Escape From Tethys on Steam - User reviews, Price & Information

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You're trapped, alone and cold on a distant planet. Pursued by a droid with only one purpose: killing everything. You must find an escape. Explore the hostile environment, find secret upgrades and new weapons, and finally make your escape from this dark, hostile planet...

Escape From Tethys is a action, metroidvania and platformer game developed and published by Whimsical.
Released on July 12th 2018 is available in English on Windows and MacOS.

It has received 446 reviews of which 309 were positive and 137 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 3.99€ on Steam.


The Steam community has classified Escape From Tethys into these genres:

Media & Screenshots

Get an in-depth look at Escape From Tethys through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Dual core 2.4ghz+
  • Memory: 4 GB RAM
  • Graphics: 1gb
  • Storage: 600 MB available space
MacOS
  • OS: 10+
  • Processor: Dual core 2.4ghz+
  • Memory: 4 GB RAM
  • Graphics: 1gb

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2021
The difficulty is questionable. Easy mode gives you 30 instead of 10 hp and basically renders every boss fight trival. At the same time the act of just exploring and moving around is almost impossible with the 10 hp you get normally. This game desperately needed HP potions or any way of reliably regaining health instead of random hp drops from enemies. If you play on easy you can just dash through rooms you have been to for quicker exploration but on normal you have slowly crawl forward to not lose too much hp because the save points are far and between. So for the time being I recommend playing on easy even though the bosses become a joke. I mean I walked up to the rogue scientist, emptied my 9 granades into him and killed him in literally under 5 seconds. Other than that the exploration and powerups are really fun. Although the most important one: increasing your basic shot range is not among the available upgrades.
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Feb. 2021
tl;dr • Metroid copy • pixel art, music, world size, upgrades, gameplay → decent • difficulty balance, story and boss fights → barely gud/not gud • 72/100 Positive ☑ Generally nice-to-look-at 2D visuals. Seems like a mix of the first few Megaman games and Super Metroid's graphics. ☑ Decent soundtrack that surprised me with its variety. The boss battle theme is definitely a keeper (expect some unexpectedly heavy bass and drums). ☑ World map is, I wouldn't say massive, but vast enough for a good few hours of exploring in a fitting way that doesn't make it feel overwhelming. There are also some secret corners here and there that are hidden behind walls without overlay lines on them, much like in Metroid. Those kept it interesting to look around. ☑ Difficulty was balanced through half of the game. ☑ Getting all the upgrades was fun but I have one major problem with them which is adressed in the next point. Negative ☒ Getting all the upgrades by the end makes you OP asf. To put it into perspective, you can literally annihilate every single enemy in the screen (doesn't matter which enemy) in less than a second and have any inch of HP you may have lost regenerate before you can even get touched by anything a second time. If that wasn't enough, you can clap the final boss' ass cheeks in less than a minute, which made for a plain anti-climactic send-off for me. This is only a partial negative aspect either way, as it's not expected for you to have gotten every single one of the upgrades before you finish it. Still, it feels like the game was supposed to be played by getting at most half of the health/ammo upgrades available. ☒ Story was uninteresting imo. On top of that, the ending is like a more boring version of every Metroid finale ever, and that's barely considered a spoiler because you just know what to expect from the very get-go. It's even in the title. ☒ Only one out of the 7 boss fights felt like an actual boss fight for me. Unless you give zero shits about any of the upgrades you can get if you explore, everything is quite ez. Verdict 72 • 100
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Dec. 2019
The Metroidvania Review [url= https://metroidvaniareview.com/2018/12/01/escape-from-tethys/] Scored Summary | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator How Metroidvania is it? Perfect Fit – Leans more towards the Metroid side of the spectrum in the sense that you gain all of your power through exploration (Rather than leveling or other systems.) [url=https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/1744479063998161224/] Want to hear a different opinion, or want to share your own review? Check out our Forum here. Full Review Escape from Tethys is an excellent Metroidvania game that’s held back by its production values. The map is obviously meticulously planned, power-ups are all meaningful and satisfying, and it feels good to progress through its corridors. However, everything feels just a little “loose”, which I’ll try to explain in this review. The game it reminds me the most of is Environmental Station Alpha . Both are Metroid-like games that feature a Protagonist with a short-ranged attack and a dash upgrade, and in both games you’re dealing with a science station that’s under attack. But where ESA had extremely tight controls, clockwork bosses, and satisfying sound effects, Escape from Tethys dials it back just enough to make me hesitate to call it “Great.” I think the biggest aspect of Escape from Tethys that could be improved on is the sound design. Sound effects can be a magical addition to your game. They can give flesh to an otherwise undetailed graphical presentation and add a very important feeling of weight to everything. As an example of where Escape from Tethys fails in this aspect, early in the game you may come across this rock boss who should be menacing, but just feels wrong. He silently hits the ground to make stalactites fall from overhead, he silently rushes across the room to punch you, and he silently belches lava onto the ground. I’m exaggerating, I think there is some kind of sound effect during this scene, but it’s barely noticeable. There are cases where silence might help an experience, I don’t think that kind of minimalist design conveys the kind of action Escape from Tethys is going