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DIVE or DIE - Children of Rain on Steam

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Every descent is a deadly gamble. DIVE or DIE in the cursed abyss, face Eldritch horrors to uncover the mystery of the black rain. Scavenge and upgrade, recruit and sacrifice. Save your camp... The Flood is coming.

DIVE or DIE - Children of Rain is a underwater, exploration and lovecraftian game developed by Drop Rate Studio and published by Dear Villagers.
Released on July 21st 2026 is available only on Windows.

It has received 1,370 reviews of which 1,255 were positive and 115 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 14.39€ on Steam with a 20% discount, but you can find it for 7.69€ on G2A.


The Steam community has classified DIVE or DIE - Children of Rain into these genres:

Media & Screenshots

Get an in-depth look at DIVE or DIE - Children of Rain through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i5 6500 / AMD FX 8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX960 / Radeon R9 380
  • DirectX: Version 11
  • Storage: 8 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
Sept. 2026
Dive or Die is a very good rogue-like horror game. It very successfully blends survival, exploration and resource management mechanics with a lovecraftian doomsday clock theme that keeps you pushing forward. There is not much narration in this game but what is there is very memorable. The art style, the lightning, the sound design, the soundtrack(!), the whole atmosphere of Dive or Die is perfect. Story The world is going to end. Black rain has been falling for months and years on end, and it turns people into monsters. The water is rising, food is scarce, and you've made it to this island that used to be a mountain, and is now the end of your journey. Then, incredibly, you receive an unexpected reprieve: Clear sky. You have 40 days until the whole world will be flooded by the Rainmaker, unless you can find something in the depth below to avert this fate. Gameplay People say that Dive or Die is Dave the Diver meets Darkest Dungeon, but in my opinion, at its core this game is a classic colony survival game. Each day you send one survivor on a dive, and they have to collect food and materials to keep your camp viable. Survivors have two main stats, health and sanity (and oxygen/carry capacity when they are diving), and each day, you have to provide a certain amount of food and "mementos" to keep them sane. You have a number of buildings, like an infirmary, a fishing dock, or a workshop, which provide vital functions to your camp, but in most cases need to be manned by a survivor. You can recruit at least one new survivor each day, but, of course, they all need to be fed and, uh, memento-ed. You need all kinds of different resources for crafting useful items, but also to repair and upgrade your buildings. The Abyssal Pool, your diving spot, has various regions that have different resources and enemies, and if you want to survive, you'd better figure out how best to deal with them. You can find maps, blueprints and special items, so exploration is mandatory, but you also need to make certain that you don't forget to collect food, or that you can't survive without oxygen. Your survivors can level up in various skills that make them better at their job, and you might even want to consider to send someone on a dive first before you use them in a building to give them a quick additional level, since diving gives the most XP. Different buildings give additional perks either for high sanity or high health of the manning person, so there are plenty of opportunities to finetune your survivors and camp. Your divers will die. They might go insane, or randomly gain a negative condition. If that is something you can't deal with, this is probably not the game for you. The game automatically saves after each dive, and there is no restarting the day or loading a back-up. But divers earn levels relatively easy, and a dead diver does not mean that your run has failed. Dealing with the fall-out of catastrophic events is half the fun. The game initially has two difficulty settings, with a third one unlocked after you beat the game the first time, plus the option of setting your own custom difficulty. There is also an endless mode where you can keep exploring. Conclusion Dive or Die is a lot of fun, with a satisfying game loop of diving, (short) instances of managing your camp, and preparing your next dive. But I also enjoyed the "loop" of diving just to collect some material for upgrades, and exploring new areas with unknown dangers, the mad dash towards the surface, and making it on the last gasp of air. Then there is, of course, the counter at the top of the screen, that shows the number of days before a final flood will wipe us all out if we do not find a way to stop it. Highly recommended.
18 hours played
Aug. 2026
First of all: this game's amazing. The lore and atmosphere is awesome and masterfully done. You don't go on a quest to defeat a powerful being but rather collect items to worship it and hope it spares your life. Love that. The game's similarity to Darkest Dungeon and Dave the Diver is visible, but when it's done as well as it is here, the similar mechanics don't overshadow the originality of the game, but rather make it feel better. There is no need to reinvent the wheel. Overall the mechanics, gameplay and lore work together to create a unique experience and I'm all for it. HOWEVER , some things need adressing: Firstly, the progression in the lategame can be tedious. Waiting for the gazing moon to upgrade or craft advanced buildings or items feels awful. If the game had some mechanic (maybe burning a specific tribute) to increase a chance of specific weather, it would feel a lot better in my opinion. I get that it's a hardcore game and it's supposed to be hard to get what you want, but it just feels bad to rely on luck (which i think determines the weather). Edit: Tanuki in the comments rightfully corrected me that you can bless a biome and harvest blessed resources, thanks! Secondly, there are some bugs, for example the lockers don't seem to display the whole of the diver's inventory and trying to manipulate it by throwing out some items ends up freezing the game upon interacting with the locker. The saving grace is that when i restarted the game, it put me into state from before the dive and didn't kill my diver. The third thing i noticed is that when combining high level gear with the physical abilities enhancement, some enemies do little to no damage, and while it's cool to feel invincible to low level enemies and killing them without losing any health i think that being bitten by It That Crawls and just shrugging it off without even taking 1 point of damage is either a bug or a bad design. The problems aren't enough to make the game bad though. They are heavily overpowered by the good parts and I'd recommend trying the game to anyone. <3
19 hours played
July 2026
Edit: there is an option in the menu that disables the timer, which I hadn't noticed before making this review. There is also a strategy to slow it down that I mention below. ------ I really want to like this game more but I feel torn on it. Exploration is interesting, progression is meaningful, and moment to moment gameplay is engaging. However, you only have 30-40 in-game days to complete the game, each dive taking one day, and you can also lose your best character in the blink of an eye. For some, these mechanics make the game MORE interesting, but for me I'd rather take my time. For me it creates a feeling that I need to do everything with so much efficiency, rather than organic enjoyment. I don't know an elegant solution for maintaining the sense of risk vs. reward and the sense of urgency that would be lost by removing these things, but I know I feel rushed by the day timer and losing my best diver, even a few days in feels like enough of a set back for me to just restart which just isn't viable for continued enjoyment. These things are just a matter of preference, and despite them (and one more minor gripe: I'd like to get a hint on how to survive/defeat certain hazardous enemies rather than oops there goes my best diver) the game is very good - hence the thumbs up. ----- There is a way to delay the timer by quite a bit. If you're curious, there is a guide on the Steam forums. Without having experimented or been diligent about inspecting the UI for certain details, you may not realize it. With this knowledge, and a strategy for building survivor stats/skills, I've super-powered my run, and my enjoyment has completely turned around. The danger is still there, I still go into new areas completely blind, and have been having a blast slowly but surely expanding. Lucked into to an absolutely insane diver early on, and she's carried my playthrough.
49 hours played
July 2026
I read a review saying "It's boring diving from the same spot over and over." So that's just a false review, that guy didn't get very far if he kept diving from the same spot each time. You find multiple dive spots, plus with materials you end up building a whispering teleporter which also teleports you to different deeper places. Guy couldn't get past the first biome called "The Shallows" xd It's been fun sacrificing my survivors to the rain god though.
18 hours played
July 2026
I'm fairly certain this game is the result of Dave the Diver, Dredge, and Darkest Dungeon having an unholy threesome. It's also a certified Steam Deck banger.

