Fuga: Melodies of Steel 2 on Steam - User reviews, Price & Information

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The sequel to the captivating tale of Fuga: Melodies of Steel has arrived! This turn-based RPG is back with a ramped up battle system for more strategy, as well as a brand new event system that gives you more thrilling choices to affect your experience!

Fuga: Melodies of Steel 2 is a rpg, jrpg and strategy game developed and published by CyberConnect2.
Released on May 10th 2023 is available only on Windows in 13 languages: English, French, Japanese, Spanish - Spain, Spanish - Latin America, Portuguese - Portugal, Russian, Simplified Chinese, Traditional Chinese, Korean, Italian, German and Portuguese - Brazil.

It has received 321 reviews of which 313 were positive and 8 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Fuga: Melodies of Steel 2 into these genres:

Media & Screenshots

Get an in-depth look at Fuga: Melodies of Steel 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit OS required)
  • Processor: Intel Celeron G1620 / AMD A6-7400K
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 650 (1GB) / Radeon R7 250X (1GB)
  • DirectX: Version 11
  • Storage: 5 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
This might actually be a little harder than the last game. Still not hard enough where losing a kid is likely. Nor will you feel the need to use the Managarm either. Not too many big changes from the first game. The Judgement system is mildly impactful and the skills that come with it can be somewhat helpful. The story starts off intriguing, takes a turn, then becomes somewhat predictable, though it's still a fun journey. Seeing how the story events impact Malt as a kid and as a leader is a big chunk of the game. It does cause some annoyances if you actually want to use Malt in battle, but having story events cause a major disruption in how you plan to play the game....kinda makes sense. So much so that i cant really fault the game for it. The Judgement system sounds cool, impactful and ominous, but in reality it's a set of skills that can trigger in battle, some different dialogue in empathy/resolution events, and different dialogue in the epilogue. I know im missing a chunk of the game, lots of events and conversations, when not going for the true ending, but i refuse to let these kids die cuz i'd probably cry. Lastly, Malt is still the oldest and will not let you forget it!
Expand the review
June 2025
I really wish steam had more complex rating options than "recommended" and "not recommended" cause my thoughts on this game land in a middle area between the two. But let’s get into the review proper. The Gameplay This game has a pretty decent jrpg turn based system. The additions made to the system by this game are very welcomed, but if you’ve played a couple of turn based rpgs already, this game unfortunately does not have any particularly interesting mechanics to set it apart from the norm. It also has some serious balancing issues due to the fact that some of the kids in this game are straight up better than others in combat, paired with the presence some notably broken combos ( mainly Britz + Socks ). This means that in most cases, even though I was going out of my way to do Elite battles I had to purposefully nerf myself by not allowing myself to use bonds I had already maxed and only using items when strictly necessary to make fights difficult. This was made even worse by the fact that, like the first game, this game mysteriously has exactly one (1) actually hard boss fight, which just makes me wonder why they didn't add more stuff that was actually hard in the game. So by the time you crack the code on the system ( which did not take me long ) you just throw Vanilla and Wappa at every problem because they both hit like trucks and can ignore the enemy's shield. If you find the odd enemy that doesn't go down in 2 MAYBE 3 full turn rotations doing this, you just stun them beforehand using Britz or Socks and repeat the process. The New game+ only battles also prove to be a disappointment because instead of making them hard by using clever enemy combinations, they instead decided to give the enemies absolutely absurd health amounts, meaning that the only efficient way to deal with them is just to use Sheena's distortion and then pick them off, while stunning them to keep them busy. The easiness of the combat also makes the final fight really funny since after you deplete his health once he fully regenerates it and everybody treats it like it's such a big deal when realistically you only took 2 or 3 full turn rotations depleting it. This same lack of difficulty also makes the soul cannon more of an interesting story point more than anything you ever actually feel compelled to use. I like that they removed the player agency regarding when it starts to get fired or who it picks as ammunition, but the 20 turn timer is hilarious on a gameplay perspective. 20 turns is an absurdly high amount to be "useful" and realistically, unless you specifically messed up big time early in the fight, you will kill any threats long before you ever see it get even close to 0. Which also removes some of the cool story part to it. The soul cannon timer starts around when you hit below 50% hp, but it takes 20 turns to fire? The only two outcomes that come of this is either you kill the boss before the timer runs out or the boss kills you since relatively speaking you were on low health. How is the soul cannon gonna help in any way win the fight if the countdown is so damn high? You have to go out of your way to see it fired, which makes the whole "free win on the boss at a cost..." premise completely null. I wish the game had much harder boss fights so the soul cannon was made a more viable option for the player. The Story Well, Ok. The gameplay could stand to be better, but how's the story? Well it has some good parts and some bad parts. The bad part is that it retcons a bunch of stuff in fuga 1 and unfortunately, starts the trend in this series of characters that died in the previous game(s) turn out to magically be alive!! Wow!!! Which inevitably hurts Fuga 1's story for the worse, as messages it had now fall flat thanks to the new information given in this title. But if you are willing to look past that I do believe this game offers a really nice story on the endless cycle of revenge and letting go and moving on. Unfortunately It does make it more than a bit goofy when you are using it to redeem literal fascists that have killed a ton of people. This is most apparent with Baum and Stollen obviously, since this game turns them into “Haha funny comedy duo grandpas” like they aren't described in the