Forever Skies on Steam - User reviews, Price & Information

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A first-person survival game set on a post-apocalyptic, ecologically ruined Earth. Play solo or with up to 3 friends as you build, upgrade, and fly a high-tech airship. Scavenge resources, craft tools, and face dangers on the surface as you hunt for a cure to save humanity.

Forever Skies is a singleplayer, exploration and co-op game developed and published by Far From Home.
Released on April 14th 2025 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Russian, Polish, Simplified Chinese, Ukrainian, Italian, Portuguese - Brazil, Japanese and Korean.

It has received 6,918 reviews of which 5,595 were positive and 1,323 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Forever Skies into these genres:

Media & Screenshots

Get an in-depth look at Forever Skies through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-7600 / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: RX 580 8GB VRAM / GeForce GTX 1060 6GB VRAM / Intel Arc A750
  • DirectX: Version 12
  • Storage: 31 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: System requirements may change during the development of the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Forever Skies is a game that spends its whole runtime trying desperately to claw its way out of the game design version of the uncanny valley, and only partially succeeds. I can see and respect the effort, and I never quite disliked it enough to stop playing before the end, but I never quite felt like it was hitting its stride either and it's hard for me to recommend it. I'm ultimately going to give a thumbs up because I feel for the devs and I want the industry to make more games about exploring a world in the sky (it's been 25 years since Skies of Arcadia, guys) but prospective players should wait for updates or a sale. There's too much random generation for a cohesive structured experience, but too little variety to make it a properly engaging sandbox. Every type of generated location has fundamentally the same layout with perhaps a few minor differences in item placement, if even that much (every escape pod and biome giant bug spawn is the exact same). When there are only maybe 10-15 types of location total in the game, this makes everything start to look the same very early on. The worst part is there's no real reason to visit any area more than once or twice just to check off the discoverables, since after the very early game you'll never realistically need more resources than what you get for visiting once. There's too much openness and exploration focus for a linear experience, but the game throws a tantrum if you ever try to go through a major (large radar icon) location before the quest markers told you to. Usually you get blocked off by some kind of quest item or missing upgrade, but one time I was able to explore almost the whole area and ended up finding a plant whose description told me it had story-related applications, so I grabbed some seeds and planted it in my ship. This made it funny when the game had me print out a hologram to find out what kind of plant I need to get and it was just the one I already had, but it was considerably less funny when the game put its foot down and refused to acknowledge I already had that plant. I had to go all the way back through the area I'd already explored, run past a half dozen beefy enemies with acid spit because fighting them would be too much of a chore, grab another seed, and then plant that seed in a new pot and wait for it to grow. The whole process took most of an hour. Then there are the glitches and oversights, which are understandable from this sort of team but nonetheless omnipresent. * General performance issues, especially with the extractor equipped. You will hit single digit FPS at some point, and you will crash from running out of memory if you play too long. * Quite a few people on the forums have reported the ship getting stuck, with the fix apparently being to remove and reinstall a turbine. I myself once was listed as docked after loading a save where I was at a boarding-plank-only location, and it took some fiddling for the game to stop considering me to be docked. * At least one softlock is possible if you run out of seeds for a specific plant while inside the green biome, as that plant is key to crafting the item that lets you go through the green biome's walls. * Certain items show up in the database but never spawn under any circumstances (at time of writing the devs have confirmed this for at least one item, the half wall). Others (moth swarms, giant bug eggs, machine scrap) suggest at future uses that never seem to materialize, though maybe I just missed those. * There's no shredder/trash can for destroying items, so you can't get rid of unusable waste products like excess seeds other than awkwardly dumping them out of your inventory at a landing site and flying away hoping they despawn. * You can't change your airship balloon's skin except by awkwardly crafting a bunch of rooms to the side so you canadd a second balloon first. Not even if you're docked. * The final location's platform is too high to land on directly, but the one part of the platform that's within boarding plank range has an invisible wall at the top that almost cuts you off from getting to the top. * Trading prices are an afterthought (e.g. transformers sell for the same price as just one of their three components, which is the same price as the common-as-dirt synthetic compound, but machine scrap found in abundance in the same area the trader is in sells for more than anything else; buying anything at all is a nightmare). * And when you beat the game, you get dumped unceremoniously back to your airship without so much as a fade in, just a single congratulatory text box after a couple seconds. Kind of like the ending to this review
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April 2025
Eh Great concept but mediocre execution. Very much "go here, get this, research that, build this, go there" gameplay. Exploration isn't great since a lot of the POIs are just copy pasted versions, down to the same loot and location of said loot. So you're best off just following the main quest which is very hand holdy. Don't go into this expecting Subnautica in the sky, Subnautica encourages exploration in order to progress. Forever Skies does not. Ship building is quite tedious at times, but really fucking cool and what kept me playing. Negative review but I still would recommend for the airship building alone. I also imagine it would be fun in coop.
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March 2025
There is 1 massive difference between this game and other surival games that make it so awesome, the whole game is designed around the airship, your own massive flying mobile base, this means you always take all your storage and all your crafting benches with you at all times, making this whole genre around a billion times more fun. This mobile base makes me wish all survival games would have something similar, the biggest downside of Valheim if you ask me is having to constantly travel back to your base when your Inventory is full, this is not an issue here since your base is always close to you, if Valheim would have some sort of massive ship as your mobile base it would also make it much better, this idea can literally be applied to all games in the whole genre and would make them so much better.
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Feb. 2025
First off, amazing game. However, you get 5 stars for being such a refreshing divergence from the norm. It is all to common for games to come out and have issues, but the devs just ghost the players. We get that they are busy, but even communication updates are nice. Then there is you, who updates and communicates on an extremely regular basis. Adm the dedication to the players is amazing. Real example: In Beta still, there was an issue experienced by a small group of people where the backpack would be locked and could not be removed. This happened to me, and it truly sucked. I went onto the forums and found the issue was being mentioned, but super low in all the threads. Nevertheless, I made my comment and decided this issue would probably not get solved for a long time. I logged out, expecting to not log back in till release. Then, barely a week later, Hotfix Whatever.Blah came out (I don't remember the name) and they mentioned they fixed it, but had real issues recreating it on the back end. We are supposed to let them know if the issue persists. Think about that. A small group of players had an issue, voiced the complaint, and the devs fixed it ASAP and requested open communication about it. That is how it should be, and yet how it never happens. Thank you for the amazing game. Thank you for the communications. Thank you.
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Dec. 2024
I really want to love this game, however there are a few things that in my opinion is holding the game back. First, you can play for hours trying to find whatever plant or bug or gadget you need to cure whatever illness you have or build the next thing. There is no clue where these things might be, very frustrating. The next major issue is how much do the developers actually think you have to eat or drink, now i know that better food last longer but Jesus I'm playing a eating and scavenging game. There are some great positives, looks fantastic, building is a lot of fun, and the environments are cool.
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Frequently Asked Questions

