Dune: Awakening on Steam - User reviews, Price & Information

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Rise from survival to greatness and challenge the power of an Imperium in Dune: Awakening, a multiplayer survival game on a massive scale. Survive the sandworm, craft your ornithopter, build a fortress, and ascend to power on an open world Arrakis shared with hundreds of other players.

Dune: Awakening is a open world survival craft, third person and massively multiplayer game developed and published by Funcom.
Released on June 10th 2025 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Ukrainian.

It has received 55,509 reviews of which 41,934 were positive and 13,575 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 37.59€ on Instant Gaming.


The Steam community has classified Dune: Awakening into these genres:

Media & Screenshots

Get an in-depth look at Dune: Awakening through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit (or newer)
  • Processor: Intel Core i5-7400 / AMD Ryzen 3 1200
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon 5600XT (6 GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Additional Notes: SSD required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
Update 7/6 - aka why I'm finished as a solo player: So overall not much of my main review has changed. Still enjoyed the game, still felt it was worth the cost. Had a lot of fun. Sadly endgame is just not for the solo players. Even with the recent changes to DD making more zones safe, they severaly cut the resources spawn and increased the respawn timer. The result is all the large guilds build massive bases around entire zones, locking the node spawns in their base, and if you do manage to find a node, most of the time it's just in time to watch someone else landing and mining it. Any attempts to go after spice (I've still yet to see spice in PvE zones) is just asking for death. So the 3 main resources you need are still inaccessible most of the time. Others might have better luck on different servers but this has been my experience. The sad truth is with things like the carrier and sandcrawler locked behind these resources, even if I spent months making trips that resulted in 1 or 2 nodes of each ore and farming the 2-3 small spice fields in hb (If they aren't bugged out that is...) I still wouldn't be anywhere close to building anything, and while I do have more time than most to devote to games, I'm not keen on spending that much time with so little to show for it. I don't hate it. Sure it's got some graphical issues that need to be ironed out, and there seem to be some server issues but that's the kind of stuff I'd expect the day a game pre-launches. I'm betting a chunk of issues will be sorted rather quickly. Personally I haven't run into any issues with servers or been stuck waiting in queues, and the server seems fairly active but I think it's just luck of the draw here. I'm a solo player. Do I find the mmo aspect of this annoying? Not really, but it can lead to you fighting over blood and waiting on things to respawn so you can kill it. Plus having to jump around and navigate annoyingly placed bases from other players. The survival aspect is well done. Enough pressure to keep you moving but not brutal enough that you end up overwhelmed while learning the mechanics of the game. It does get quite stressful when you start having to navigate the sands. I've managed to avoid being worm food but there are been some really close calls and I imagine it's only a matter of time. Am I a bit salty about the fact private games are "locked" behind third party server rental? Sure but it's not bad enough for me to not play. I'm here for the story, crafting, exploring and base building. We'll see how it goes There's a massive battle between the PvE and PvP players, much like in any game. I avoid PvP like the plague, it's just never been my thing, but I think the PvP lovers have as much right to be satisfied as us PvE lovers. It's nice they tried to balance and meet the needs of both sides of that but it's still kinda meh that the endgame zone is a PvP zone. Again, not enough to stop me from playing but we'll see how rough that ends up being. Update: Coming up on 100 hours in game I can say my review still stands for the most part. I've hit the level where the only way to progress is to head into the deep desert which I won't be doing, my one attempt saw me ganked so fast by a large group of people it wasn't even funny. Took all of 3 minutes to make that mistake. It's still pretty crappy that the resources you need to build things like large chests, bigger refineries and larger spice sources are *only* in the deeper zones of the DD. Personally I think it would have made more sense to have a PvE alternative so that us solo players and those that share my PvP allergy could do more that hunt small spice zones that net 300-400 spice or swarm the shipwrecks for a small bit. At this rate it doesn't even make sense to use the improved power generators as they require a byproduct of refining spice. (The auction house might be a bit of an alternative in the future but as it stands now it's not very active for endgame materials) I'm still wrapping up training missions and contracts and what not but I don't see myself sticking around, waiting for new content drops. Any sort of break means your base is going to run out of power and/or you won't be around to pay taxes so a few months away means you'll be coming back with everything you built being destroyed.
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July 2025
