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F.E.A.R. on Steam

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Experience the original F.E.A.R. along with F.E.A.R. Extraction Point and F.E.A.R. Perseus Mandate.

F.E.A.R. is a horror, fps and action game developed by Monolith Productions, Inc. and Timegate and published by Warner Bros. Games and Warner Bros. Interactive Entertainment.
Released on May 21st 2010 is available on Windows, Steam Deck and Steam Machine.

It has received 14,029 reviews of which 13,047 were positive and 982 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.99€ on Steam, but you can find it for 2.14€ on K4G.


The Steam community has classified F.E.A.R. into these genres:


Here is the detailed breakdown of supported languages for F.E.A.R.:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at F.E.A.R. through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Operating System: Windows® XP, x64 or 2000 with latest service pack installed
  • Processor: Pentium® 4 1.7 GHz or equivalent processor
  • Memory: 512 MB of RAM or more
  • Graphics: 64 MB GeForce™ 4 Ti or Radeon® 9000 video card; Monitor that can display in 4:3 aspect ratio
  • DirectX®: 9.0c (August Edition) or higher
  • Hard Drive: 17 GB free Hard Drive Space for installation; Additional hard drive space for a swap file and saved game files
  • Sound: 16-bit DirectX® 9.0 compliant sound card with support for EAX™ 2.0
  • Multiplayer Requirements: Broadband or LAN connection for multiplayer games

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

5 hours played
Sept. 2026
F.E.A.R. is a game I decided to play because I'm a huge fan of intelligent AI. As a long-time Halo fan and FPS player in general, I really enjoy when AI has enough depth to constantly make you think, and I wasn't disappointed. That said, Halo's AI is still what I consider the pinnacle, even though F.E.A.R.'s AI is no slouch either. F.E.A.R.: The Replica soldiers are really good at using their environment: they take cover, create cover, move between positions, flank you, throw grenades to force you out, investigate where they last saw you, and find different ways around the environment to get at you. Their squad coordination is probably their biggest strength, with enemies keeping you busy while others reposition or try to surround you. Halo CE / Halo 2: What's crazy is that Halo CE was already doing a lot of this in 2001, while Halo 2 pushed it even further in its own way. Halo 2's AI can be noticeably more broken and inconsistent, but ironically, that can make it more unpredictable, because enemies don't always do what they're supposed to do. They'll sometimes completely break from their expected behavior and create situations that feel more natural and unpredictable instead of perfectly controlled. What They Have in Common: Both games have a lot of the same fundamentals: enemies react to where you are, use cover, manage line of sight, reposition when they're exposed, work together, investigate where they last saw you, and change how they fight depending on what's happening. The biggest difference for me is how unpredictable those systems actually feel when you're in the middle of a fight. Why halo is the winner: F.E.A.R.'s AI is really impressive until you start figuring out its patterns. Once you understand how the Replica soldiers like to push, flank, reposition, and attack, they become a lot easier to read. Halo has way more different enemy types with unique behaviors, bravery and fears which can completely change how an encounter plays out. I played on the hardest difficulty for my first playthrough and beat it in around 4 hours, so early on I was already starting to pick up on those patterns. Your weapons and bullet-time also work against the AI—the guns are equally as lethal, especially when paired with bullet-time, since you can wait for them to commit to the position they want to move to and then delete them before they even get the chance to do something interesting. Conclusion: F.E.A.R. has fantastic AI, especially for 2005, but Halo CE and Halo 2 still have the edge for me. F.E.A.R.'s AI feels more deliberate and controlled, while Halo's AI can create much more unpredictable situations, especially when Halo 2's quirks cause enemies to break from their intended behavior. Sometimes broken AI is better AI when it creates situations you couldn't predict. F.E.A.R. showed me why its AI is highly regarded, but Halo is still my benchmark for FPS AI because its enemies keep me guessing even after I've figured out how they work.
6 hours played
July 2026
Experienced on the Meta Quest 3 You can view my VR mod gameplay here: https://youtu.be/0Vs7Ruw_iZ0 Yes, you can now play F.E.A.R in VR using the VR Mod made by a vibe coder! Yes, you're playing the game in full VR with 6 DOF motion controllers. Yes, you can even two-hand weapons. Yes, you can even melee. Yes, you can even lean in and out of cover if you want (but you don't need to). There's never been a better time to play FEAR, especially with the HD texture pack. You'll need to search for the VR mod, but it's completely FREE. Read instructions carefully as this mod does take a bit of reading before you can correctly install it (currently). Maybe you can get AI to do that for you though. I bought this game! If you enjoyed my review, please consider joining my Steam Curator group [url=https://steamcommunity.com/groups/Oculus_WMR]Oculus Rift Reviews.
6 hours played
July 2026
very good for a game made in 2005, I was a little confused by the story and some parts in the middle got stale with just moving and shooting countless soldiers but overall a short and sweet game todays triple AAA companies should go back to these types of games and see what made them special and fun instead of how many microtransactions and empty hours of content they can put in their games
12 hours played
June 2026
Playing F.E.A.R. in 2026 feels a bit like opening a time capsule from the golden age of first-person shooters. The game is definitely showing its age in some areas, but it's also surprisingly easy to see why so many people still consider it a classic. The psychological horror elements hold up remarkably well. Most of the game takes place in dark office buildings, warehouses, and laboratories that can feel genuinely claustrophobic at times. The environments could have used a little more visual variety, but they were clearly designed around the gunplay, and they do a great job of building tension. Even when nothing was happening, I often found myself slowly checking corners and expecting something unsettling to appear. The shooting is where F.E.A.R. truly shines. The weapons feel punchy, enemies react convincingly when hit, and the slow-motion reflex mechanic makes firefights incredibly satisfying. Diving into a room, slowing time, and clearing it before the enemy can react never stopped being fun. Even compared to many modern shooters, the combat still feels surprisingly good. One thing that genuinely impressed me was the enemy AI. For a game released in 2005, it's remarkably competent. Enemies will try to flank you, use cover effectively, and adjust their tactics if you retreat to reload or recover. There were several moments where I expected them to rush blindly toward me, only to find them repositioning and attacking from another angle instead. Enemy variety is decent, though not exceptional. You'll mostly be fighting soldiers and drones throughout the campaign. While there are enough enemy types to prevent the game from becoming repetitive, encounters often focus on a single type of enemy at a time. This makes it fairly easy to figure out which weapon and strategy works best against them, reducing some of the challenge once you've learned their behavior. The story can be a little confusing if you ignore the laptops, phone messages, and other bits of optional information scattered throughout the levels. If you take the time to pay attention, however, it does a good job of slowly revealing the connection between your character and the game's main antagonist. It's not the easiest narrative to follow, but it becomes much more interesting once the pieces start falling into place. The campaign itself is relatively short by modern standards, and there are definitely moments where the game's age becomes apparent. Even so, I found it to be a fantastic nostalgic trip back to 2005 and a reminder of how influential it was. Overall, F.E.A.R. is an eerie, action-packed first-person shooter with psychological horror elements that kept me on edge for most of the game. It may not be the scariest horror game ever made, and it isn't perfect, but the atmosphere, gunplay, and surprisingly intelligent AI have aged far better than I expected. Some games are remembered because they're old. F.E.A.R. is remembered because it was genuinely ahead of its time.
16 hours played
Feb. 2026
♥♥♥♥ is badass you basically just shoot bad guys in slow motion with a shotgun for about 14h and get scared by a little girl every once and a while 10/10.

