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Dimraeth on Steam

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A 1-8 player fantasy RPG set in a handcrafted pixel world. Build your hero across 8 races and 6 classes. Explore ancient lands, master elemental combat, forge relationships, and shape a stronghold to call home. Fight for the fate of Dimraeth either together or alone.

Dimraeth is a rpg, action rpg and pixel graphics game developed and published by Mudtek.
Released on September 15th 2026 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, Portuguese - Brazil, Simplified Chinese, German, Russian, Spanish - Latin America, Korean and Japanese.

It has received 2,574 reviews of which 2,008 were positive and 566 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 21.99€ on Steam.


The Steam community has classified Dimraeth into these genres:


Here is the detailed breakdown of supported languages for Dimraeth:

UI Subtitle Audio
English
German
Korean
Simplified Chinese
Russian
Japanese
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Dimraeth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3 (4th gen) or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 (4GB) / AMD Radeon RX 5500 XT (4GB)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 5 GB available space
  • Sound Card: Integrated
  • Additional Notes: Runs on most modern laptops and desktops. 4 GB VRAM required. Integrated graphics not supported.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Oct. 2026
Running out of content after 18 hours while doing all the sidequests. Looking forward to get some updates. Otherwise awesome game imo
19 hours played
Sept. 2026
Very fun, my personal gripe is just the enemy variety. I feel like you're fighting the same three enemies all game. But outside of that: bien
62 hours played
Sept. 2026
I have put in an ungodly amount of time into this game (55+ hours) since release. I am biased, as I want to play this game more as an ARPG or even a hybrid (M)MORPG. I really enjoy the game and hope it reaches its full potential. Pros: Combat: Interactive and satisfying, with a lot of room for additional content. Art Style: Very cohesive and fits the world well, although large fights can become visually chaotic. Skill Tree: One of my favorite parts. There is a lot of room to customize your build/playstyle. Multiplayer: Very fun with friends while still being accessible solo. Character Creation: Race/class combinations actually matter for gameplay, while still giving you enough visual customization. Progression: Simple to understand, although it can become repetitive. Cons: Base Building: Very limited right now and doesn't provide much depth. Survival: Hunger/food mechanics feel more like a chore than a meaningful system, even at Deed Level 3. Story: Decent/mid? I've seen a lot of complaints about AI use. Personally, I don't like that aspect without disclosure, but also the writing itself doesn't affect my gameplay. Although if they got real writers, that'd only improve the experience for sure. Gear: RNG-heavy and grindy. I personally don't mind this, but I understand most players aren't going to put in the amount of time I've put in. Bugs: Mostly encountered in multiplayer. Codex: Needs refinement. Some information isn't clear enough. Progression Limits: Level 25 and Deed Level 3 currently make the endgame feel very restricted. Personality: The personality option doesn't seem to have any meaningful gameplay impact. Detailed Yapfest The Souls-like/ARPG elements really shine during boss fights, especially with friends. Even on Hard, I think the game is fairly casual right now, but the bosses are still interesting and have unique mechanics. I've noticed some randomness with boss target priority and ability order, though I'm not sure if that's intentional. The skill tree is another huge highlight. I've made every current race/class option and geared them to at least blue rarity, with most having mostly purple gear. It's been a significant grind, but I've actually enjoyed it. The race/class combination impacts gameplay more than the character's appearance, which I think is a good system to build on. The biggest issue for me right now is content and replayability. The game has a really good foundation, but the level 25 cap and Deed Level 3 limit make progression feel restrictive. I understand this is Early Access and that the developers want to polish things before adding large amounts of content. I'd rather have well-developed content than rushed content, but there needs to be a consistent flow of updates or a clear roadmap so players know where the game is going. The survival system also needs work. Food and hunger aren't particularly clear or meaningful, and even higher-tier food/drinks don't seem to provide enough benefit to make the system feel important. Right now, survival management feels more like a chore than something that affects gameplay. The story didn't bother me as much as it seems to bother other people. I've gone through essentially every dialogue option multiple times, and while I wouldn't call the writing strong, it was interesting enough to keep me going through my first playthrough. On my 2nd-9th characters, I skipped dialogue anyways. There doesn't seem to be much meaningful player choice, so the personality system and dating-sim aspect also feel underdeveloped. The game says 8-player multiplayer, but public lobbies can have 40 players. It gets super laggy depending on the amount of players/host, but running bosses with 10+ people has been some of the most fun I've had. If the developers ever added proper servers and leaned further into the MMORPG side, I think there is a ton of potential here. I've also encountered multiplayer/world progression bugs. For example, I had a level 20 character join a friend's established world and found areas of the Sanctum locked behind progression/dialogue the host had already completed. There were rocks blocking areas around NPCs like Befr and Manga, even though other characters I had used in that same world could access them normally. I understand individual character progression, but joining an established world with an already created character shouldn't feel like you're being treated as a brand-new character. Cheating / Suspicious Gear I don't want to accuse people of cheating without being able to definitively prove it. But I've encountered multiple players whose gear and character setups are inconsistent with the progression currently available. I've also seen 2-3 people with a red piece of gear. Maybe these are extremely rare drops or mechanics I haven't encountered, but it's super sus when someone has full purple/gold gear or red gear while other equipment is still green or they're missing pieces entirely. I’ve seen players with 12 out of 7 of the purple/gold full Gorehorn set, which makes no sense. 55+ hours with friends and those items look completely different from any purple items we have seen. The current skill tree has 60 points available, and my max-level characters generally have around 3-6 passive effects depending on how they're built. I've seen players with 15+ passive effects, which doesn't seem possible based on how the current tree is structured. The combination of the gear, set quantities, rarity effects, and skill-tree setup is suspicious enough that I think it's worth bringing up. I don't understand the incentive to cheat in a game like this. There isn't really PvP, rankings, or a leaderboard that I'm aware of. But I do want cheating addressed. A large part of what I've enjoyed is running content, getting better gear, improving my characters, and experimenting with the skill tree. When players seemingly bypass that entire progression system, it takes away from some of the satisfaction of doing it legitimately. Overall: The combat is fun, the art direction is cohesive, the skill tree has a lot of potential, and playing with friends is especially fun. There is a really solid foundation here for an ARPG, and potentially even an MMORPG-like experience if the developers push the multiplayer side further. I'm going to keep playing, and I genuinely hope the game reaches its potential. It’s an Early Access experience, but there’s a lot to enjoy. There are still systems that need refinement and expansion. My biggest concern is whether the developers can expand the progression, multiplayer systems, and endgame quickly enough to keep players engaged while maintaining the quality of what's already there.
