Dawn of Defiance on Steam - User reviews, Price & Information

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You are the Defier, a Spartan beginning your afterlife on the Crossroads. In this Greek myth-inspired survival craft, ascend from weak soldier to god-like anti-hero. Build impressive Greek structures, craft legendary gear, and break the seals of the Underworld with up to 3 friends.

Dawn of Defiance is a early access, open world survival craft and online co-op game developed and published by Traega Entertainment.
Released on August 15th 2024 is available in English only on Windows.

It has received 1,419 reviews of which 1,102 were positive and 317 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Dawn of Defiance into these genres:

Media & Screenshots

Get an in-depth look at Dawn of Defiance through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Higher
  • Processor: 2.3 GHz Quad Core Processor
  • Memory: 12 GB RAM
  • Graphics: GTX 1060 6GB VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 9 GB available space
  • Additional Notes: HDD supported, SSD preferred

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I’m a long-time fan of survival games and have played many indy titles in recent years. Dawn of Defiance is a solid choice for both solo and co-op play. I love the mythological twist to the theme and the unique setting and progression system Traega Entertainment has developed. Think of it as a gem in the rough: more can be added, but it shines brightly in its current state. With that said, here are my thoughts on specific areas of the game: The world is beautiful, with realistic and practical terrain features adding to a rich tapestry of lore and immersion. I like the verticality of the world that beckons the player to explore seemingly unreachable places. Enemies and animals hide in tall grass, forcing you to keep a wary eye on the landscape as you forage and hunt. The water, weather, and day/night cycle effects are well done. As a casual player, I appreciate not being rushed to complete any quest or activity. Progression and character development is natural but challenging, which makes achieving each goal all the more satisfying. The building mechanic is on par with other survival games and perhaps a little better. Pieces snap together cleanly, the modeling of the components is attractive, and deconstruction returns 100% of your materials, allowing you to modify a structure quickly. I’m sometimes torn between completing quests and staying at my base to design and re-design new layouts. Combat is basic and intuitive. There are no complicated finger-twisting combos to remember in the heat of battle. Practice is key as it will yield better results if you perfect the art of the headshot. And last, while I wish features like new biomes, expanded character creation options, and dedicated servers were available sooner, I appreciate that the developers have considered community desires and included them in their ongoing roadmap. I look forward to future DLCs that add depth to the world of Dawn of Defiance.
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Oct. 2024
Valheim with a more direct goal, decent solo play, enemies deadly but defeatable after grasping game mechanics, not souls difficult but a challenge. if you like this type of game, you'll love this game
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Oct. 2024
You will spend a lot of fun hours becoming a Spartan warrior. Great graphics,game play is smooth. Really nice game. My favorite part? Walking around and hearing your armor clinking :) Thumbs up here
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Sept. 2024
Greekheim. That's the best way to describe this game. It's Valheim, with a new skin. Like Valheim, I struggle to call this a survival game. It has some survival elements, but at best I'd call it "survival-lite" or "RPG exploration base builder". You do not have to eat or drink to stay alive, food provides buffs in the form of more health and stamina, and/or regen. There is no drinking. Once you reach a certain point in the game (very early), you don't even take fall damage anymore. The only way to die is in combat. It's no more a survival game than a Fallout or Elder Scrolls game. The game is beautiful, but the world feels a empty once you've spent a few hours in it. This can be a pro or con. If you're after a lot of action, this may not be the game for you (in its current state). If you want a more relaxing "survival" experience, this game is quite nice. Enemy spawns are sparse, and locked to their spawn areas. You'll always find enemy spawns at the same place you found them last time, they either stand in place or roam a very small area. Having random spawns and wandering enemies would greatly enhance the "survival" aspect of the game. Wildlife far outnumbers enemies to fight, so if you enjoy being a hunter, you'll like this. Speaking of hunter gathering, this game is an OCD gatherer's dream. Or nightmare. Look at any screenshot of the game. *Everything* you see can be gathered. Whether it's by axe, pickaxe, or your hands, everything has a use. Walking through the game you're constantly shown "Press E to gather..." on every bush, stick, or rock you pass. You can constantly spam E as you walk around and have a steady stream of items go into your storage. As for storage, it's entirely space oriented. There is no weight. You have a set amount of spaces in your "backpack", and you can fill them all with full stacks of items at no detriment. I rather like this, dealing with weight management is a more annoying part of survival games. Like every survival game that's ever existed, item durability goes down way too fast. I'm patiently waiting on the day that devs realize this is an annoyance and adds nothing to gameplay. The map is very nice but small. This game uses a hand crafted world like Conan Exiles and Ark, so there is no sense of finding anything new and wondrous on a next play through once you've explored the whole thing. This wouldn't necessarily be a con, but the world is pretty small. You can run across the map in a few minutes. There is a section not available yet, you can see it on the map but cannot enter. Once this opens up it will increase the world size by a good bit, but it will still be small. If this is all the game world we get, I see this as being a pretty big limiting factor for the longevity of the game. The legend on the map needs to be separated from the map as an image, so it's always visible as you're zoomed in and scrolling around the map. The map icons are a bit busy and it's easy to forget which ones are what without having to reference the legend. Combat is fun but nothing that stands out compared to any other game. You have your standard stamina based block and dodge and some "heavy" attacks tied to sprinting. These attacks are the Troy inspired lunge attacks. They're fun. Bows work well, you don't feel like you're having to unrealistically compensate for an overly enthusiastic missile drop like many other games have. Combat is fun and easy to master, can't complain. You earn stamina based "super powers", such as air dodging, superhero landing, and gliding, but they don't seem to have a purpose other than being there to be cool. Gliding feels like a substitute for Conan Exile's climbing and traversal system. Other than gliding, I forget the other two exist because I have never needed or wanted to use them. This is something that absolutely needs to be fleshed out properly. If these are going to be in the game, they need to have a purpose. Building is nice but is lacking depth. The build system works well, you never struggle to place anything or have to try and glitch things to get them placed how you want them. You'll quickly find that you want to do things that you just don't have parts for. Hopefully the build system will be expanded on in the future. Performance needs some work, while I can hold over 60fps at 4k with my system, the game doesn't *feel* very smooth. Even using a separate program to inject scaling and framegen, it still doesn't feel smooth. You will have to play around with a lot of the settings and API choices to get the game feeling as smooth as possible. Overall I do recommend this game, if you're a fan of Valheim and are ok with buying into an obviously not finished product in hopes of it being fleshed out in the future. It's fun, but in its current state you only have a few days of content to play with.
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Sept. 2024
Love the game, gonna keep playing, but really hope the devs keep working on it and adding more new content to it. This game has great potential. need more more content. -Higher animal Density [map feels empty] -Bosses at each of the 8 shrines [maybe appears after you defile the altars]. -Monsters that spawns only at night -Ambient music tracks [lost of them] -[Cyclopses, Chimeras, Giants, Giant scorpions, Djins, Centaurs, Tauren] would be amazing seeing these in the game. -More slot for food, potions to drink & eat. -Villages that you can maybe save, or get quests, or trade with them. -Patrols of enemies day and night. All these to make the world feel like it is alive, because as of now it feels empty to how big the maps is and it feels bad that a really good looking well designed world with multiple biomes feels this empty.
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Frequently Asked Questions

