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Echo Point Nova on Steam

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Echo Point Nova is an open-world FPS that offers unparalleled freedom and thrilling speed. Designed for both singleplayer and coop. From the creators of Severed Steel.

Echo Point Nova is a fps, shooter and online co-op game developed and published by Greylock Studio.
Released on September 24th 2024 is available only on Windows.

It has received 5,810 reviews of which 5,667 were positive and 143 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Echo Point Nova into these genres:

Media & Screenshots

Get an in-depth look at Echo Point Nova through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Quad-Core 64-bit Intel or AMD processor
  • Memory: 8 GB RAM
  • Graphics: NVIDIA 1050 or equivalent
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

36 hours played
Sept. 2026
TL.DR: You should buy this game. Unfortunately, I never played titalfall so I can not compare. This is probably one of my first experiences with an FPS with such high mobility. Let me start with the negative points first: - This game can be hard to see , in many cases enemies do not contrast enough with the map. In some cases even I end up crying a little bit if I see the screen when the character has low health for a long time. - It is very easy to disorient yourself, specially in the air . This game allows you to roll in the air and I bet the first time you will feel weird when this happen. - the bullet speed is a little bit slow . You will always fire where the enemies will go and long distance gameplay is discouraged. - This game overestimates mobility . You will not need a very elaborate strategy to play this game and as I mentioned long distance gameplay is discouraged. You will MOVE or you will DIE . - the story is not good . This is what people say about adult entertainment, the plot does not matter that much. If storytelling is important to you then you will not like this game. Even the UI is not good and the dialogs are so bad it is comedic. I remember the first time I was playing the game I felt like "o.O! what is this ****?" Despite these few points this game is AWESOME! . As an experience I can say that the game makes you feel as an acrobat with guns and the gunplay itself is amazing. For me this game is one of the classics of gun-fu games along with Max Payne, FEAR & Trepang2. The air control in this game is so elaborate that you can perfectly (and often) play without even touching the ground. The challenges are very good and it has a lot of perks that allow you to customize your gameplay (within the limits of the game of course). Lastly it has a sense of exploration that is simple but it works. Congratulations for this dev!.
10 hours played
Sept. 2026
Echo Point Nova's main objective is to get you into a dream-like flow state, and it does so effortlessly with very little friction. Once you've dialed in your preferred settings and binds, it becomes pure Zen FPS gameplay. Aside from the insane level of mobility, this game offers a unique take on an open-world shooter that is built around rewarding exploration and minimalistic game design. Gunplay feels great with a good amount of weapon variety. The boss fights are surprisingly refreshing and play out in a way that's very engaging without being too punishing. This game has a certain lightness to it that I don't think I've experienced a lot in FPS games. Apparently most of the environment is destructible, which is pretty cool for the occasional pathing opportunity, but it doesn't add nearly as much of a tactical edge as it does in Severed Steel, the previous game from Greylock Studio. There isn't that much to the story and characters, but I can honestly say it doesn't matter in this case. To top it all off the soundtrack is brilliant, fits the vibe perfectly, and is something I'd easily listen to on its own.
20 hours played
Aug. 2026
I have no idea what’s happening on my screen half the time, but I’m having the best time of my life. The movement in this game is ridiculously smooth. Flying through the air at insane speeds while blasting bad guys feels so illegal. Simple, ultra fast, and addicting as hell. Absolutely loved it!!!!
24 hours played
June 2026
Echo Point Nova is a game with a single goal: Make the player feel cool as ♥♥♥♥. And by every god who will see it, it accomplishes it. I played this game for 21 mind-blowing hours of flying around at mach fifty on a hoverboard and shooting guys both in real time and in slow motion and holy ♥♥♥♥♥♥♥ ♥♥♥♥ dude, this game rips. Don't let the little goblin in your brain tell you that you have to play without any assistance, either. There's a setting for a decent aim assist that made the game feel way more accessible without taking away from the feeling. The goal is always for you, the player, to feel cool as hell. Don't let some ♥♥♥♥♥♥♥♥♥♥♥♥ try and take that away from you by making you think aim assist makes your coolness somehow invalid. I am a girlboss. I am a war criminal. I am a lunatic. I am clinically insane & the next Virgin Mary & I am never going to die. 10/10
25 hours played
April 2026
Dopamine incarnate. Simple as that. Echo Point Nova is such an addictive... shooter? Explorer? Parkour game? It’s largely unclear, as the title grabs every “cool thing” known to man, and combines it together into this beautiful, expansive experience that’ll have your eyes glued to the screen from beginning, to end, and beyond... and I absolutely love it. First up, with the gameplay—oooh, I just have to get into it immediately. Every movement you make in EPN oozes flourish and style, and it’s so refreshing! Dashing through the sky at Mach 10 is somehow both engaging and relaxing depending on how many enemies are swarming you. Combat consistently feels fresh, as enemy types are distinct from one another. I love how the difficulty curve responds to the player rather than the narrative; it’s so essential, you feel like a badass—even when you fall flat on your face. The game’s rhythm thrives on that momentum; enemy patterns and scaling keep you consistently challenged. Death feels like a sleight of hand—a silly little mistake you made that’s easy to fix next time—not like you’re stuck in a fight designed for someone 10x your level. Combat becomes reactive in both directions, as the player adapts, and the game pushes back just as hard. Now, the hoverboard. It’s so awesome. Gliding around arenas practically supersonic aside, you can also bash people with it and do sick flips... which is all you need in a game if we’re being honest with ourselves. It’s genuinely such a fun mechanic, and a weird tonal shift when you’re emptying mags from an SMG, while breezing across the battlefield like a weightless spirit. It’s not even inherently strategic; it’s just so incredibly cool that you naturally incorporate it into your playstyle. I’m charmed to play a game where ideas truly were just thrown at the wall—refined thereon with enough care to make everything cohesive. It’s what makes EPN stand out from the countless other FPS titles trying to be different. Imagination truly went wild here—but that’s the nature of art, isn’t it? Yes, Echo Point Nova is absolutely art, and you will not convince me otherwise. Moving onto the world itself, wow, is it beautiful! For a game so focused on shooting and moving, the island terrain and vast, open skies are a wonder to behold. There’s a dreamlike quality that contrasts beautifully with the chaos of combat. I could traverse these floating monoliths for hours without getting bored—and that’s exactly what I did! The insistence on having a world that feels joyful to both gawk at and cruise around is why travelling from place-to-place is not only bearable, but truly enjoyable. The awe factor is never truly gone—and the flourish exists all the same—yet you’re still invited to take a breather. I’m tacking on the expansion mode “Under the Clouds” here too. They’re equally as beautiful! I appreciate such a powerful balance like this, and to see the devs thought this through is a marvel in and of itself. Furthermore, the customisation is extensive. Everything: buffs, debuffs—hell, switching up the entire genre can be tweaked with; and that only enhances the replayability. There’s always a new challenge waiting, even before touching the editor. Sure, it’s a great option for those who love customisation to the very specifics, but the game also makes casual customisation accessible, keeping things fresh without overwhelming the player. In addition to this... the progression. 100%-ing this game was an absolute treat, as the side content, which you’d expect to be an afterthought, somehow feels in-tune with the main experience. Stamina orbs are interesting environmental puzzles, requiring rigorous trial-and-error to reach. New weapons introduce new playstyles, and the mastery system encourages experimentation, instead of barring them to your inventory forever to gather dust. It’s astonishing how the game allows you to develop, push forward past the credits into postgame without chucking in uninteresting filler to pad it out. Nothing feels wasted, and even the ridiculous “find all collectibles” sub quest matches the game’s presentation and flow. Essentially, it’s the same people, with the same love and effort, at all times—and that’s what sets EPN apart from others in the genre. I can only compliment it. If we’re really fishing for criticism, I suppose the plot falls relatively flat. There’s little inclination as to why we’re in this world, and what we’re here to do. In all fairness—as per the Developer’s Commentary—the story came later, after the gameplay/mechanics were long into development; truly, the plot acts as a thematic core for the world to exist around... not to mention an excuse to have cool ♥♥♥♥ happen. How else can we excuse the jetpacks and giant mechs? See, now you’re getting it! Ultimately, I can hardly blame the story—especially for a game this gameplay-first, it’s not like they tricked us or anything. The only thing they tricked me into is believing I’d be capable of putting it down once I started. In the end, Echo Point Nova is the perfect pick-up-and-play with some of the most addicting gameplay elements I’ve seen since Titanfall; and I’m telling you now, that’s a high bar to reach... but they did it, ♥♥♥♥♥♥♥♥♥♥! If hoverboards were rated on a 1–10 scale, most would sit firmly on the ground—while Echo Point Nova is already miles above, dancing in the sky. In plain terms: it breaks the scale. 11/10.