Forever Skies is currently priced at 28.99€ on Steam.

Forever Skies is currently not on sale. You can purchase it for 28.99€ on Steam.

Forever Skies received 5,595 positive votes out of a total of 6,918 achieving a rating of 7.87.
😊

Forever Skies was developed and published by Far From Home.

Forever Skies is playable and fully supported on Windows.

Forever Skies is not playable on MacOS.

Forever Skies is not playable on Linux.

Forever Skies offers both single-player and multi-player modes.

Forever Skies includes Co-op mode where you can team up with friends.

There are 3 DLCs available for Forever Skies. Explore additional content available for Forever Skies on Steam.

Forever Skies does not support mods via Steam Workshop.

Forever Skies does not support Steam Remote Play.

Forever Skies is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forever Skies.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 June 2025 00:41
SteamSpy data 08 June 2025 12:37
Steam price 14 June 2025 04:49
Steam reviews 14 June 2025 04:04

If you'd like to dive deeper into the details about Forever Skies, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forever Skies
  • SteamCharts - Analysis of Forever Skies concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forever Skies compatibility
Forever Skies
7.9
5,595
1,323
Game modes
Multiplayer
Features
Online players
211
Developer
Far From Home
Publisher
Far From Home
Release 14 Apr 2025
Platforms
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