Dawn of Defiance is currently priced at 19.50€ on Steam.

Dawn of Defiance is currently not on sale. You can purchase it for 19.50€ on Steam.

Dawn of Defiance received 1,102 positive votes out of a total of 1,419 achieving a rating of 7.45.
😊

Dawn of Defiance was developed and published by Traega Entertainment.

Dawn of Defiance is playable and fully supported on Windows.

Dawn of Defiance is not playable on MacOS.

Dawn of Defiance is not playable on Linux.

Dawn of Defiance offers both single-player and multi-player modes.

Dawn of Defiance includes Co-op mode where you can team up with friends.

There is a DLC available for Dawn of Defiance. Explore additional content available for Dawn of Defiance on Steam.

Dawn of Defiance does not support mods via Steam Workshop.

Dawn of Defiance does not support Steam Remote Play.

Dawn of Defiance is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dawn of Defiance.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2025 16:45
SteamSpy data 04 September 2025 20:12
Steam price 14 September 2025 04:51
Steam reviews 13 September 2025 11:46

If you'd like to dive deeper into the details about Dawn of Defiance, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dawn of Defiance
  • SteamCharts - Analysis of Dawn of Defiance concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dawn of Defiance compatibility
Dawn of Defiance
Rating
7.5
1,102
317
Game modes
Multiplayer
Features
Online players
42
Developer
Traega Entertainment
Publisher
Traega Entertainment
Release 15 Aug 2024
Platforms