Elite Dangerous on Steam - User reviews, Price & Information

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Take control of your own starship and blaze your trail in an ever-changing galaxy. Master the arts of combat, mining and trade or venture out into the unknown across a 1:1 scale universe.

Elite Dangerous is a space sim, space and open world game developed and published by Frontier Developments.
Released on April 02nd 2015 is available only on Windows in 6 languages: English, French, German, Russian, Spanish - Spain and Portuguese - Brazil.

It has received 100,024 reviews of which 77,388 were positive and 22,636 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 2.42€ on Gamivo.


The Steam community has classified Elite Dangerous into these genres:

Media & Screenshots

Get an in-depth look at Elite Dangerous through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8/10 64-bit
  • Processor: Quad Core CPU (4 x 2Ghz)
  • Memory: 6 GB RAM
  • Graphics: Nvidia GTX 470/AMD R7 240
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 25 GB available space
  • VR Support: SteamVR. Keyboard or gamepad required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Very interesting Space Sim to chill in. Some points to take note of in case you want to try the game: - Steepest Learning Curve i have ever seen but the Community guides like Reddit, Youtube and Inara, boost your knowledge to the casual level of gameplay, keep in mind that 5 year old guides still work to this day . - A Whole Milky Way to Explore "Everything is already discovered" No, we are all just in the bubble, once you're more than 2k+LY away you discover unknown systems. - Combat either PVP or PVE is OKAY at best to learn but hard to master - Different professions to try and various ships to try them on, we got: Explorer, Trader, Mercenary, Exobiologist and Mining, with some variants for each depending on the legal or illegal path you take. - IMO, Open Play is not an option until you have engineered parts and understand how combat works Popular Systems or Anarchy ones are hot spots to get ganked, pvp players just want kills and they do not care if you're in a Sidewinder (Starter Ship) so Play Solo - Powerplay is interesting if you're investing a lot of time into the game Space Politics! Just don't pick a side and you good, you don't miss a lot (Weapon variants and some weapon improvements). Tips and Tricks from a casual CMDR: - Do the Training and Challenge misions in the Main Menu - Once you leave your starting System, YOU CANNOT GO BACK , so read your mission destination first. - Set up your keybinds for ease of access, totally worth it. - Once you approach a planet or station, set your speed to 75% at the 0:07 time mark. - Planets with a half circle to the left you can land on. - Get a ship you're comfortable with, all ships are Multirole if you're brave enough. - Credits?(Odyssey): 1. Do Trading delivering packages to point A and B so pick multiple missions in the same system: 2 .Save money for a Maverich Suit since you need the Arc Cutter. 3. Pick up a illegal Mission about some Hidden Caches, go to the planet, get the objective and sell the rest of the loot on Anarchy Systems. 4. Rinse and repeat. Last but no least, if you see "o7" in chat, you gotta salute back CMDR and be Welcome to join us.
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Jan. 2026
I don't know how I managed to sink 500+ hours into this one already, so I guess I must have enjoyed it. I like it, I'm leaving a positive review, but with a lot of caveats since this type of gameplay is definitely a niche taste. Welcome to the literal entirety of the Milky Way galaxy. The community has successfully explored about 0.06% of the simulated galaxy since FDev's servers somehow have enough server space to simulate potentially 100 billion stars in the galaxy and travelling more than, say, a couple dozen thousand lightyears away from Earth happens to take an obnoxiously long time (though some players are crazy enough that they've done it). This game simulates distance incredibly well. Outer space is huge. ridiculously huge. There is no fast travel system; your spaceship that travels several times faster than the speed of light *is* your fast travel system. It just so happens that outer space is so utterly huge that it can still take many hours of real-world time investment to get anywhere--even at several times the speed of light--depending on how far you're trying to go: A "short" jump that would take 20 years at the speed of light from one solar system to the next can be done instantly with plenty of ships. A longer journey of 500 lightyears can take a whole afternoon (or instantly with very specialized ships and environmental circumstances giving you a boost), Travelling 5000 lightyears to sell wine at a remote billionaire's getaway resort in space can take the better part of an entire day of real-world time. Travelling to 20,000 light years to the Coloneia system -- generally accepted by the community as the furthest reach of populated space -- can take a couple weeks depending on what ship you're flying. Going 60,000 light years(!!) to Beagle Point can take the better part of a real-world month (at least so I'm told). Space is a pretty big place. That's my first caveat: a LOT of your time in this game will be spent travelling, watching the "30,000 light seconds to next destination" indicator slowly tick down while your spaceship approaches it at a velocity that actually should just be straight-up ♥♥♥♥♥♥♥ impossible within the known laws of physics. The game makes this process surprisingly difficult to get tired of: every spaceship's engine makes a different humming noise as it charges up, interiors are lovingly decorated and covered in sci-fi glowing lights. But suffice to say this is not a game where you can sit down and squeeze in a quick 15 minute session before work or school. You can't quite walk away from the computer while you're travelling either, because sometimes your ship's autopilot messes up and overshoots your target by a few thousand lightseconds or pirates will intercept you mid-travel trying to steal whatever you're carrying (or, if you're going through a system at war, the paranoid local authorities will casually pull you over for a spot check to make sure you're not fighting for 'the other guys'). Beyond that, gameplay really boils down to a few different tasks: combat, mining, exploring, trading. If you're like me, then combat is the only thing that actually feels exciting while the rest is just filler, but I would say the combat definitely feels great (albeit a little unvaried). Transportation is basically a cozy mode, or there to let you do something productive while you're learning the game's complicated flying mechanics but otherwise gets tedious quickly. Exploration is a bit of the same but with a caveat: you make a ton of money by being the first player to discover new systems. This sounds like something that has a limited time utility but, again, after a full decade the playerbase has successfully explored about 0.06% of the simulated Milky Way galaxy and I have a feeling that we have better chances of discovering actual real-world insterstellar space travel before Elite Dangerous' simulated map of the Milky Way galaxy runs out of unexplored systems. The very first player to arrive in a star system, to map a new planet, to set foot on a world, gets their username PERMANENTLY slapped onto each and every planet they discover forever for all players who come after you to let them know that YOU. WERE. FIRST. Not as exciting as combat to me, but I know some players go absolutely nuts over exploration so that might be your thing if it's not mine. Mining is an odd beast; it goes from very simple to ridiculously complicated and my current experience of it is that I literally made more money shooting down the NPC pirates who kept trying to steal my minerals than I got from actually selling the minerals themselves. It's the sort of thing where you need to look at guides and get advice from experienced players because it's more complicated than what the developers can bother explaining in-game. I think it should speak to the complexity of the game that I'm only just starting to learn mining now after 500 hours mostly focused on combat. Oh, and there's xeno hunting too. There's currently a single hostile alien species known as the "Thargoids" who sometimes cause trouble, and you can deliberately go after them