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ASTRONEER on Steam

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Interact with strange new worlds in a unique and tactile way, molding the environment itself as if it were clay in your hands. Build your base, master resource management, automate your production lines, and more as you unravel the mysteries of the universe, alone or with friends.

ASTRONEER is a multiplayer, open world survival craft and open world game developed and published by System Era Softworks.
Released on February 05th 2019 is available on Windows, Steam Deck and Steam Machine in 13 languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil and Turkish.

It has received 119,126 reviews of which 108,405 were positive and 10,721 were negative resulting in a rating of 9.0 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 5.19€ on Eneba.


The Steam community has classified ASTRONEER into these genres:


Here is the detailed breakdown of supported languages for ASTRONEER:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Russian
Japanese
Polish
Dutch
Turkish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at ASTRONEER through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: X64 Dual Core CPU, 2+ GHz
  • Memory: 4 GB RAM
  • Graphics: Discrete Non Mobile GPU with 1 GB Ram
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: Any
  • Additional Notes: Internet connection required for online multiplayer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

60 hours played
July 2026
Calm version of Factorio, less confusing and more pleasant interface. However, not for long-term play in solo mode or with friends, maybe for few runs. In general, having activated at least one core of planet, and having built a large shuttle with a large amount of fuel - the game can be considered as complete. The content of the base game is enough even without DLC.
88 hours played
July 2026
I first encountered Astroneer at a friend's house. From the moment I saw the low-poly terrain, the futuristic yet playful art style, and the potential for creativity, from the moment I heard the satisfying click of items popping into their slots, the bubbling of the Atmospheric Condenser, the engine of a buggy, I knew that I had to buy this game. I was not disappointed. Since I first saw the game in 2019, many additions have been made, including (I believe) the Galastropods, which I thoroughly appreciate. Astroneer is like space Minecraft, but it is also much more. It challenges your critical thinking and planning skills, forces resource management, and creates an understanding of supply lines, automation, and infrastructure. While not designed to be an educational game, I have benefited from it as such. Astroneer stands as my favorite sandbox game. I highly recommend that you experience it yourself.
69 hours played
March 2026
What every astroneer player hopes to achieve is a flattest platform know to man, so close but yet... 8/10 After how many hours of energy inovation the tier one turbines are still the best, cheapest and reliable. The game itself is SOOO GOOD, the freedom is immense; solutions are actually so fun and world exploration is simply wonderful.
45 hours played
March 2026
On one hand, Astroneer is a fantastic sandbox game about exploring a solar system, creating interplanetary automation and scratching that itch for when you need to just dig a big damn hole in something. On the other hand, the game is just that - a sandbox. There's little in terms of an 'end game' that I can discover, progress is glacial and sometimes counterintuitive, there are numerous bugs with regards to the world generation (IE: when you visit a planet and then come back to discover the buggy you parked buried under ground somehow) and ultimately, the game is what you make of it. It's a fun game, that I've greatly enjoyed my time with, and will probably come back to every now and then. But by the same token, it's definitely not worth thirty dollars. Get it on a 50% discount or more.
104 hours played
Feb. 2026
This review is based on 100% completion and 104.3 hours of gameplay. It does not cover any DLC, as none of it was required for 100%. Recommendation: Would I recommend this game? Absolutely. This is a really nice little game with plenty of charm and a lot to appreciate. If you enjoy open-world survival crafting games and are looking for something to chill out with, this is a great pick-up. It’s not a super deep game, but there’s still enough to learn that it might take a short while to get your head around things. Once it clicks though, it becomes a really enjoyable experience. That said, while this is a solid survival crafting game with elements you’d expect from the genre – like automation and exploration – just be aware that it’s nowhere near as in-depth as something like Satisfactory . This is a much simpler, easier-to-understand game, and honestly that works in its favour. It’s perfect for relaxing, whether you’re playing solo or with friends. For what it is, I think the game is well done and it ran really well for me. I only noticed a little latency during the short time I spent in co-op, but overall it was still very stable. The progression felt smooth and I never felt like I was struggling or that the game was moving too fast. Most of the progression comes from following a series of quests that guide you around and gradually teach you how things work. I thought this was handled well and made it easy to settle into the game. That said, I did find myself wanting a bit more depth at times. Levelling out terrain can be a bit of a pain and isn’t something you can do easily. Base building is also fairly limited – you can’t build traditional structures with floors and walls. Instead, you place small platforms out in the open to hold your machines and items. It works fine and functions well for what the game is trying to do, but it does limit how creative you can get. You don’t actually need to build much on each planet to have a fully operational setup. In a way, that simplicity adds to the charm, but at the same time I couldn’t help wishing there was just a little more depth there. It’s a bit of a catch-22. I only jumped into co-op briefly to sort out the achievements, so I can’t fully comment on the overall multiplayer experience. The person I connected with was on the other side of the globe, so there was a slight bit of latency, but considering the distance it was surprisingly stable. Everything worked as expected, and the game functioned exactly the same as the solo experience, just with another person there. Visually, I really like the art style. It’s cute, colourful and consistent throughout. Each planet and biome feels distinct and stands out in its own way. The game doesn’t take itself too seriously and leans more into a cosy, slightly goofy style, which I think works really well here. The sound design matches that tone perfectly. The music is pleasant, and the ambient and environmental sounds are easy on the ears. There’s no voice acting – everything is conveyed through text, sounds and character actions – but I never felt lost during gameplay or during the small cutscenes that pop up. It’s all presented clearly and works well. As for the narrative, I didn’t pay much attention to it and mostly focused on the gameplay. Because of that, I won’t comment too much on it. For this type of game though, I think that’s fine. I took the basic premise – a space explorer discovering planets and mysterious artefacts – at face value and just enjoyed the experience. There is DLC available, but none of it is required to enjoy the game. From what I’ve seen online, opinions on it are fairly mixed. Unless you’re really invested and just want more content, the base game is more than enough on its own. Overall, I think this is a good game to play either solo or with friends if you’re looking for something relaxing. The DLC isn’t needed, and the base game stands well on its own. In terms of price, I’d say the full price is slightly on the higher end for what you’re getting. However, as it’s an older game and goes on sale fairly often, I’d definitely recommend picking it up during a deep sale. Achievements: DLC is not needed for 100% – everything can be completed with just the base version of the game. There are three multiplayer achievements that require at least one other person, and because of the nature of the game, going for 100% will involve a bit of a grind, so keep that in mind. Most of the achievements are very straightforward and will unlock naturally through normal gameplay. That said, they can take quite a bit of time. You’ll need to progress through the game, learn the systems, unlock new items, and farm a fair amount of resources to craft what you need. It’s definitely a grind, but if you’re enjoying the game you’ll unlock the majority of them by the time you reach the endgame. After that, you can clean up whatever you’re missing without too much trouble. There are a few resources I’d recommend using for convenience. There’s a helpful Steam guide by [url= https://steamcommunity.com/sharedfiles/filedetails/?id=2995041877] syso êlo that includes a resource table, which is really handy. [url= https://steamcommunity.com/sharedfiles/filedetails/?id=1840954822] OtterDoom also has a guide outlining the resources needed for a specific story-related achievement – just be aware that this contains core gameplay spoilers, so check it at your own discretion. Lastly, [url= https://steamcommunity.com/sharedfiles/filedetails/?id=1900225454] min’s Tetrapod Trove on Steam provides a full achievement guide if you’d prefer a checklist-style approach. Outside of Steam, the game’s wiki and YouTube are both useful for finding specific resources or understanding certain mechanics. As mentioned, there are three co-op achievements that require another player. They’ll need their own save file, as you’ll have to join their world and complete a few tasks there. None of these are difficult and they can all be done fairly quickly – around five minutes if they already have what you need on their save. Overall, the achievements are simple and very straightforward. At the time of writing, none are tied to DLC, so everything can be completed with just the base game. For more in-depth yet straight-to-the-point reviews, feel free to check out my curator page [url= https://store.steampowered.com/curator/45595645/] here.

