Forever Skies on Steam - User reviews, Price & Information

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A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

Forever Skies is a singleplayer, exploration and co-op game developed and published by Far From Home.
Released on April 14th 2025 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese and Korean.

It has received 6,918 reviews of which 5,595 were positive and 1,323 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 15.94€ on Steam with a 45% discount, but you can find it for less on Gamivo.


The Steam community has classified Forever Skies into these genres:

Media & Screenshots

Get an in-depth look at Forever Skies through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-7600 / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: RX 580 8GB VRAM / GeForce GTX 1060 6GB VRAM / Intel Arc A750
  • DirectX: Version 12
  • Storage: 31 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: System requirements may change during the development of the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
I bought this game when it first came out and participated in the initial Beta test. It seemed like an exciting game similar to Subnautica, but in an airship. After playing the beta, I decided to wait for 1.0 because at the time, I really needed a game with a full story behind it. I spent five years waiting for Satisfactory to have a full ending, and I was tired of waiting anymore (still am). So I've just now finished it. About 35 hours worth of play. Was it fun? Sure. I wouldn't call it Subnautica fun, but it has an engaging game play and plot. But there are differences: Subnautica for me was butter smooth and I had no issues exploring. Not so with Forever Skies. Constant pop-ins. Several times I'd be flying my airship and a building would "popin" right in front of it! The grey buildings don't really exist, and if you try to step on them, you will fall through to your death. Only buildings that actually match the radar actually exist and you can step on. When I was "under the dust" the game CONSTANTLY paused, while recalculating graphics. I'd often just stop and flail my mouse around until things started moving again. This was almost every 30 seconds. I had stuttering issues through most of the game actually, but under the dust was particularly awful. I should say that I had no game crashes, or "save ending bugs" like I've read. I was able to play all the way through without a major issue. Others have gone over the janky storage system and while I did enjoy the fact that on your ship, you can build anything using supplies directly from your storage, I did NOT enjoy cycling through every storage container after a run and clicking on "deposit similar" to drop all my loot. There isn't even a keyboard shortcut for this! I got to try the weird "signs" the game offers. I built one sign, and once I discovered you can only cycle through pre-arranged texts, I never built another one again. Good thing, because the same key to "edit" the sign is also the key to "open" the storage, so for the lone storage unit I labeled, I had to be careful how I opened it, or I'd end up on the "edit sign" menu. Searching for which printer can build something was tedious. Was it on my suit printer? Ship printer? Upgrader? Distiller? Furniture printer? Many times I had resort to the in-game database to find out. It was mostly helpful. EXCEPT when building a disease item. For example, I need a Hemorrhagic Fever Item to build an "Immunity Booster". What item makes Hemorrhagic Fever? Nothing in the game says, unless you just remember. The in-game database only talks about what are the causes, symptoms and where you get it. No information on what I put in the DNA replicator to reproduce it. I had to resort to going online and looking up their wiki. Repairs: Your ship rarely takes damage, unless you're being careless, but one problem I had was finding out WHERE it was damaged. One time I was caught out in the open and high in the air during a lightning storm and was struck by lightning. I got the message "A system on your ship has been sustained critical damage". Went looking, found nothing. It was only later on when I was preparing some things that I noticed my catwalk was at 18%. Wish there was a way to pinpoint at least the area of the ship that's damaged. Death: I found the creatures in the game fairly pitiful. Even the top predator in the game was pretty easy to kite around and I could often kill it with just a knife. I did die a lot, but 100% of the reasons for my deaths were misjudging a jump. And part of that was caused by the weird way Forever Skies handles the "Run" key. Run is the Shift key. But if you hold down the shift key FIRST and then press a direction, you don't run. You have to press the direction first, THEN press shift. I died so many times before I figured that out. One of the frustrating things that happens when you die is you lose a portion of your inventory. In the early game when resources are scarce that was a major annoyance, enough that I was going to turn it off, only to find out you can't change that setting in-game! I'd have to start a brand new game with that setting off. By mid-to-late game though, resources are fairly plentiful (and I'd figured out the run thing) so it became less of an annoyance. Story: The story was engaging and fun. I particularly enjoyed the