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Dobbel Dungeon on Steam

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Gather your party, roll your dice and battle across the islands to put an end to a powerful curse once and for all in this roguelike turn-based tactical RPG!

Dobbel Dungeon is a turn-based tactics, dice and strategy rpg game developed and published by Gamepie.
Released on February 16th 2026 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian and Simplified Chinese.

It has received 449 reviews of which 409 were positive and 40 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Dobbel Dungeon into these genres:


Here is the detailed breakdown of supported languages for Dobbel Dungeon:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Dobbel Dungeon through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Dual Core 2.4 GHz
  • Memory: 6 GB RAM
  • Graphics: 2GB VRAM
  • DirectX: Version 10
  • Storage: 1 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

11 hours played
Aug. 2026
Its a fun and simple Ttrpg, with its ups and downs. Pros- The gameplay is very easy to pick up, no need for youtube tutorials or anything like that, as another review put it, "Baby's first TTRPG" so the barrier to entry is very low. Artstyle, there are VERY few games that have an artstyle that stand out to me, and this is one of them. As someone who doesn't care much for how a game looks this game really stands out to me in a way that itches my brain nicely. Characters, Theres a decent roster of different characters who are your different 'classes', for instance your starting trio is a knight who is your tank, a demon who is your DPS/Mage, and Druid who is your healer. but theres a bunch more, such as my favourite , the engineer, who is a support/summoner. Cons- The biggest con to me is that there is no co-op, a game like this would be amazing as a cozy co-op game to play with friends that isnt just passing the steamdeck, that alone would be a missing star if steam had 5 star reviews. Content, The game doesnt have too much in the way of replay-ability. If you do all 4 regions in your first run to unlock all characters, your subsequent runs only differ by your starting characters. Other/medium points- Scaling difficulty, Might be me or my build, but after the first few level ups, the game gets crazy easy. for instance, running 3 characters who can summon, 2 of which can heal them. Final verdict- All in all, its a good game if you just want to relax without thinking too hard, and there's also a Demo incase you are still unsure via reviews. though personally given the content, if I were to buy this again I might have picked it up on a discount, due to the limited content and lack of co-op.
7 hours played
April 2026
(Tl;dr at the bottom!) I've just finished a 'run' and I wanted to put my thoughts out there - the game is good, but calling it a roguelike may be a little.. generous. Let me start with the good - the art style is easily the game's biggest strength. They've nailed the clay aesthetic and all of the designs are very cute - it makes me wish they'd opted for a longer, more focused, story-based experience. The characters are whimsical and fun, pretty much every character's name is a pun. The sound design and music are also very pleasing and appropriate for the story book-esque vibe it all has. Knocking it out of the park in all of the creative fields. Unfortunately, where it falls a bit short is in the gameplay department. I take issue with the "roguelike" definition, because it's missing a few core components of the genre. It takes a pretty dedicated sitting to complete a full run - Steam has me clocked at just shy of 6 hours played, and that's not including the hour or so it took me to clear the first map in the demo. There also isn't a ton of build variety - each character has skill "trees" that're more like branches, you'll be able to cap off most of your character's skills by the end of a fully played run and they're going to fill practically the same role every time. There's a little bit of diversity as far as party comp, you can take three of the eight playable heroes with you (once you've unlocked them all, anyway) but it's not enough to really get into theorycrafting. Not that you'll really *need* to, as the game is pretty easy. Like, "I accidentally took the fire mage to the island where everything resists fire damage and forgot a dedicated healer but still got out just fine" easy. I'm not the greatest strategist on the planet, so I played my run on the normal difficulty, but from what other reviews are saying, even the Tactician difficulty is a walk in the park for people experienced with TBS games. You're also able to challenge the final boss as early as completing the second island, and you're practically encouraged to do so, as you're told that it'll get harder the longer you wait. This feels counterintuitive, I think it'd be better if you could challenge them early and struggle, but still win the fight if you play intelligently. I understand that they have to balance around you getting two more islands' worth of skill points and gear, but it feels odd. (If the devs are reading this, thank you for your work! If you're interested in spicing it up a bit more, maybe include some map elevation that interacts with movement and attack ranges? Add a few different bosses to each island? Miniboss nodes that pop up halfway through one? Just my two cents!) Tl;dr - It's a good, cute game, but don't expect to sink more than *maybe* 20 hours into it, and if you're a hardcore strategy player, you might find it a bit dull. Better fit for casual players, or maybe as an introduction to the TBS genre for kids/young teens. Still worth the money, even if it's just to admire the visual style!
9 hours played
March 2026
game is very chill and nice, but the content is very short, finished it in a day.
23 hours played
March 2026
Demo sold me on the game and bought it at release. Although the art style is extremely cutesy, the actual dice assignment and character abilities is well done and easy to get into. Enemies are varied enough across the four islands that each location has its own feel, although certain places are easier/harder for different characters. Overall, extremely pleased with my purchase and would absolutely buy it again with the benefit of hindsight.
22 hours played
Feb. 2026
After 9 hours played, with one full clear and one failed run on the highest difficulty, I can recommend this game — but with a significant caveat. At its current state, €20 feels slightly overpriced for the amount of content available. There is clear potential here, and I genuinely hope the developers expand and refine the systems over time. Right now, the gameplay loop is very rigid. You select three heroes, progress through up to four islands, and defeat a final boss. Each island consists of 6–7 missions, which fall into only four categories: survive exactly three waves, attack an enemy village, rescue/protect a target, or complete the “chicken” objective. Bonus objectives add some variation, but they range from trivial to highly RNG-dependent. For example, you might unlock a cone attack dealing 2–4 damage and immediately receive a mission requiring you to “kill 3 enemies in a single action.” That’s technically possible — but often only if everything aligns perfectly. The roguelike structure also resets everything after each run. No permanent progression, no meta upgrades, no carry-over bonuses. A full playthrough takes around 6–8 hours (4 if you play at double speed). Given that length, the lack of long-term progression reduces replay motivation. Hero composition and item RNG play an enormous role. My first run with Hunter, Paladin, and Druid snowballed quickly. By the first island boss, my Paladin had so much shielding that the boss simply could not keep up. I cleared the second-highest difficulty without much trouble. In contrast, my next run with Ember, Bard, and Barbarian collapsed at the first island boss. No shields, almost no healing, weak item rolls, bad enemy RNG — and there is very little room to recover once you fall behind. The core gameplay loop is fun, and I can see myself returning to it a few more times. However, the game would benefit greatly from additional systems such as shop rerolls, limited carry-over progression, island restarts, more mission variety, or even visual upgrades when equipping items. There is strong potential here — it just needs more depth and long-term hooks.

