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Forever Skies on Steam

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In this first-person survival game, your high-tech airship is your home, lab, and lifeline. Build it your way and fly above a ruined Earth. Play solo or with up to 3 friends, crafting, salvaging what was left behind, and searching for a cure. Choose your journey, from calm to hardened survival.

Forever Skies is a singleplayer, exploration and co-op game developed and published by Far From Home.
Released on April 14th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 6,918 reviews of which 5,595 were positive and 1,323 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 11.59€ on Steam with a 60% discount, but you can find it for 9.86€ on Eneba.


The Steam community has classified Forever Skies into these genres:

Media & Screenshots

Get an in-depth look at Forever Skies through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11
  • Processor: Intel Core i5-7600 / AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: RX 580 8GB VRAM / GeForce GTX 1060 6GB VRAM / Intel Arc A750
  • DirectX: Version 12
  • Storage: 31 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: System requirements may change during the development of the game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

74 hours played
July 2026
I was really really really enjoying this game...UNTIL the new update which has basically made the hours I invested in building a ship, worldbuilding, etc. are now completely unplayable due to the new mechanics (unless I want to completely deconstruct my entire ship to put down one new item to make it somewhat functional) I work a full time job and really don't want to start a new save when I spent hours in between my ten hour shifts building this one. Thank you for the hours I invested in this game, but now it is just going to be one of those indie games that I never touch again Update: Well, the devs absolutely impressed me. Not often do you post something game breaking and a dev personally responds and has it fixed in a day (that alone is enough for me to support them). This game on its own has been a massive joy for me! It is a very unique take on a post-apocalypse style game where you build your flying base, explore, and try to save what is left of humanity in orbit. I would highly recommend this game now. Thank you devs for caring about your community and their feedback!
413 hours played
July 2026
its a good game, i wish they do a sandbox mode so we can build and not worry about the rest lol.
330 hours played
July 2026
A game that's got a perfectly unique charm, and captures the idea of survival-in-desolation better than anything else seen thus far. The prettiness of decay and neglect as in-motion processes, technological advancement next to downright malicious adaptation of nature, and warped electrotechno audio from accomplished talent; they all mix in ways that should never fit, and yet they do. The idea of being in a cocoon of safe harbor despite nature's worst storms - the juxtaposition of cozy life and the fury of a mutated mother nature - is embodied in Forever Skies in a way that... no matter how long it has been, always brings an inevitable revisit. Having followed this game since fairly early in player-available development, the team has repeatedly proven willing to revise and improve massive sections of the game, augment or introduce formidable new systems, and ask the player what it means to actually fix something. Let it be known that there is zero objectivity in this review, and Far From Home has long since earned a strong fan. In the interests of candor, one should check one's hardware specs before purchasing; the sheer volume of particles this game can render is astounding.
115 hours played
May 2026
This game is good, and a bit frustrating because its *almost* truly GREAT. The game is as if someone played subnautica, loved the part of the game where they got the sub, (my favourite part) and decided to make a whole game of that. Except its in the air, and made the entire thing buildable/customizable. the problem is content. Theres only a handful of kinda stock locations to go to. They get old pretty fast. And even though theres only 4ish surface areas, none of them are really "fun", its an interesting idea and breaks up the game play a bit for the first while, but you'll get very tired of each one long before you collect all the things you need to collect there. all-in-all I'm not sorry I bought it, it was definitely fun, and I'd recommend it. but its a game that you'll feel like you wish there was more to it.
51 hours played
March 2026
i think this game definitely deserves a positive review. it's a passion project that's rough around the edges on certain spots but overall it's a very beautiful and chill game. you hop on to your sky base and move around whats left of the earth's towers and skyscrapers while managing food and water, and upgrading your ship and equipment. you can build rooms and compartmentalize them however you want, decorate them to an extent, have a garden full of different plants, and a kitchen and a storage room and a research room if you want. i would say landmarks are fairly unique and different from one another, at least the types of towers (so a garden tower will be like all other garden towers but different than a wind turbine tower, and there is fair number of poi's to visit this way). upgrading your equipment and ship parts is satisfying, managing your survival is business as usual. expect nothing revolutionary there. but there is an interesting disease management mechanic and related sub systems in the game. like using a virus analyzer machine to produce a vaccine and then injecting yourself etc. story is mildly interesting as well. interesting enough to expect from a game like this that is. don't expect lovecraftian worldbuilding here (or maybe do? :3). i really don't understand all the hate towards this game. i think it's beautiful. sunrise and sunsets create incredible vistas visually. i usually sleep during the day and explore/do stuff at night because the game is so beautiful at night. my only few negative criticisms could be summed up as follows: - i felt that progression pacing was a bit off sometimes. while playing normally, you may not find the blueprint of something very important for a very long time. and it would turn out that i had to visit a specific tower to get it, and avoid all the inventory hurdles or other similar mild annoyances if i did that. but that's partly on me. this can change from person to person but i feel like the location of some blueprints should be made more obvious to the player. so small issues with item blueprint pacing i would say. - game is a bit stuttery sometimes but it has definitely improved over time. regarding both early access and 1.0. we have much better optimization now but there is still room for improvement. - resources felt abundant to me. i was playing on normal difficulty and ♥♥♥♥♥♥♥♥♥♥♥ felt like i was drowning in resources. but that was partly due to my play style. i am a hoarder. i tend to hoard a lot of things in survival games like the long dark, subnautica, pz etc. but thankfully there is a slider setting for these mechanics in the game so i will give that a shot on my second playtrough. that's about it. and none of these criticisms were enough to stop me playing it. the thing is though i would suggest that you take this game slow. in this day and age of players being programmed to drill and churn through the content as fast as possible, if you rush through this game you will not enjoy it. just chillax bro and take in them sweet vistas. check your water collector, take a sip. cook a dust moth and eat that. check your ship for damage. check your database entries and read the ones you haven't read. then check the next thing you need to do. check your resources. collect resources if you are low on them. wait for suitable weather before traveling. complete your blueprints before really venturing out. and take on missions slowly. explore everything. read every entry and collect every item. that's how you will enjoy this game. don't rush through content. listen to the chill music and just look around. cheers

