ENDER MAGNOLIA: Bloom in the Mist on Steam - User reviews, Price & Information

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Decades after the events of ENDER LILIES, Homunculi — sorrowful, artificial life forms — roam the land. In this dark fantasy Metroidvania, face formidable enemies and explore a bewitching post-apocalyptic world. Humans and Homunculi — what awaits at the end of the quest for their salvation?

ENDER MAGNOLIA: Bloom in the Mist is a metroidvania, 2d and dark fantasy game developed by Adglobe and Live Wire and published by Binary Haze Interactive.
Released on January 22nd 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 12,545 reviews of which 12,011 were positive and 534 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 18.74€ on Steam with a 25% discount, but you can find it for 16.41€ on Instant Gaming.


The Steam community has classified ENDER MAGNOLIA: Bloom in the Mist into these genres:

Media & Screenshots

Get an in-depth look at ENDER MAGNOLIA: Bloom in the Mist through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64 bit
  • Processor: Dual Core @ 2.50Ghz
  • Memory: 4 GB RAM
  • Graphics: 2GB VRAM
  • DirectX: Version 12
  • Storage: 5 GB available space
  • Additional Notes: 16:9 recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
100% completion in about 25 hours. I've gotta say - I don't 100% many games - I usually just finish them and call it a day. However, the Ender series is a major exception to that rule. I did this with the first game, because it was one of the best Metroidvanias that came out that year. Ender Magnolia may very well be one of the best Metroidvanias ever made. The controls are perfect. Map design? Spot on. Boss fights are great and balanced. Plus, you can set it to whatever difficulty you want and fully customize your experience (I completed the game on normal difficulty settings). TL:DR - if you enjoy the genre, this is absolutely a must play.
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Feb. 2025
A Great Sequel To A Beloved Metroidvania One of my favorite types of sequel: improving the shortcomings of the first game, while adding more stuff to the established formula. Ender Magnolia is such a sequel. I always appreciate developers taking players' feedback to heart and delivering an amazing experience. Although personally I still have some issues regarding certain aspects of the game, there is nothing stopping this game from being one of the most fantastic metroidvania of all time. Things I Like About Ender Magnolia: 1. Abilities Improvement Hands down the best change, and more. [*]The ability charges are gone, and in exchange we have a cool-down system. This is a much-needed improvement. Players are no longer handicapped by the number of usage during exploration. [*]Ender Magnolia also introduce ability types based on how they perform: Primary(normal attack), Pressure(continuous attack), Cool-down(more impactful attack), and Autonomous(set-and-forget). [*]All homunculus has three ability variations to unlock. They all have different attack patterns and damage value. Also, each homunculus also has an ultimate attack, offering lots of combos and build variety. [*]Pressure abilities are really powerful and my favorite. Using two of them can trivialize any things, and that satisfying hit sound is just wonderful. 2. Build Variety Way, way more options than the first game. [*]Other than choosing four homunculus, the game introduces more ways to improve the character as well: Relics, Carapaces, Bracelets, and Totems. [*]Relics return with significant stat boosts. Now players can upgrade them using a special currency. [*]Carapaces grant players parry and trigger additional effect with successful parry. I find the SP recharging one the most useful. [*]Bracelets are simple stat boosts. Players can equip up to two at once. [*]Totems provide various benefits, from passive regeneration, emergency heal, to attack boost while healing. My favorite so far is the one that fully restore your health and SP bar when near death. [*]Interestingly, should players not want to interact with those systems, both Carapace and Totem have items that do nothing but stat boosts. 3. Early Traversal Abilities Here are your mandatory double jump and air dash, now can we finally get to the fun part? (says the game, maybe... [*]As much as I like to see how far a metroidvania can go without giving you the mandatory traversal upgrades, it is equally satisfying to see them offered right away. [*]Having both double jump and air dash early is wonderful for exploration. This opens up a lot of places to go and secrets to discover. It's refreshing. [*]Plus, the game still has attack momentum(every time you attack mid-air Lilac will move forward a little). Using attack momentum along with double jump resetting air dash, you can cover a significant amount of ground early on. 4. Other Compliments [*]Map now clearly outlines where you are and how the level looks like. [*]The character animation seems more fluid than the first game. [*]Dialogue between homunculus when resting is a nice addition. [*]Checkpoints are still wonderful wallpaper materials. Things I Dislike About Ender Magnolia: 1. Less Desirable Difficulty Both the enemies and the platforming feel underwhelming. [*]Maybe it's true or maybe it's my memory playing tricks on me, I feel like Ender Magnolia is significantly easier than its predecessor. [*]Lack of contact damage(I can't believe I am saying this) or anything to keep players from safely going through. The issue here is that most of the enemies have to first turn around, and then attack. Since players can freely move pass them, it naturally creates a lot of attack windows and looping shenanigans. [*]Most bosses are less challenging. Their move sets don't reflect players' progression, second phases don't add something more threatening, and of course the issue I mentioned above. [*]To be fair, platforming challenges wasn't the strongest suit in the first game, so I was hoping the sequel could have some. I am pretty disappointed at how the game handles them: more poisonous water, sprinkle problematic enemies around the platforms, one-way-portals, and more empty space. 