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Tactics Ogre: Reborn on Steam

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Tactics Ogre, crown jewel of the tactical role-playing genre, is reborn! Based on the 2010 release, the game features improved graphics and sound, as well as updated game design, bringing to life a new Tactics Ogre that remains true to its roots.

Tactics Ogre: Reborn is a tactical rpg, turn-based tactics and strategy rpg game developed and published by Square Enix.
Released on November 11th 2022 is available on Windows, Steam Deck and Steam Machine in 8 languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 4,102 reviews of which 2,953 were positive and 1,149 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 12.94€ on Eneba.


The Steam community has classified Tactics Ogre: Reborn into these genres:


Here is the detailed breakdown of supported languages for Tactics Ogre: Reborn:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese

Media & Screenshots

Get an in-depth look at Tactics Ogre: Reborn through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64-bit (21H1 and above) / 11 64-bit (21H2 and above)
  • Processor: AMD A8-7600 / Intel® Core™ i3-3210
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon™ R7 240X / NVIDIA® GeForce® GTX 730 / Intel® UHD Graphics 630
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Sound Card: DirectX® 11.0 Compatible Sound Card
  • Additional Notes: Supports Keyboard and gamepads

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

85 hours played
July 2026
I have INCREDIBLY complicated feelings about this game. I think saying "Not Recommended" is a little too harsh, cause there are plenty of fun moments and there were times where I felt rewarded for using my brain. But at the same time, I felt a lot of frustration with the game. I'm leaning towards giving this game a 6/10 I think the biggest flaw in the game is the level cap and how it handles it. To make sure the player never reaches a point of being too OP, the game caps you at a certain level. Which may have been alright if it wasn't for the fact that you run into so many moments where you'll go "cool, my cap went up from lvl 28 to lvl 32! Let me progress with the main story quests--why are the enemies suddenly level 34." So you're forced to grind a LOT, and the grind is pretty damn bad. Somewhere in chapter 2 or chapter 3, you unlock crafting and a forest area meant for farming materials. Training on the overworld map or in the forest does not give a ton of EXP. Crafting better weapons does help, but the game makes it clear: its not about raising your stats or level, its about being strategic with your units, the kind of units you're bringing in, and what skills you're equipping on them The story is good, I wouldn't call it GREAT. A ton of the lore and backstory are in the Warren Report, which is a journal that updates as you progress through the game. Not really sure how to feel about that, but it is critical to read to understand why these folks are going to war. A couple of storypoints stood out to me as very strange and "why would that character do that?" I've been told its because that moment makes more sense on another route, but its scripted in all the routes, so its weird in others. Yes, this game has different routes and endings depending on the choices you make. Which is cool but also....this is such a LONG game. My run consisted of doing the story and grinding in the forest to raise levels + farm materials. And yet I clocked in at 85.5 hours. I ain't replaying the game to check out other routes, even with New Game+. The art is so pretty, I REALLY liked the voice acting, and I did like the overall gameplay a whole ton. When I finally beat a difficult stage, I would feel so powerful. But the game does not reward you for being successful--instead, it makes things more punishing and forces you to grind for the next battle. I wish I had the feeling of "yes the game is throwing more difficult battles at me, but I feel like I've hit my stride and I am confident in future battles". But no, it almost felt like it would punish me for winning even a particularly difficult battle. I would only recommend this game if its on sale, you are a hardcore TRPG fanatic, and you don't mind putting over 80 hours into a game. It's a shame because I LOVE Final Fantasy Tactics and I heard a lot about this game. I did keep comparing it to FFT (they both share a lot of DNA and history), and felt a little let down. I know I've complain a lot here about it, but I am glad I checked out this game though, as a TRPG lover
278 hours played
June 2026
This is the best version of this game, allow me to explain... In Tactics Ogre PSP you get more skills, 10 skill slots as compared to Reborn's 4, sounds bad right... In Tactics Ogre PSP in order to "level up" a skill you have to trigger that skill, not once, not twice, MANY TIMES. this means that in the PSP version you often equip a skill the whole game and its still level 1 going into the post game because you never got the skill to trigger often enough to level it up... The skill grind in previous versions of this game was INTOLERABLE. There are probably long time Tactics Ogre PSP fans RAGING right now reading that and typing out viable strategies for skill grinding, or saying how it doesn't matter if the skill is at level 1... that's ♥♥♥♥♥♥♥♥... Leveling up a characters skills was so time consuming it was not worth it to even try... The card mechanic... little buff cards appear on the field and they grant bonuses to whoever picks them up for the duration of the battle... Some people hate this... I would say you ignore it on easy maps but on harder ones you really need these buffs. Part of the strategy depends on deciding who gets which cards, how much risk you want to take to try and get the cards... Its a thing. I like it, maybe you won't. One of the things I hated about the PSP version was that it always seemed like my units did very little damage and everything had HUGE health pools making them damage sponges... Maybe that was more an I was not good at Tactics ogre thing... I don't know and I don't care. This is a more approachable version of this game, you do not need to spend HUNDREDS of hours skill grinding... switching classes is not a monumental undertaking... Enemies are not damage sponges assuming that you are getting the right buff cards and making use of Breach/Fear. If you want the hard core version of this game with more customization options try the PSP version... If you want an