for. If the sound design was improved, I’m willing to bet the “feel” of the game would be completely different. The lack of good sound effects only draws attention to the weaknesses of the game’s animations. They’re not terrible by any means, but they could use a little work to help with conveying telegraphs and what the player should expect when controlling the protagonist. One of your first weapons is this giant laser, and the way its animated makes it feel sort of wrong that the beam doesn’t track your gun when you fire it. I had to kind of turn my brain off to what the game was telling me visually and think of it in terms of what was actually happening to get used to it and really start to see the good in the game. Putting all of these presentation issues aside though, Escape from Tethys offers up a fantastic little Metroidvania world to explore. Everything loops in on itself, which helps to avoid making backtracking a chore. It’s not perfect by any means, some areas are maybe a little too open, but if I were to rate it against all other Metroidvanias, I’d say the larger world design at least would be on the top half of that list. Best of all, it starts out a very difficult on its normal difficulty, making it so finding power ups is meaningful and satisfying. Because of the difficulty, enemy health and ammo drops are important, so even the otherwise boring Item Magnet Upgrade was welcome. Eventually your character can become so powerful that you trivialize any remaining content you have left to play – and I personally think this is glorious. As fun as it is to start out weak and eventually dominate though, it’s an easy criticism I can levy against it as well. Right at the start you’re thrown against a boss that will probably kill you, again and again. There is little in the way of teaching the player the ropes before tossing them into the fire. No gradual escalation into insane difficulty like Environmental Station Alpha . It’s not quite as bad as some of the harder games I’ve played, but if you’re the type to get frustrated at learning through death, I’d avoid this game. Break through that wall though and perhaps you’ll enjoy the contrast of how weak you were to how strong you become. I suppose I can’t make comparisons to Environmental Station Alpha without also mentioning the Story. Escape from Tethys is as basic as it gets. The title says it all, and unless I’ve completely missed something, there aren’t any major secrets to uncover. “Basic” is a good way to describe Escape from Tethys in general, but it handles everything it does just well enough to make a worthy consideration – especially at its $5 price point. It won’t blow your mind in the same way as other options, and perhaps its weaker production values will be a deal-breaker for some. But if you’re out of Metroidvanias that are of the “Metroid-Like” flavor – ones that focus entirely on powering up through exploration – I say give Escape from Tethys a try. It is a good game. 3 out of 5
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Oct. 2019
If you like all the weird, imperfect metroidvanias out there (Timespinner, Wuppo, Environmental Station Alpha), you'll probably like this one. If you only like the greatest ones (Axiom Verge, Hollow Knight, etc), this one might not be for you. The game is hard, frustratingly so at first. You're severely underpowered and save points are few and far between. However, what I like about this game is that the power curve had such a large range. You start so weak but by the end you're unstoppable. It's kind of fun and gives the game a feeling of acceleration as you're able to bypass obstacles that were super difficult before. Compare that to a Hollow Knight, where you never get all that much more powerful. Are there things I'd change? You bet. There's one item on particular that you should be given much earlier, to prevent so much backtracking. I wish there were a few more teleporters here and there. Also, it would be great if the map had some more information on it to tell you where special items are after you've seen them (similar to metroid). All in all though, this game is worth playing and certainly worth far more than the $1.50 I paid for it. Looking forward to the sequel!
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July 2018
Metroidvanias are my favorite game genre. This is one of the best recent ones, if by that you mean most enjoyable. The graphics are eye-pleasing, the creatures are inventive, and the music makes a nice mood. But what really rocks is the gameplay. It's on that sweet edge where it's almost too difficult...until you break through and it isn't. The various creatures are quite hard before you get more life and weapons. And the boss fights are a bit on the easy side. The hardest thing is the platforming. There are a couple of very hairy moves. My only real complaint is that it's too short. But for 5 bucks, it's a steal. Looking forward to a sequel?
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Frequently Asked Questions

Escape From Tethys is currently priced at 3.99€ on Steam.

Escape From Tethys is currently not on sale. You can purchase it for 3.99€ on Steam.

Escape From Tethys received 309 positive votes out of a total of 446 achieving a rating of 6.62.
😐

Escape From Tethys was developed and published by Whimsical.

Escape From Tethys is playable and fully supported on Windows.

Escape From Tethys is playable and fully supported on MacOS.

Escape From Tethys is not playable on Linux.

Escape From Tethys is a single-player game.

Escape From Tethys does not currently offer any DLC.

Escape From Tethys does not support mods via Steam Workshop.

Escape From Tethys does not support Steam Remote Play.

Escape From Tethys is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Escape From Tethys.

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Last Updates
Steam data 11 June 2025 20:02
SteamSpy data 11 June 2025 11:01
Steam price 14 June 2025 20:20
Steam reviews 14 June 2025 13:49

If you'd like to dive deeper into the details about Escape From Tethys, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Escape From Tethys
  • SteamCharts - Analysis of Escape From Tethys concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Escape From Tethys compatibility
Escape From Tethys
6.6
309
137
Game modes
Features
Online players
1
Developer
Whimsical
Publisher
Whimsical
Release 12 Jul 2018
Platforms