Death Roads: Tournament on Steam - User reviews, Price & Information

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Combine deadly racing, deckbuilding, and roguelite style to get car battles unlike anything before! Choose a driver, car, weapons, and sponsors to overcome tactical encounters. Adapt to an ever-changing race to come out on top and earn entry into the last safe haven on the Divided States of America.

Death Roads: Tournament is a strategy, turn-based combat and roguelike deckbuilder game developed by The Knights of Unity and published by The Knights of Unity and Surefire.Games.
Released on November 15th 2023 is available only on Windows in 7 languages: English, French, German, Spanish - Spain, Simplified Chinese, Polish and Portuguese - Brazil.

It has received 736 reviews of which 605 were positive and 131 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 14.99€ on Steam, but you can find it for 0.77€ on Gamivo.


The Steam community has classified Death Roads: Tournament into these genres:

Media & Screenshots

Get an in-depth look at Death Roads: Tournament through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 / Windows 8 / Windows 10
  • Processor: Intel Core i3 2.5Ghz or AMD Phenom 2.5Ghz or greater
  • Memory: 2 GB RAM
  • Graphics: with at least 1GB VRAM
  • Storage: 2 GB available space
  • Sound Card: DirectX Compatible Sound Device

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
This post-apocalyptic combat racer provides an entertaining experience for 15-20 hours. Unfortunately, like many roguelikes in this genre, most players will grow bored of the game before unlocking all its content. Cards in this game are tied to the driver, the chosen vehicle, and the components installed on the vehicle. Sadly, these features are not equally balanced: some drivers are much better than others, and some vehicles are much better than others. The initial vehicle is one of the worst cars, and so accumulating enough experience to unlock the better ones will be a turnoff for some players. Combat is reasonably well-designed, and a number of different play styles can be successful (though some vehicles are clearly catered more toward bashing opponents than using weapons and vice-versa). The main problem is that there are far too many battles in a standard run that feel very similar to one another, and the occasional encounter with a fellow named racer usually proves underwhelming -- these one-on-one engagements are far easier than the later standard battles where you begin surrounded by 4 or 5 other vehicles. All that said, I did find the game compelling enough to keep playing it until I had unlocked every achievement, which is not that difficult once you have unlocked all available components and know which ones are best. Additionally, you can cheese the game on occasion because quitting to the main menu does not save current battle progress. You can quit if it looks like you are about to lose and then restart the battle from the beginning. It's not a masterpiece in this genre, but for the price and the amount of content, it's a reasonable pickup. It's also low-risk: you will have a feel for the core of the game within the first 2 hours of gameplay, so if you aren't feeling it, you can just grab a refund: if you aren't engaged in the first 90 minutes, the game is unlikely to throw anything at you that changes your first impression.
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March 2025
Solid Roguelike Deckbuilder with excellent flavor, but with a couple of flaws. The Good: Unlike most roguelikes (with the exception of Trials of fire) - your deck is entirely tied to your car's equipment - engine, wheels, weapons, utility, and innate car + driver cards. This makes for a unique experience. Equipment can also be swapped in and out as befits the enemies you are facing. Posititioning and movement in the game is very well done, and is an very much a large part of gameplay. Engine and move cards are used to position yourself around the roads, which may have hazards. If you move properly, you can force enemies into obstacles or block their line of sight. The handling system also offers an innovating way of CC and also allows for decision making - do you leave an enemy at 1 handling so they can't do anything, or do you remove it all so they are forced to activate their skid decks? You can make the same decision for your own car on whether you want to gamble on your skid deck or not. And of course there's also the decision of whether you choose to target enemy handling or hp. The Game Captures the mad Max vibe quite well. Aesthetics are very flavorful The Bad: While in theory you are supposed to be able to either focus on bashing or your weapons to win, in practice, it is often much easier to focus on a bash build than it is a weapons build. The 'punch' cards that increase bashing ability are far more common than the 'rage' equivalent for weapons, and solid movement cards to bash with are much more common than the best weapons, such as rockets. The cars are nowhere near balanced. Your Starting Car sucks, and even the unlocked cars are nowhere near balanced against each other. Some are great and some are garbage. Thankfully the starting driver does not suck, but there is far too much rng in unlocking the rest. You need to beat them to unlock them, but if they never spawn to begin with in your run or someone else beats them before you do, then too bad. Cars are at least linear unlock as you play, though it can be a bit grindy. The Escape mechanic, of which you are limited to 5 in normal gameplay, is normally fine. (though quite stupidly the game never tells you how to do it, which is dumb - for the record its to make enemies go more than 3 lengths off screen). For whatever reason however, instead of simply deactivating the mechanic against bosses and challengers, it simply forces an instant game over if it happens. I find this quite dumb, Game should simply disable you from getting far enough away to escape in these encounters.
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March 2025
This is a sort of deckbuilder turn-based strategy game, where you are in a deadly race fighting opponents as you go towards the finish, swapping out parts of your car for new ones along the way. So a new engine replaces your old engine, which basically swaps out a subset of cards for new ones. Same with tires, weapons, and gadgets. So you are trying to build a decent deck to take on opponents as you race down a highway to a final boss encounter. You also collect scrap along the way that you can use at shops to buy new parts (cards) for your car or make repairs to the damage you have taken. You unlock new cars and drivers as you play, and each car and driver have a different starting deck so it becomes fun to try and beat with different combinations of cars and drivers. It's a challenge, especially at first. But once you get the hang of it it is pretty fun. It reminds me of a table top game i used to play in junior high called Car Wars.
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Oct. 2024
I really like this game, the concept is fantastic and the mechanics are deep enough to really sink your teeth into. I think it's only fault is how limited the styles of game play begins to feel after you unlock everything. At the end of the day you're either making a bash build or a high damage weapon build. Are there multiple ways to build a bash build or a weapon build? Yes! Is it extremely exciting to deal 50 damage to multiple enemies in one card? Yes! Do I wish there was more damage over time ability? Yes. Do I wish I could really utilize skid to force my opponents to hit themselves or each other? Yes. This game checks a lot of boxes for a great game but it leaves some boxes empty for a roguelike.
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Oct. 2024
It a very fun and very well polished mini-game. Very interesting idea that combines card game and racing. The game is split into runs, each run consists of about 20 battles, and the whole run takes about 2 hours. After that you start from scratch, just like in [url=https://store.steampowered.com/app/212680/FTL_Faster_Than_Light/]TFL: Faster Than Light . At the beginning of the run you pick up a driver and a car, each of them adds 3 special cards to your deck. Everything else is pretty much random during the run - and those random components and gadgets define how you will play. I think this is the biggest disadvantage of the game; and no re-rolls. I wish it was more of a collectible card game. For the first 20h of gameplay you will be unlocking new drivers, new cars, and more interesting components/gadgets (that will drop at random in future runs). After that it gets a bit repetitive and boring. I did encounter one broken battle, where the opponent was getting stuck during their turn and I had to ALT+F4, but luckily this battle was optional and I could skip it after restarting the game. Other than that, I have not encountered any bug, which is a rarity nowadays. I bought the game on 40% sale, for £7.79, but even at full price of £12.99 I think it's worth the money.
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Frequently Asked Questions