2. Other Traversal Abilities The first game had no problem about them, so why changing them in the sequel? [*]I wish Garm, Hati, Motley, and Lars have their own sets of like the rest of the homunculus instead of just being a metroidvania gating-abilities. Garm could be a second defensive cool-down ability like Shackled Beasts; Hati could be like No.7 with tons of movements; Motley could be an autonomous ability that focus on debuff and defensive buff; Lars would be hard to design, but I wish he could be more than just wall-climbing and super dash. [*]Motley's grapple hook is really lacking. Snapping from points to points is just not interesting. It needs to have some swinging mechanic. 3. Other Complaints [*]The overall art style and soundtracks are less impressive. The color saturation feels watered down. Less hazy, and less atmospheric. [*]Maybe it's because I am a really pessimistic guy, but this game feels way too hopeful for my taste. [*]Areas are way too open-ended. Wish they were more interconnected. [*]Again, what the hell were all those one-way portals and the whole Crimson Forest?? [*]Loadout slots would be nice. 中文小簡評 →最愛的類銀河系惡魔城之一出續作啦,性質與仁王2、瀆神2類似,在一代基礎下進行強化與修改,同時加進許多新設計! →手感如一代一樣好上手,角色動畫也有明顯的進步。最大的亮點就是捨棄技能使用次數改為冷卻系統,這下玩家不再有擔心技能用完的窘境,可以盡情的探索。 →同時,人造人也有針對性質進行分類(普攻、冷卻、持續攻擊、自動攻擊),各個皆有三個技能型態和專屬的大招可用,玩法搭配更加豐富。 →主角本身也有相當多樣的配備升級:架招有專屬的裝備可選,可以任意配備兩件手鐲增強數值和一個提供各式被動的輔助器。 →開場不到一個小時就把二段跳跟空中衝刺給你,配合空中攻擊會向前移動的特性,大幅增加初期探索的可能性。 →地圖清楚標示人物位置以及關卡模樣真是太棒了。 →中繼點依舊很美,而且在特定地方休息時,人造人間有對話可看,是項不錯的設計。 →難度似乎有大幅度的調降,我指的不是單純數值改變,而是敵人攻擊模組、對玩家出招的應對、 跳台複雜度及關卡變化性有呈現簡單化的趨勢。 →缺乏接觸傷害(幹,我竟然會有點懷念這個鬼東西)或其他有效手段防止玩家安全走到敵人背後,敵人需要先轉身後攻擊的天性導致玩家有很多輸出空間,Boss也沒有針對玩家關鍵技能解鎖階段而有因應的攻擊設計。跳台與關卡的設計相當單調,由於關鍵技能需要久按的關係,僅有少部分地區需要多種同時運用。 →四位特殊人造人應該要有自己的三種技能型態可用,一代沒這問題,為何二代改掉了呢... →勾索技能有待加強,只有吸到點到點而角色沒有拉或盪的動作感覺少了很多樂趣。 →整體美術及配樂個人覺得比一代略遜一籌。 →或許因為我是個極度悲觀的人,不太喜歡二代這種充滿希望的明亮感。 →各個區域過於開放而沒有相互連接,一些區域設計也令人匪夷所思(單點傳送還有整個森林關卡...) →如果有多個配置欄位就好了,我探索和打王是用兩套完全不同的裝備與技能,要一直切換很麻煩。
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Feb. 2025
Peak like the previous game. 0 glitches or bugs discovered. OST, like the previous game is so good. Finished the game and my opinions still stand. Flawless 21:9 screen for gameplay, cutscenes are 16:9 like expected. Bosses are very strong while your own damage output is fairly low(imo) I hate the rats Loved the ending. Getting the (true) ending is'nt hard to get like in ender lilies. Wished for a longer epilogue but maybe ever in a sequel. Would insta buy the next game from Adglobe/Live Wire.
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Jan. 2025
This game is close to being the perfect metroidvania. It's crazy how much quality of life aspects the devs has incorporated and I can see that they fully respect the player's time. The main things I'll highlight are: + No contact damage + Fast travel anytime + Great map system that highlights if a section is complete + Large variety of weapons 100%-ed the whole game in hard mode and there was no point where the game felt unfair. The one single thing I would change is including a small invulnerability after being hit, given that there are quite a lot of sources of constant damage (lasers/bombs). Great game, big improvement over the original in terms of gameplay. Definitely recommended.
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Jan. 2025
A more than worthy sequel. Quick updated thoughts after 100% Normal. + The best map in a metroidvania. Clean with everything in the UI labelled and available without extra steps to access. Move around and zoom in/out with sticks instead of mapping those functions to buttons needlessly. Custom map markers that can all be removed at once with a button hold though with how well this map is made you don't ever need any map markers, I never used any and had clarity of layout and what was in each area. Besides fog where you have not been and grey in areas with something still to be done there's larger sections around pieces of the map that gives another layer of clarity to what sections of certain parts of the map that have not been fully explored. Every time you unlock another ability backtracking have never been this smooth, new sections to unlock for currency, path to a new area etc. and they are almost always convenient thanks to how the world is designed, you get a large scope but the feel of a much smaller map. Because the map is so well done it's combined with the world design to make exploration and backtracking feel intuitive like it's never been. + Soundtrack is excellent. It's a dark and dire world that seems to almost be out of life yet there's a yearning in the haunting melodies that creates a sensation of hope and beauty in other areas portraying a dark and depraved history or the eerie to almost invasive mechanical noises of the Biological Research Facility to the regal sounding Sorcerer's Academy. Every area has music that speaks volumes before you learn about it from the story or is simply a great piece. + Movement and combat feels tight. You have plenty of options with eight summons that each have three abilities of which you can pick four at a time to use. From standard weapon attacks to a dashing punch, bouncing saw blades, homing projectiles that fires automatically etc. Four attuner arts at a time as well that serve as an ultimate attack once you've charged them from attacking enemies. Using your jumps, dashes, abilities, arts, relics, equipment and if you choose two different parries, one from an ability with three versions and one that has many different versions from equipment it gives you a lot of options. + A ton of air mobility. Double-jump and air-dash are given early which combined with air attacks that have a short hover per attack and you get some extreme air mobility since you can renew attacks between each air action so [jump> combo> dash> combo> jump> combo> dash> combo] and there's other abilities and actions that will give you more options like Garm's Ascent which is a charged super-jump and Lunar Manifestation which is a dashing-slash that can be aimed horizontally upwards and more. + No contact damage. + There's much detail in the layered backgrounds and use of colours and effects that make the stages come to life through a variety of areas. + Dialogue and the story is paced to give enough context while quickly letting you keep exploring. + It tells you how long ago you saved when you quit. + Fast travel from anywhere and it's quick. - There's slight stutter. - Damage output felt lacking for bosses, while you die very quickly. - There's one really bad run back.
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Frequently Asked Questions

