Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Dune: Awakening on Steam - User reviews, Price & Information

Quick menu

Dune: Awakening is an Open World Survival game with immersive adventure and RPG gameplay. Explore, build, craft, and unravel a cinematic Dune story alone or with friends as you rise from survival to greatness on the most legendary planet in the universe. Just remember: the sandworm always comes.

Dune: Awakening is a open world survival craft, survival and multiplayer game developed and published by Funcom.
Released on June 10th 2025 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish and Ukrainian.

It has received 77,669 reviews of which 54,877 were positive and 22,792 were negative resulting in a rating of 7 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 18.58€ on Gamivo.


The Steam community has classified Dune: Awakening into these genres:

Media & Screenshots

Get an in-depth look at Dune: Awakening through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit (or newer)
  • Processor: Intel Core i5-7400 / AMD Ryzen 3 1200
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 (6 GB) / AMD Radeon 5600XT (6 GB)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 60 GB available space
  • Additional Notes: SSD required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

65 hours played
May 2026
The failure of COD and the decline of Battlefield really made it every other online game's problem. Everywhere I look, people crying that there isn't enough PVP... someone please make these lost souls a new shooter! I myself, am a lame ass PVE player, and I came back to Dune to farm in peace. I couldn't be happier.
211 hours played
April 2026
My wife and I bought this and were put onto a server all to our selves. We played the game saw very few people, maybe once every 4-5 days. We built about 3 homes over our 200 hours and the last one is now sitting in a pistol (they let you store your home in a future gun). With the said, at the end of our journey we were met with PvP and hostile groups constantly, destroying weeks of progression. The end game is PvP and if that is not something you are into, then I would suggest stay away. It was a fun game to go through with PvE, although the quest system is not very great. We gathered higher and higher tier ores, moved to the next area, repeat. However, the last tier again is locked behind PvP, so it feels like we left the game incomplete. Co-Op is good. Buy: You like PvP and are okay with seeing none of it until late game. You like building games. You like upgrading from tier to tier and getting more powerful (btw, the a.i. baddies get a little better every tier as well). You like avoiding the Sun. Like to fly and glide. Don't Buy: You are into PvE AND are a wanting to complete everything ( for the reasons I stated earlier ). You don't want to log in every few days to make sure your base is maintained. Repairing Everything. Like the Sun. At the end of the day, I enjoyed my time. I wish thing were different at the end but the experience was good enough. I am split 51%-49% to recommend. Take cation with this game.
1579 hours played
Feb. 2026
This is a game that is right for: 1. Fans of Dune. It's very lore-friendly, but creative! A "what if" scenario that makes the story better with its own pretty well done plot! If you ever wanted to do a spice harvesting operation with a harvester, a carrier and a spotter ornithopter and go for riches while risking opponents in PvP, worms and storms - this game is IT! SPOT ON! If you ever wanted to explore and mingle the Atreides and Harkonnen - this is IT. The story's good. The lore is valid. It even has old school MIDI music from Dune 1990 and Dune 2 from 1992 in its radios! IMPROVED VERSIONS of the originals!!! Alongside 102nd century radio-dramas and news! It's brilliant! 2. Fans of Survival MMORPGs with punishing mechanics who like a challenge and love being defiant towards the entropy of the world and its rules. Vehicles parts break with use. Your equipment breaks with use. The mechanics make for the adventures. Every technological leap you make matters. A LOT. It's hard to reach, but it's worth it. You have to mind plenty of things. But the results are glorious once you attain them. The way you play is two-fold: a) You focus on building a guild base, a huge base, you farm a lot. It's strangely addictive. There's a lot of OCD about it, since you can lose what you've farmed at for hours with seconds of neglect. There are plenty of ways to tweak, furnish and make your base functional. It's beautiful. I hear it's all taken from Conan Exiles. Probably, it's the same studio. b) You operate as a nomad with the players doing a) hoarding and securing your stuff. Some guilds operate like that. It's all very functional, but there's always a possibility of a disaster with treason. On both ends. It's also risky to have everything on you 'cause... getting killed can ruin all of it and set you back a lot. The early game is phenomenal. A must-see. Mid-game is awesome, filled with rich storytelling. Quality stuff. It's a survival MMORPG so late game is what everyone should