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Darkwater on Steam

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Darkwater is a cooperative extraction horror game for 1-4 players. Command a submarine trapped under the ice of an alien planet. Battle enemy vessels and deep sea abominations as you hunt for resources. Do what it takes to survive.

Darkwater is a online co-op, horror and survival game developed by Targon Studios and published by Playstack.
Released on March 26th 2026 is available on Windows and Steam Deck in 12 languages: English, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 998 reviews of which 768 were positive and 230 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 6.99€ on Steam with a 30% discount, but you can find it for 2.09€ on Eneba.


The Steam community has classified Darkwater into these genres:


Here is the detailed breakdown of supported languages for Darkwater:

UI Subtitle Audio
English
German
French
Italian
Korean
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Darkwater through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Requires a 64-bit processor and operating system
  • Processor: Intel Core i5-7400 @ 3.00GHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GForce GTX 1050
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 7 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
June 2026
A really fun game with insane potential. I beat with friends on easy difficulty in ~5 hours, and do not feel compelled to play it again on a harder one. The ideas are interesting, the ship combat is fun, but it lacks depth and replayability. The main gameplay loop is split into two sections: Ship Combat and Outpost Exploration. Ship Combat is pretty much a replica of FTL's ship combat, but you and your friends are physically on the ship, doing repairs and minigames manually. It's quite fun, though the minigames could use a bit of extra complexity to make the ship combat a bit more hectic. 2 people could pretty much manage everything, with a 3rd still providing benefit by doing repairs. Beyond that, our 4th was pretty much just AFK during ship combat... Outpost Exploration is much weaker, in my opinion. It's more of a lethal-company like in terms of exploration, but the combat is much simpler in strategy, and less fun. Most of the monsters aren't worthwhile to avoid, so you gotta fight them, but also aren't really kiteable like in Lethal Company. So, it feels like running into a monster is just trading health to get rid of a nuisance. The monsters are reasonably scary and me and my friends had a few moments running away screaming, but usually just until they found the guy with the sledgehammer or gun and they killed it. The map layouts were interesting at first, but as is typical in this game, lacked depth. The item spawns were repetitive, and there are few enough tiles and layouts that I had seen them all repeatedly by the time I had beaten the game. They do not, as far as I can tell, have any secrets or skill expression- just go down, run around trading health whenever you find a monster and grabbing everything up. By the end, it just felt like a chore to get credits. I mostly talked negatively about this game, but truly me and my friends did enjoy it. Pick it up for a fun few hours with your friends- most will get more time out of this game than I, since we got a bit lucky to beat the final boss on our first try.
2 hours played
May 2026
It's a fun enough game with people you can talk with, but i found the lack of meta progression between run to be lack luster and i love games that give permanent progression. This game only unlock different submarines so aside from casual fun there isn't much to do. It's a good game, just not my type.
9 hours played
May 2026
This game is definetly fun with friends and has insane potential, but it needs more content More enemies especially, and a whole new array of random encounters and choices I really hope this doesn't fall into the 'abandoned child' category that so many of these kinds of games end up in, where theyre updated once and then forgotten about
2 hours played
March 2026
Good gameplay loop, needs a greater variety of maps, submarine encounters and enemies. Also needs more loot and a reason to keep pushing forward but currently the struggle seems somewhat hollow. Very lethal companyesque but lacking some of the elements that keep you engaged. I will keep an eye on this as it has the potential to be a really fun game to pick up with friends but at the moment you will probably only get a few hours of enjoyment before it gets stale.
29 hours played
March 2026
I've seen a few pretty critical reviews of this game that have no more than a single hour of playtime and all their issues look to be specific to them, not the game in general. That being said, there *are* some bugs in this game that's been out for all of three days and the devs haven't even had time to roll out the first hotfix for yet, so keep that in mind for a lot of the complaints so far. Darkwater is definitely a fun game. Even and especially for $10, a friand and I snagged it and somehow 9+ hours just disappeared while we tried to survive combat with a torpedo-laden kraken, POIs with bombs and bear-sized lobsters, and boarding parties trying to take our sub..... and we will be doing so again soon, I'm sure. During that time, not once did I think there needed to be more variety. I haven't played two of the games that this is compared to, but I can easily see the Lethal Company comparison (with graphics that don't give you a headache, to boot!). With the below, keep in mind the game has been out for a whopping 3 days at the time of writing. Pros: •Managing the sub with friends is a lot of fun •The game doesn't infinitely scale to be impossible with more players, so it's actually rewarding to play *with* •friends and you aren't penalized for doing so. (and it's highly encouraged) •The sub-on-sub combat is unique (in my experience) every time •The on-foot exploration treads a good balance of exploration and being afraid to turn the next corner •The 90's style menu graphics when using various computers are a nice touch •If you die, while you can't speak to the living (but can to other dead allies), you *can* at least alert them to your death by finding and walking up to them in your hard-to-miss mouse form. They may not know what happened, but at least know they're down an ally. •There's a comparison to be made to something like Murky Divers where everyone has a different dedicated role to play in multiplayer, there's *currently* no difference in the setup between trying to solo a run and having multiple people with you, so a single person can do the top listed job and even just a second person can do everything else. A third friend would be able to help with everything else and maybe a fourth, but a fifth person I think folks would be getting bored with not enough jobs to do. •Decision maker with the scenario prompts, pilot, and manning weapons •Restocking weapons (namely mines and torpedoes) occasionally •Repairing leaks & consoles constantly during combat •Pumping water out of the sub from the above-mentioned leaks •Putting out fires from special enemy torpedoes •Repelling potential hostile's boarding your sub Cons: •Having to both wait to get to the next trade station, which may be several 'jumps' away, *and* also pay 20 credits to resurrect (any number of) fallen friends is a bit harsh. Honestly, having a module to purchase for the sub that would allow free (or even charge "scrap") revives after the current mission is over would be a good idea imo. • If you join an in-progress game, you join dead and the others have to pay to resurrect you. Very difficult on challenges that intentionally leave you with very little credits. This very well could be a bug, but it's consistent. •Regarding the multiple roles mentioned in the Pros section, I think having a solo-only sub config like the current setup would be good, then having a different config for multiplayer that separates out the piloting/text-prompt-decisions/mine-dodging role and the weapons handling be specific to the console already in the torpedo room would be a good idea (in my humble opinion) •The sea urchin has got to either go away or not spawn on maps with water on the floor so you can't see them. They insta-kill you if you touch them and can take a lot of the fun out of a POI if you seemingly die for no detectable reason and have to pay to be revived at trade station that may be 4 jumps away. Absolutely none of these are deal-killers and I would highly recommend this game to anyone, especially if you have a friend group to play with. I only foresee this game getting better, and it's dang good as it is (even with the occasional bug as a fresh 1.0 release).