periodic drops from your home station, including the stories and logs they send you. I liked the ending choice, it was very difficult to choose. I could've gone either way (I ended up choosing the humans). The story was very linear and it felt very hand-holdy. "Go here". "Now find this thing". "Now go there". "Now make this medicine". Subnautica was much better at telling the story and letting you find your own way. Airship: You can customize your airship and I did that a little bit, but it quickly became too clunky. For example: You cannot remove the default balloon. You can MOVE it by building rooms all the way to the side and then move if there's enough room, but there's no place to land that's wide enough to walk all the way around your balloon, so you're either building in the air and trying not to fall, or you're getting into your airship and turning it around to fit on the small platform and work on that particular side. I wasn't getting into all that. I just added a new nose, an extra floor and widened it a LOT. If the building interface was better it might've been fun customizing. I got to the end where you have to find and unlock a "balloon workshop". Doesn't that sound like an excellent place to be able to customize your airship? It's right near the end, when you've unlocked the most items and have the most resources. It could have a dock/crane/device to hold your ship and allow you to remove and modify your balloon(s)! It would be perfect for this! But alas, it's just another puzzle platform that you land on and solve. As I went through it, I kept thinking that would be a great place for a major "balloon building" update. Maybe in the future. Even after all that complaining, I'd recommend this game. It was enjoyable, if quick. I don't think it's worth the current price of $29.99 but if you get it on sale it's a bargain.
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June 2025
This is less of a review but a statement regarding the developers' commitment for this game. I have played the game for some hours when it came out in Early Access and it was mostly fun, although quite short at that time. The reviews after the 1.0 release about the repetitiveness and also the feeling that I was basically doing the same things again with just another randomized world chunks immediately made me put it on hold again despite my initial hype after their willingness to make the world more meaningful. HOWEVER, I have never seen such openness to analyze and address the underlying issues to such extent! As a developer I would be crushed to find out that people might not play the vision the studio had in mind. That those people still cling to the project and want to improve on the matters is something extremely rare today and should be encouraged! As a consequence, I will give the game a thumbs up. Not for being perfect but for its potential and people with the right attitude.
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April 2025
Forever Skies is a game that spends its whole runtime trying desperately to claw its way out of the game design version of the uncanny valley, and only partially succeeds. I can see and respect the effort, and I never quite disliked it enough to stop playing before the end, but I never quite felt like it was hitting its stride either and it's hard for me to recommend it. I'm ultimately going to give a thumbs up because I feel for the devs and I want the industry to make more games about exploring a world in the sky (it's been 25 years since Skies of Arcadia, guys) but prospective players should wait for updates or a sale. There's too much random generation for a cohesive structured experience, but too little variety to make it a properly engaging sandbox. Every type of generated location has fundamentally the same layout with perhaps a few minor differences in item placement, if even that much (every escape pod and biome giant bug spawn is the exact same). When there are only maybe 10-15 types of location total in the game, this makes everything start to look the same very early on. The worst part is there's no real reason to visit any area more than once or twice just to check off the discoverables, since after the very early game you'll never realistically need more resources than what you get for visiting once. There's too much openness and exploration focus for a linear experience, but the game throws a tantrum if you ever try to go through a major (large radar icon) location before the quest markers told you to. Usually you get blocked off by some kind of quest item or missing upgrade, but one time I was able to explore almost the whole area and ended up finding a plant whose description told me it had story-related applications, so I grabbed some seeds and planted it in my ship. This made it funny when the game had me print out a hologram to find out what kind of plant I need to get and it was just the one I already had, but it was considerably less funny when the game put its foot down and refused to acknowledge I already had that plant. I had to go all the way back through the area I'd already explored, run past a half dozen beefy enemies with acid spit because fighting them would be too much of a chore, grab another seed, and then plant that seed in a new pot and wait for it to grow. The whole process took most of an hour. Then there are the glitches and oversights, which are understandable from this