first game as men that only see people's lives as a plaything in the game of war. Yikes. Another thing I do not particularly like is Cayenne turning comically evil the moment he gets his hands on the Belenos. He was SIGNIFICANTLY more compelling when he was mad at the ease with which the government of Gasco forgave the Berman when his whole family was taken from him by them, and as such his anger at wanting to kill the Berman and the Gasco officials that made the choice is somewhat understandable. But then when he gets his paws on the Belenos, suddenly his end goal becomes "EVERYONE MUST DIE. Even the innocent civilians in Gasco that did nothing wrong.” the velocity at which this dude goes from "taking it a little far, but somewhat justified anger at the system" to "War criminal" is insane. His controlling of Vanilla across the story is quite well executed, even if her literally blowing herself up but not dying if you're friends enough with her is kind of nonsensical but. whatever, I'll take it. Other than that, I think it is overall quite a nice story, you know not the best thing I've ever read, not even close, but definitely good!. However I will say I find it quite baffling the amount of events locked behind using the soul cannon when most people will never even use it. I want to say it was a bit of a waste to use development time like that, but oh well. Replayability And now we go to another thing that this game tries to push: Replayability. I don’t understand why the devs decided that a plat forcibly required replaying the game through it's majority at least once and also locking some extra story material behind it. Did nobody playtest this? Replaying this game is a SLOG. It is SO slow, and the only thing in it is the plat and some extra cute tidbits of lore, that don't even have the decency to be as good as the ones in Fuga 1. The link convos in this game that actually add anything meaningful to the kid’s characters can be counted on the fingers of your hand, so it makes wanting to dig through the dozens of bond convos to look for any of the actually good stuff a waste of time. Out of the approximately 132 interactions in this game, like 90% consist of the kids exchanging harmless platitudes at one another that you forget 5 minutes after you read them because they lack any substance. I would have much preferred it if that number would have been cut in half or even to a third of it's current number if it meant all the bond convos that were left actually had something to say about the characters, ESPECIALLY when a ton of the link convos that ARE in the game are just retreading territory other convos go into! Ultimately they are another bandage that is put on the New game+ experience in an attempt to make it feel less repetitive by adding new content ( like the extra battles ) but it just makes you see how shallow the content is. Closing thoughts I do believe this game is good. I think I do at least? There are just so many things about it I wish were better and / or were thought about more that make this game leave me with a big feeling of dissatisfaction. I wish I could say "I love this game!" and not "I accept it for what it is". If you like turn based jrpgs and furries / kemonos, I recommend it, it is a very flawed but good experience. But unless you're someone that really wants to get a plat on every game they play / you get super invested in the story, don't replay it to unlock the rest of the stuff. It's really not worth it, and will leave a sour taste in your mouth.
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May 2025
Second verse, same as the first. Alternatively, if it ain't broke, don't fix it. For the most part it's very similar to the first game, which is not necessarily a bad thing in and of itself, aside from a lot of the enemies being reused with some minor changes. It is however sporting some small but very welcome improvements to the gameplay. Most notably: - The kids have fewer skills now, but the skills can now level up, improving damage, number of attacks or other effects. It feels like their kits are more distinct and specialized now, too. - Malt is now recognized as the de facto protagonist and can randomly activate leader skills that are unlocked by the new paragon/renegade dialogue choices. - The routes now have airship nodes, allowing you to use the shop mid-chapter, fly back to a previous node to clear up routes you have missed, drop some supplies or bomb an upcoming battle node. All for a certain price, of course. - The barter system from the first game is gone, now you sell and buy items and materials for money, meaning that you finally have a use for old materials after upgrading something fully. - The random chance of failing a task during an intermission is now replaced by a random chance of improved success (using less materials on upgrades/cooking or getting more loot from fishing). - The expeditions are now a teeny tiny bit more involved, sometimes requiring you to charge the toy gun with an elemental crystal to proceed. It... does not help. - The kids now have actual running animations, and I think there's more idle animations too. - The Soul Cannon is no longer optional and can't just be ignored for the entirety of the game... kinda. Gameplay aside, I'm a little torn when it comes to the story. For better or for worse, they gave the kids (and especially Malt, the protagonist) a little more characterization this time around. And the story itself is a little more involved than the simple "we must save our families" of the first game. However, in some places the actions and reactions of the characters were a little hard to buy, even if they are kids, or felt like they could only be justified with some intense mental gymnastics. Doubly so when it comes to certain very familiar characters showing up again. I would say the Soul Cannon continues being a detriment to the narrative too, even though it was almost fixed here. Still, I wouldn't necessarily call it terrible either, questionable at worst, and I am still excited to see where it goes in the third installment of the series.
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Nov. 2024
1st game: "You are below 50%hp. Would you like to commit a war crime to win instead (Y)/(N)?" 2nd game: "You are below 50%hp. Automatically loading child into soul cannon. Initiating countdown sequence to fire in 20... 19... 18...
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Nov. 2024
Quite possibly the best game I played all year. It sucked me in so hard I completed it in lighting time. It is extremely suggested to play the first game all the way though before playing this one, but it's totally worth the time and cost.
Expand the review

