Daymare: 1998 on Steam - User reviews, Price & Information

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DAYMARE: 1998 is a third-person survival horror game that recreates the mood of iconic titles from the '90s, with a fresh storyline. An incident that turns a small town into a deadly zone, three characters to play with and little time to find the truth, before its mutated citizens abruptly end your mission.

Daymare: 1998 is a zombies, survival horror and action game developed by Invader Studios and published by Destructive Creations and All in! Games.
Released on September 17th 2019 is available only on Windows in 10 languages: English, Italian, German, Russian, French, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Arabic and Turkish.

It has received 3,924 reviews of which 2,725 were positive and 1,199 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 2.99€ on Steam with a 90% discount, but you can find it for less on Gamivo.


The Steam community has classified Daymare: 1998 into these genres:

Media & Screenshots

Get an in-depth look at Daymare: 1998 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: WINDOWS 7, 8, 8.1, 10 (64-BIT Required)
  • Processor: Intel®Core i5-4460, 2.70GHz or AMD FX-6300 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 or AMD Radeon R7 260x with 2 GB Video RAM
  • DirectX: Version 11
  • Storage: 23 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Survival horror meets indie charm Daymare: 1998 is clearly and without a doubt inspired by Resident Evil , and it honestly really nails some of that atmosphere and gameplay. The environments are gloomy and creepy, the soundtrack builds tension in all the right ways, and the enemy design is unsettling enough to keep you on edge. It genuinely plays like a weirder version of the RE2/RE3 remakes. It’s not a complete copy though, because it does do some things differently. The inventory and ammo management system is probably the most unique feature here - you don’t just reload as you usually would, you have to manage magazines for your weapons, meaning you have to swap them out, and keep track of which magazines are loaded and ready for use and which are not. It adds a nice extra layer of pressure during fights and keeps you thinking a step ahead, and it makes the gunplay more realistic (this can be disabled though if you prefer just reloading weapons without having to manage the magazines). You can also buy and sell items on top of the usual combining feature, which helps a great deal with inventory clutter. That said, the execution of the game is kind of a hit or miss situation. The controls are a bit stiff, aiming feels slightly clunky, and combat isn’t as smooth as it should be. Animations sometimes look awkward, and character movement can feel sluggish compared to the intensity of the encounters. The story also doesn’t quite land the way it tries to. It jumps around between perspectives (meaning you alternate between different characters in different chapters), which is an interesting concept in theory, but the pacing is quite uneven and the dialogue comes across as cheesy B-movie script. The awkward voice acting and writing at times doesn’t help that situation either. One of the main characters also constantly has some sort of hallucinations, which I find extremely annoying because it makes the gameplay awkward instead of scary, and another character is just plain insufferable. For some players all that might be part of the charm, but others will definitely find it awful. I honestly didn’t mind all too much, because this game was made by an indie studio with limited resources, so, considering that it’s not an AAA game, it’s understandable, and nothing is game-breaking. The one thing I did find annoying is that sometimes random enemies spawn in locations you previous cleared out just to add random jump scares when you’re backtracking. It’s not the worst thing, but them just magically appearing, especially in closed spaces, is kind of meh. All in all, as far as the gameplay is concerned, not going to lie, for an indie studio they actually came extremely close to modern Resident Evil standards. In terms of visuals, sound and atmosphere, I have to give it to them, they really did a great job. Especially the atmosphere of the game is absolutely fantastic, it really feels like a zombie apocalypse the entire time. Some sections are especially well-made. My personal favorite was a creepy chapter in a hospital, which was overrun by zombies. For an indie project the game definitely looks rather nice and the ambience is absolutely spot on. Here are some examples: https://steamcommunity.com/sharedfiles/filedetails/?id=3576110265 https://steamcommunity.com/sharedfiles/filedetails/?id=3576110004 https://steamcommunity.com/sharedfiles/filedetails/?id=3576097114 Another thing that they did quite well are the puzzles. It’s also designed in RE fashion, but they’re a bit more difficult, and, to be honest, it’s great that they’re not just braindead straightforward fetch-and-insert puzzles. One of the first ones in the game is a puzzle where you pass some paintings of Greek gods and mythology stuff, and are then expected to read the descriptions and enter the proper names of things as password in a computer. Seems simple enough, right? Well, thing is, the keyboard is also Greek letters, so you have to use the Greek alphabet to do it. All you get as guide is a typewriter (RE easter egg!) as a little hint to compare the letters to the keyboard of the PC. Another puzzle requires you to use actual real life morse code. You have to listen carefully and replicate the words in written morse code on your own (dashes and dots). So, kudos to them for such puzzles! There is, however, an option for skipping the puzzles entierly in case you’re not a fan of such things and don’t want to bother with that stuff. All things considered, Daymare: 1998 is quite an ambitious homage to modern RE-style survival horror. It captures the mood, ambience, and tension of the genre and introduces a few fresh mechanics of its own on top of it, but it’s somewhat held back by the rough controls, slightly uneven pacing, and technical flaws. If you’re a die-hard fan of the genre and you can overlook some of those issues, you’ll probably really appreciate what it tries to do. For everyone else, it’s worth picking up on sale, but don’t go in expecting the polish of a modern Resident Evil remake, because, like I said, this is an indie game. I ended up liking it quite a lot, despite some of the shortcomings I mentioned. If you also end up liking it, the game already has a sequel (which is actually a prequel story-wise) as well, and they plan to work on a third game in the future too as far as I’m aware. This is the sequel: https://store.steampowered.com/app/1530470/Daymare_1994_Sandcastle/
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Aug. 2025
Очень качельная игра - местами крайне солидная 8/10 штука, а местами грустно уныло 4/10 хоррор-коридор.юнити В геймплее графон очень даже хорош, а вот в катсценах видно какие все пластиковые и из магазина ассетов юнити. Но в геймплее проходит значительно больше времени, поэтому в целом от визуала впечатления скорее приятные. Звук окружения хорош всегда, это самая сильная сторона этой игры, звук и музыка реально умудряются создать мощнейшую атмосферу хоррора, озвучка так себе, но вместе с безумным (чрезмерным даже) количеством отсылок на разные хоррор фильмы и игры, вписывает в вайб б-муви хоррора. Геймплей нормальный, стрелять приятно, хотя разнообразие оружия ужасное, в ближний бой противников подпускать ни в коем случае нельзя, потому что тогда иллюзия хорошей игры сразу ломается, мили атаки просто не попадают, не имеют никакого нормального эффекта, а противники хватают одинаковым захватом для всех и плюют жижей на лицо. Их постоянно ставят прямо за угол, таким образом, что нужно обладать просто чемпионской реакцией, чтобы не словить захват. На нормальной сложности ресурсов много, хотя с хилкам в третьей главе напряг какой-то. Дефолтное для пост-ре4 хорроров "патронов дают больше, чем нужно при хорошей стрельбе". Левел дизайн не получился, возможно это сюжетная проблема, что персонажам всё время надо куда-то добраться в другую часть города или здания, но вместо цельных локаций, замыкающихся на себя же, где можно накручивать круги тут в лучшем случае есть центральная комната, откуда расходятся лучи других проходов, по которым тебе нужно бегать. Бэктрекинга почти слишком много, вот прямо на грани. Зато паззлы просто супер, особенно в начале игры, потом на них как-то подзабивают, но реально это тот аспект из-за которого мне максимально понравилось в начале, а дальше уже в целом как-то геймплей и атмосфера подзатянули. Сюжет неплохой и основной и лор вселенной, текста много и его даже не особо душно читать, но дико раздражают зашифрованные записки, для которых надо идти на внеигровой сайт, это большой минус. Ну и главная проблема, что игра не предлагает почти ничего своего, кроме разве что системы перезарядки. Это просто ре2р, но сделанный энтузиастами на коленке и от того абсолютно во всем проигрывающий оригиналу. Ещё и проходится 10 часов, что многовато для уровня разнообразия в игре.
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July 2025
Games a janky 99 cent store version of a Resident Evil title, was ok though.
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April 2025
This is one game that could have been alot better with a little bit more a budget. The gameplay and graphics are on point however everything else suffers especially cutscene quality and character models just look cartoony with their awkward animations. The gunplay is excellent however with a reload system I think other games should implement.
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Feb. 2025
+ Strong points: - Although stiff, the gameplay is not bad - Puzzles better thought than in any Resident Evil - Some ideas (like Samuel's hallucinations) are interesting - Some detailed environments - Weak points: - Never really manages to free itself from its models - Narration sometimes talkative and often very average - Badly placed checkpoints - Limited bestiary - Only four weapons are available - Artistically inconsistent Summary: Daymare 1998 is a continuation of Resident Evil 2, Invader Studios recites their lesson to the letter by offering everything that one would expect from such a game. Unfortunately, if the Italians thought to check all the boxes of the mirror game (within the limits of the allocated budget), they forgot a little to add enough new features and this pinch of originality so that the result does not lock itself into its status of simply referential work. Interesting therefore for those who would wait for news of the next remake of Capcom but quickly forgettable in the end. 12/20
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Frequently Asked Questions

