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Echoes of the End: Enhanced Edition on Steam

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Embark on a perilous journey to rescue your brother and prevent a looming war. Harness the power of devastating magical abilities to conquer enemies, traverse treacherous landscapes, and unveil the hidden history of Aema.

Echoes of the End: Enhanced Edition is a action-adventure, magic and singleplayer game developed by Myrkur Games and published by Deep Silver.
Released on August 12th 2025 is available on Windows and Steam Machine in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Turkish.

It has received 1,632 reviews of which 1,273 were positive and 359 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 39.99€ on Steam, but you can find it for 8.57€ on G2A.


The Steam community has classified Echoes of the End: Enhanced Edition into these genres:


Here is the detailed breakdown of supported languages for Echoes of the End: Enhanced Edition:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Echoes of the End: Enhanced Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Core i3-12100 / Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1080 / Radeon RX 580

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

26 hours played
Oct. 2026
I think Echoes of the End is one of the closest “triple-A games” a double-A game has achieved in a long while. It has breathtaking, utterly mesmerising scenery painted with photorealistic textures (most likely using photogrammetry or megascanning to build and create their gorgeous environments in-game) inspired heavily by the equally beautiful locations of Iceland. The best aspect about this game in my opinion is the animations. These are some of the best and most fluid character animations I have ever seen in a “triple-A” double-A game- maybe in general thanks to their excellent Motion Capture. It’s something I greatly appreciate since sub-par animations tend to be the primary reason my immersion is broken in a game. From what I’ve noticed, developers tend to neglect polishing their animations due to frustrating difficulty which is understandable, but it brings the quality down substantially. Personally, the gameplay was very fun, at least for a “triple-A” inspired video game. There is a plethora of indie games that I might find even more fun. Still, there's a number of different enemies with plenty of different skills and combos to attack them with. However, New Game+ only provides a new layer of paint on existing enemies, so it might not be worth it to most players to replay the game. I think the story’s great, even if it is quite simple, and there’s plenty of awkward moments to stratch your head to. Sometimes, the main actress sounds like they’re reading from a script. Still, actors and actresses did a great job overall. I really enjoyed Zara and Abram, both individualistically and collectively. Though their plot-twist wasn’t surprising, I still liked them a lot. Scriptwriting could be better in terms of dialogue and mixing too, specifically when it comes to the voices’ ability to blend with the environment. In Chapter 1, for example, Cor sounds like he’s right beside Ryn when he’s across a pond. A minor nitpick but it gets grating. People assume it would be an open world role-playing game, but it’s similar to God of War (2018). The description quite transparently states it is an Action Adventure game, not an RPG. It upsets me that people leave negative reviews solely because it wasn’t what they thought it was, or that they couldn’t read the actual video game’s description. Speaking of God of War (2018), It’s quite obvious the developers took very heavy inspiration for it: down to the use of semi-open exploration with linear storytelling; the puzzles to proceed to the next areas (which God of War had as well, but I don’t hear people saying the presentation is a scam on their store page); the opening of chests to collect lore and other collectibles; the travelling via boat; and conversations between Abram and Ryn during their travels. It’s very blatant, but I don’t see it as plagarism or copying in the slighest- merely paying homage to an amazing game, which plenty of developers do too. Controversially, and much to the dismay of some uninformed players, I genuinely enjoyed the puzzle solving. Retrospectively, they’re quite simple, but first experiencing them really gets the brain to tinker which is something I can always appreciate. I understand people complaining that there’s just too many puzzles, I personally disagree but I can see that being the case for many. Even more controversially, incels and snowflakes hate that the main protagonist is an unconventially strong woman who acts more masculine than feminine, disliking her broodish personality without understanding that it stems from a strict life of discipline (something traditional men may very much empathize with). They also find her ugly. I like Ryn, and I find her to be very good-looking. However, regardless of appearance, a game shouldn’t immediately be disregarded or negatively reviewed because you just aren’t attracted to its female main protagonist or a female supporting character. She isn’t made for the male gaze, and that only makes me appreciate the game more. Additionally to Ryn, I appreciate the different outfits Ryn is able to wear, aesthetically speaking. The soundtrack is down-right gorgeous, especially when the music plays during the end credits. It’s a great game, and a splendid debut from Myrkur Games. I look forward to the continuation of Ryn’s adventure since the ending hints towards a sequel.
19 hours played
July 2026