admittedly simplified version (some would call it dumbed down, I disagree) that is more approachable and not nearly as grindy Reborn is the Clear choice. What good is having more customization options if the grind is so insane you end up not using them... Its pointless, this version does cut down on the customization options, and that is something that I am VERY against... but the original Tactics Ogre skill grind was so bad that leveling up the skills was impossible so what did it matter if it had more options... This version isn't perfect, perfect would have been keep the customization but kill the needless grind... but that version doesn't exist, this is the next best thing, and it makes this classic game more approachable than it has ever been. There are LONG periods between upgrades where it feels like your characters are not really progressing, too much is gated behind story progress and way too much is post game only, the game does have issues, but its FUN. If you like tactical RPG's If you like Final Fantasy Tactics, YOU WILL LIKE TACTICS OGRE REBORN.
67 hours played
April 2026
A absolute must-play for fans of the genre. Having played every version from the PSP to the mods, Reborn is the peak of the series. I spent 200 hours into Reborn on the Switch, and yet, here I am buying it again on Steam. The "grand" scale of the story and the constant twists keep you hooked. The best part? The new systems make it easy to specialize your units without the tedious grind of the past. You can finally build a truly diverse, massive army with ease. Perfect.
324 hours played
Jan. 2026
This review is aimed at people who have played Final Fantasy Tactics and wondering whether to buy this (I enjoy both). In short, they are broadly comparable - the main difference is that there is a lot more late-game/post game content in TO but that is quite grindy. In terms of mechanics, TO is more of a slow burn and you are more limited in terms of the number of abilities you can equip in battle, but there is more variation in the long run. It is generally quicker/easier to get OP in FFT but there is a higher ceiling for that in TO if you grind for it or come up with interesting builds. TO generally has bigger maps with longer battles, but with some of the battles that might mean you don't get into combat for 3 turns while manoeuvring to the enemy. In TO using consumable items isn't restricted to a class so you'll probably use those a bit more than in FFT. in terms of story, I think FFT has the stronger start but in the mid/late game they are comparable with a similar feel of different factions vying for control. TO also has some actual story choices that change the story and what characters you can recruit and who survives. This means there is a lot of replayability. Also if you like using proper named characters with some kind of backstory even if brief, then TO is better at providing more of those consistently throughout your playthrough. In terms of difficulty for the main story I think they are comparable at providing a moderate challenge - FFT uses level scaling while TO has it so your level is capped at a particular level depending on how far you have got in the story. The main difference is that TO has a lot of late-game/post-game content which I think provides more challenge that FFT. However, that extra TO content is quite grindy and getting the good loot drops is also a pain, so I did get fatigued by that. I think it is actually possible to spend 1000s of hours on TO (more so than FFT) but that would only appeal to a few people who really enjoy grinding stats or trying out lots of different builds. In terms of aesthetics, side by side in isolation I say that FFT is more unique/interesting with TO a bit more generic, but on the other hand if you've played many other FF games then you'll mostly just be seeing iterations of job classes/monsters you have seen many times before. The soundtrack is comparable as it's the same composers. I think the overall standard of voice acting in FFT is better but TO is still mostly fine.
33 hours played
Jan. 2026
One of the best SRPGs that I played, and I can't reccomend it enough for newcomers of the Ogre Battle Saga series, Tactics Ogre is a incredible well-written gem of a game, with so much attention to detail and care put into it. Every single rival character you encounter has a little biography written about them. You can take diferent routes that do change events and the story in very, VERY meaningful ways. Ten there is also the music, the art, the voice acting, the gampelay, the decision-making, the characters... Its just so good. This game is a semi-port of the PSP port, which, by itself, is a massive port of the SNES game. Most of the content in the PC version are in the PSP version, but with a little more extra content dusted in, re-balancing, a card upgrade-system and party level cap, most of the changes make the game play a little different to Let Us Cling Together. Union Levels make so that your whole party have a level cap depending on where you are during the story to make sure you don't steamroll enemies with higher stats and just ignore more strategic play. I don't really mind how leveling works in this version, if you really like grinding and item hoarding you'll hate it, but it doesn't really make the game unplayable at all, a tiny bit more challenging since you can't overlevel. Cards at first are the most unique mechanic that actually feels weird at first. When you're in a battle, random cards will spawn with different effects (more physical damage, mp recovery, etc). Those do clutter the battlefield a bit and don't seem too important at first, but cards are actually really useful. It's not just a tiny physical damage boost, it can almost double your damage with two cards. There are cards that can activate a strong character passive (which are plenty in this game) that can win a fight for you. There are green colored cards that give your character permanent buffs. There are red cards that destroy all card buffs, and you can throw an enemy on them or stop you from going to a specific tile that just so happens to be next to the low hp enemy cleric, the thing is, cards actually makes the game really fun, and positioning yourself being mindfully around them rewards you. There is too much to talk about what I enjoy in this game, but I also think a blind experience makes it way more impactful, so I quite frankly don't really want to spoil it since I think most of the audience that will enjoy it are people who never played it before.

