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FALL IN LABYRINTH on Steam

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Accidentally, you obtained a legendary sword and traveled to the "Labyrinth City of Veria-pool". What awaits you, is not only the wonderful dungeon "Labyrinthos", which can obtain unlimited treasure, but also the encounters with beautiful and mysterious heroines.

FALL IN LABYRINTH is a adventure, jrpg and anime game developed by JUKKAKU GAMES and published by OTAKU Plan.
Released on April 16th 2021 is available on Windows and Steam Deck in 3 languages: English and Simplified Chinese.

It has received 1,077 reviews of which 1,023 were positive and 54 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 16.79€ on Steam.


The Steam community has classified FALL IN LABYRINTH into these genres:


Here is the detailed breakdown of supported languages for FALL IN LABYRINTH:

UI Subtitle Audio
English
Simplified Chinese
Japanese

Media & Screenshots

Get an in-depth look at FALL IN LABYRINTH through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: 7 / 8 / 8.1 / 10
  • Processor: 2+ GHz Processor
  • Memory: 4 GB RAM
  • Graphics: DirectX 9/OpenGL 4.1 capable GPU
  • DirectX: Version 9.0
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
April 2026
10/10 - Immersive and battle system is great! You can imagine the life living with those girls. That's the iseikai everyone is dreaming about!
1 hours played
April 2026
"Have you seen how serious my master is? If it's for a cute girl, he'd risk any danger!" -Sword Spirit Aulla A lot more time clocked in off steam, but I wanted to support the dev here, and the game has probably one of my favorite 'become the chosen one' scenes. Overall, a completely solid RPG. The custom MC maker is a surprising plus, espically in an rpgmaker game. Aside from the great characters, another thing I really like (which is surprising more games don't do this), but your bound/story/canon weapon (which you get at the beginning) is genuinely the strongest weapon in the game. I'll explain, as you progress and complete content you unlock gear slots for it, to which you can equip ANY weapon, and it'll inherit a portion of it's stats and ALL of it's traits/skills, so it's very customizable and gets out of control quickly. Lastly, yes, this is an 'h game' so it does have 'scenes' but they are all super vanilla. If you're looking for a good game to dip your toes into the 'H game' scene, this is one of the good ones.
12 hours played
March 2026
FALL IN LABYRINTH, developed by JUKKAKU GAMES and published by OTAKU Plan, is a dungeon-crawling RPG that leans into a familiar structure while layering in systems that emphasize steady progression, customization, and risk-reward exploration. It presents itself as a straightforward adventure set in a mysterious labyrinthine world, but beneath that surface lies a gameplay loop designed to keep players engaged through incremental growth and repeated expeditions into increasingly dangerous territory. The narrative begins with a relatively simple premise, placing the protagonist in a situation that quickly leads them toward the enigmatic city built around a massive labyrinth. While the story does not attempt to break new ground in terms of originality, it functions effectively as a framework for the gameplay, gradually introducing new characters and motivations as players descend deeper into the dungeon. The presence of multiple heroines adds a layer of character interaction that provides variety between dungeon runs, giving the experience a slightly more personal and narrative-driven feel without overshadowing the core mechanics. The central gameplay loop revolves around exploring the labyrinth, gathering resources, and returning to safety to prepare for the next descent. Each expedition presents a balance between pushing forward for better rewards and retreating before resources run out or enemies become overwhelming. Combat is turn-based and initially straightforward, but it gains depth as players unlock new abilities, equipment, and strategies. Status effects, gear optimization, and careful planning begin to matter more as the difficulty increases, creating a sense of progression that feels tied to both player decision-making and character development. The loop is intentionally repetitive, but it is structured in a way that encourages improvement and experimentation rather than monotony. Customization plays a significant role in maintaining player engagement. Equipment upgrades are not just about increasing stats—they influence how characters perform in combat and how effectively they can survive deeper levels of the labyrinth. Crafting and enhancing gear becomes a core part of progression, requiring players to invest time in gathering materials and making strategic choices about which upgrades to prioritize. Additionally, visual customization elements, including character portraits and equipment-based appearance changes, help create a stronger sense of ownership over the experience. While these features are partly cosmetic, they contribute to the overall feeling of growth and personalization. From a presentation standpoint, the game adopts a style typical of RPG Maker titles, favoring clarity and simplicity over technical complexity. Environments are functional and easy to navigate, and character designs reflect a strong anime influence that aligns with the game’s tone. This approach ensures that gameplay remains the focus, though it can also make the experience feel somewhat dated compared to more modern RPGs. The audio design supports the atmosphere adequately, but it does not stand out as a defining feature, serving more as a backdrop to the exploration and combat. There are, however, limitations that become more apparent over time. The repetitive nature of the gameplay loop, while initially engaging, can begin to feel predictable for players who spend extended periods in the game. The lack of significant mechanical evolution means that later stages rely more on difficulty scaling than on introducing new ideas. Additionally, the inclusion of mature and suggestive content makes the game more niche in its appeal, which may not resonate with all players. Combined with the relatively simple interface and presentation, these factors can make the experience feel less accessible to those outside its target audience. Despite these drawbacks, FALL IN LABYRINTH succeeds in delivering a focused and satisfying dungeon-crawling experience. It understands its strengths and builds around them, offering a loop that is easy to grasp yet rewarding to master over time. The combination of exploration, progression, and customization creates a steady sense of advancement that keeps players invested, particularly those who enjoy methodical gameplay and gradual power scaling. In the end, the game stands as a solid example of how a well-executed core loop can carry an entire experience. It may not offer groundbreaking innovation or high production values, but it provides enough depth and consistency to remain engaging throughout its runtime. For players who appreciate traditional RPG mechanics with a focus on dungeon exploration and character growth, it offers a worthwhile journey that is both approachable and satisfying. Rating: 8/10
105 hours played
Feb. 2026
one of my favorites Beautiful heroine art and custom outfits Fun party building mechanics high replay value 10/10. Come for the waifus stayed for the dungeon crawling and the story was also good
23 hours played
Dec. 2025
Another game from otaku plan and its a 10/10. Combat was really smooth and there wasnt alot to learn in order to get good but just be ready to spam that space bar. There wasnt really any moments where I didnt know what to do or how to do something and if this does happen just look at ur quests tab and it tells u where to go. VAs were nice but the scenes for me werent my cup of tea BUT I am glad that the game doesnt focus too hard on this part but at the same time kinda does. Between "who to use" I stuck w the 2 main girls and I swapped off m y 4th alot since Magic users are ok, Tanks I felt are too slow and you only need one and hunters w constant debuffs and massive dmg was awesome. NGL I found the higher floors (7-9) to be ez and IF u get the 8star cat claws there OP and cover u the rest of the game on whoever u have as hunter. So W game 10/10

