Distant Worlds: Universe on Steam - User reviews, Price & Information

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Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Distant Worlds: Universe is a strategy, 4x and space game developed by Code Force and published by Slitherine Ltd..
Released on May 23rd 2014 is available in English only on Windows.

It has received 1,819 reviews of which 1,377 were positive and 442 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for 0.59€ on Gamivo.


The Steam community has classified Distant Worlds: Universe into these genres:

Media & Screenshots

Get an in-depth look at Distant Worlds: Universe through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista, Windows 7, 8, 10
  • Processor: Pentium 4 @1.5 GHz
  • Memory: 1 GB RAM
  • Graphics: minimum 1024 x 768 resolution, 32 bit
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9 compatible
  • Additional Notes: Requires Windows Media Player, Internet Explorer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Well what can I say. I had this game in my library for a couple of years reluctant to start playing as it seemed overwhelming. Boy was I wrong and wish I'd started earlier. Everything can be adjusted to your playstyle. Heck you can even automate everything and just explore the galaxy Star Trek style. To get the game to run on win 11 just go to the setup ini file and change the intro video to 0 rather than 1 so that it skips the video at the start avoiding a crash.
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Feb. 2025
For all those who encounter a crash on startup: try editing startup.ini in the game folder. Change "Play Movie 1" to "Play Movie 0". After putting more than 750 hours into this game over more than 10 years, I am finally ready to write a review. This is it. The space 4x strategy game that I keep coming back to among all the others. I have played Stellaris, Sins of a Solar Empire, Masters of Orion, StarDrive, Endless Space, even space 4x games as far back as Spaceward Ho! and Stars!, which probably gives away my age. I've even played through Distant Worlds 2 (though not since some major updates were made). None of them keep me coming back time and again like Distant Worlds Universe. The graphics are 2D, and fairly simple by today's standards. The UI is complex and often difficult to understand. The learning curve is very steep. Planet management is a bit lighter and less involved than other space 4X games. With such a huge barrier for new players, why then do I put it at my #1 spot? I have a lot of reasons. Grand Scale: Galaxies can have up to 1500 stars, each with their own system of planets, asteroid fields, resources, ancient artifacts, ruins, and the occasional primitive civilization. Sprinkled between those stars are anomalies, space monsters, abandoned star bases, derelict ships (which you can repair or salvage for research), a rich history of a galactic war that happened centuries ago, and a looming threat of the return of a savage species. Control Customization: You can take full control and micromanage every little detail throughout the game. Or, you can handle a single starship flying around the galaxy while the AI handles everything else in your empire. Or anything in between. Heroes: Leader (one per faction), ship captains, fleet admirals, planet governors, scientists, spies, ambassadors. Each with their own set of perks and drawbacks. Some scientists might be very skilled in one or more areas of research, but might also be a foreign spy, which gives other factions a much greater chance of stealing research from you. A fleet admiral might be an excellent tactician, leading to greater targeting accuracy and damage, but might also be a drunkard, leading to slower hyper drive speed and greater ship maintenance costs. Espionage: Distant Worlds Universe has the most involved, compelling, and choice-rich espionage system of any space 4X I've played. Each mission requires that you send one of your hero spies (no nameless, disposable spies in this game!), and a mission failure is a very real loss--if your spy is captured, he's gone for good, along with all of the work you've put into carefully developing his skills. And if your last spy is lost, then you are unable to perform any espionage missions until a new agent appears! Ship Design: I've seen many different ship designers in space 4x games. Some are decent, some feel really dumbed-down (I'm looking at YOU, Endless Space!). But Distant Worlds and StarDrive have by far my favorite ship design mechanics. You can design a ship literally any way you want! You can create a flying fuel cell with barely enough hull to protect the crew from the void of space, designed to speed out and scout distant areas while still making it back with any fuel to spare. You can create colony ships with double capacity to give you a head-start in a new colony. How about a missile boat that deliberately stays at long range to pelt enemies with a shower of long-range missiles? (Yes, you can give each ship class specific directives on how to behave when encountering enemies.) Design star bases, construction platforms, research facilities, resort hotels (yes, your people need entertainment too!), mining outposts, deep space observatories (for spying on enemy factions or getting early-warning notice when enemy fleets are inbound), and orbital defense platforms to help protect your colonies from surprise invasions. Just like with ship design, base design is wide open as to what components you want to put into each base type. Scientific Research: There are three entirely different research sections: Weapons/Armor/Tactics, Energy/Construction, and High Tech/Science. You can conduct one research project from each of them simultaneously. The speed at which they are researched depends on the size of your population, along with the specific skills of your scientist heroes and how much research "capacity" you have constructed (in the form of research facilities). Exploration: With a vast galaxy, limited fuel, and warp speed requiring research before use, in the early game just exploring your own starting solar system is exciting, as you discover what resources are available and try to find that oh-so-elusive "warp field precursors" data left on one of your system's planets by the few survivors of a centuries-old galactic war. Early research advancements in fuel capacity, engine thrust, and directional thrust are critical in how efficiently you explore and exploit the resources available in your home system. By the time you are ready to leave the cradle and travel to nearby stars, exploration starts all over again with your first barely warp-capable scouts travelling and discovering critical fuel-resources in order to extend your empire's reach. In fact, exploration is viable and fun throughout the early- and mid-game, and by the time you hit end-game, your scout ships' purposes shift to being deep-space scanners to be able to see through the fog of war. I could go on: Race variety. Diplomacy. Resource mining/management. Planet-destroying super weapons. Fuel management. Race-unique win conditions. This game is a dream for those who love this genre. Buy this game. Have the patience and courage to get past the obtuse user interface and complex game mechanics, and you will find a gem of a game where I, after more than a decade of play later, am still learning new things.
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Nov. 2024
plays better than dw2 but dw2 looks better but I am having a blast exploring the cosmos in 2d
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Sept. 2024
Love this game, although I just recently got it to run on Steam. I'm old-school and love the depth of older games - unlike the playschool crap they put out these days. For those having issue, I have a windows 10 machine. Went through the 'pinned' troubleshooting guide, which was useless. Found someone's comment about finding the game's Startup.ini and setting playmovie from 1 to 0. That was it, works like a charm. Hope this helps someone. Update - I've downloaded and installed the recommended mods that you'll find throughout the reviews. They are awesome updates to the original. Makes the game even more enjoyable. I completely recommend so far.
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Aug. 2024
Distant Worlds seems to have a better ship design system than Distant Worlds 2. You have more flexibility in number of weapon systems allowed per ship. DW2 locks you in and limits your flexibility, even so, I enjoy and recommend both games.
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Frequently Asked Questions