or ignore them as you wish. Again, 500 hours and I haven't even spotted my first Thargoid, let alone joined a Thargoid hunt. The game labels itself as an MMO which is technically correct, but maybe not what most people expect when they hear that. There are discord communities where you can deliberately link up with other players and a "powerplay" system where you can cooperatively join a long-term team and work to spread your team's colour across the galaxy similar to Helldivers 2's territory system. That said, there's about 4000 concurrent players for a galaxy that's roughly to-scale of hundreds of billions of stars so it is incredibly rare to actually run into another player unless you're looking for them--and chances are if you run into another player in Open mode, you'll either ignore each other "like two ships in the night" as the saying goes, or the other guy is gonna try to randomly kill you for their own amusement. There is a solo option and I heartily endorse it until you've decided to join a Powerplay team and have an actual reason to interact with other players aside from being chased down by gankers. Aside from that, most of the galaxy is 'player-built'. Most of the space stations and planetary settlements you take resupply and take missions from are actual player-placed assets through the game's tedious but permanent colonization system. Like all MMOs, there's a microtransaction system, but you can earn ARX (the game's special premium currency) at a rate of 400 per week so it's not a permanent wall between haves-and-have-nots. At the time of this review, I can safely say that this feels like a game where it's safe to get invested in the long run since the monetization system doesn't feel like it's exclusively built to punish players who don't cough up more real-world money, which is honestly more than I can say for some bad purchases I've made in the past like the Company of Heroes franchise or even certain singleplayer games with hyper-aggressive DLC cycles (Paradox games, Creative Assembly games). Again, I think the big hangup some players have is once the 'honeymoon' phase wears off, some of the gameplay loops feel surprisingly same-y once you get the hang of it--but I think that applies to literally any game out there. Considering I managed to get this game for less than the price of a sandwich on a holiday sale, I'd say 500 hours is an excellent return on my money spent.
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Nov. 2025
I played elite in the eights, and the second later, Because of my age 78 and memory restrictions, i cannot do much, but hoping i can get some assistance. Love the game,
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June 2025
Elite: Dangerous is a simulator: it simulates the Milky Way galaxy (shared by players) on a 1:1 scale, and it simulates space ships flying through said galaxy, commandeered by you. Let me start by saying Elite: Dangerous isn't for everyone, but also lots of people just never realize this might well be for them. It has a pretty steep learning curve and it doesn't hold your hand or gently guide you, although there are training missions, and the game starts with a decent tutorial that covers some of the most important aspects of the game. But not everything. A lot (and I mean a LOT) is left for you to discover. This doesn't have to be a show stopper: there are excellent fan-made tools that add to the game, and there is lots of information that can help you understand the game. Another aspect that can be a deal-breaker is the lack of a campaign. Once you've finished the tutorials, the game kicks you out of the nest and releases you into the wild. But it expects nothing from you. You can sit at the a bar for the rest of eternity if you like. Elite won't stop you, and it won't judge you. You have to make your own game, pick your own path and do whatever sounds like fun to you. There's a good variety of game play loops to spend time on. There are lots of goals that you can set for yourself, but you must set them because the game will not, just like you will never be that one hero that saved the galaxy. There are several reasons why I love Elite: Dangerous myself. For one, it doesn't ask anything of me, and I can set a pace for myself. Any pace is a good pace. Also, it can be incredibly pretty. I like to play the cockpit parts of the game in VR, which is one of the most incredible experiences I've had in VR. It's also just fun to fly a ship, in the same way it can be fun to drive and operate a car. BTW, you can visit the supermassive black hole at the center of the Milky Way.
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May 2025
I like it... but it has both pros and cons. It is more a space sandbox than a game . The immersion is amazing and it really makes you feel like some kind of space pirate/cowboy/mercenary. You do have the freedom to go anywhere, to configure your ship however you like, to ally or make enemy with any of the factions, and to run any missions you choose. You have the entire galaxy at your disposal to bounty hunt, pirate, explore, mine, trade, taxi, wage war, or whatever else you like. The atmosphere and audiovisual experience is spot on; everything contributes to making feel like you're actually alone in a tin can floating in the void of space. The ship's computer, the vistas of space, the music and notifications when docking/undocking, jumping into witchspace, flying to and landing on a planet, the dread of arriving close to a neutron star, having the menus being managed through the ship's interface - that's all awesome. The flight and combat mechanics are also very good (with flight controllers). The distances and travel times are... interesting. You must physically go everywhere you need to interact and there is no fast-travel, so planning your itinerary, ship modules, refuelling points, and then travelling there is most of the game. You really don't want to spend half the night jumping somewhere just to realise you forgot to bring a module and need to go back (but it happens). You'll become familiar with your ships and even learn a few things about stars and KGBFOAM. The fact that the map is our own Milky Way galaxy lets you visit almost any location mentioned in space documentaries - which is also kinda cool. The ships are very well balanced and while there are a few favorites, none of them is "the best"; it always boils down to what you want out of it. You can try the ships for cheap (95% sellback) and they are all available to ingame credits - no microtransactions required. On the downside... it requires a big commitment and only offers an ocean deep as a puddle. Virtually everything is procedurally generated (size oblige), so anywhere you go is kinda more of the same - but there's still hundreds of hours of new experiences before you've seen everything it has to offer. The game(spaceports) menus are also a bit tedious to navigate, which makes refitting an entire fleet kind of a logistical headache. There's a severe lack of information; the tutorial teaches you nothing, and many players probably give up before they complete their first docking. It doesn't get any better and you will be forced to use several guides and external resources just to go by (Inara, Coriolis, EDCoPilot, etc). You'll have to learn everything on your own: the ships and their pages of statistics, the modules and their classification, the ships' interface, the power configurations, the different engines/drives/speeds, the scans and scanmodes, the limpet drones and cargo management, how to use the map, how to use rovers and fighters, factions, powerplays, ranks, how to fly, how to dock/undock, how to fight, all about weapons, the space suits and customizations, everything about engineering and materials (yikes). The game doesn't even tell you about what activities are out there or what you need to run a mission; nothing. Everything needs to be figured out by yourself... but it is rewarding once you do, and it all contributes to the feeling of being just one Commander trying to make it in a vast, dynamic universe. TL;DR: It is an amazing space sandbox to get lost into - but it is very much not a casual game that you can just pick-and-play. You have to commit to learn how to get something out of it. It is exactly what I wanted it to be so I do recommend it - but only if that's the experience that you're looking for.
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Frequently Asked Questions