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Frequently Asked Questions

FALL IN LABYRINTH is currently priced at 16.79€ on Steam.

No, FALL IN LABYRINTH is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, FALL IN LABYRINTH received 1,023 positive votes out of a total of 1,077 achieving a rating of 8.95.
😎

FALL IN LABYRINTH was developed by JUKKAKU GAMES and published by OTAKU Plan.

Yes, FALL IN LABYRINTH is playable and fully supported on Windows.

No, FALL IN LABYRINTH is not playable on MacOS.

No, FALL IN LABYRINTH is not playable on Linux.

Yes, FALL IN LABYRINTH is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about FALL IN LABYRINTH is not available yet.

No, FALL IN LABYRINTH does not support VR.

FALL IN LABYRINTH is a single-player game.

No, FALL IN LABYRINTH does not currently offer any DLC.

No, FALL IN LABYRINTH does not support mods via Steam Workshop.

No, FALL IN LABYRINTH does not support Steam Remote Play.

Yes, FALL IN LABYRINTH is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for FALL IN LABYRINTH.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 06:46 UTC
SteamSpy data 20 October 2026 00:33 UTC
Steam price 26 October 2026 19:52 UTC
Steam reviews 20 October 2026 07:58 UTC

If you'd like to dive deeper into the details about FALL IN LABYRINTH, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about FALL IN LABYRINTH
  • SteamCharts - Analysis of FALL IN LABYRINTH concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck FALL IN LABYRINTH compatibility
FALL IN LABYRINTH
Rating
9.0
1,023
54
Game modes
Features
Online players
8
Developer
JUKKAKU GAMES
Publisher
OTAKU Plan
Release 16 Apr 2021
Platforms