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Survival: Fountain of Youth on Steam

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Survival: Fountain of Youth is a challenging single-player open-world adventure game set on the Caribbean islands. Survive as a shipwrecked 16th-century explorer, craft tools and shelter, and uncover the secrets of both an ancient civilization and your own fate.

Survival: Fountain of Youth is a survival, open world survival craft and base-building game developed by Odinsoft Inc. and published by Twin Sails Interactive and CE-Asia.
Released on May 21st 2024 is available on Windows and Steam Deck.

It has received 3,692 reviews of which 3,177 were positive and 515 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 27.99€ on Steam, but you can find it for 7.07€ on K4G.


The Steam community has classified Survival: Fountain of Youth into these genres:

Media & Screenshots

Get an in-depth look at Survival: Fountain of Youth through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Intel Core i5-6400 CPU @ 2.70 GHz
  • Memory: 8 GB RAM
  • Graphics: NVidia GeForce GTX 970 4 GB Full HD resolution
  • DirectX: Version 11
  • Storage: 32 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

764 hours played
Aug. 2026
So I recommended this game, but I hope they will change what I put in here and make it a really good game. I've played this through a few times, and its usually a year or two between each playing. But just finished it I think for the 3rd time, can't remember. But I usually get to towards the end, knowing there was something that made me stop playing this game, but its mostly pretty good. Then it hits me. After I make the Ark I remember that it is slower than the other ships. Or at least a lot slower than the one I had right before it, and it kind of ruins the whole game for me. Because as soon as I make the ship I make plans to move everything onto the ship and make it a mobile base. Then I jump on board and fast travel to the first island where all my stuff is and then go to make it to my base and bam...slower. Then as I was writing this I thought why not at least let the Ark tow a faster boat so that I can get somewhere jump to the smaller boat a zip whereever. So I ran back to the game and tried to hook up a boat to the back using the winch...nope.
160 hours played
June 2026
I can understand some of the negative reviews and what they're saying, especially regarding game breaking bugs, but I personally never encountered anything game breaking. Yes. the grind can be tedious, and sometimes finding things can be a little hard, but I didn't mind the challenge as it helped me not rush through the game. I personally loved this game. I loved a true player versus environment game as a lot of games tend to have human/creature enemies, but this was straight up just animals versus player. I enjoyed the story. I like the building, but I wish there was more to build. I have yet to try the construction mode, so maybe I just haven't stretched building to its max. I have a few more achievements to get through, but overall, I kept coming back to this game and enjoying it each time! I would recommend this game if you're someone looking for a survival experience set in a time before modern luxuries. Hope this helps if you're thinking of buying this game :)
33 hours played
June 2026
I'm a bit so-so on this game because obviously it's not the best survival crafter on the market but it isn't bad enough to be worth a thumbs down either. It's pretty much riding the "okay" line for me. In many ways the game feels like The Long Dark but in a tropical setting. There are many things that are similar to TLD: - Weather and conditions affects your character. - Building, reading and crafting takes in-game time. - You constantly have to tend to your character's needs. - Very few amount of animals/enemies. - Immersive - Dated visuals - Sense of loneliness ( which is good if you like that ) But in my opinion it's a more complete game than TLD. It hides most of its depth at first and you will be fooled into thinking that there's less content than there actually is. For example, there's more than one island, but the game doesn't show you that right away. An extra layer of depth was added by the main quest which adds a nice treasure hunt aspect to the game. Just like in The Long Dark, wild animals are your enemies and are very limited in amounts of species. There's also an infinity of them, as they respawn at the same locations after a cooldown period. I think this was the lazy way of implementing wildlife. It makes me think of grindy MMORPG. The animals quickly become irritating and annoying since you'll always have to kill them even if you did so dozens of times before. You will get so tired of encountering the same animals ( especially the early game badgers ), it's ridiculous. Player movement is really odd. You move quickly, kinda like in The Forest, but it's more like you're on roller skates since you always seem to slide or roll when you move. You will often try to jump on stuff and "slip" because the movement is so bad. It takes a lot of time to get used to it. I have no idea why they made it like that. Just like in TLD, you level up different abilities and gain attributes along the way which is a great incentive to keep grinding. Because it's a pretty grindy game and you will often have to look for something very specific in order to build things and that can become quite tedious over time. Something that's pretty cool is that items you drop will never disappear. This adds realism to the game and is rather rare to see ( off the top of my head, only Project Zomboid does something similar to that level ). Even when you drop perishable items, they turn into compost. For me, the game began to be grindier and grindier and at some point I decided to get on the main quest but the game is pretty bad at telling you what to do sometimes, so I often ended up wandering in places I had no reason to be, trying to find very specific things to keep going. The hints and clues the game leaves for you aren't always very precise or informative. The sense of progression in this game is very good at times, and very bad at other times. It definitely can get tedious at some point when you're looking for something and need to go back to a place filled with wild animals you are obligated to kill. This game will eventually have multiplayer. This is very good news because it'll make it more fun and less grindy. This should've been a thing right off the start but I guess they had other priorities. Seems to me the future online features of the game will definitely enhance the whole gaming experience and may multiply the interest in the game. For now, I'd say the game is a 6.5/10. Hopefully future updates and multiplayer can make this rating go up a little. It's a rather cheap game, not the best, but can probably satisify your needs if you are a survival/crafting fan and need a new game to test your prepper skills.
83 hours played
May 2026
