Druidstone: The Secret of the Menhir Forest on Steam - User reviews, Price & Information

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A tactical, turn-based RPG from the makers of Legend of Grimrock games. Every action, every turn counts as you control your party of heroes through challenging, handcrafted missions in the ancient, mist-clad Menhir Forest.

Druidstone: The Secret of the Menhir Forest is a turn-based, strategy and indie game developed and published by Ctrl Alt Ninja Ltd..
Released on May 15th 2019 is available in English only on Windows.

It has received 1,356 reviews of which 1,124 were positive and 232 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 20.99€ on Steam, but you can find it for 19.88€ on Gamivo.


The Steam community has classified Druidstone: The Secret of the Menhir Forest into these genres:

Media & Screenshots

Get an in-depth look at Druidstone: The Secret of the Menhir Forest through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Quad Core 2.66 Ghz Intel or 3.2 GHz AMD
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 660 Ti or AMD Radeon 6850 or better
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Instant TL:DR; -- Good game. NOT a puzzle game (as suggested in some of the negative reviews), but tactics are required. You simply lack the brute force to brute force your way through no matter how high your level is. Damage output per hit is low compared to general enemy HP. Support and debuff abilities are critical. Manipulating map position to your advantage is vital. Prioritize targets. Think XCom, but fantasy setting, no stealth, and no fog of war. The art is pretty solid for a fixed-angle camera. Music is a matter of personal taste, so I don't tend to comment on it. That said, even if its not your cup of tea, I doubt you'll find it particularly obnoxious. Storyline follows established tropes to a degree, but has a few unique elements and is delivered with a bit of a cynical hand. The ending doesn't really do the rest of the effort put into this justice - its a bit unsatisfying. Still, I give it a solid B+, A- on a good day. -------------------------------- More detailed review -------------------------------- Its an interesting game, and as far as I've seen, a fairly unique take on the concept. Several negative reviews have called it a "puzzle game", which is definitely not accurate. There are 5-7 puzzle missions (depending on whether you consider a multipart mission 1 or 3), with 4 being entirely superfluous and skippable if just don't want to do them - ignoring them doesn't impact story progress and rewards are fairly minor and in no way unique. You can even identify those 4 easily, since they all have the word "trial" in their names. That said, it's not a traditional combat RPG either. My best description of the game would be something like D&D 5E, but with stats and randomness removed. Other similar concepts might be XCOM or Fantasy General II. In Druidstone, the weapon determines damage. The character's class determines its abilities at a given level (you also get to choose each time, with the previous, unchosen ability always available and 2 new choices presented until about half-way through the game). Because there are no stats and damage is purely a function of weaponry and (usually limited use) abilities, there is very limited potential to simply increase your damage. Consistently 1-hitting even very early enemies (like the centipede, first seen in the second mission) even when they appear late-game just simply isn't going happen. Doing higher damage per turn ultimately comes down to finding ways to hit multiple enemies at once, using terrain (holes or edges of maps can be combined with knockback for instant kills - though this doesn't play a central feature to game, which can be completed without using them at all - one singular mission probably excluded, it being 1 part of the 1 unskippable puzzle mission), knocking enemies into one another with knockback attacks (dealing 1 damage to each - assuming no armor or anti-armor [called 'poison' -- terrible name, but it is what it is]), or inflicting status effects. The nature of this is likely why people complain about a "puzzle" nature to the game, but its not as if you need to follow a pre-defined solution to missions - brute forcing it just doesn't usually work and the tactics required are a little more chess-like than "tank in front, mage in back". Even with very limited availability of auras, positioning is extremely important. You can get a lot of mileage (no pun intended) from mobility-oriented builds. Moving around the map to drop Void Haunts quickly is a lot less resource-intensive and completes missions faster than dealing with their constant stream of spawns. Inflicting status effects is important. Personally, I tend to get immense value from Slow and Poison, though adding Burn and Bleed DOTs to this set on some missions can be hilariously overpowered since they ignore armor but ARE affected by the "poison" status, thus dealing 4 damage per turn any affected foe. In a game where the biggest enemy in the game has 50 hit points in hard mode and really difficult, tanky enemies have 10 or 12, only very large boss enemies survive this long enough for the burn to wear off after 3 turns, given the most common way to deliver poison causes 2 damage and the most common way to deal burn dishes out 4 or 5 depending on your setup, plus 1 if you poisoned first. Just make sure you can survive inflicting these statuses and dealing with other targets. Damage is dealt at the beginning of YOUR turn, so burned enemy with 1 health remaining still gets to act before it dies. A timely freeze/sleep can also be a game changer, say, for shutting down a particularly annoying, spawn-happy general nuisance on a mission where you're already sacrificing action economy, resources, and position to move, shield, and heal mission-critical NPCs being targeted with lighting by an enemy deity (especially if you decided "Pull" just isn't an ability you want yet). AI is smart enough to present a challenge, but not brilliant and doesn't necessarily target your objectives with you extreme prejudice. In an early "save the NPCs" mission, the enemy seems to prioritize attacking your characters exclusively and saving the NPCs themselves really is more a matter of wasting your action economy and limiting your AOEs than it is a