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Plan B: Terraform on Steam - User reviews, Price & Information

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Terraform a lifeless rock into a lush and habitable world. Build trucks, trains, and sprawling factories on an enormous hexagonal planet. Grow its population to millions. Enjoy a dynamic simulation of atmosphere, temperature, water, and forests.

Plan B: Terraform is a early access, automation and resource management game developed and published by Gaddy Games.
Released on August 29th 2025 is available only on Windows in 16 languages: English, French, German, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Spanish - Spain, Italian, Czech, Polish, Thai, Turkish, Ukrainian and Traditional Chinese.

It has received 2,425 reviews of which 2,220 were positive and 205 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 15.99€ on Steam, but you can find it for 10.31€ on Gamivo.


The Steam community has classified Plan B: Terraform into these genres:

Media & Screenshots

Get an in-depth look at Plan B: Terraform through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64 bits
  • Processor: Intel Core i5-7xxx, AMD Ryzen 5 or better
  • Memory: 4 GB RAM
  • Graphics: 2GB video memory
  • DirectX: Version 9.0
  • Storage: 500 MB available space
  • Additional Notes: Mouse, Keyboard

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

42 hours played
May 2026
If you love Satisfactory, Factorio, Civilization, and City Builders. This is the game for you The game does get VERY overwhelming in the end game, so plan ahead and dont keep the triple speed button on for too long. Best thing I can tell you is: Cities will eventually not need previously needed mats, and for gods sake dont make carbon tubes in a city far from the poles, You're Welcome First Playthrough will ALWAYS be rough, but when you do the second one, you'll have all the foresight you'll need, and it will be GLORIOUS. GREAT GAME Edit: Got to the late game.... its VERY VERY HARD to keep your cities constantly supplied, even when the city growth is set to VERY EASY. I will be waiting for a mod to come out to help with this before I continue playing....
12 hours played
April 2026
I really like this game, it's an interesting concept done fairly well. Now here comes the BUT: do not buy it if you have similar life circumstances to me. I'm in my mid-thirties with a family so the only time I usually get to play video games is late in the evening after a long and busy day, and this game genuinely puts me to F'ing sleep. It is slow paced and relaxed and feels like the audiovisual equivalent of taking ambien. On more than one occasion I've woken up and found myself with my hand still on the keyboard, a finger slouched on one of the WASD keys endlessly scrolling me across the map. If you have more free time and can play it earlier in the day, get it. If not, enjoy your nap.
30 hours played
Nov. 2025
While I DO RECOMMEND this game since it is an interesting take on automation/terraforming sim and I got my share of fun from it, here are some caveats potential buyer should be aware of: 1. It is slow. Both early and late game is a slog. Really. 2. Transportation is bottlenecked by fundamental flaws in game design, especially trains, which will be your main transport method once you've unlocked them. 3. All buildings are refundable and reusable 100%. However, old ones (like depots of previous tier, roads, trucks, etc.) could not be recycled and would just sit there. 4. You cannot found additional cities. Their demands are uniform and depend only on amount of pop. Certain limits would change those like introducing new demand or swapping lower tier good with higer one (supply chain usually previous tier + some new element) 5. Food production takes A LOT. 6. There are no totals, no unified stats. You can select multiple items and get their summary, but that works only for what is on screen. In late game that is not enough. 7. Getting 1M pop is just boring, there is nothing new, just spam food production. I've decided to skip that and consider game done. 8. Replay value is rather low since progression is the same, tech would stay locked. You cannot for example push for high temp / water release from the get go. You won't be able to get earth(mars?)works earlier than story dictates, etc.
56 hours played
Sept. 2025
A lot better than I expected, and not quite what I thought it would be. Rather than a city builder, this felt like non-capitalist Transport Tycoon of all things - with a sprinkle of Satisfactorio-style automation. There are also some fresh solutions and general simplifications which I frankly welcomed. For one thing, no conveyor belts, so no spaghetti hell. Instead, resources are moved using depots: essentially a box equipped with some drones. Each depot can only process resources of one type, and can both collect and provide said resources within its working range. In practice this means that they move things around - also load vehicles and whatnot - and store them when there's no consumer in range. It takes away some control from you but it simplifies factory logistics. Troll Physics In fact, all logistics is simplified. Vehicles do not interact in any way with anything except other vehicles on the same supply lane: in other words, they phase through each other and you never have to worry about traffic congestion or collisions. I welcome that change. Although you could also make an argument that the logistics is too simple. In reality - hell, in any other game of this sort - transporting goods has a cost. Here, you only "pay" for two things: the roads/tracks, and the vehicles. No fuel, no maintenance costs, no salaries. This luxury gay space communism is truly fully automated, and apparently there's also a Dyson sphere or something because energy is infinite. Energy is simply not a part of the game. And honestly, that's fine with me. So - transportation is completely free, as long as you build the infrastructure. This means that it's possible - and even viable - to have central processing facilities that simply gather goodies from all over the globe. The facilities over a certain size do become rather clumsy and inefficient due to how depots work, however. Okay, and the Terraforming? I mentioned logistics first because that's the brunt of the game. Terraforming is merely a part of the industry chain, so to speak - but of course it has ground-shattering effects as the game progresses. If you've played [url=https://store.steampowered.com/app/1284190/The_Planet_Crafter/?snr=1_1056_ajaxgetfilteredrecommendations_1056_curator-tabs&curator_clanid=42922988]Planet Crafter you should know what to expect. As usual, your first order of business is to heat up the planet using greenhouse gases. Eventually, this will start melting the planet's ice deposits, and you'll start seeing flowing water. As the temperature and moisture increases, you'll be able to plant trees which generate oxygen, and so on. Luckily, once you've given the plants a foothold they'll start spreading on their own... as long as the conditions allow. There are trees that prefer the cold, trees that prefer heat and lots of water, cacti and more. As the planet changes, your globe-spanning tundra forest will retreat to the poles and will be replaced by a more moderate kind of woods, which in turn will eventually give way to a bona fide jungle. It's up to you to give plants proper starting points in good conditions, and life itself will take care of the rest. Water-powered FPS drops You might notice that some reviews complain about the framerate drops towards the mid-game. I can't say I was bothered by it, but once you've got enough water, you'll notice occasional stutters and hiccups. That's because the game has a very detailed water circulation system - and for good reason. Let's be honest, water is life. Plants need it, animals need it. But it can also bring death and desolation by flooding your cities and facilities. Ground water is needed for plant life, pumping water is needed to produce food later on. But this isn't Satisfactorio, if you pump the water in places with little of it to begin with, you'll notice that your lakes and oceans will start shrinking. Plants will die. And eventually the pumps will stop working as well. So what do you do? You have to pay attention to how the water circulates. The game has a mode that shows you its flow - both on the surface and below. An ocean which is the endpoint of many of these paths is probably a better place for your industrial wells than a shallow but wide sea in an otherwise dry area. And since logistics is free, you don't need to worry about distances too much. Alternatively, you can alter the paths of the water with some dams and dynamite... to an extent. Don't try to fight the ocean. Oh God it's so SLOW Still, the latter part of the game becomes a little too grindy. Your general progress is measured by your population, which is affected by how well you can supply your settlements with whatever they need at their growth stage - as well as whether you can properly dispose of (read: recycle and reuse) all kinds of waste. Eventually, however, the cities become gigantic, and ensuring the flow of goods remains satisfactory becomes a bit of a crapshoot, since your depots and supply centers simply won't be able to keep up. You can add more "endpoints" - in fact, that is necessary at some point - but all of this complicates your logistics chain... and not in a fun way. To make matters worse, the amount of population needed for the next stage starts growing at a stupid pace. At first it's like, 200, 300, 500, whatever, but eventually if you double the number every time you have things like 50k->100k->200k... I think the last one is actually 200k -> 1 mln. It feels a little artificial if you ask me, and I can tell that not many people were willing to put up with this pace: only 5% of players beat the game. And believe me when I say that managing your gigantic logistic chain at that point is very literally mind-numbing. Conclusion 56 hours to beat, but I played the entire thing on normal speed since there always was something to do. Add some factories here, rearrange depots there, adjust the vehicle amount there, plant trees, add farms etc etc. Fun, sure, but eventually you just feel like your brain has left to a different planet. There's also a story, and it's... you know what, it's okay, but don't play it for the story. Play it because you'd like to create Fully Automated Gay Luxury Space Communism using Transport Tycoon, and watching the world turn green makes you smile. And maybe you have a few audiobooks to catch up on. [url=https://store.steampowered.com/curator/42922988/]Curator page
23 hours played
Aug. 2025
First thing first: this game is not about terraforming. It happens mostly by its own. You do some trivial setup in the beginning, and a couple of hours later - BAM - you planet is perfectly habitable. What you actually do is some simplistic factory building. You have three cities that consume resources, half a dozen recipes with rarely more than two ingredients, and a magic railroad where trains have no collisions. Have fun. But be aware: the game is truly poorly, atrociously optimized. Despite its primitive graphics, it's hungry for both CPU and GPU, and the FPS constantly drops for no apparent reason. I guess the game simulates the whole water cycle on a planetary scale (which you do not clearly see, but it looks legit), but one might wonder, is it truly necessary with how much CPU it requires, and how little it actually affects gameplay.