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Frequently Asked Questions

Echo Point Nova is currently priced at 24.50€ on Steam.

No, Echo Point Nova is currently not on sale. You can purchase it for 24.50€ on Steam.

Yes, Echo Point Nova received 5,667 positive votes out of a total of 5,810 achieving an impressive rating of 9.40.
😍

Echo Point Nova was developed and published by Greylock Studio.

Yes, Echo Point Nova is playable and fully supported on Windows.

No, Echo Point Nova is not playable on MacOS.

No, Echo Point Nova is not playable on Linux.

This information about Echo Point Nova is not available yet.

This information about Echo Point Nova is not available yet.

No, Echo Point Nova does not support VR.

Echo Point Nova offers both single-player and multi-player modes.

Echo Point Nova includes Co-op mode where you can team up with friends.

Yes, there is a DLC available for Echo Point Nova. Explore additional content available for Echo Point Nova on Steam.

Yes, Echo Point Nova is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Echo Point Nova does not support Steam Remote Play.

Yes, Echo Point Nova is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Echo Point Nova.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 10:11 UTC
SteamSpy data 17 October 2026 09:05 UTC
Steam price 26 October 2026 20:12 UTC
Steam reviews 18 October 2026 10:09 UTC

If you'd like to dive deeper into the details about Echo Point Nova, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Echo Point Nova
  • SteamCharts - Analysis of Echo Point Nova concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Echo Point Nova compatibility
Echo Point Nova
Rating
9.4
5,667
143
Game modes
Multiplayer
Features
Online players
71
Developer
Greylock Studio
Publisher
Greylock Studio
Release 24 Sep 2024
Platforms