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Frequently Asked Questions

Dobbel Dungeon is currently priced at 19.99€ on Steam.

No, Dobbel Dungeon is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Dobbel Dungeon received 409 positive votes out of a total of 449 achieving a rating of 8.46.
😎

Dobbel Dungeon was developed and published by Gamepie.

Yes, Dobbel Dungeon is playable and fully supported on Windows.

No, Dobbel Dungeon is not playable on MacOS.

No, Dobbel Dungeon is not playable on Linux.

Yes, Dobbel Dungeon is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Dobbel Dungeon is playable and fully supported on Steam Machine.

No, Dobbel Dungeon does not support VR.

Dobbel Dungeon is a single-player game.

Yes, there is a DLC available for Dobbel Dungeon. Explore additional content available for Dobbel Dungeon on Steam.

No, Dobbel Dungeon does not support mods via Steam Workshop.

No, Dobbel Dungeon does not support Steam Remote Play.

Yes, Dobbel Dungeon is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dobbel Dungeon.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 30 September 2026 23:32 UTC
SteamSpy data 11 October 2026 06:42 UTC
Steam price 17 October 2026 13:19 UTC
Steam reviews 16 October 2026 10:08 UTC

If you'd like to dive deeper into the details about Dobbel Dungeon, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dobbel Dungeon
  • SteamCharts - Analysis of Dobbel Dungeon concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dobbel Dungeon compatibility
Dobbel Dungeon
Rating
8.5
409
40
Game modes
Features
Online players
4
Developer
Gamepie
Publisher
Gamepie
Release 16 Feb 2026
Platforms