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Deep Rock Galactic on Steam - User reviews, Price & Information

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Deep Rock Galactic is a 1-4 player co-op FPS featuring dwarven space miners, procedurally-generated destructible environments, and endless hordes of alien monsters. Explore cave systems, mine for minerals, and work together to survive!

Deep Rock Galactic is a dwarf, co-op and pve game developed by Ghost Ship Games and published by Coffee Stain Publishing.
Released on May 13th 2020 is available only on Windows in 17 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Japanese, Korean, Turkish, Spanish - Latin America, Hungarian and Romanian.

It has received 343,000 reviews of which 333,587 were positive and 9,413 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 8.99€ on Steam with a 70% discount, but you can find it for 5.74€ on Gamivo.


The Steam community has classified Deep Rock Galactic into these genres:

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 Bit
  • Processor: Intel i5, 3rd gen (or equivalent)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

40 hours played
June 2026
As a middle-aged woman with bills, responsibilities, and limited gaming time, I love Deep Rock Galactic because it respects my time: clear missions, controlled chaos, satisfying teamwork, and a proper sense of completion. Even if someone gets distracted by an interesting flying bug (THAT'S ME), the team can usually still get the job done. No vague life-purpose crisis. No endless open-world wandering pretending to be freedom. Just a contained mission with a finish line. And my tired brain likes closure....
1201 hours played
March 2026
Thousand Hour Review If there’s a game that I gotta leave a review for, it’s this one. A lot of passion and care is put into this game, and that’s something hard to find in a lot of mainstream games nowadays. Everything from the very cooperative gameplay and the engagingly complex mission designs, to the phenomenal soundtrack and immersive sound design, to the characters of the game and their many quirky voice lines, to the smaller details like the many neat things found in our hub area, the Space Rig, the charming low-poly artstyle, to even the Miner’s Manual. It's the help section of the game, and its design is crafted in such a way reminiscent of physical game manuals, covering basically everything you need to know about the game with stylized instructions. Art direction and details aside though, this game embodies the very definition of fun. The entire game itself emphasizes teamplay and cooperation, and builds upon it, especially with the many voicelines mentioning to leave no dwarf behind, and it honestly has the most wholesome community that I’ve ever seen, especially coming from other FPS games that are just about guaranteed to carry a high-strung, toxic crowd from within those playerbases. In my time playing this game, I’ve barely come across any toxic experiences, enough to count on one hand. A majority of the people are willing to help and cooperate with each other, like asking if everyone’s ready to progress the objective through typing “r” in the chat. Even failing missions is barely a big deal. Part of the fun in multiplayer is just sharing a beer and celebrating with your teammates at the Abyss Bar in the Space Rig! There are difficulties tailored for everyone, and there are options to host a lobby yourself, join others’ lobbies, set a friends’ only lobby, or to go completely solo, and you won’t be alone either! You’ll have the option to take an All-Purpose Drone, nicknamed Bosco, with you on your expedition. And he is quite literally all-purpose, as Bosco can do half of the work for you. Just ping an object, or objective, and he can mine, carry items, shine light, shoot enemies, revive, build and repair objectives, guard objectives, and so much more! As you start a mission and send yourself into the depths of Hoxxes, you’ll find yourself in the many different and also very wonderfully crafted biomes that you’ll perform these missions in. Having many biomes available means you aren’t just surrounded by stone, but you can find yourself surrounded by ice, grass, sand, wood, or other organic material. And there’s even more than just enemies and minerals to expect too, as there is also plant life, fauna, and varying hazards present depending on where you are conducting your missions. The maps themselves are randomly generated and the entirety of the map is destructible, allowing you to shape the map however you’d like. The caverns are your sandbox. Progression-wise, after every mission you complete, you’ll take home some credits, XP, and any acquired minerals. The minerals you find can be used at the loadout terminals to mod and upgrade your gear or at the shop to purchase something new for your wardrobe. And to those who love character creation or game fashion, there's a ton of customization available, leaving room for tons of unique combinations! There is a specific terminal to the left of the Drop Pod however, the Assignment terminal. It contains objectives where you must complete a set of missions to work towards the rewards offered by it. Rewards include weapons, cosmetics, materials, and unlocking promotions for the dwarves. Promotions are where the progression truly starts. As you bring any of the dwarves up to level 25, you’ll have an opportunity to complete a promotion assignment for that class, unlocking the ability to promote your dwarf. The promotions act as a prestige system for the game. Alongside the promotions, you’ll unlock access to the Forge, Core Hunts, Deep Dives, Overclocks, and some other things, serving as a kind of endgame content. As you continue on playing the game, I highly recommend getting to this point as Overclocks drastically change how each class’ weapons work, allowing for lots of different playstyles to keep the game feeling fun and fresh. As for the monetization of this game, the game only offers DLCs that are purely cosmetic and does not give any form of progression advancements. There is no “premium currency” for the game. With that, the game also includes its own battle pass system known as the Performance Pass. Just wait though! Even if you're tired of hearing about battle passes, don't let that turn you away! The Performance Pass system is completely free and does not require any real world purchases for any kind of "premium tier" cosmetics. Its structure is comprised of the standard tiered system but is also paired alongside a cosmetic tree. The Performance Passes are also not timegated in any way, and you are free to progress any Performance Passes from previous seasons as well, making all cosmetics and its contents obtainable as part of the natural progression of the game. On the technical side of things, the game runs fairly well and most notably, it barely takes up any storage space, as the game’s file size is only 3 GB! That kind of file size is basically unheard of today with many AAA games taking upwards of 70+ GB on your drives, save for some older games or indie titles. If you are also one that enjoys modding games, the game includes official built-in modding support through Mod.io, allowing for client-sided ‘Verified’ mods, the gameplay-enhancing ‘Approved’ mods, and the ‘Sandbox’ mods. All mods can be changed on the splash screen menu before you enter the game, no need to dig into your file explorer to edit the mods. Because there is modding support, you may even find modded servers when looking through the server list. And just in case that you accidentally joined a modded server and had undesired changes made in your progression, the game also includes a save menu within the options tab, allowing you to revert to a previous cloud save. This is an absurdly long review, yes, but again I just cannot recommend this game enough as there is just so much to like about it. You can also read the opinions from the many other reviewers around and see that there’s a good reason why this is among the top rated games on Steam. The game goes on sale constantly and is easily a great buy for your library. If you do end up getting the game, always be sure to Rock and Stone. See you in the caves. We Fight, We Mine For Rock and Stone
