Ghostlore on Steam - User reviews, Price & Information

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Ghostlore is an 'Eastpunk' Action-RPG where you fight supernatural monsters from Southeast-Asian folklore. Inspired by classic ARPGs such as Diablo 2 and Titan Quest, Ghostlore features detailed item and character customization systems, procedurally generated maps, and awesome 90's retro graphics.

Ghostlore is a loot, hack and slash and action rpg game developed by Andrew Teo and Adam Teo and published by AT-AT Games.
Released on May 17th 2023 is available only on Windows in 13 languages: English, French, Italian, German, Japanese, Korean, Simplified Chinese, Thai, Traditional Chinese, Vietnamese, Filipino, Indonesian and Malay.

It has received 656 reviews of which 532 were positive and 124 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Ghostlore into these genres:

Media & Screenshots

Get an in-depth look at Ghostlore through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 or later
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Decent 7/10 ARPG with a fresh take on the genre. If "blasting maps" playstyle from PoE appeals to you then this is a great game. Let's get the best things out of the way +++WASD movement +Starting with traversal skill +Loot that matters Combat: The combat is nice, it feels tight and responsive. It has some cool skills like weretiger and crow summons. You can also make triggers for using skills when hit, on attack or use when transformed. There is an issue with visual clutter and obstructing enviroment in combat, because bloom and lightning is overused. As well as enemies fleeing into areas with trees and you can only see their red outlined silhouette. Loot Progression: The gameplay can get a little samey once you get past a certain level and your character progression starts to slow down, usually around lvl 40-50 when you are about to finish the campaign. The game executes well on the important part which is that loot drops actually matter . Builds: Character customization is interesting with how the power system work. You can combine skills from different classes to create new skills. These can be modified with things like chance to gain fury. I would recommend reading the question marks, because if not you will miss out on it's intricate design. One thing that isn't mentioned anywhere is that active abilities block each other on the same paths, so having less skills give you more modifiers to work with or vice versa. Flaws: The only major detriment i will give the game is the tetris glyph system. While initially cool, it becomes time consuming to plan and piece together once you unlock more slots. I'd say the only crime commited here is not making a sequel, because it might very well have been one the best ARPGs. Given how much room for improvement there is with this game, while already being good. Overally i enjoyed the game and would give it a 8/10 if it had more content. If you are still in doubt just buy it on sale.
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Nov. 2024
Pros: - This is one of THE games for min-maxer. There are so many builds and combinations of skills, glyphs, items, etc. - Simple but nice pixel art - Combat feeling is top notch, skills and effects are impactful Cons: - Not really newbie friendly, the system can appear to be convoluted and overwhelming at first. Everything only makes sense by endgame. I went in blind and it took me around 15 hours before everything clicked. - Endgame needs some polishing, map variety atm is not that great. Definitely recommend for those who are hardcore fans of ARPGs.
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Oct. 2024
Full Review: https://www.youtube.com/watch?v=btoYqoOI0yo&t=585s Ghostlore is an isometric ARPG with a unique Southeast Asian setting and pixel-art graphics. It draws inspiration from local folklore, featuring over 40 enemy types based on myths from the region, offering a fresh alternative to the more common Western ARPGs. The story is straightforward, you mostly get sent on different missions to hunt monsters or fetch items. Although you can get more depth through interactions with NPCs and additional lore in the journal. The gameplay offers diverse options, with six classes that each bring distinct abilities and playstyles, from the psychic Adept to the rogue-like Hashashin. Players can mix and match up to three classes once the hit level 30, enabling a wide range of build combinations. The game also includes trigger skills that automate actions like maintaining buffs, as well as a detailed glyph system that adds layers of customization and strategy. Ghostlore’s endgame includes two systems: the Institute of Paranormal Studies missions, similar to Path of Exile maps, and Hell Gates, akin to Diablo’s rifts. These provide plenty of replayability and challenging content. Players can continue to level beyond 50 with a system similar to Diablo’s paragon levels, offering incremental stat boosts. Visually, the game’s pixel art is really charming, though I wished it had a camera zoom option, since the game can become visually cluttered with all of the effects going on. The sound design lacks depth, with music often too quiet and sound effects that could be more impactful. Overall, Ghostlore is ideal for players seeking a unique and content-rich ARPG that runs well on low-end hardware. It supports up to 4-player split-screen, a rare feature in modern ARPGs. The game was already worth playing before, but with the recent content update which gave us legendary Items, I would consider it a must try for every Arpg fan. You can really feel the Passion in this Project!
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Sept. 2024
Strongly recommend. Very fun but somewhat buggy though the devs seem to be actively fixing and improving the game. General gameplay loop is good, abilities are cool, and the customization systems are awesome and very clever. The game kinda starts slow but as you get more skills and play around with the systems it quickly becomes an addictive power fantasy. I beat the story and it was fairly interesting. The ending had me wanting a bit more though. I look forward to trying the post game missions. There's various bugs; Most notably the aiming is very inconsistent, the characters just attack in random directions sometimes even when holding a direction, there is no reliable way to aim attacks, and you sometimes jitter at when near enemies. Sometimes I can't close the customization menu with the cancel button and have to press the menu button. In the final level on my second run, entering the door to the next area after the evil noble's spirit tells you whats going on it would just teleport me into the same room with the spirit and I could not progress to the next room. Going to the restaurant after going back to Seaport would always pop up the explanation of food. Its possible most of the bugs I encountered are only in co-op. Not bugs really but oddities; Whenever loading into the game we spawn in the first area, not Seaport which was confusing as I thought I lost my progress until I realized I had to port back to Seaport, it would be nice to load directly into Seaport instead. Wishes; I would love to see more ability combinations as that part is really cool but currently some classes have more combinations with others and this seems limiting in terms of viable class combinations. I would love for inventory sort to be map-able to a button or some kind of shortcut added rather than scrolling all the way to the bottom, also a button to jump between inventory and shop/storage panels rather than manually go to them would be nice. Maybe a pet shop. I look forward to seeing the future of this game, and DLC and other updates that may come after its finished.
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Sept. 2024
Incredibly fun game that reminds me of Titan Quest and Diablo smashed together. The ability to pull skills from 3 different classes, with particular skills synergizing to create unique skill combos, combined with the glyphs and various types of weapons and gear... the amount of customization means experimentation is SUPER fun and makes each run of the game feel very distinct and different. The main game goes by surprisingly quickly, but the end game feels like it's already fairly robust, and I can't wait to see where this game goes as development continues. It's also been really cool to see a game with a focus in an area of mythology and lore that doesn't normally get a lot of love in these genres. For anyone who likes creating interesting builds, smashing monsters with cool spells, and wearing cool hats, I strongly recommend checking this game out.
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Frequently Asked Questions