Elite Dangerous is currently priced at 19.99€ on Steam.

Elite Dangerous is currently not on sale. You can purchase it for 19.99€ on Steam.

Elite Dangerous received 77,388 positive votes out of a total of 100,024 achieving a rating of 7.65.
😊

Elite Dangerous was developed and published by Frontier Developments.

Elite Dangerous is playable and fully supported on Windows.

Elite Dangerous is not playable on MacOS.

Elite Dangerous is not playable on Linux.

Elite Dangerous offers both single-player and multi-player modes.

Elite Dangerous includes Co-op mode where you can team up with friends.

There are 2 DLCs available for Elite Dangerous. Explore additional content available for Elite Dangerous on Steam.

Elite Dangerous does not support mods via Steam Workshop.

Elite Dangerous supports Remote Play on Tablet. Discover more about Steam Remote Play.

Elite Dangerous is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Elite Dangerous.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 March 2026 11:14
SteamSpy data 09 March 2026 16:35
Steam price 15 March 2026 04:46
Steam reviews 14 March 2026 12:04

If you'd like to dive deeper into the details about Elite Dangerous, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Elite Dangerous
  • SteamCharts - Analysis of Elite Dangerous concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Elite Dangerous compatibility
Elite Dangerous PEGI 7
Rating
7.7
77,388
22,636
Game modes
Multiplayer
Features
Online players
4,829
Developer
Frontier Developments
Publisher
Frontier Developments
Release 02 Apr 2015
VR VR Supported
Platforms
Remote Play
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