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Frequently Asked Questions

ASTRONEER is currently priced at 29.99€ on Steam.

No, ASTRONEER is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, ASTRONEER received 108,405 positive votes out of a total of 119,126 achieving a rating of 8.98.
😎

ASTRONEER was developed and published by System Era Softworks.

Yes, ASTRONEER is playable and fully supported on Windows.

No, ASTRONEER is not playable on MacOS.

No, ASTRONEER is not playable on Linux.

Yes, ASTRONEER is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, ASTRONEER is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, ASTRONEER does not support VR.

ASTRONEER offers both single-player and multi-player modes.

ASTRONEER includes Co-op mode where you can team up with friends.

Yes, there are 9 DLCs available for ASTRONEER. Explore additional content available for ASTRONEER on Steam.

No, ASTRONEER does not support mods via Steam Workshop.

Yes, ASTRONEER supports Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Yes, ASTRONEER is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for ASTRONEER.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 14 October 2026 08:45 UTC
SteamSpy data 15 October 2026 16:00 UTC
Steam price 27 October 2026 20:10 UTC
Steam reviews 18 October 2026 09:57 UTC

If you'd like to dive deeper into the details about ASTRONEER, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about ASTRONEER
  • SteamCharts - Analysis of ASTRONEER concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck ASTRONEER compatibility
ASTRONEER PEGI 7
Rating
9.0
108,405
10,721
Game modes
Multiplayer
Features
Online players
1,065
Developer
System Era Softworks
Publisher
System Era Softworks
Release 05 Feb 2019
Platforms
Remote Play
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