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Frequently Asked Questions

Darkwater is currently priced at 6.99€ on Steam.

Yes, Darkwater is currently available at a 30% discount. You can purchase it for 6.99€ on Steam.

Yes, Darkwater received 768 positive votes out of a total of 998 achieving a rating of 7.36.
😊

Darkwater was developed by Targon Studios and published by Playstack.

Yes, Darkwater is playable and fully supported on Windows.

No, Darkwater is not playable on MacOS.

No, Darkwater is not playable on Linux.

Yes, Darkwater is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Darkwater is not available yet.

No, Darkwater does not support VR.

Darkwater offers both single-player and multi-player modes.

Darkwater includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Darkwater. Explore additional content available for Darkwater on Steam.

No, Darkwater does not support mods via Steam Workshop.

No, Darkwater does not support Steam Remote Play.

Yes, Darkwater is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Darkwater.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2026 11:47 UTC
SteamSpy data 16 October 2026 07:00 UTC
Steam price 27 October 2026 20:13 UTC
Steam reviews 18 October 2026 07:48 UTC

If you'd like to dive deeper into the details about Darkwater, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Darkwater
  • SteamCharts - Analysis of Darkwater concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Darkwater compatibility
Darkwater
Rating
7.4
768
230
Game modes
Multiplayer
Features
Online players
44
Developer
Targon Studios
Publisher
Playstack
Release 26 Mar 2026
Platforms
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