87 hours played
Sept. 2026
Great game but the dialogue needs to be completely redone from scratch. It reeks of bad AI. Also some of the spell/ability upgrades need some rethinking. They sometimes feel more like downgrades, severly limiting viable build options.
29 hours played
Sept. 2026
So, I'll start with the positives, then address the most glaring problem at the post's end. Tl;dr, fun game made with a lot of love, great multiplayer, active developers fixing issues as fast as they can, not yet but eventually will be worth its asking price with a few updates, AI-usage is going to poison this game's reputation and quality and is something they could and should change as soon as possible. I'll say outright that this could be a truly great game someday, I enjoyed it immensely. It's satisfying to swing your weapon, to move carefully in combat or sprint through the world, to dodge enemy attacks, I think they absolutely nailed tons of it. Playing on the hardest and easiest difficulties are satisfying on opposite ends of the spectrum, bosses feel appropriately difficult and enemies appropriately deadly on hard, while it's a leisurely walk on easy. I'd feel comfortable playing this with a wide variety of friends of multiple skill levels. The action/combat of it almost feels like it has a universal appeal, though a stamina meter demands it be played more precisely than HackAndSlashy. I think the visuals are quite strong as well. Character portraits can look awkward, but in terms of spritework, every single player character looks spectacular, every single animation is complex, flat out cool and conveys exactly what it needs to. It feels and looks amazing to swing your weapon in these beautiful smears and arcs and leave dents in the surroundings, or even to harvest materials from the world, watching your character split logs with their axe in unique animations. Each and every monster is striking too, bosses can be actively breathtaking at times, npcs, environments, everything is rendered in gorgeous detail. I think its biggest claim to fame is its skill trees. As of now, there are three races and three classes for a total of nine different base builds that can all go in drastically different directions. The build-crafting channel in the discord is something to behold, tons of people are sharing wildly varied builds on the same classes. I think there's already some delightful depth here that's only going to get better. Each of the 9 currently existing skill trees all have extremely fun and satisfying nodes and skills to unlock from them, and I found it utterly delightful to make my way through point by point to what I wanted. Respeccing is possible and encouraged, you'll not be wanting on that front either. Add in gear that all have individual stats and set-bonuses that you can mix and match, and something wonderfully satisfying to engage with blossoms. Even if all this isn't your thing, this game has surprisingly easy to navigate menus. With a small team and an early-access game, I wouldn't blame them for having some clumsiness, but I found it to be smoothsailing. I must commend the multiplayer as well. Whether you want to play with friends or strangers, I found its connection nigh flawless. I did bump into hitbox issues playing with friends on other continents, but it's hard to hold that against them. What I didn't experience were dropped connections, lag, bugs or desync of any kind on allies or enemies, I found it to be a practically perfect multiplayer experience. For the heck of it, I joined a 20+ person public server and had a grand time romping around with strangers, all doing their own things in the world, pursuing my own goals or helping others as I saw fit. Overall, I liked it a lot, I enjoyed this game immensely and found myself not wanting to stop playing. With that said, I feel this game is not currently, but will become, what I paid for it. Endgame content is present but rather limited, involving infinite rematches with gear-dropping bosses that scale in difficulty. There's a nice variety of bosses to do this with, but not enough for me to be sinking hours and hours of my time into. To be harsh and hyperbolic, as of now the endgame does feel a bit like playing a bad monster hunter. I feel like I thoroughly exhausted the game's content in about 20 hours or so.If you don't mind repeating content if you get to do it with a new set of skills, the game has a lot of replay value. If I got this game on a steeper sale I might be singing a different tune, but on a personal level, 19 dollars for 19 hours of game isn't quite enough for me with how competitive the medium is, as unfortunate as that statement is. The game also features an inventory encumbrance, gathering, crafting, and base-building system, which all functions appropriately. Admittedly, none of this is particularly my speed, and I all but exclusively made chests to store my items in and ignored much of what I was able to do in this regard as much as I could. You will need to pause your exploring, fighting, sidequesting and adventuring when your inventory gets full, dumping stuff in chests to craft or store for later, sell them for gold, dismantle unwanted gear so you can turn it into a currency used specifically to upgrade gear-if you don't build the stat that grows Encumbrance, you might find yourself frequently annoyed by these pitstops. You could soldier on of course, but it doesn't feel great to leave the slew of monster materials and geardrops on the floor. There's also a food and drink gear slot you seem to need to fill, which I did immediately balk at, but it was ultimately unintrusive and easy to ignore. Anyway, clearly take this critique with a grain of salt when these systems are not to my tastes. Its still satisfying to obliterate useless gear into something that rewards you later. On that note, this game features an elaborate hub, filled with extremely verbose NPC's that demand you move through their dialogue trees in order to accept essential quests to progress through the game and unlock new areas and enemies. This was also a turn-off for me, as I think an action-heavy multiplayer game like this works best when the story stays out of the fun's way. It is easy to identify which NPC's you need to speak to and to mash through their text if you're utterly disinterested. Finally, I'll address what is rightfully and rapidly becoming the game's biggest controversy - undisclosed usage of AI-assisted writing. I believe the problems are twofold. One, the writing is actively bad and is making the game worse with how often you're forced to engage with it, and two, the ai-usage is poisoning the well, so to speak. Dialogue in Dimraeth fails to convey narrative, making you slog through huge walls of the most generic fantasy dialogue imaginable. It spends an unbelievable amount of words to waffle about vague concepts such as "the refugee village is struggling," or "the evil mage lies in shadow, seeking power." It doesn't go anywhere, obsessed with building these character relationships that all boil down to everyone having a positive respect for each other. There are no character dynamics, there are no plot twists - and this would be perfectly fine, but instead the game shoves literal walls of texts in front of you everytime you do anything. I have to wonder why the game seems so intent on being read when it didn't bother to be written. In-between fun gameplay it feels like I need to read someone's chatgpt prompt of "speak as a grizzled soldier/shy fae about x topic." There are decent ideas here that fall completely flat, such as parts of the forest intentionally corrupting itself to war with humanity as an environmental punishment, but the game has absolutely no reason to be so wordy with so little of interest to say. There's nothing wrong with generic fantasy, but now, everytime I so much as hear a bland song, I have to wonder if an AI generated it, having to wonder which weak parts of this game are from human hand or just a generated mistake. This story does not have to be perfect or the best anyone has ever made, but it will never be anything but a complete waste of reputation-destroying time if it continues down this direction.