Hadn't heard of this game until I saw it in a "similar to a game that's similar to a game that I liked" when looking for a good action RPG, picked it up on the steam summer sale, just finished it, and have zero regrets. I guess I'm glad that the Enhanced edition updates happened before I found this, since a lot of other reviewer's complaints seemed to be non-issues for me. Pros: - fun combat with great animations - gorgeous scenery - kept a steady smooth framerate - story is good enough to keep it going, worldbuilding and backstory does the job - voice acting is surprisingly good, though a few lines did feel weird - I liked the characters, and I'm glad that Ryn and Abram had flaws and arcs and weren't just "good and right all the time" Cons - so many invisible walls - could really use some animation variety for all the health refill stone piles and those magic rocks that need vanishing -- Ryn uses the same animation for both, every time. It's cool but got old. at least give each one a unique anim? - lip syncing to voice lines was sometimes great and sometimes weird (possibly based on LOD or how far the character was from the camera? Zara looked like she was talking around a mouthful of food a lot of the time) Seriously - SO so many invisible walls. just so many. Overall: 8.5/10, looking forward to doing NG+ at some point, and I hope this game did/does well enough that the studio gets to keep making games, it really shows a lot of promise!
37 hours played
Jan. 2026
It was an intense game. I did like the story line. There were so many puzzles. I could have done with a few less puzzles. Some of the mechanics were challenging. I was using the mouse and keyboard. But if I can finish the game at 72 years old, many others can do it. They threw all the fighting toward the last. It was tiring but I did enjoy it.
34 hours played
Dec. 2025
This is the most underrated game of 2025 (AA level). Loved every minute of it, a true vestige. The devs have implemented some really interesting ideas for platforming and traversal, Level design is awesome and on point. The combat is really good although it borrows heavily from other games. The mountain backdrops are amazing during exploration of linear levels. The story is simple but effective and really good. The characters are all awesome and likable. For achievement hunters this is a easy 100%. Couple of tough achievements but overall pretty easy 100%. Had a great time with this and highly recommend everyone to try this.
12 hours played
Nov. 2025
I was really excited for this game at launch, but when the reviews were mixed due to performance issues, I decided to wait until they patched it until I bought it. My review below on the patched EotE game, spoiler free: Story: The story for any Action/Adventure is key. Without a story that people want to keep diving into, people go through the motions to beat a game they paid for or abandon it and write negative reviews. EotE does a great job with story telling, introducing you to characters and setting up relationships with the characters. I would say the story for the first half of the game did kind of feel like it was 'going through the motions' but it had peaks and valleys that kept me interested. The real story for me, kicked in for the second half of the game and that's where the story telling really took off. From mid game to the end, the story was just on fire and had me captivated to get moving and get to the next piece of the story. I will say though, one thing I would like to see them do a little better in the future is tying up loose ends, watching for plot gaps (such as one that happens in the final scenes, but I won't spoil that here). I think with a little more attention to details, they can really tie up loose ends and have a comprehensive story in a sequel that doesn't leave you asking things like 'what happened to this' or 'how did they know that'? Skill tree: Skill tree was a solid concept a la God of War, but a bit light weight IMO. I would have like more opportunities to earn XP and maybe even a chance to rebalance my skill tree points. I think that the foundation was solid and I would like to see a more dynamic way to use the skill tree and more abilities in the future offerings, but it was solid for a first release. One other nit pick upgrade shards coming bundled in chests with XP and lore randomly was okay, but I am someone who really likes to explore and find those type of components, as well as XP. I would suggest in future releases either considering open world or at the very least a more vast linear landscape that can be explored to find health, stamina, and mana upgrades rather than just randomly in lore chests. Mechanics: Jumping, dashing, etc. were all very smooth, climbing and descending as well. If you are going to be a game that uses these components, they need to be locked in because if people are dying or doing multiple sections over and over due to bad mechanics or programming, this can kill a game. This game seemed to have SOME issues with these types of mechanics, but it was manageable for the most part. Honestly the most frustrating part for me was a water room where you open and close gates to guide a cog around to solve a puzzle. There was some issues with that one such as my character not being able to stand on it while it's moving and that made that one part a PITA. Overall, for a first game, this was largely solid and I was pleased. Combat: Most people complain about the combat in the initial release and I thought it was great in the patched game, but I do wish that it was a bit more fluid. It felt like a mix between God of War and Dark Souls, where you are trying to fight fast and chaotic, but you also need to wait for animations to complete and time things based on animations ending/starting (like a dark souls, lies of p, etc.). For a game of this style, I think it needs to be more fluid, you should be able to break an animation to parry/block, but that might be my personal preference. Overall it was a LITTLE repetetive, I wish I had more moved to either use or interchange. Honestly, my biggest gripe was that a heavy attack used mana, I wasn't sure why? Most games have heavy and light attacks, but they don't cost mana, so it forces you to button mash to build up your mana, which make the combat a bit bland, IMO. I would rather be able to mix combos together with light and heavy attacks and not be hand tied by mana for heavy. TL;DR: This is a fantastic first game from an smaller studio trying to stand with the bigger names in action adventure and I think Ryn and the gang have a real chance at making a series here. I felt my 40 was well spent, but can understand some wanting to wait for a sale down to 30 bucks. A cleaned up sequel building off of the original story could easily get more than 40 bucks in the future as the polish and refine the franchise.