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Frequently Asked Questions

F.E.A.R. is currently priced at 9.99€ on Steam.

No, F.E.A.R. is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, F.E.A.R. received 13,047 positive votes out of a total of 14,029 achieving an impressive rating of 9.06.
😍

F.E.A.R. was developed by Monolith Productions, Inc. and Timegate and published by Warner Bros. Games and Warner Bros. Interactive Entertainment.

Yes, F.E.A.R. is playable and fully supported on Windows.

No, F.E.A.R. is not playable on MacOS.

No, F.E.A.R. is not playable on Linux.

Yes, F.E.A.R. is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, F.E.A.R. is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, F.E.A.R. does not support VR.

F.E.A.R. is a single-player game.

No, F.E.A.R. does not currently offer any DLC.

No, F.E.A.R. does not support mods via Steam Workshop.

No, F.E.A.R. does not support Steam Remote Play.

Yes, F.E.A.R. is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for F.E.A.R..

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 12:09 UTC
SteamSpy data 14 October 2026 14:08 UTC
Steam price 27 October 2026 04:04 UTC
Steam reviews 21 October 2026 21:50 UTC

If you'd like to dive deeper into the details about F.E.A.R., we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about F.E.A.R.
  • SteamCharts - Analysis of F.E.A.R. concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck F.E.A.R. compatibility
F.E.A.R. PEGI 18
Rating
9.1
13,047
982
Game modes
Features
Online players
89
Developer
Monolith Productions, Inc., Timegate
Publisher
Warner Bros. Games, Warner Bros. Interactive Entertainment
Release 21 May 2010
Platforms
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