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Frequently Asked Questions

Forever Skies is currently priced at 11.59€ on Steam.

Yes, Forever Skies is currently available at a 60% discount. You can purchase it for 11.59€ on Steam.

Yes, Forever Skies received 5,595 positive votes out of a total of 6,918 achieving a rating of 7.87.
😊

Forever Skies was developed and published by Far From Home.

Yes, Forever Skies is playable and fully supported on Windows.

No, Forever Skies is not playable on MacOS.

No, Forever Skies is not playable on Linux.

Yes, Forever Skies is playable and fully supported on Steam Deck.

Yes, Forever Skies is playable and fully supported on Steam Machine.

No, Forever Skies does not support VR.

Forever Skies offers both single-player and multi-player modes.

Forever Skies includes Co-op mode where you can team up with friends.

Yes, there are 5 DLCs available for Forever Skies. Explore additional content available for Forever Skies on Steam.

No, Forever Skies does not support mods via Steam Workshop.

No, Forever Skies does not support Steam Remote Play.

Yes, Forever Skies is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Forever Skies.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 October 2026 11:02 UTC
SteamSpy data 22 October 2026 09:57 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 18 October 2026 10:02 UTC

If you'd like to dive deeper into the details about Forever Skies, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Forever Skies
  • SteamCharts - Analysis of Forever Skies concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Forever Skies compatibility
Forever Skies
Rating
7.9
5,595
1,323
Game modes
Multiplayer
Features
Online players
215
Developer
Far From Home
Publisher
Far From Home
Release 14 Apr 2025
Platforms
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