Lorelei and the Laser Eyes on Steam - User reviews, Price & Information

Quick menu

The stage is set. Imagine an old baroque manor, perhaps a hotel or a museum, somewhere in central Europe. A woman wanders in search of answers.

Lorelei and the Laser Eyes is a adventure, puzzle and action game developed by Simogo and published by Annapurna Interactive.
Released on May 16th 2024 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Traditional Chinese and Spanish - Latin America.

It has received 2,271 reviews of which 2,151 were positive and 120 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 22.99€ on Steam.


The Steam community has classified Lorelei and the Laser Eyes into these genres:

Media & Screenshots

Get an in-depth look at Lorelei and the Laser Eyes through various videos and screenshots.

Load More

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-540 or AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT, 512 MB or AMD Radeon HD 5670, 2GB or Intel HD Graphics 4600
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: If playing on Steam Deck, there's a small issue with line rendering not being pixel perfect in the latest revisions of Proton. Proton 7 is verified to work as intended.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
There's a lighthouse in the middle of Prussia A white house in a red square… (The Sisters of Mercy – Dominion / Mother Russia) If ever there was a puzzle game that deserves the label Lynchian , this is pretty much it. A game that is simply art, that doesn’t want nor need to be fully understood. A mystery at its (wild) heart, that is so compelling, it needs no final ultimate “resolution”. Media like this is always a bit difficult to approach. What does it all mean? What is it about? Well, Lorelei and the Laser Eyes simply is . The first one or two hours of the game were a weird and sometimes frustrating experience. I stumbled through seemingly endless hallways with a myriad of doors leading to a million different rooms filled with an infinity of puzzles, none of which I knew how to even approach. I solved a couple of shortcut puzzles (puzzles you need to solve in order to open a shortcut… duh) and a few minor side-puzzles but for the most part, I was just walking around in this huge mansion… aimlessly, without guidance or purpose, just… walking. I look back on these first hours and I realize something or rather, a couple of things: 1. I was just very unlucky. There is a de facto “main-path” that guides you through the main stages of the game and I just missed it. 2. I solved many more puzzles than I had any right to, meaning it’s a near miracle I solved anything at all given the little information about the world of the game I had at the time. 3. These first hours were actually pretty helpful in establishing the setting, the vibe and overall puzzle design of the game. They also helped me remember the layout of the mansion which would come in handy later on. Once I found my way to the main path again, things started picking up speed and I finally, successively started to understand what this game was about and why it is so beloved by so many people. Visuals, sound design, textures, lighting, character design, everything in Lorelei and the Laser Eyes comes together beautifully and hereby creates a unique vibe that is at the same time minimalist and modern but also eerie and mysterious. The grey of the environment mixed with a dark black and a starkly contrasting neon purple with pink variances just looks incredibly cool. Everything has a 1960s retro-futurist feel with a touch of Eastern Germany / Soviet charm and there is simply no other game that nails this combination so well. All is bathed in either ghostly sounding background music, erratic distortions or complete silence, depending on the mood a certain scene or location demands. All that is to say that the audiovisual design of this is on-point. Considering that we are talking about the people that gave us the flashy and stylish musical experience Sayonara Wild Hearts , that shouldn’t be much of a surprise. But what about the core of the matter in a puzzle game - the puzzle design? Well, this may be the cleverest puzzle game I have played thus far. My experience is limited of course. I’m just saying that Lorelei had some real brain-teasers. Mathematics, perspective, translation, attention - the pool from which these puzzles are drawn is varied and wide. Rarely do you get to use the same “tactics” twice. Thinking outside the box is pretty much the standard with which you have to approach this game which is funny because there literally is a rather extensive box-related puzzle. Since it is even recommended by the game itself, let me emphasize that you really should take notes outside of the game. Lorelei saves any crucial information on her own for you to look up later but you really do have to work out these solutions by yourself and a notebook helps a lot here. Sitting on a couch with a friend or spouse while one is playing and the other is taking notes is a really cool and bonding experience, I can vouch for that. Discussing puzzle solutions and plot theories together is a lot of fun too, highly recommended! The more unknowable the mystery, the more beautiful it is. (David Lynch) Now, speaking of the story, is it a good one? That depends on how you enjoy stories being told. In my introductory statement, I referenced David Lynch and how this game really feels like a work of art strongly inspired by him. This also applies to Lynchian storytelling, which often relies on images, sounds, lights, a certain mood being transported via the cinematography. It’s less about words and a coherent plot you can easily follow. There is mystery here, there is room for interpretation and thus, the viewer, or in this case the player, becomes part of the storytelling as well. Lorelei is not as esoteric or murky as most of Lynch’s work. There is a somewhat easy-to-follow plot here that appears pretty plausible in the end but for the majority of the game, you will have questions and things will appear strange, dreamy, sometimes contradictory. Even when the big mystery is solved, you can still take things a certain way or refuse to. It’s cool how certain supernatural elements or allusions to the occult remain up to interpretation in the end. I think we get the best of both worlds here - a scenario that invites open interpretation and inference of meaning while also telling a story that is resolved in a straight way making it very clear what happened at the core of it all. What I love most about Lorelei and the Laser Eyes is that it’s a game that feels like a celebration of art in all its various forms. Within the game, you interact