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Death Trash on Steam

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Death Trash features a post-apocalyptic world where cosmic horrors long for humanity but meet punks with shotguns. It combines old-school role-playing, modern action gameplay and player freedom. Create your own character and explore a handcrafted world.

Death Trash is a pixel graphics, post-apocalyptic and exploration game developed and published by Crafting Legends.
Released on August 05th 2021 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 2 languages: English and German.

It has received 3,467 reviews of which 3,155 were positive and 312 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Death Trash into these genres:


Here is the detailed breakdown of supported languages for Death Trash:

UI Subtitle Audio
English
German

Media & Screenshots

Get an in-depth look at Death Trash through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1
  • Processor: Intel Core i5 or equivalent
  • Memory: 2 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 10
  • Storage: 1 GB available space
MacOS
  • OS: Mojave 10.14+
  • Processor: Intel Core i5 or equivalent
  • Memory: 2 GB RAM
  • Graphics: Metal capable Intel or AMD GPUs
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 18.04, CentOS 7 or SteamOS
  • Processor: Intel Core i5 or equivalent
  • Memory: 2 GB RAM
  • Graphics: OpenGL 3.2+ or Vulkan capable
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Aug. 2026
Obligatory positive review to bolster support for the game and hopefully get more people to buy it so they have the funds to finish the $%#*^!? game. I play it when it's finished. I mean I did play it when it first came out and I thought the gameplay was awesome and what was there felt very put together and polished, but pretty short. I played thru it *almost* twice. Now I'd prefer quality instead of a closer release date any day, but 5+ years into early access on a game you already developed and finished what's essentially the first chapter for is ridiculous.
65 hours played
July 2026
Great game. The premise and promise found in the trailer of this game delivers. It is actually as cool as it looks. Full stop that's all you need to know. But heres some more details - Themes/Atmosphere: If you see the trailer you'll see how this is a really strong point. This is a Weird Horror/Cronenbergy, punky, gritty post apocalyptic wasteland with a strong story/plot and weird and memorable characters. THE MEAT. Mechanics: The combat feels right, the movement, the interractions. Swinging feels weighty and satisfying. Its easy to get swarmed and you get punished for being careless but its never unfair. Overall: It has all the makings of a classic. Buuuuut all people want to talk about is the speed of updates and progress toward release. I understand the impatience to a degree, but seriously even at an unfinished state its one of the most memorable games Ive ever played. I encourage this one guy to keep going you are making something truly amazing.
35 hours played
June 2026
So, I got a bit to say after beating the game. At least getting to the end of the final area currently available. First off I'd like to say I did enjoy it, a lot. This game took a bunch of my time, and will take more. Despite the criticisms I'll lay out I still think it's 100% worth the money and worth keeping an eye on, for when it's finished. It will take awhile since the dev team is small, but they show a dedication to continuing the project and it's already in the later stages of development. So I'll start off with what I liked (spoiler free for the story) In spoiler free terms regarding the story, I'll just say I'm enjoying it. it goes in the good category, I have some nitpicks but I'll put those in the critique section. the movement, and general gameplay is very fun, and one of my favorites in terms of isometric RPGs as someone who has played A LOT of them. It has a few different way's to approach combat, through stealth, (which literally cloaks you, I find that awesome) where you can slowly work your way around a crowd of enemies to get away, or backstab them. You can use heavy weapons, small ones. Guns, rockets, energy blasters, or a giant curved sword which slices enemies in half. In multiple areas you can also use usually 2 different skills to bypass or get around combat. Occultism and Cybertech. overall gameplay was really enjoyable. It also is pretty difficult, if you don't manually save, but they allow you to if you would rather not have it be too punishing. moving to the next thing. The artstyle, is perfect for what the game is, it's very grungy and gross at times and leaves many things up to imagination, with it's low bit presentation. I really like that and it's really making me want to draw. The artstyle helps make many locations for the most part very memorable, with names and landmarks that stuck in my head helping make travel easier. The atmosphere of the game is incredible, clearly took a lot of inspiration from classic Fallout with it's own body horror, alien spin on it. The industrial ambient tracks help sell that desolate, dead feeling the world has. Like they are echoing through barren land. Though the world is still kicking. I also like that you can pretty much go anywhere and kill anyone right off the bat. It doesn't chain you down to one spot which I love. The weapon variety is very nice, and the designs are fun. I'm happy they made most of the upgraded versions of the weapons from superior to exceptional have unique designs. I really like the energy weapons. The enemies are very cool looking, The flesh monsters look properly gross, but also interesting to look at. The machine designs are amazing and incredibly unique I loved to just see them around. This extends to the NPC designs as well, even The Titans. especially he Titans, they are just amazing examples of body horror, every single one. And they are all incredibly memorable. The enemies themselves are also pretty fun to fight against, with a lot of cool abilities to learn and combat. ------------------------------------------------------------------------------------------------------------------- Ok now time for my critiques about the game. forgive me if they are a bit disjointed I'm writing this off the cuff. also minor spoilers Firstly, I'm aware that doing this would be really difficult I'm a pixel artist myself, but the game needs some variety in clothing options, even just in basic character creation. I found what is currently there kinda, lackluster if you want to actually do any real roleplay in this world. The roleplay aspect is something else I wanted talk about. With the game itself, despite the path laid out being pretty enjoyable. Is pretty linear, which isn't really something I like in a roleplaying game. There doesn't seem to my knowledge to be any way to progress unless you do things in a very particular way. I'd like if there were a few different way's you could gain the knowledge to progress through certain quests or paths you could go to do so. I like that the city has a bit of this, but it's lacking in the majority of the game. I would also like it if basic jobs were a thing in the game, even if it's a later addition. Things that let you make money while getting more into who your character is supposed to be. Examples, like being the doctor's assistant for some extra cash, Caravans like in Fallout, to escort and protect, or bounty hunting. Just to flesh out the world and the player character both. There's not too much of that in the game as is, your character seems kinda stagnant from when they come out of that bunker to the end because I don't feel the game gives enough ways to roleplay as a part of this world to the player. This is currently my biggest issue as it means there is never a single reason to return to a place after you complete their quests. For the shops sure, but no character reason. My other critiques are smaller. Like I feel it's very jarring that after you've done something a character talked about, you and them will repeat dialog like it never happened. For example, the priests outside of The Mother's Temple. You literally just talked to her but you are them will still talk like you didn't. I was also sad that the Cyborg Slug Thrower was a reused asset instead of the same weapon that the robots use. I always imagined it being integrated with your body which is why you cannot take it off, but it just being a Buzzer kinda makes that hard to parse. Also in New Delphi you are seemingly incapable of telling the High Priest about the heart, even though that's seemingly the most important part, and how the harp on the fact there was "blood everywhere" seemed a bit strange.
17 hours played
June 2026
This game is not dead... The reviews are lame. People are impatient. I don't understand this trend of giving a "bad" review based on how long a game takes to be developed. Devs do need to produce a general portion of their game before they publish or release it to the public as well. But I think this game even if not finished is still worth buying. Tell people to not buy a game because a dev is taking a long time to finish is kind of ignorant. The game is good, finished or not. There's even a demo if you don't want to buy it. I am sure the dev will finish this game. People have lives to live.
32 hours played
June 2026
Hyperbole aside, this is a hidden gem among a haystack of hidden gems. It's fantastic. The scenery, graphics, music, sounds, characters; all come together to create a world which you really feel part of. It's weird, its eldritchy sometimes, its full of flesh. The skill system is straightforward and meaningful, and you really feel the upgrades. The combat is extremely responsive and logical, there is a stealth ability and backstab, etc. You can craft lasers, you can upgrade your guns, you can do all sorts of cool stuff to optimize and modify your character and gear. The graphics are perfect for what it is. I am almost positive it's a solo dev and people keep harping on the fact that updates haven't been often. Thats most of the negative reviews, which is silly. Who cares. The game is fantastic as it is, and I love seeing the updates, regardless of how far apart they are. People have lives, this developer is truly a unique and special individual who deserves our support. I don't write reviews very often, there aren't that many games that deserve it. But this one is absolutely one of the best games I have ever played in my almost 40 years of life Buy this game.