420 hours played
Jan. 2026
Absolutely amazing anti-FOMO features I've ever seen in games, should be the standard for all devs.
96 hours played
Jan. 2026
After 84 hours in Deep Rock Galactic, I’ve learned two universal truths: teamwork matters, and someone is always going to press the button too early. Playing this with my kiddos has been an absolute blast — not just because shooting alien bugs is fun, and mining precious gems is lucrative, but because the game quietly teaches cooperation while pretending it’s just about yelling “I NEED AMMO” at full volume. Every mission is different, every cave is a mystery, and every drop feels like a shared “OK, we got this!” moment .. which we absolutely do NOT half of the time, but that's half the fun. And the fully destructible environments are just icing on the cake. The magic is in the details. Random missions that somehow never feel repetitive. Loadouts that actually force you to rely on each other. Collectible cosmetics that range from “battle-hardened space dwarf” to “what happened in the locker room?” And the Space Rig? A perfect between-mission chaos zone where we drink absurdly well-crafted space beer, gain questionable buffs, dance badly, and laugh when gravity suddenly becomes optional. It’s unapologetically over-the-top, intentionally built, and ridiculous in exactly the right way. The seasonal objectives and progression are sneakily brilliant. There’s always something to work toward — new cosmetics, upgrades, scrip, and rewards that make you say “one more mission” way more times than you planned. Weapons and equipment steadily evolve, letting you tweak builds, unlock overclocks, and turn your dwarf into a highly specialized bug-destroying professional (or an unhinged explosives enthusiast). It’s rewarding without being grindy, and it gives you a sense of progress and accomplishment without sucking the fun out of it. Deep Rock Galactic doesn’t just reward skill — it rewards paying attention, backing each other up, and laughing when things go sideways (which they will). It turns cooperation into comedy, chaos into bonding, and random moments into memories. Whether you play with family or friends, this game will quickly reveal who communicates, who panics, and who absolutely should not be trusted with big red buttons. Dwarves, beer, mining, and guns - what could possibly go wrong? Also, repeatedly moving the M.U.L.E. every five seconds does not make the mission faster, it makes your coworkers tired, and is classified as ‘hostile workplace behavior.’ :D Rock and Stone!
3728 hours played
Oct. 2025
Everything about this game is just one word: perfect. The community, the devs, the weapons and gadgets we get for our dwarves, the mods and the modding comunity, the soundtracks, the atmosphere, the bug variety it’s all amazing. What really makes the game endlessly replayable are not just the weapons, upgrades, and overclocks, but also the players themselves. Every match feels different, not only because of the loadouts, but because of the absolute chaos your teammates bring: The Drillers who carry a brick of C4 and blow up literally everything including teammates when they feel threatened. most of the time themselves. The maniacs who turn every Liquid Morkite mission into a rollercoaster ride. The rookies who join high difficulty lobbies with sky-high confidence, only to fall down every five seconds, forcing you to babysit them like a full-time nanny. And countless other weird, wonderful personalities that make each run unpredictable. On the weapons side, every build makes you feel like you are playing a new game. I’ve got almost 3000 hours in this game, and I’m still finding new combinations. Wanna be a vampire? Grab the Cryo Cannon, get thge Vampire perk, and freeze bugs solid while sucking the life out of them. They can’t move, they can’t fight back, you just heal yourself by powerdrilling them like a maniac while they stand there, helplessly. Wanna be a maniac ice wizard instead? Throw on the Ice Spear overclock and start throwing massive ice spikes to everything that moves and deal ♥♥♥♥ ton of damage. And to everyone who says “Scout is just support, can’t deal with crowds” nah uh . Stick Cryo Minelets on zhukov, pair it with Aggressive Venting for the Plasma Carbine, and suddenly you’re outkilling Engineers. Speaking of Engineers, you don’t even need to move to deal with those ugly aracnids: cover the ground around you with platforms, electrify them with Micro Conductor overclock (one of the stubby smgs overclock), drop some turrets, unleash your flying buttplugs (yeah, those little shredder guys), and watch the bugs fry while you just sip your beer. As Gunner, equip Cluster Charge, find yourself a jetboot if you are lucky, and boom you’re basically a B-52 bomber dropping hundreds of tiny clusters on everything below. Pure chaos. Absolute joy. The caves? Beautiful. Genuinely gorgeous. But after enough hours like a thousand, you kinda start predicting the formations, which is my only tiny complaint. I’d love to see new ones in the next updates but still they’re hypnotic. Every cave feels magical. Go in not just to kill bugs, but to explore and you’ll see what I mean. The music and atmosphere? straight up brainwashes you. Like, you’re not just playing a game anymore you’re living in Hoxxes and i mean it i would sell my soul to a space mining company like drg. The community? Honestly feels like we’re all sharing the same single brain cell. And thats perfect. You’ll have some of the dumbest and funniest moments of your life. And the true heart of the game: the Space Rig. Dance until you pass out from drinking with buddies. Play Prop Hunt (yes, there’s literally a beer that lets you do that). Kick barrels around, play Jetty Boot, the in-game Flappy Bird game, Or my personal favorite: fill your afk teammate’s quarters with barrels until they come back to find a surprise barrel-apocalypse waiting for them. I swear I’ve spent at least 500–600 hours in the Rig alone. Which other game lets you have that much fun without even actually playing the game? Long story short: every cent you spend on this game is worth it. You’re gonna have fun 100%. And finally: ROCK AND STONE, YOU BEAUTIFUL DWARFES!