with movies, theater plays, dance, literature, music and yes, videogames too. Even the artistic side of the natural sciences is addressed here. At the same time, the game also covers the ugly side of art too, the eccentricity and egomania that sometimes come along with it. A hybris that can lead to madness. And it that sense, and I know I’m being a bit cryptic here but maybe you understand when you finish the game, it can also be seen as a sort-of liberation of art from its often-male, often-exploitative masters. The bizarre and maybe even antithetical relationship between art and money is talked about a lot in this game too, the Mammon an ever-present threat but also benefactor or at least enabler at the same time. As someone with a deep appreciation for art in all its forms, this game feels like it was designed by people who get it, who feel the same way, the anti-Trumps, the anti-capitalist, anti-genAI, progressive leftists or whatever you wanna call us. I felt understood here. Two things made the experience less than perfect so I want to cover them briefly. The first thing is that there are a number of “interrogation scenes” that play out like a round of memory where you have to internalize a 3D scene with different actors, props, their physical relation to each other and so on. Those get really stale after the third time or so. For some reason, I had 4 or 5 of these scenes in close succession and it really got on my nerves a bit. The second complaint I would like to bring up is the way this game handles game-over states. There are hard ends of the game and when you reach them, you have to load a save you manually created before. You can only save at distinct computer terminals and so, occasionally, I lost some progress. My worst case was losing like half an hour of progress and I did not feel like it was deserved or that the game properly informed me of the potentially lethal consequences that my actions would have. Anyway, these are just nitpicks and you can ignore them. Lorelei and the Laser Eyes is a phenomenal puzzle game with a clear creative vision both in audiovisual presentation and writing. It’s a deeply artful game with a lot of love for its medium but also other art forms that inspired it. It’s eerie, weird and mysterious, sometimes even spooky. It’s also personal and tragic. Ultimately, a game about creation and the beauty of it - creation of art, magic, myth and truth.
Expand the review
Feb. 2026
You know who really deserves a puzzle game? Librarians. So I’m glad Loreli and the Laser Eyes came thru with its document and math based puzzles. Do you like solving math riddles and combing thru a binder of documents to answer a question? Because if you do then about 70% of this game was made just for you. As for the other 30% I’m afraid you’ll have to put up with some of the most visually and mechanically dazzling puzzles you’ve ever encountered on top of the incredibly dreamlike noir the rest of the game is already glazed in. I kid, Yes, Loreli and the Laser Eyes might be one of the most unique looking games I’ve ever played and its story is not only deep but told in such a dramatic and novel way it really takes a whole playthru just to grasp the general outline. It's genuinely beautiful in ways that transcend just the aesthetic and I think it worth a shot if you are even casually interested. However it's not without faults and my little jab has some true feelings behind it. There are a lot of puzzles that just rely on the documents and information provided without giving them a very strong foundation in the world. Mostly the math puzzles. I actually do like the document system. Every image or piece of text you see is saved to your photographic memory. And while you may think this is to prevent you from needing to take notes, it really just cuts down on redundancy. This would be a triple digit hour long game for masochists that hate their wrists if these texts were not saved for you, I still ended up with 6 pages of handwritten notes. Now before you go thinking that's impressive let me hit you with this. I looked up plenty of puzzle solutions in this game. I have no shame about that. In fact one of my major complaints is that its actually pretty difficult to look up puzzle solutions because the solutions are all randomized every playthur and some puzzles don’t even appear in the same place. I’m going to give the creator the benefit of the doubt and assume that this was done to make replayability more viable. However it's not as if this is a metroidbrainia. Its a little non linear but you still need to see all aspects of the game to get to the ending. So I don’t think the randomisation was necessary to make replaying worth it, and if the randomisation was just in there to make looking things up harder *clears through* F&*k you. That is completely asinine and just outright hostile to the player. There is no hint or skip system so the only way around a puzzle is thru it. I’m not sad I had to look things up because that's how I enjoy these games. The puzzles are a lot like knots, you have a lot of threads to pull at when you start but you eventually hit a point you just have to figure out, but when you do a lot more threads and paths become available to you. I would’ve missed so many of my favorite moments if I just had to suffer at the 4 or 5 parts I got really stuck on. Honestly I think the game is only this low because the ending was one of those things. Its a puzzle that you build up thru the whole game but when clearing it there is no way to determine what part you are doing incorrectly. It's hard to look up and it's hard to check and if it weren't for my stubbornness and some people willing to go thru my steps on a reddit post I never would have beat the game. It’s a one of a kind experience both visually and narratively but its not a puzzle experience I would feel the need to return to.
Expand the review
Jan. 2026