high-pressure immediate concern. It won't "guard" map positioning objectives, it comes after you. It doesn't run away on timed mission where you might take damage after X turns. It doesn't make an effort to stay out of your range (though that might be a result of your range being ridiculous). Overall Gameplay gets an A. The art is pretty well done. There are very few cases where an enemy blends into the background. Maps are interesting, map features that influences you ability to move through them are usually clear - more obvious denotation of which corners can be moved-through diagonally and which can't could be improved but that is something you can usually deal with as you can undo your movement in most cases. Characters can be seen carrying and using their specific equipped weapons. Enemies appear menacing at a level fairly congruent with the degree to which they present a danger and a glance usually indicates whether they'll be attacking at melee or range. Its not AAA art, but its not a AAA game and doesn't come at a AAA price. Make up your own mind on this - Steam's store page images are a solid representation of what you're going to see. For the price and pre-generative AI, solid B+/A- material. I don't tend to like to comment on music, but even if you don't like it, it won't make your ears bleed. The storyline follows fairly well-established tropes. It has some interesting elements but don't expect anything earth-shattering. You know this story. It's classic. That said, it is delivered with a pinch more cynicism than average and a some humor - both plusses in my opinion. Characters are a touch less dynamic than is usual - a bit more committed to their paths than is typical. The big twists aren't terribly twisty, none of it is going to blow your mind, a few moments at the end might be more of an eyeroll than the intended shock, and the ending... well... it could have been significantly better. All in all, story gets a C. All in all, solid tactical gameplay so long as you treat it as a tactical challenge rather than expecting to over-level your characters to outclass the enemy so badly they just die when you look at them. Recommend, 7.5 or 8 out of 10.
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Jan. 2026
This is objectively a well made good game. I like the mechanics and game style. The one con is that I find the game to lack a bit in the 'fun' department. I can't tell exactly what it is, but I feel like I enjoy it less than I should based on the facts of the game. Maybe I wish I had more of a connection with the characters.
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Nov. 2025
DruidStone: The Secret of the Menhir Forest is a game that doesn't do a lot new in the turn-based tactics genre, but that still means you should check it out as there is a quaint, enjoyable and at times tricky example of the genre here. Things I enjoyed: - Classic Turn-based tactics gameplay. You set up your party with the equipment and skills you want, then pick a quest to undertake. - Felt like a surprising amount of depth in the combat. There were definitely some skills and equipment I didn't give much of a chance to that I can see using in a new playthrough. - Nails the setting. Absolutely looks and feels like a magical forest. - The game ran great for me with no issues. Things I didn't enjoy as much, but you might: - The story isn't very fleshed out. Feels like there is something interesting there with potential, but I feel like there were some aspects I wanted to be more fleshed out. I particularly felt this with the main villain, who is just sort of 'there'. Cool design though. - The dialogue at times was funny, but also quite jarring with the setting. Sometimes it landed, sometimes it didn't. Overall, I definitely recommend the game for fans of the genre. I enjoyed my time and I'm sure I'll revisit it.
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July 2025
This was honestly quite a fun game, it's a shame that the modding community never took off since the dev's took the time to implement Steam Workshop features and an editor to make your own missions. It's a tactical turn-based game with a hint of puzzle elements to it for some of the battles. Despite some negative reviews lamenting on the puzzle side of the things, claiming it's less tactic and more puzzle, needing to use optimum skills and items, I didn't find it that way at all. There were plenty of different abilities you could unlock and choose from every time you levelled up and you could create many different tactics to make use of that synergies well. I'm by no means an expert tactician in these types of games, I actually find myself quite bad at them, needing to reload often. But as a person who usually opts to play on the easiest difficulty mode to get through games quicker, I usually tend to play turn-based tactics games on normal, and I didn't have too much trouble on that difficulty with this game, beating it with my sub-optical character builds and completing most missions 100% with all their bonus objectives complete. Obviously I didn't do them all, but that wasn't my goal. If I really tried, I'm sure I could've done it without too much hassle. But I play games mostly for their story, not a challenge, that's just the type of gamer I am. In the story department, it wasn't a bad story at all, not a particularly good one neither, though. The dialogue felt a little stiff and off at times, it gave me the feeling that it was perhaps written by someone who isn't a native speaker, so maybe some translation barriers there. But I managed to find enjoyment in its simple story and what character development there was. But if you're playing this with the story, don't go in with too high expectations. It's perfectly serviceable and the turn-based combat was actually pretty fun. I'm glad that I played this game.
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June 2025
Wow! I'm late to the party, but this game is great. I recommend skipping the tutorial and getting straight to it. I let this sit on the shelf for quite a while after losing interest during the tutorial back when I first bought it, but I'm glad I picked it back up the other night and jumped straight in. I'm definitely hooked now and excited for the play-through. I love the art style! Having a blast. Thanks Devs.
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Frequently Asked Questions