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Frequently Asked Questions

Dimraeth is currently priced at 21.99€ on Steam.

No, Dimraeth is currently not on sale. You can purchase it for 21.99€ on Steam.

Yes, Dimraeth received 2,008 positive votes out of a total of 2,574 achieving a rating of 7.54.
😊

Dimraeth was developed and published by Mudtek.

Yes, Dimraeth is playable and fully supported on Windows.

No, Dimraeth is not playable on MacOS.

No, Dimraeth is not playable on Linux.

Yes, Dimraeth is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Dimraeth is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Dimraeth does not support VR.

Dimraeth offers both single-player and multi-player modes.

Dimraeth includes Co-op mode where you can team up with friends.

No, Dimraeth does not currently offer any DLC.

No, Dimraeth does not support mods via Steam Workshop.

No, Dimraeth does not support Steam Remote Play.

Yes, Dimraeth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dimraeth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 October 2026 21:39 UTC
SteamSpy data 28 October 2026 14:03 UTC
Steam price 02 November 2026 03:18 UTC
Steam reviews 20 October 2026 10:00 UTC

If you'd like to dive deeper into the details about Dimraeth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dimraeth
  • SteamCharts - Analysis of Dimraeth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dimraeth compatibility
Dimraeth
Rating
7.5
2,008
566
Game modes
Multiplayer
Features
Online players
281
Developer
Mudtek
Publisher
Mudtek
Release 15 Sep 2026
Platforms