This game starts out like someone dumped a complicated Lego set out on the floor, and then threw away both the box and the manual without you having had a glimpse of either. Deliberately confusing at outset, the story layers into deeper meaning as you familiarize yourself with the hotel. LatLE is a very well-written puzzle game that rewards your curiosity by telling you a unique story. The game is in black and white (and red), yet it oozes atmosphere and style with only those three color options. The soundtrack contributes further to the impeccable vibes, which really makes it a complete package. You will need to take notes in some capacity, and your first hour in the hotel will make you feel quite lost. Don't hesitate to explore and come back to something later. Another reviewer, Noelemahc, opened their review saying that it's Silent Hill without combat and more insanity. That line clinched this purchase for me, and I absolutely agree with that premise. The good: 1) Puzzle Difficulty: The puzzles are not overly difficult, and they are rewarding to solve. There aren't any segments that require outside knowledge that can't be found in the game: for example, Roman numerals feature in some of the puzzles, but there is a book within the game that explains them. This game is puzzle first, exploration second - if you don't enjoy puzzles, you likely won't enjoy this. 8) The Story: this game is a mystery to unravel, and it is uniquely told. There's much I could say, but it is one that is amplified by not spoiling any parts for yourself. 4) Art direction: Great soundtrack, cool and often spooky art style, and it accomplishes great things with just black, white, and red. Phonographs throughout the hotel allow you to enable the music if you like, or disable it. 7) Objectives, not handholding: The game trusts you to know what you need to do. If you get stuck on a puzzle or lost in the hotel, your character has a photographic memory that allows you to re-access almost everything important in the game. Your built-in memory and your "Mental Notes" menu options allow you to get back on track. It allows you to go at your own pace, one mechanic notwithstanding, and you can take in the sights and really piece everything together on your time. 2) Much of the content in this game is soft-randomized in that the mechanics can show up in different places, so you have to know what's going on; fortunately, this game highlights much of the important data in red. If you are a gamer that looks stuff up often, relying on internet guides for this game will only get you so far. 3) Renzo's quotes are amazing. "Raindrops fall on man and hedgehog alike." "When your horse barks, one has made a mistake." "We are the penguins with all the luck." 5) Retro nods: This game features historical gaming segments (curse you, tank controls) that add to the story. There's even three optional minigames, also with their own style. 6) Obligatory "You can pet the dog." Two incredibly minor quibbles that I wish I knew going in: 1) The game stresses the importance of your money: it is important, but you can afford everything if you find every dollar in the game. My initial impressions from the game were that you couldn't afford everything, so I hoarded until the last minute needlessly. Ultimately, money goes towards 100% completion, but there is one purchase with a mechanical advantage worth getting as early as able: don't empty your wallet immediately. 2) 100% completion of the achievements includes a speedrun. I was initially turned off by this, but after playing the game through to completion I immediately went in for the speedrun. I completed it with a 4hr 58m timer and got the achievement, though I don't know what the hard limit on time is. Pausing the game stops the timer, which is helpful for organizing your thoughts and planning where to go next. One thing that's not a quibble, but worth mentioning nonetheless - there is only one input button and directional inputs. There are no back or forward buttons, just "button." The game was designed with making veteran gamers and novices on the same playing field, and by removing extra buttons the game behaves the same for everyone. Some reviewers find this frustrating, and I'd agree with that at times, but it at least makes *some* sense, as the in-game console and handheld both also only feature a single button. In short, if you are a fan of puzzle exploration games with a story, like "The Witness" and "The Return of the Obra Dinn," and to a lesser extent "Immortality," and "The Case of the Golden Idol," don't miss this.
Expand the review
Nov. 2025
It's... like someone took all the combat out of Silent Hill and poured more insanity in. It's like when you wished Resident Evil didn't have zombie dogs but only good boys you can pet. It's like a Giallo film about making Giallo movies. It's Alfred Hitchcock's take on Eraserhead. Or maybe it's David Lynch's take on Hitchcock's biopic? One way or another, Italian and French avant garde cinema with weird camera angles, word salad dialogue pretending to be deeply philosophical were clearly a major influence on this game. You play as Lorelei, a German sculptor/artist/computer graphics enthusiast, who arrives to a remote maybe-Swiss-maybe-Belgian mountain hotel on invitation from her maybe-friend Renzo Nero, renowned Italian filmmaker, of the sort that when you ask what movies he's made, and he names a few, you go "Oh. THOSE kind of movies". (It's not porn, it's just philosophizing while someone gets gruesomely disfigured) The hotel is mostly empty, Renzo is locked in his room working, and you have to figure out why he sends you on weird errands around the place to prepare the allegedly haunted hotel for the movie shoot and why so many of the things you find and read are ABOUT Lorelei, Renzo and their careers? And then it gets progressively weirder, with shifting camera styles (fixed-overview at the start makes way for overhead, for over-the-shoulder, for a short bit of first-person, for deliberate PS1 visual throwback and so on and on and on), wacky dance numbers, sad romantic songs and lots and lots of anachronisms. At its driest, LATLE is a puzzle collection loosely tied together with a plot, kind of like the old Sierra classics - Shivers, Castle of Dr Brain, you know the sort. You solve a puzzle to get a key to a door or a hint to a puzzle on another door, beyond which are new books to read and puzzles to solve using stuff you've read elsewhere. You slowly accumulate a stack of items that are either keys or key-analogues and fill up your Photographic Memory with the contents of books and notes and photos and what have you which you will need to regularly consult to solve more puzzles. It's been a long long while since I had a good puzzler that makes me want to reach for a piece of paper to figure a puzzle out even once. On this game, I spent six sheets of A4 paper, filled both sides. Let's be honest: it's HARD. But it's also very very FAIR. Almost every puzzle has a legitimate chain of logic behind it, AND most of them are randomized between playthroughs (the corresponding reference books shift, date-based puzzles shift dates around, etc) so you wouldn't be able to just rush it through with a walkthru. And it's just three Swedish dudes doing most of the lifting. AMAZING.
Expand the review
May 2025
Blue Prince minus the annoying RNG. Seriously folks, this is a fantastic puzzle game with incredible atmosphere that reeks of David Lynch and Guy Maddin.
Expand the review