Ghostlore is currently priced at 19.50€ on Steam.

Ghostlore is currently not on sale. You can purchase it for 19.50€ on Steam.

Ghostlore received 532 positive votes out of a total of 656 achieving a rating of 7.67.
😊

Ghostlore was developed by Andrew Teo and Adam Teo and published by AT-AT Games.

Ghostlore is playable and fully supported on Windows.

Ghostlore is not playable on MacOS.

Ghostlore is not playable on Linux.

Ghostlore offers both single-player and multi-player modes.

Ghostlore includes Co-op mode where you can team up with friends.

There is a DLC available for Ghostlore. Explore additional content available for Ghostlore on Steam.

Ghostlore is fully integrated with Steam Workshop. Visit Steam Workshop.

Ghostlore supports Remote Play Together. Discover more about Steam Remote Play.

Ghostlore is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Ghostlore.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 April 2025 14:20
SteamSpy data 23 April 2025 16:21
Steam price 30 April 2025 04:24
Steam reviews 28 April 2025 00:05

If you'd like to dive deeper into the details about Ghostlore, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Ghostlore
  • SteamCharts - Analysis of Ghostlore concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Ghostlore compatibility
Ghostlore
7.7
532
124
Game modes
Multiplayer
Features
Online players
3
Developer
Andrew Teo, Adam Teo
Publisher
AT-AT Games
Release 17 May 2023
Platforms
Remote Play