When I booted up Survival: Fountain of Youth, it had that style that made me a bit wary of it potentially being one of those janky indy games. But I’m happy to say that, while its not perfect by any stretch, the game is solid enough for me to have put 80 hours into it and enjoyed the trip all the way through. That’s not to say the has no jank, quite the contrary, but its got plenty of polish and a gameplay loop that, if you like survival games, you’ll likely find satisfying. For the good: its got an enjoyable progression track starting stranded on an island and eventually building all the way up to captaining your own seaworthy ships. The game has a lot of grind to it, in that you’ll need to do a lot of scavenging resources and going back and forth between node points, but the reward for the effort generally feels meaningful and impactful in a positive way. If you’re not the kind that likes to spend a couple hours collecting resources and then building a home or new tier of equipment than it may not be your kind of game but most survival-game enjoyers seem to be into that sort of effort => reward cycle. Sounds are fine, nothing to write home about though the cutscenes seemed quiet compared to the game sound. The game comes with some nice quality of life features like being able to upgrading many objects in place and automatically crafting out of nearby storage. I think it has a few too many crafting stations that would have benefited from some consolidation (they didn’t need a unique carpentry bench for the half dozen things it makes, should have just combined it with the workbench, same with forge and smelter ). Base building was neat too, if quite limiting. I considered looking for a mod to remove build restrictions but I was 60 hours into the game at that point and decided to just deal with it. However, I did see one afterward that would likely be worth getting if that’s your jam. There are some places I can understand, like in boss arenas but no idea why you arent allowed to build in the iron mountain . Cant even build a cart there which was quite frustrating to figure out once I’d gone all the way to my destination >.< For the bad; performance can get a little hitchyglitchy near the end, especially around lights. On a 4060Ti, I found having any active light on the Ark ship tanked my framerate from 80-100 to 15-20. Near the end of the game around my base, I had light-fps issue too. I only had 2 lamps but, near the end, the framerate was starting to chug there too. Which, now that I think about it, was probably caused by the Ark ship being docked nearby as well . Additionally, while the progression feels good for the first 2/3s of the game, once you get to the last two zones its quickly grinds to a halt. There isn’t really much in the last two zones that steps you up in terms of progress as if the game kinda ran out of tiers and just used those sections to further the story development. Not that you don’t get anything out of them but, if you’re decently upgraded from previous tiers, there’s not much to gain from these zones to take back with you. The resource collection nodes being on a very slow respawn timer made it a bit of a slog. This was fine early on when the low tier resources are plentiful and you just have to go a bit further to explore and get to new nodes. Makes getting storage on your boat feel really nice. The problem is that the mid and high tier resources can take an in-game week to refresh 1 or 2 units of the ore or wood you want. So if you want to make some more chests and the resource nodes needed to make those chests are empty, the fastest way to get more of that resource is to sleep through an in-game month. I felt that either the refresh timer needed to refresh all the resources in the node or needed to be much quicker, like 1 piece per day or something. Lastly, the story is a little… wonky. It’s not a bad story but the part that got me was that 95% of the game is very grounded and believable. Gamey in that a single person could build a Spanish Schooner in 17 hours or hold your breath unassisted underwater for 2 hours but that’s not the problem. The weirdness comes when the last 5% of it is just that ‘magic’ stuff that happens. Like a button that causes a natural canyon to instantly fill and empty with water or living statues that attack you or venom spitting serpent that lives in flesh melting acid . Its not that it’s badly implemented but more that they occur so infrequently and feel so out of place that, when something like that happens, it feels like a brick to the head. That being said, for all its flaws, the game was quite fun and the upcoming co-op mode looks like something that might get me to replay it with a friend. It has a lot of charm and enough enjoyment to be one of the few games I wanted to keep playing so got 100% achievements on. Worth the price of admission imo :)
40 hours played
May 2026
Caribbean Durability Simulator. Don't get me wrong, I like this game. One of the best single player immersive survival, base building, and adventuring games around. It's too bad it didn't get more visibility. It has a unique crafting mechanic where there's a "time passing" element. So basically everything you do takes time. If you want to craft a knife, it might take 20 minutes or so. If you want to turn your seaweed into cloth, that might take 4 hours. In either case, time passes via a status bar. You the player don't wait very long, but for your character the time passes in the world. Hunger and thirst have built, energy has drained, and time of the day has passed. If you go too far and are crafting at night, you run a chance of injury. Also every craft consumes tool durability. The base building is pretty good here. It's not the best in the genre, but its got most of the necessary components and late game you get to build some pretty cool forts or bigger settlements for yourself. Most of the early and mid game though is pretty utilitarian. Recipe unlocks are when you actually hold an item. So when you pick up something new, you usually get new crafting recipes. What isn't obvious is that when you craft a machine (like a tanning bench or something), you actually have to craft each item on the bench in order to unlock the recipes related to those items. So for a while I was treading water trying to understand what I was doing wrong, when what I secretly missed was making two things on my benches and those had me locked out of key progression recipes. The one thing I will say is that this game, especially the early game, is quite grindy. You go through a LOT of tools, and water and food start out pretty sparse. It's not hard per se, but you are constantly running around gathering materials to build replacement tools or repair tools, and you are almost entirely surviving off of harvested coconuts for quite some time. The game really opens up once you get to the third region which is unfortunately really quite long into the game. But it is a fun ride as long as you keep up with the storage and just keep moving forward bit by bit. Overall I do really enjoy this game, and while it has its quirks and frustrations (omg the durability...), it's definitely worth it if you are looking for something truly single player focused, story based, and immersive. I definitely recommend.