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Frequently Asked Questions

Death Trash is currently priced at 19.99€ on Steam.

No, Death Trash is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Death Trash received 3,155 positive votes out of a total of 3,467 achieving a rating of 8.75.
😎

Death Trash was developed and published by Crafting Legends.

Yes, Death Trash is playable and fully supported on Windows.

Yes, Death Trash is playable and fully supported on MacOS.

Yes, Death Trash is playable and fully supported on Linux.

Yes, Death Trash is playable and fully supported on Steam Deck.

Yes, Death Trash is playable and fully supported on Steam Machine.

No, Death Trash does not support VR.

Death Trash offers both single-player and multi-player modes.

Death Trash includes Co-op mode where you can team up with friends.

No, Death Trash does not currently offer any DLC.

Yes, Death Trash is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Death Trash supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Death Trash is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Death Trash.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2026 17:05 UTC
SteamSpy data 16 October 2026 12:11 UTC
Steam price 26 October 2026 20:10 UTC
Steam reviews 18 October 2026 07:49 UTC

If you'd like to dive deeper into the details about Death Trash, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Death Trash
  • SteamCharts - Analysis of Death Trash concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Death Trash compatibility
Death Trash
Rating
8.8
3,155
312
Game modes
Multiplayer
Features
Online players
4
Developer
Crafting Legends
Publisher
Crafting Legends
Release 05 Aug 2021
Platforms
Remote Play