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Frequently Asked Questions

Tactics Ogre: Reborn is currently priced at 49.99€ on Steam.

No, Tactics Ogre: Reborn is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Tactics Ogre: Reborn received 2,953 positive votes out of a total of 4,102 achieving a rating of 7.02.
😊

Tactics Ogre: Reborn was developed and published by Square Enix.

Yes, Tactics Ogre: Reborn is playable and fully supported on Windows.

No, Tactics Ogre: Reborn is not playable on MacOS.

No, Tactics Ogre: Reborn is not playable on Linux.

Yes, Tactics Ogre: Reborn is playable and fully supported on Steam Deck.

Yes, Tactics Ogre: Reborn is playable and fully supported on Steam Machine.

No, Tactics Ogre: Reborn does not support VR.

Tactics Ogre: Reborn is a single-player game.

No, Tactics Ogre: Reborn does not currently offer any DLC.

No, Tactics Ogre: Reborn does not support mods via Steam Workshop.

No, Tactics Ogre: Reborn does not support Steam Remote Play.

Yes, Tactics Ogre: Reborn is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Tactics Ogre: Reborn.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 October 2026 08:11 UTC
SteamSpy data 16 October 2026 15:45 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 10:07 UTC

If you'd like to dive deeper into the details about Tactics Ogre: Reborn, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Tactics Ogre: Reborn
  • SteamCharts - Analysis of Tactics Ogre: Reborn concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Tactics Ogre: Reborn compatibility
Tactics Ogre: Reborn PEGI 12
Rating
7.0
2,953
1,149
Game modes
Features
Online players
184
Developer
Square Enix
Publisher
Square Enix
Release 11 Nov 2022
Platforms
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