wonder about, 'cause it's de facto most of what you'll be playing. The late game is set about two activities: The Deep Desert. And the Lansraad MIssions. The Deep Desert appropriately is huge (it is 9x9 servers working in sync). It is vast and uniquely dangerous. It has no source of water (apart from a few hard enemies and their blood), its storms hit harder and can make your bases temporarily vulnerable to attacks. It has a weekly Coriolis storm that wipes out EVERYTHING in it, so bases need to be packed up before then and set up on a weekly basis (at least they are 50% of the cost in materials). The rocky islands are few and have a LOT of desert between them, so you HAVE to use ornithopters to get anywhere. The Lansraad missions are a combination of a) Instanced open-world locations that you can share with your team, rewarding. It reminds me of SW:TOR's Flashpoints a bit, and b) Testing stations which are classical Raids in MMOs. You choose the difficulty, the main boss is the main source of late-game loot, the rewards are proportional to the difficulty which you pick at the beginning. They all have a story and theme. Each boss is hard in his/her own way. Classic raids: you need to learn the challenge because no min-maxing can do it for you. RPG mechanics: It's a class-based survival MMO. You get XP for quests, defeating enemies and farming. Every time you level up you get a skill point to invest in one of the skill trees. There are five classes: Trooper, Mentat, Planetologist, Bene-Geserit and Swordmaster. They have three types of skills: buffs, buffs that need to be asigned to one of your 3 active buff slots and abilities (you can use 3 at any time). Most skills can have 3 tiers. Higher tiers cost more points (3 or 4). All classes have 3 skill trees each. All skill trees have a "spice" skills as its pinnacle which can only be used while under the effect of Spice. Skils can be re-specced every 48 hours, or at the cost of Spice Melange. Once you enter the late game, you can specialize your character in 5 specialization paths: Crafting, Gathering, Exploration, Combat and Sabotage. They offer permanent buffs, cost Spice, can only be earned through Lansraad missions and are very, very beneficial. This is at the core of Late game mechanics. Adventuring: You unlock special Fremen-unique tools and abilities by undergoing Fremen trials. Story-wise they are very much like Jedi ruins in Star Wars games in the best way possible. This includes using Spice to enter a Spice-trans state. It provides you with a significant buff to damage and damage reduction and enables the aforementioned pinnacle skills. The story takes you across regions which all have unique mineral resources, unique look, a unique theme and a unique hostile NPC faction. These factions and their lore are surprisingly fun in their themes. Quest lines take you across all regions, so you do them consecutively OR you struggle A LOT if you're ahead of your equipment level. You unlock technology to construct and craft by gathering "Intel", which is a unique, depletable resource found in every hostile fortification. There are several types of locations: 1) Small bandit camps. 2) Fremen caves. They are the only supply of unique Fremen resources which you will need for Stillsuits and special Fremen tools which are pretty necessary to use. 3) Small/medium NPC forts. They have intel and decent loot. 4) Ancient Imperial Testing Stations. They're classic "dungeons", each with a unique story. The late game ones are the primary source of PvE challenge to the game, best done in teams. They are the only source of unique vehicle parts. 5) Shipwrecks. They are PvP areas and only one player can get the loot from any crate. They are the only source of weapon and armor parts. Once you have an ornithopter you can exit the main map and fly overland. Here you'll find Arakeen and Harco Village, two only civil places where you can find the Exchange (trade with other players and store items in the bank) and get to unique traders. You can also access the Deep Desert and the specific PvE Lansraad mission locations. Most items are in tiers, but their functionality does not always increase with an increase in tier. For the most part, an increase in tier is an immense advantage. All tiers have uniques. Unique items are found mostly as blueprints which offer ONE licence for crafting and can be spent. They require appropriate spice-infused metals, which are only found in dungeons. So the good things about this game: - The art directing is awesome. - It conveys the Dune universe in so many ways. - The mechanics are deep, entangled and sensible. - Once you team up with a functional guild it's awesome. The game's faults are: - Bugs can rob you of quality equipment and your vehicle and Funcom won't give a crap about it. This seems to be mostly fixed, but it used to be horrible. - You can't leave the game for more than 20 or 30 days if you have a base. The game won't allow you to just set off all powerplant fuel. You have to manually load it at regular intervals. - It loads its textures slowly at every game start. - There's no real incentive for PvP other