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Gigantes Ex Machina on Steam

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Fast paced Top-down shooter! Smartly use IRCM to evade the constant barrage of bullets and missiles and destroy everything that stands in your way.

Gigantes Ex Machina is a top-down shooter, bullet hell and bullet heaven game developed by SEO INSEOK and AcrylByte and published by AcrylByte.
Released on August 05th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 330 reviews of which 281 were positive and 49 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified Gigantes Ex Machina into these genres:

Media & Screenshots

Get an in-depth look at Gigantes Ex Machina through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 11
  • Processor: Core i5
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1080
  • DirectX: Version 12
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
July 2026
It's a fun game, plays well and looks nice, but there's not much to it right now. it's taken me about 6 hours to do everything except buy all the items.
15 hours played
July 2026
Pretty fun game that I enjoyed my time playing through what was available at the moment. My favorite mech was the AG-52B ARGUS with being able to mow down enemies using a maxxed out Mini Gun and Homing Missile automatically turned on. For how much I enjoyed the game I do have a couple issues that I hope will get changed/fixed in future updates 1. The input method for controller switches to keyboard and mouse every couple button presses, leading to a fair amount of misinputs when selecting sync upgrades or changing a weapon from manual to auto 2. Some text being near impossible to read because its too small, specifically for selecting what type of build you want your mech to have. I play on a steam deck docked to my tv and its impossible to read on either the tv or the deck itself and its only slightly legible if I'm looking very close at my laptop screen. I hope this gets changed so that you can select what size text you can have rather than straining your eyes trying to read what stats change for your mech or reading a description a sync upgrade ability has. Besides those issues, I really enjoyed whats here and am looking forward to what future updates the devs have for this game
6 hours played
June 2026
As of now I've just finished all the content up to the Protocol update. In the sense that I've completed all missions, gotten all current unlocks bar the stat increase meta progression, but why do that now when you've already completed all the content. However, I'll note that I haven't yet redone all missions in all mechs, of which there are 3 currently. They are different enough that's it's worth doing it. Firstly, I would like to talk about the new Protocol system, which I think is an interesting way of approaching the usual pollution of choices in such games beyond a ban system or reroll. There are several categories of gear, like primary, secondary, abilities and passives, and in each category, you can assign 4 different protocols, either all to one piece of gear, or to different ones. These things are like start with that piece of gear, always include that gear in your level up choices, auto level up where it auto level up as you level up as long as you currently have that gear equipped, and I guess double level up on first selection, i.e. the more boring one. You can combine them too, though note that some of them like auto level up, means you probably shouldn't combine them with things like double level up, since that's just a waste and would result you in getting less stuff in the long run. What this means is that even before a run, you can already start having a build as there would be at least several pieces of equipment you will be guaranteed to have. It does mean though that you'll be spiking your power pretty early, smoothing out the early game, but that depends on how much you like the RNG and gambling of the early game, I don't, so this is a pure positive. There are currently 3 mechs. The typical light, medium, heavy. You start with the medium, then you need to do a side mission, i.e. beat the mech to unlock the light and heavy ones. Note however that primary weapons for the most part aren't universal, each mech has their own weapon selection. The flamer is universal though, but that might change as they add more mechs. Haven't actually tried the heavy mech yet, the light was just too fun to play that I used it to clear everything else after unlocking it. Heavy does have dual weilding though. While medium has gun and shield, but the shield is a manual use "weapon". Light just has one gun, and a scope that I do not know the purpose of, you can see further in a direction when you click it? Maybe for snipers or something, but I don't see the point when you're gonna get swarmed in these kinds of games anyway. Maybe a good player can snipe the boss with the railgun's charge mode or something. Also speaking of meta progression, note that currently the boring stat gains are the only thing non-refundable. Everything else in the other section of meta progression, like unlocking weapons, banning an equipment from each category, using the Protocol system, all these need meta currency, but they aren't consumed and can be refunded, so you can just try stuff out. That's pretty good especially for weapons, as you can't test them out, so buying them to test them out, and then refunding if it sucks, is the only way. Also note that hard and very hard versions of the missions, while they have the same map, though with different/more enemies, they do actually have different stories, some of them are slight addendums, some of them have different new lore, and some of them even show you the other side. Like the water mission, the hard version despite being basically the same, explains all the weird stuff you see at the end. Some of them do have actual new bosses though, so it isn't just the stuff on normal, but with more stats. Well, some of the bosses are variants instead of brand new ones. Though speaking of bosses, I don't think I've seen the one from the demo yet. Mechs themselves also have customization, and your weapons too. To tune them towards your playstyle. And oh yeah, unlocking the customization here is another thing that is non-refundable, though the currency for that is super abundant if you complete a bunch of the missions. Some fun stuff, like regenerating armor. Which matters because there is a HP heal ability, but the only armor heal ability is a heal on kill ability, and it needs 10 kills... It's not bad, but when fighting bosses, you may not always have that luxury. Oh yeah, it has armor and HP. Armor good because it provides DR. Though... the game could really use a glossary or something, some of the stuff is too opaque. Like you can figure what it probably does from the name, but like whether it's actually suitable for your playstyle? Who knows. Keeping in mind that I bought it on the summer sale, I'll say it's 100% worth the price for the current level of content. Unless you hate stories that just cut off abruptly, because that part is still a WIP. But well, how many play these for the story anyway, it is simple but decent though. And before I forget, if you like mechs, that play like mechs and not like a sphere with a mech skin, this one is good, it has the good stuff like turn rate, and apparently acceleration going by one of the passives, though in the chaos of battle that one is harder to notice.
7 hours played
June 2026
The gameplay and graphic is great. Hoping to have more stuff as the game go on
4 hours played
June 2026
Fun game love the simplicity of it. Scratches the itch of a mech game without paying $70 nowadays.

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Frequently Asked Questions

Gigantes Ex Machina is currently priced at 14.79€ on Steam.

No, Gigantes Ex Machina is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, Gigantes Ex Machina received 281 positive votes out of a total of 330 achieving a rating of 7.90.
😊

Gigantes Ex Machina was developed by SEO INSEOK and AcrylByte and published by AcrylByte.

Yes, Gigantes Ex Machina is playable and fully supported on Windows.

No, Gigantes Ex Machina is not playable on MacOS.

No, Gigantes Ex Machina is not playable on Linux.

Yes, Gigantes Ex Machina is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Gigantes Ex Machina is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Gigantes Ex Machina does not support VR.

Gigantes Ex Machina is a single-player game.

No, Gigantes Ex Machina does not currently offer any DLC.

No, Gigantes Ex Machina does not support mods via Steam Workshop.

No, Gigantes Ex Machina does not support Steam Remote Play.

Yes, Gigantes Ex Machina is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gigantes Ex Machina.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 September 2026 22:54 UTC
SteamSpy data 18 October 2026 11:13 UTC
Steam price 26 October 2026 20:18 UTC
Steam reviews 20 October 2026 07:49 UTC

If you'd like to dive deeper into the details about Gigantes Ex Machina, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gigantes Ex Machina
  • SteamCharts - Analysis of Gigantes Ex Machina concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gigantes Ex Machina compatibility
Gigantes Ex Machina
Rating
7.9
281
49
Game modes
Features
Online players
9
Developer
SEO INSEOK, AcrylByte
Publisher
AcrylByte
Release 05 Aug 2025
Platforms