Death Roads: Tournament is currently priced at 14.99€ on Steam.

Death Roads: Tournament is currently not on sale. You can purchase it for 14.99€ on Steam.

Death Roads: Tournament received 605 positive votes out of a total of 736 achieving a rating of 7.78.
😊

Death Roads: Tournament was developed by The Knights of Unity and published by The Knights of Unity and Surefire.Games.

Death Roads: Tournament is playable and fully supported on Windows.

Death Roads: Tournament is not playable on MacOS.

Death Roads: Tournament is not playable on Linux.

Death Roads: Tournament is a single-player game.

Death Roads: Tournament does not currently offer any DLC.

Death Roads: Tournament does not support mods via Steam Workshop.

Death Roads: Tournament does not support Steam Remote Play.

Death Roads: Tournament is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Death Roads: Tournament.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 03:26
SteamSpy data 13 June 2025 20:13
Steam price 15 June 2025 04:31
Steam reviews 14 June 2025 23:57

If you'd like to dive deeper into the details about Death Roads: Tournament, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Death Roads: Tournament
  • SteamCharts - Analysis of Death Roads: Tournament concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Death Roads: Tournament compatibility
Death Roads: Tournament
7.8
605
131
Game modes
Features
Online players
7
Developer
The Knights of Unity
Publisher
The Knights of Unity, Surefire.Games
Release 15 Nov 2023
Platforms
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