Daymare: 1998 is currently priced at 2.99€ on Steam.

Daymare: 1998 is currently available at a 90% discount. You can purchase it for 2.99€ on Steam.

Daymare: 1998 received 2,725 positive votes out of a total of 3,924 achieving a rating of 6.78.
😐

Daymare: 1998 was developed by Invader Studios and published by Destructive Creations and All in! Games.

Daymare: 1998 is playable and fully supported on Windows.

Daymare: 1998 is not playable on MacOS.

Daymare: 1998 is not playable on Linux.

Daymare: 1998 is a single-player game.

Daymare: 1998 does not currently offer any DLC.

Daymare: 1998 does not support mods via Steam Workshop.

Daymare: 1998 supports Remote Play on TV. Discover more about Steam Remote Play.

Daymare: 1998 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Daymare: 1998.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2025 00:21
SteamSpy data 20 October 2025 08:23
Steam price 29 October 2025 20:20
Steam reviews 28 October 2025 22:04

If you'd like to dive deeper into the details about Daymare: 1998, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Daymare: 1998
  • SteamCharts - Analysis of Daymare: 1998 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Daymare: 1998 compatibility
Daymare: 1998
Rating
6.8
2,725
1,199
Game modes
Features
Online players
10
Developer
Invader Studios
Publisher
Destructive Creations, All in! Games
Release 17 Sep 2019
Platforms
Remote Play
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