
63
Developer
Gunfire Games
Publisher
THQ Nordic
Release 27 Nov 2018
Platforms
Remote Play
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