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Frequently Asked Questions

Fuga: Melodies of Steel 2 is currently priced at 39.99€ on Steam.

Fuga: Melodies of Steel 2 is currently not on sale. You can purchase it for 39.99€ on Steam.

Fuga: Melodies of Steel 2 received 313 positive votes out of a total of 321 achieving a rating of 8.92.
😎

Fuga: Melodies of Steel 2 was developed and published by CyberConnect2.

Fuga: Melodies of Steel 2 is playable and fully supported on Windows.

Fuga: Melodies of Steel 2 is not playable on MacOS.

Fuga: Melodies of Steel 2 is not playable on Linux.

Fuga: Melodies of Steel 2 is a single-player game.

There are 17 DLCs available for Fuga: Melodies of Steel 2. Explore additional content available for Fuga: Melodies of Steel 2 on Steam.

Fuga: Melodies of Steel 2 does not support mods via Steam Workshop.

Fuga: Melodies of Steel 2 does not support Steam Remote Play.

Fuga: Melodies of Steel 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Fuga: Melodies of Steel 2.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2025 22:01
SteamSpy data 21 October 2025 19:46
Steam price 28 October 2025 20:50
Steam reviews 28 October 2025 05:52

If you'd like to dive deeper into the details about Fuga: Melodies of Steel 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Fuga: Melodies of Steel 2
  • SteamCharts - Analysis of Fuga: Melodies of Steel 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Fuga: Melodies of Steel 2 compatibility
Fuga: Melodies of Steel 2
Rating
8.9
313
8
Game modes
Features
Online players
5
Developer
CyberConnect2
Publisher
CyberConnect2
Release 10 May 2023
Platforms
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