sort of team but nonetheless omnipresent. * General performance issues, especially with the extractor equipped. You will hit single digit FPS at some point, and you will crash from running out of memory if you play too long. * Quite a few people on the forums have reported the ship getting stuck, with the fix apparently being to remove and reinstall a turbine. I myself once was listed as docked after loading a save where I was at a boarding-plank-only location, and it took some fiddling for the game to stop considering me to be docked. * At least one softlock is possible if you run out of seeds for a specific plant while inside the green biome, as that plant is key to crafting the item that lets you go through the green biome's walls. * Certain items show up in the database but never spawn under any circumstances (at time of writing the devs have confirmed this for at least one item, the half wall). Others (moth swarms, giant bug eggs, machine scrap) suggest at future uses that never seem to materialize, though maybe I just missed those. * There's no shredder/trash can for destroying items, so you can't get rid of unusable waste products like excess seeds other than awkwardly dumping them out of your inventory at a landing site and flying away hoping they despawn. * You can't change your airship balloon's skin except by awkwardly crafting a bunch of rooms to the side so you canadd a second balloon first. Not even if you're docked. * The final location's platform is too high to land on directly, but the one part of the platform that's within boarding plank range has an invisible wall at the top that almost cuts you off from getting to the top. * Trading prices are an afterthought (e.g. transformers sell for the same price as just one of their three components, which is the same price as the common-as-dirt synthetic compound, but machine scrap found in abundance in the same area the trader is in sells for more than anything else; buying anything at all is a nightmare). * And when you beat the game, you get dumped unceremoniously back to your airship without so much as a fade in, just a single congratulatory text box after a couple seconds. Kind of like the ending to this review
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April 2025
Eh Great concept but mediocre execution. Very much "go here, get this, research that, build this, go there" gameplay. Exploration isn't great since a lot of the POIs are just copy pasted versions, down to the same loot and location of said loot. So you're best off just following the main quest which is very hand holdy. Don't go into this expecting Subnautica in the sky, Subnautica encourages exploration in order to progress. Forever Skies does not. Ship building is quite tedious at times, but really fucking cool and what kept me playing. Negative review but I still would recommend for the airship building alone. I also imagine it would be fun in coop.
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March 2025
There is 1 massive difference between this game and other surival games that make it so awesome, the whole game is designed around the airship, your own massive flying mobile base, this means you always take all your storage and all your crafting benches with you at all times, making this whole genre around a billion times more fun. This mobile base makes me wish all survival games would have something similar, the biggest downside of Valheim if you ask me is having to constantly travel back to your base when your Inventory is full, this is not an issue here since your base is always close to you, if Valheim would have some sort of massive ship as your mobile base it would also make it much better, this idea can literally be applied to all games in the whole genre and would make them so much better.
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Frequently Asked Questions

Forever Skies is currently priced at 15.94€ on Steam.

Forever Skies is currently available at a 45% discount. You can purchase it for 15.94€ on Steam.

Forever Skies received 5,595 positive votes out of a total of 6,918 achieving a rating of 7.87.
😊

Forever Skies was developed and published by Far From Home.

Forever Skies is playable and fully supported on Windows.

Forever Skies is not playable on MacOS.

Forever Skies is not playable on Linux.

Forever Skies offers both single-player and multi-player modes.

Forever Skies includes Co-op mode where you can team up with friends.

There are 4 DLCs available for Forever Skies. Explore additional content available for Forever Skies on Steam.

Forever Skies does not support mods via Steam Workshop.

Forever Skies does not support Steam Remote Play.

Forever Skies is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forever Skies.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 January 2026 00:41
SteamSpy data 24 January 2026 08:21
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:47

If you'd like to dive deeper into the details about Forever Skies, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forever Skies
  • SteamCharts - Analysis of Forever Skies concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forever Skies compatibility
Forever Skies
Rating
7.9
5,595
1,323
Game modes
Multiplayer
Features
Online players
299
Developer
Far From Home
Publisher
Far From Home
Release 14 Apr 2025
Platforms
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