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Frequently Asked Questions

Plan B: Terraform is currently priced at 15.99€ on Steam.

No, Plan B: Terraform is currently not on sale. You can purchase it for 15.99€ on Steam.

Yes, Plan B: Terraform received 2,220 positive votes out of a total of 2,425 achieving a rating of 8.76.
😎

Plan B: Terraform was developed and published by Gaddy Games.

Yes, Plan B: Terraform is playable and fully supported on Windows.

No, Plan B: Terraform is not playable on MacOS.

No, Plan B: Terraform is not playable on Linux.

Plan B: Terraform is a single-player game.

Yes, there is a DLC available for Plan B: Terraform. Explore additional content available for Plan B: Terraform on Steam.

Yes, Plan B: Terraform is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Plan B: Terraform does not support Steam Remote Play.

Yes, Plan B: Terraform is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Plan B: Terraform.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 July 2026 13:16 UTC
SteamSpy data 26 July 2026 03:49 UTC
Steam price 28 July 2026 18:30 UTC
Steam reviews 27 July 2026 08:02 UTC

If you'd like to dive deeper into the details about Plan B: Terraform, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Plan B: Terraform
  • SteamCharts - Analysis of Plan B: Terraform concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Plan B: Terraform compatibility
Plan B: Terraform
Rating
8.8
2,220
205
Game modes
Features
Online players
46
Developer
Gaddy Games
Publisher
Gaddy Games
Release 29 Aug 2025
Platforms
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