Similar games

View all
Days Without Incident It has been -̷̯͙̔̈́-̴̱̽̓͝-̷̍̊̕͠  days without incident. Your investigation has brought you to an old metalworks factory, abandoned after a series of mysterious deaths. But something’s been growing in the quiet. A short first-person survival horror experience.

Similarity 83%
Price Free to play
Rating 8.8
Release 22 Oct 2025
Before The Night Before The Night is a horror action adventure game based on a macabre twist to a fable. Survive in the tiny, cute animal village! Your animal friends will literally turn rabid at night! Uncover the secrets of the world where animals keep human pets. Join the cute pet human "Lisa" on her adventure!

Similarity 81%
Price 11.59€
Rating 8.8
Release 14 Jul 2022
Ogu and the Secret Forest Explore the wonderful world with baby Ogu! 'Ogu and the Secret Forest' is a 2D adventure game with hand-drawn characters and various types of puzzles. Befriend bouncy characters and defeat strange creatures to unravel the mystery of the charming world.

Similarity 75%
Price -40% 14.70€
Rating 9.0
Release 29 Jul 2024
Shadow Man Remastered He is coming, stalking criminals in the spirit world and the real world. A possessed man is coming, a voodoo mask in his chest and lines of power in his back. Shadow Man is coming, trailing evil from Liveside to Deadside. To stop an apocalypse. To save your soul.