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Frequently Asked Questions

Echoes of the End: Enhanced Edition is currently priced at 39.99€ on Steam.

No, Echoes of the End: Enhanced Edition is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Echoes of the End: Enhanced Edition received 1,273 positive votes out of a total of 1,632 achieving a rating of 7.50.
😊

Echoes of the End: Enhanced Edition was developed by Myrkur Games and published by Deep Silver.

Yes, Echoes of the End: Enhanced Edition is playable and fully supported on Windows.

No, Echoes of the End: Enhanced Edition is not playable on MacOS.

No, Echoes of the End: Enhanced Edition is not playable on Linux.

No, Echoes of the End: Enhanced Edition is not playable on Steam Deck.

Yes, Echoes of the End: Enhanced Edition is playable and fully supported on Steam Machine.

No, Echoes of the End: Enhanced Edition does not support VR.

Echoes of the End: Enhanced Edition is a single-player game.

No, Echoes of the End: Enhanced Edition does not currently offer any DLC.

No, Echoes of the End: Enhanced Edition does not support mods via Steam Workshop.

No, Echoes of the End: Enhanced Edition does not support Steam Remote Play.

Yes, Echoes of the End: Enhanced Edition is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Echoes of the End: Enhanced Edition.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 October 2026 05:07 UTC
SteamSpy data 15 October 2026 20:54 UTC
Steam price 27 October 2026 04:30 UTC
Steam reviews 18 October 2026 22:10 UTC

If you'd like to dive deeper into the details about Echoes of the End: Enhanced Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Echoes of the End: Enhanced Edition
  • SteamCharts - Analysis of Echoes of the End: Enhanced Edition concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Echoes of the End: Enhanced Edition compatibility
Echoes of the End: Enhanced Edition
Rating
7.5
1,273
359
Game modes
Features
Online players
11
Developer
Myrkur Games
Publisher
Deep Silver
Release 12 Aug 2025
Platforms
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