than ruining someone's day. - There are no neat ways of assigning guild members storage, making things risky. What the game is missing to be great(er): - Content for the Deep Desert is sparse. There is hardly any incentive to explore besides checking where the large spice locations are. There's no surprise, there's no content. It needs rework. - The social aspect is too bare bones. This is Dune! It should have organizations, politics and intrigue. There's a LITTLE BIT of it, but.. this is Dune. It should have a lot. - Plenty of factions aren't covered. We need more content. The content thus far is good. More. Overall, the game is good, the late game is good, the studio support is bad. They're alleviating some of the biggest pains, but the support is still utterly bad.
982 hours played
Feb. 2026
This is my first review on Steam. I normally don't see the point. But this time I feel strongly that the negative reviews are outdated and I want the game to succeed. The developers have been incredibly responsive to the community, making sweeping changes to respond to the complaints. Even the negative reviews typically admit the leveling experience is enjoyable and one of the most atmospheric games of the year (which I wholeheartedly agree with) but I'm writing this review to say that the complaints about endgame have also been addressed: First, Forced PvP is no longer a thing. The PvE zones have all of the same materials, now in sufficient quantities to be useful. Second, Base taxes have been removed. And if you want to take a break from the game, you have a 1-button option to pack up your entire base and progress into your pocket, ready to be placed again when you return. Third, Funcom's model is that all gameplay updates are free. This is a live service game that is putting out paid-expansion levels of content for a one-time purchase. Honestly some of the best bang for your buck you'll get. Fourth, as of Chapter 3, there are now 5 repeatable, scalable difficulty, solo or group, instanced PvE dungeons that drop the best endgame loot. All in all, I cannot recommend this game enough. Hope to see you on Arrakis!
164 hours played
Jan. 2026
There is the shell of a great game here. At its best, I had genuine fun—base building, collaborating with other players, raiding decaying structures, and exploring a world that almost feels alive. But the game currently sits in an awkward middle ground between genres, and that indecision undermines everything it tries to be. It isn’t like Rust, where decay and resets are expected and understood. where loss is part of the loop. At the same time, it doesn’t offer the sense of permanence or long-term investment that defines a true MMO. The result is a system where effort feels disposable, but not in a way that’s intentional or satisfying. I spent roughly ten hours building a base, only to go on a long work trip and return to find it decaying and partially destroyed. That wasn’t a tense survival moment or a meaningful consequence of risk; it was simply demotivating. Seeing my outer walls gone made it clear that my time investment had little resilience, and I quit shortly after. The game is often punishing, but not in ways that feel rewarding or skill-based. NPCs, for example, become largely mindless once you have the right gear. Difficulty fades, but punishment remains; creating frustration rather than challenge. At the same time, the game fails to fully serve either its PvE or PvP audience. For PvE-focused players, there is a clear lack of mechanic-heavy content: meaningful dungeons, interesting boss encounters, or systems that reward mastery and coordination. This leaves the PvE experience shallow, repetitive, and ultimately abandoned. But PvP players aren’t well served either. PvP zones are introduced so late in progression that only a small fraction of fully geared players ever meaningfully engage with them. In over 160 hours of play, I did not fire a single shot at another player. That’s not because I avoided PvP.. it’s because the game rarely creates natural, meaningful opportunities for it. As a result, PvE players feel neglected, and PvP players rarely encounter one another. I think the game needs bold, structural changes rather than incremental tweaks. Lean fully into danger. Consider always-on PvP, reworked loot systems, and a reduced grind paired with higher stakes. Make bases important: but temporary. Encourage players to build, use, abandon, and rebuild rather than cling to fragile permanence. Safe zones and bank storage should be essential tools, not optional conveniences. One possible solution is a tiered world design: a small, stable region near main hubs where bases are safe, long-lasting, and largely cosmetic symbols of achievement rather than survival necessities. Beyond that, the world should be harsh, volatile, and unpredictable in ways that create stories players want to return for. Right now, the game is too punishing in the wrong ways and not punishing enough in the right ones. With a clearer identity and more intentional risk design, it could become something truly compelling instead of something that quietly burns players out.