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Frequently Asked Questions

Deep Rock Galactic is currently priced at 8.99€ on Steam.

Yes, Deep Rock Galactic is currently available at a 70% discount. You can purchase it for 8.99€ on Steam.

Yes, Deep Rock Galactic received 333,587 positive votes out of a total of 343,000 achieving an impressive rating of 9.62.
😍

Deep Rock Galactic was developed by Ghost Ship Games and published by Coffee Stain Publishing.

Yes, Deep Rock Galactic is playable and fully supported on Windows.

No, Deep Rock Galactic is not playable on MacOS.

No, Deep Rock Galactic is not playable on Linux.

This information about Deep Rock Galactic is not available yet.

This information about Deep Rock Galactic is not available yet.

No, Deep Rock Galactic does not support VR.

Deep Rock Galactic offers both single-player and multi-player modes.

Deep Rock Galactic includes Co-op mode where you can team up with friends.

Yes, there are 14 DLCs available for Deep Rock Galactic. Explore additional content available for Deep Rock Galactic on Steam.

No, Deep Rock Galactic does not support mods via Steam Workshop.

Yes, Deep Rock Galactic supports Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, Deep Rock Galactic is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deep Rock Galactic.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 August 2026 14:20 UTC
SteamSpy data 07 September 2026 08:41 UTC
Steam price 12 September 2026 10:49 UTC
Steam reviews 12 September 2026 12:05 UTC

If you'd like to dive deeper into the details about Deep Rock Galactic, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deep Rock Galactic
  • SteamCharts - Analysis of Deep Rock Galactic concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deep Rock Galactic compatibility
Deep Rock Galactic
Rating
9.6
333,587
9,413
Game modes
Multiplayer
Features
Online players
3,466
Developer
Ghost Ship Games
Publisher
Coffee Stain Publishing
Release 13 May 2020
Platforms
Remote Play
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