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Frequently Asked Questions

Survival: Fountain of Youth is currently priced at 27.99€ on Steam.

No, Survival: Fountain of Youth is currently not on sale. You can purchase it for 27.99€ on Steam.

Yes, Survival: Fountain of Youth received 3,177 positive votes out of a total of 3,692 achieving a rating of 8.30.
😎

Survival: Fountain of Youth was developed by Odinsoft Inc. and published by Twin Sails Interactive and CE-Asia.

Yes, Survival: Fountain of Youth is playable and fully supported on Windows.

No, Survival: Fountain of Youth is not playable on MacOS.

No, Survival: Fountain of Youth is not playable on Linux.

Yes, Survival: Fountain of Youth is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Survival: Fountain of Youth is not available yet.

No, Survival: Fountain of Youth does not support VR.

Survival: Fountain of Youth is a single-player game.

Yes, there are 3 DLCs available for Survival: Fountain of Youth. Explore additional content available for Survival: Fountain of Youth on Steam.

No, Survival: Fountain of Youth does not support mods via Steam Workshop.

No, Survival: Fountain of Youth does not support Steam Remote Play.

Yes, Survival: Fountain of Youth is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Survival: Fountain of Youth.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 October 2026 00:03 UTC
SteamSpy data 15 October 2026 01:13 UTC
Steam price 27 October 2026 04:11 UTC
Steam reviews 18 October 2026 09:55 UTC

If you'd like to dive deeper into the details about Survival: Fountain of Youth, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Survival: Fountain of Youth
  • SteamCharts - Analysis of Survival: Fountain of Youth concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Survival: Fountain of Youth compatibility
Survival: Fountain of Youth
Rating
8.3
3,177
515
Game modes
Features
Online players
54
Developer
Odinsoft Inc.
Publisher
Twin Sails Interactive, CE-Asia
Release 21 May 2024
Platforms
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