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Frequently Asked Questions

DIVE or DIE - Children of Rain is currently priced at 14.39€ on Steam.

Yes, DIVE or DIE - Children of Rain is currently available at a 20% discount. You can purchase it for 14.39€ on Steam.

Yes, DIVE or DIE - Children of Rain received 1,255 positive votes out of a total of 1,370 achieving a rating of 8.69.
😎

DIVE or DIE - Children of Rain was developed by Drop Rate Studio and published by Dear Villagers.

Yes, DIVE or DIE - Children of Rain is playable and fully supported on Windows.

No, DIVE or DIE - Children of Rain is not playable on MacOS.

No, DIVE or DIE - Children of Rain is not playable on Linux.

This information about DIVE or DIE - Children of Rain is not available yet.

This information about DIVE or DIE - Children of Rain is not available yet.

No, DIVE or DIE - Children of Rain does not support VR.

DIVE or DIE - Children of Rain is a single-player game.

No, DIVE or DIE - Children of Rain does not currently offer any DLC.

No, DIVE or DIE - Children of Rain does not support mods via Steam Workshop.

No, DIVE or DIE - Children of Rain does not support Steam Remote Play.

Yes, DIVE or DIE - Children of Rain is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DIVE or DIE - Children of Rain.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 22:29 UTC
SteamSpy data 23 October 2026 11:15 UTC
Steam price 26 October 2026 20:39 UTC
Steam reviews 19 October 2026 07:45 UTC

If you'd like to dive deeper into the details about DIVE or DIE - Children of Rain, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DIVE or DIE - Children of Rain
  • SteamCharts - Analysis of DIVE or DIE - Children of Rain concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DIVE or DIE - Children of Rain compatibility
DIVE or DIE - Children of Rain
Rating
8.7
1,255
115
Game modes
Features
Online players
36
Developer
Drop Rate Studio
Publisher
Dear Villagers
Release 21 Jul 2026
Platforms
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