Similar games

View all
Planet Explorers Planet Explorers is an open world sandbox adventure RPG game set on a distant planet. The game uses a new OpenCL calculated voxel system to allow players to change the terrain in any way, create new objects such as weapons, vehicles, objects, and do it anywhere.

Similarity 80%
Price Free to play
Rating 6.1
Release 08 Nov 2016
Stranded Deep Take the role of a plane crash survivor stranded somewhere in the Pacific Ocean. Come face to face with some of the most life threatening scenarios that will result in a different experience each time you play. Scavenge. Discover. Survive.

Similarity 77%
Price -60% 6.50€
Rating 7.4
Release 10 Aug 2022
ASTRONEER Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.

Similarity 77%
Price -86% 4.36€
Rating 9.1
Release 05 Feb 2019
Longvinter Fish, farm, craft, gather, cook, loot or steal from other players and build a campsite or a village with your friends in an open-world multiplayer sandbox game without rules!

Similarity 75%
Price -55% 8.80€
Rating 6.7
Release 21 Feb 2025
The Wild Eight The Wild Eight is an intense survival action-adventure set in the frozen wilderness of Alaska. Team up with friends in online co-op or go solo, explore the mysterious land, craft weapons and fight to live another day.

Similarity 75%
Price -97% 0.81€
Rating 6.7
Release 03 Oct 2019
RuneScape: Dragonwilds On RuneScape's forgotten continent of Ashenfall, dragons have awoken. Gather, build, skill and craft in this co-operative survival adventure. Only by mastering survival and uncovering ancient secrets can you hope to face the ferocious Dragon Queen.

Similarity 75%
Price 29.99€
Rating 8.2
Release 15 Apr 2025
My Island MyIsland is a relaxed and beautiful survival game,You will drift and survive on the tropical islands, hunt and travel, build houses and development farming, and create your own warm homeland.

Similarity 75%
Price 12.00€
Rating 6.6
Release 01 May 2024
Force of Nature Force of Nature is a Sandbox game that combines Action, Adventure, RPG, Strategy and Management genres

Similarity 74%
Price 7.79€
Rating 7.4
Release 13 Dec 2016
ARK: Survival Evolved Stranded on the shores of a mysterious island, you must learn to survive. Use your cunning to kill or tame the primeval creatures roaming the land, and encounter other players to survive, dominate... and escape!

Similarity 74%
Price 14.79€
Rating 8.3
Release 27 Aug 2017
Volcanoids A base-building open-world survival shooter that replaces your typical base with a giant drill. Alone or with friends, explore an island plagued by eruptions, upgrade your drill, and fight robots to uncover what's been hiding beneath the surface.

Similarity 74%
Price -31% 11.71€
Rating 8.1
Release 29 Jan 2019
Crashlands Fight and tame alien beasts, craft resources into menacing weaponry, befriend the outlandish locals, and go toe-to-chin with a world-domineering maniac.

Similarity 74%
Price -96% 0.68€
Rating 8.7
Release 21 Jan 2016
Solace Crafting Embark on an adventure set in a fantasy survival RPG. Visit a borderless, open world where you manage resources to construct your base and new types of equipment to support your conquest.

Similarity 74%
Price -20% 11.83€
Rating 7.0
Release 01 Aug 2022

Frequently Asked Questions

Dune: Awakening is currently priced at 49.99€ on Steam.

No, Dune: Awakening is currently not on sale. You can purchase it for 49.99€ on Steam.

Yes, Dune: Awakening received 54,877 positive votes out of a total of 77,669 achieving a rating of 7.00.
😊

Dune: Awakening was developed and published by Funcom.

Yes, Dune: Awakening is playable and fully supported on Windows.

No, Dune: Awakening is not playable on MacOS.

No, Dune: Awakening is not playable on Linux.

Dune: Awakening offers both single-player and multi-player modes.

Dune: Awakening includes Co-op mode where you can team up with friends.

Yes, there are 5 DLCs available for Dune: Awakening. Explore additional content available for Dune: Awakening on Steam.

No, Dune: Awakening does not support mods via Steam Workshop.

No, Dune: Awakening does not support Steam Remote Play.

Yes, Dune: Awakening is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dune: Awakening.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 July 2026 21:09 UTC
SteamSpy data 24 July 2026 17:10 UTC
Steam price 28 July 2026 18:48 UTC
Steam reviews 26 July 2026 15:58 UTC

If you'd like to dive deeper into the details about Dune: Awakening, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dune: Awakening
  • SteamCharts - Analysis of Dune: Awakening concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dune: Awakening compatibility
Clicking and buying through these links helps us earn a commission to maintain our services.