Distant Worlds: Universe is currently priced at 28.99€ on Steam.

Distant Worlds: Universe is currently not on sale. You can purchase it for 28.99€ on Steam.

Distant Worlds: Universe received 1,377 positive votes out of a total of 1,819 achieving a rating of 7.30.
😊

Distant Worlds: Universe was developed by Code Force and published by Slitherine Ltd..

Distant Worlds: Universe is playable and fully supported on Windows.

Distant Worlds: Universe is not playable on MacOS.

Distant Worlds: Universe is not playable on Linux.

Distant Worlds: Universe is a single-player game.

Distant Worlds: Universe does not currently offer any DLC.

Distant Worlds: Universe does not support mods via Steam Workshop.

Distant Worlds: Universe does not support Steam Remote Play.

Distant Worlds: Universe is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Distant Worlds: Universe.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2025 04:08
SteamSpy data 30 July 2025 15:18
Steam price 30 July 2025 20:43
Steam reviews 28 July 2025 19:57

If you'd like to dive deeper into the details about Distant Worlds: Universe, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Distant Worlds: Universe
  • SteamCharts - Analysis of Distant Worlds: Universe concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Distant Worlds: Universe compatibility
Distant Worlds: Universe
7.3
1,377
442
Game modes
Features
Online players
7
Developer
Code Force
Publisher
Slitherine Ltd.
Release 23 May 2014
Platforms
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