ENDER MAGNOLIA: Bloom in the Mist is currently priced at 18.74€ on Steam.

ENDER MAGNOLIA: Bloom in the Mist is currently available at a 25% discount. You can purchase it for 18.74€ on Steam.

ENDER MAGNOLIA: Bloom in the Mist received 12,011 positive votes out of a total of 12,545 achieving an impressive rating of 9.31.
😍

ENDER MAGNOLIA: Bloom in the Mist was developed by Adglobe and Live Wire and published by Binary Haze Interactive.

ENDER MAGNOLIA: Bloom in the Mist is playable and fully supported on Windows.

ENDER MAGNOLIA: Bloom in the Mist is not playable on MacOS.

ENDER MAGNOLIA: Bloom in the Mist is not playable on Linux.

ENDER MAGNOLIA: Bloom in the Mist is a single-player game.

There is a DLC available for ENDER MAGNOLIA: Bloom in the Mist. Explore additional content available for ENDER MAGNOLIA: Bloom in the Mist on Steam.

ENDER MAGNOLIA: Bloom in the Mist does not support mods via Steam Workshop.

ENDER MAGNOLIA: Bloom in the Mist does not support Steam Remote Play.

ENDER MAGNOLIA: Bloom in the Mist is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ENDER MAGNOLIA: Bloom in the Mist.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 April 2025 19:01
SteamSpy data 26 April 2025 11:00
Steam price 29 April 2025 20:52
Steam reviews 29 April 2025 23:46

If you'd like to dive deeper into the details about ENDER MAGNOLIA: Bloom in the Mist, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ENDER MAGNOLIA: Bloom in the Mist
  • SteamCharts - Analysis of ENDER MAGNOLIA: Bloom in the Mist concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ENDER MAGNOLIA: Bloom in the Mist compatibility
ENDER MAGNOLIA: Bloom in the Mist
9.3
12,011
534
Game modes
Features
Online players
257
Developer
Adglobe, Live Wire
Publisher
Binary Haze Interactive
Release 22 Jan 2025
Platforms
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