Similarity 73%
Price -72% 4.78€
Rating 8.9
Release 15 Apr 2021
Kingsgrave Welcome to Kingsgrave, a dark fantasy adventure RPG. Gain more power and obtain new combat skills as you explore the fractured land, slay foes created by plague, solve puzzles and rebuild villages. Reclaim your realm!

Similarity 72%
Price -91% 0.89€
Rating 7.6
Release 17 Apr 2024
Skinfreak The city’s most disturbing serial killer is at large and has his sights set on Belle.  Can she escape this maniac’s fleshy, rotting clutches?  Or will she lose her skin to this sicko’s collection?

Similarity 71%
Price 12.79€
Rating 8.1
Release 16 Oct 2025
Kraven Manor Turn out the lights, take a deep breath, and prepare yourself. Explore the depths of the immersive, atmospheric world of Kraven Manor. Uncover its secrets, solve its mystical puzzles, and face its growing threat. Face your fears and see if you have what it takes...the doors of Kraven Manor await you.

Similarity 71%
Price Free to play
Rating 7.1
Release 26 Sep 2014
World to the West World to the West is a standalone followup of Teslagrad, the indie hit that sold more than 1.6 million copies worldwide. A vast world of blue skies and dark caves awaits you in this 3D action adventure, as you try to unveil the mysteries of an ancient prophecy.

Similarity 71%
Price -96% 0.62€
Rating 7.3
Release 05 May 2017
GYLT Shape your fears… Fear the shapes. Embark on a journey where you face your worst fears and are confronted with the emotional impact of your actions in this narrative adventure game with puzzles, stealth and action.

Similarity 70%
Price -49% 10.39€
Rating 9.0
Release 06 Jul 2023
Face It - A game to fight inner demons Carefuly crafted puzzles in a challenging 3D plaformer take the player on a surrealistic journey through a maze of feelings. In Face It, abstract concepts are shaped into gameplay: darker emotions are monsters and traps, while brighter concepts are the powers you need to beat the levels.

Similarity 70%
Price 3.99€
Rating 7.3
Release 09 Jun 2017
Eye of the Temple Embark on a VR adventure to explore a vast and treacherous temple and uncover the ancient legend of the Eye. Keep your balance as you step between moving blocks, dodging hazardous traps and solving environmental puzzles with just your torch and whip in hand.

Similarity 69%
Price 16.79€
Rating 8.6
Release 14 Oct 2021
Tomb Raider V: Chronicles (2000) Lara Croft is missing in Egypt - presumed dead. Those closest to her gather together at the Croft Estate on a grey, rainy day for a memorial service in her honour. Afterwards, the friends sit quietly together in the study of the Croft Mansion and reminisce about Lara's past exploits; exploits that have until now remained a secret..

Similarity 69%
Price 6.99€
Rating 7.0
Release 28 Nov 2012

Frequently Asked Questions

Lorelei and the Laser Eyes is currently priced at 22.99€ on Steam.

Lorelei and the Laser Eyes is currently not on sale. You can purchase it for 22.99€ on Steam.

Lorelei and the Laser Eyes received 2,151 positive votes out of a total of 2,271 achieving an impressive rating of 9.03.
😍

Lorelei and the Laser Eyes was developed by Simogo and published by Annapurna Interactive.

Lorelei and the Laser Eyes is playable and fully supported on Windows.

Lorelei and the Laser Eyes is not playable on MacOS.

Lorelei and the Laser Eyes is not playable on Linux.

Lorelei and the Laser Eyes is a single-player game.

There is a DLC available for Lorelei and the Laser Eyes. Explore additional content available for Lorelei and the Laser Eyes on Steam.

Lorelei and the Laser Eyes does not support mods via Steam Workshop.

Lorelei and the Laser Eyes does not support Steam Remote Play.

Lorelei and the Laser Eyes is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Lorelei and the Laser Eyes.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2026 06:21
SteamSpy data 26 April 2026 02:10
Steam price 30 April 2026 04:30
Steam reviews 28 April 2026 00:08

If you'd like to dive deeper into the details about Lorelei and the Laser Eyes, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Lorelei and the Laser Eyes
  • SteamCharts - Analysis of Lorelei and the Laser Eyes concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Lorelei and the Laser Eyes compatibility
Lorelei and the Laser Eyes PEGI 12
Rating
9.0
2,151
120
Game modes
Features
Online players
42
Developer
Simogo
Publisher
Annapurna Interactive
Release 16 May 2024
Platforms