Druidstone: The Secret of the Menhir Forest is currently priced at 20.99€ on Steam.

Druidstone: The Secret of the Menhir Forest is currently not on sale. You can purchase it for 20.99€ on Steam.

Druidstone: The Secret of the Menhir Forest received 1,124 positive votes out of a total of 1,356 achieving a rating of 7.91.
😊

Druidstone: The Secret of the Menhir Forest was developed and published by Ctrl Alt Ninja Ltd..

Druidstone: The Secret of the Menhir Forest is playable and fully supported on Windows.

Druidstone: The Secret of the Menhir Forest is not playable on MacOS.

Druidstone: The Secret of the Menhir Forest is not playable on Linux.

Druidstone: The Secret of the Menhir Forest is a single-player game.

Druidstone: The Secret of the Menhir Forest does not currently offer any DLC.

Druidstone: The Secret of the Menhir Forest is fully integrated with Steam Workshop. Visit Steam Workshop.

Druidstone: The Secret of the Menhir Forest does not support Steam Remote Play.

Druidstone: The Secret of the Menhir Forest is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Druidstone: The Secret of the Menhir Forest.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 March 2026 06:09
SteamSpy data 11 March 2026 12:24
Steam price 15 March 2026 04:28
Steam reviews 13 March 2026 03:58

If you'd like to dive deeper into the details about Druidstone: The Secret of the Menhir Forest, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Druidstone: The Secret of the Menhir Forest
  • SteamCharts - Analysis of Druidstone: The Secret of the Menhir Forest concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Druidstone: The Secret of the Menhir Forest compatibility
Druidstone: The Secret of the Menhir Forest
Rating
7.9
1,124
232
Game modes
Features
Online players
0
Developer
Ctrl Alt Ninja Ltd.
Publisher
Ctrl Alt Ninja Ltd.
Release 15 May 2019
Platforms
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