Dune: Awakening is both amazing and terrible. It is quite frankly one of the best games I have played, untill the endgame starts. At this point, where the game should and could have really shined, it is instead a massive let-down. The game is advertised as a open world survival and crafting game, while being classed as a singleplayer, mmo, online pvp, online pve game. The game starts off strong with a decent and proper tutorial into the survival mechanics of the game. Stay hydrated, stick to the shadows to avoid the sun and never cross large distances of open sand unless you want to become food for Shai-Hulud. Sadly these mechanics soon become irrelevant: The first major upgrade in traversal that a player gets access to is the sandbike, at which point sunstroke is no longer an hinderance. Simple enter the sandbike and it goes away. Water is needed, not just for survival, but also for crafting. As such water is not a scarce ressource that the player has to hoard and guard with vigilance. Instead it is a ressource that is commonly avaliable in large quantities, precisely because it has to be, otherwise the crafting system would be too tedious. While the sandbike makes crossing open sand a lot safer, Shai-hulud remains a constant threat when doing so. Patches of drumsand and quicksand makes traversal even harder, but this new challenge does not last long either. As soon as the player gets access to an ornithopter, travelling becomes easy. Too easy in fact. Shai-hulud is no longer a threat, it is not even an inconvinience, it is instead almost completely irrelevant. At this point in the game all the survival aspects of the game are effectively just hassles. Is it a survival game? It starts off as one, but leaves much to be desired later. Crafting is ever present. There are several ingredients and components to be fed into several different machines and generating even more items and products. There is quite simply far too many different items that are found in far too large quantities for them to have any meaning other than to contribute to the grinding aspect of the game. Coupled with the vast amount of tools and different weaponry a player would like to be able to easily access, but can't due to the hotbar being limited to a mere eight items. The crafting aspect of the game is unnecessarily grindy for no apparent reason other than as a timesink. Is it a singleplayer game? That would depend on the definition of singleplayer. It is online only, and private servers only offer part of the game world to be private. Accessing the endgame content, located in the Deep Desert, will transfer the player to one of the public servers. As such true singleplayer is not possible. Online PvP and PvE however is. Sadly this is where the game developers intention and the expectation from the playerbase as a whole starts to diverge. The Deep Desert was intended as a large scale PvP zone where players would battle for the most precious ressources, most of which are not found elsewhere in the game. However at the same time the game was depicted as being a PvE experience with "optional PvP". Gating most of the endgame content in a zone where other players can attack you on sight is not a PvE experience, whether you fight back or not. The Deep Desert resets every week, so no player or guild can make a lasting claim on a specific spot. Shortly after launch the Deep Desert was reworked in order to accomodate the vast majority of players that were not interested in the PvP aspect. Currently it is splitly roughly 50/50 between PvE areas and PvP areas. However the rarest ressources are still primarily found in the PvP part of the zone. From current experience there are roughly 4-5 nodes of Titanium and 4-5 nodes of Stravidium to be found in the "safe-zone" each week. These have a 45 minute respawn timer however, and thus can be harvested a total of 224 times during the week. With 5 nodes that puts each of these ressources at 1120 yields, split between the up to 1500 players each server accomodates. But the nodes mostly occur in areas where players can build there bases. Usually after less than a day, all these nodes will have thus been claimed and made unaccessible to others. If a player wishes to experience the endgame, there is no other option than to enter the "optional" PvP zone. Dune: Awakening could become a great game one day, but at the moment it is not. Instead it is a game one can happily sink 100+ hours into because of the immersive universe, the beautiful vistas and the deep lore. Only to drop it completely and never look back, since the endgame is practically non-existing or inaccessible, at least for the moment. Would I recommend this game? Yes absolutely. But anyone who thinks about purchasing it should be aware of what it is and perhaps more importantly - what it is not.
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June 2025
Fairly mixed, but leaning towards positive. The game does a good job presenting Dune in a modern game. The visuals, sound overall environments are solidly good. Base building and crafting is good enough for a survival game, with a decent balance and both containing and missing various QoL features. Voice acting is on point, and the NPCs do their job of being quest givers with quirky personalities, albeit the story itself is more leaning into being an exposition piece about the Dune universe, less about presenting a captivating narrative. The gameplay loop, initially, is a pretty great mix of exploration, survival, crafting, building and combat. It just clicks, and works. At some point, you figured out how the NPCs operate, though, and at that point combat becomes trivial. Ranged enemies do not understand line of sight, and will always aim center of mass even if you're peeking around a corner. Melee enemies are more of a threat, but limited by the fact you can freeclimb onto any obstacle (which they don't). Later tiers and areas scale up the NPC's health pools and damage, but outside of very few exceptions the approach to fighting them remains the same, just taking longer. But, after all, PvE is just the leveling path to the PvP endgame content... which doesn't really exist, or work. There's virtually no ground PvP combat, because the Deep Desert pretty much forbids ground traversal, so everything is done with Thopters. Which means almost all PvP is just thopters exchanging rockets. And if you *do* end up in a rare instance of ground PvP combat by coming across a player inside of a PoI... you immedeately enter a stalemate as killed players can instantly respawn at the entrance of said PoI (with some neglegible durability damage). But hey, it's still fun to fly around the Deep Desert and just enjoy the vast nothingness, as you have a sight range reaching kilometers, and a render distance for objects of 400m. There's also spice to harvest so you can... wait, *cannot* interact with the Landsraad, because it takes a guild of 6 people less than 5 hours to lock down all of the house votes that became available on a given day. And then there's features like water/fuel on a world-map, which said resources being completely independent from their namesakes on your person/vehicle, auto-refreshing whenever you enter the world map, and with neither ever coming close to actually running out whilst you traverse it, making the entire system deprecated on launch. Or the ability to survey the deep desert and craft charts, that you can then try to sell on one of the least user-firendly player-trade-hub implementation's I've seen, until you realize that there's 81 deep desert sectors and barely 20 slots to offer items for sale, and that it's made all redundant by the random guy who already posted screenshots of the deep desert map on the internet. It's utterly frustrating to see a game, after having such a promising intro, prove all the haters and doomsayers right. And it *really* doesn't help that you also frequently have beta players chiming in, mentioning how these are all issues pointed out months ago, but not fixed regardless. So, why is this a positive review? Because, in the end, I still got good 60 hours of singleplayer content out of the Hagga Basin. It's a decent action survival game set in the Dune universe, but whether it will ever be worth a long-term investment into play is very uncertain. The devs seem motivated, if nothing else, but the number of pointless or gimmicky game mechanics seems to hint that they may be too focussed on pursuing a vision of the game that just doesn't work out in practice. Overall rating: 7/10 Good environment and setting, mediocre-to-passable execution, mostly dropping the ball on anything that is player-interaction or lategame.
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June 2025
Normally not a fan of survival games and normally don't write reviews, but I'm gonna make an exception for this one. From gathering to combat to base building to something as simple and stupid as managing my water or deciding what time of day I should attempt to make a trek across the desert, this game really makes me feel like John Dune.
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June 2025
It's a good game with a ton of content, comparable to anything else in the Survival / Craft / Base Building genre. Anyone who thought it was going to be more than that or like shatter the notion of the genre entirely is foolish and had their expectations wrong from the get-go. If you've played Conan Exiles, Valheim, Enshrouded, Rust, or anything like it - you probably know what you're in for. The difference is that it's got the Dune IP and a variety of QOL features. It is missing SOME of these (namely more of the tools need to be merged - there's far more tools required for specific jobs that your hotbar can hold), but overall it is a good survival / craft game that has an obvious endgame unlike many of those other sandbox games. Dune has sandbox elements, but it's got structured ones too. The quests, voice acting, and writing are all good. It also has MMO elements in the form of the Deep Desert and Trade Hubs. It's broadly a remix of a lot of these elements, even if the remix of these things results in some rough edges in places. The roughest part is probably that the netcode is very weak. There's a non-trivial amount of latency present at all times between you and other players. Because a lot occurs client-side, you won't really feel this alone, but when you're with others, it becomes more noticable. Additionally the grind does ramp up around midgame and this is where the perma-loss of the Worm can REALLY cause frustration. Once you're experienced, it rarely becomes an issue, but the chance of losing it all is always there, and when you do, it's extremely punishing to lose your max tier tools, armor, weapons, everything. Helps to have backups and helps to have friends. Solo you CAN do everything. But this game is really best with friends. You'll REALLY start to feel the grind trying to get your first ornithopter solo resource-wise. Again, a team of 4 could probably get enough to craft one in one trip to the rift. Alone? Oh boy...expect a good number of hours. Ultimately easily worth the price in today's gaming environment.
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Frequently Asked Questions

Dune: Awakening is currently priced at 49.99€ on Steam.

Dune: Awakening is currently not on sale. You can purchase it for 49.99€ on Steam.

Dune: Awakening received 41,934 positive votes out of a total of 55,509 achieving a rating of 7.46.
😊

Dune: Awakening was developed and published by Funcom.

Dune: Awakening is playable and fully supported on Windows.

Dune: Awakening is not playable on MacOS.

Dune: Awakening is not playable on Linux.

Dune: Awakening offers both single-player and multi-player modes.

Dune: Awakening offers both Co-op and PvP modes.

There is a DLC available for Dune: Awakening. Explore additional content available for Dune: Awakening on Steam.

Dune: Awakening does not support mods via Steam Workshop.

Dune: Awakening does not support Steam Remote Play.

Dune: Awakening is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dune: Awakening.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 July 2025 12:12
SteamSpy data 26 July 2025 18:51
Steam price 29 July 2025 20:50
Steam reviews 28 July 2025 11:54

If you'd like to dive deeper into the details about Dune: Awakening, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dune: Awakening
  • SteamCharts - Analysis of Dune: Awakening concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dune: Awakening compatibility
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