Going Medieval on Steam - User reviews, Price & Information

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Build and manage your own castle settlement in a land reclaimed by wilderness. With detailed management, survival strategy, and a moddable sandbox world, Going Medieval challenges you to build the mightiest colony this side of the apocalypse.

Going Medieval is a rpg, early access and city builder game developed by Foxy Voxel and published by Mythwright.
Released on June 01st 2021 is available only on Windows in 11 languages: English, Simplified Chinese, French, German, Japanese, Portuguese - Brazil, Russian, Spanish - Spain, Korean, Polish and Turkish.

It has received 18,506 reviews of which 16,633 were positive and 1,873 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 24.49€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Going Medieval into these genres:

Media & Screenshots

Get an in-depth look at Going Medieval through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: AMD or Intel, 3.3 GHz (AMD FX 8300, Intel i5 3000)
  • Memory: 8 GB RAM
  • Graphics: AMD/NVIDIA dedicated GPU, 2GB dedicated VRAM (Radeon RX 560, Geforce GTX 1050)
  • DirectX: Version 11
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
I dont know about this one. The game has a lot of content, but the layer-system and the combat + pathing are super janky. The AI may be one of the dumbest i have seen. I had a raid of 5 splitting apart into 3 waves (because of bad pathing). Also, you can use one guy and run in a circle, while your bowmen kill all raiders (who are running after the guy). If you setup the terrain correctly, the Ai will never even reach your settlers. The layer system (controlling camera view for different altitude levels) is not better. Not only do you have to press Strg+Scroll to go up and down ALL THE TIME if you want to see whats happening, the layers are also divided into decimals. That is the worst way to solve this. Atleast show me the topmost layer when there is nothing below. Or let me define a zone for my base and outside of that zone the topmost layer is always shown, so i dont have to scroll up the fucking mountains I still recommend this game because the it is in early access. And it being janky doesnt mean its not fun, im just starting to get tired due to the layer system and (to a lesser extent because of) the combat.
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June 2025
I first played this in 2021. There was a lot of potential but it was still rough, so I shelved it until I decided to retry last week. This is much improved game. Overall, it's not as good as Rimworld but it's got it's own charm / strengths. Being able to build no kidding castles is great and there are many, many things it does right. However, there are still a few features that are oddly lacking. - Not able to manually que multiple tasks like you can in Rimworld. This is extremely annoying. - Not being to mass assign weapons / clothing / etc, instead having to manually switch each settler from summer to winter clothing, for example. - Enemy raids will sometimes spawn right behind your base, in extremely close proximity. - Instead of 1 - 5 priorities for job, let us do 1 - 10 to allow for more granular control on tasks. - Storage restrictions are arbitrary. I can't place whatever I want on a shelf? Only certain classes of item? - I have yet to have a single mood issue with my settlers. The system exists but it's extremely easy to keep your settlers happy and interpersonal conflict doesn't occur like in Rimworld from what I've seen. I even intentionally made a rude settler who should be hard to get along with and she's still friends with everyone. Overall a great game and can't wait for more content. But I hope they address some of these core issues, particularly with commands.
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April 2025
I ABSOLUTELY LOVE THIS GAME! I'm a huge fan of RimWorld, but one aspect that always annoyed me was how the raids became increasingly powerful over time, often resulting in enemies landing pods right on my house or mountain base. Because of this, I wished for a game similar to RimWorld that maintained a more primitive setting. When I discovered this game, it turned out to be exactly what I was looking for. So far, I'm having a great time with it—no complaints at all!.
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March 2025
I have 1000 hours in Rimworld I got this game since it scratches that same itch, but I have to say it does more than that. At first I thought this was just a Medieval Rimworld clone but it really stands on its own as a game. I'm having a good time and the devs pump out content. If there are any early Rimworld players out there, they know it took time for it to be the massive game we know it for today. So give this game a chance and let the devs cook
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Jan. 2025
Decided to give this game a go after it has been in my bought games list for some time now. Boght it a while back since it reminded me a mix of the games RimWold + Timber And Stone. My goodness, it feels a good game for an Alpha phase. Think i only had like two crashes in the 90 in-game hours. I played an easy game but the first winter was still challenging. After i learned some tricks, built some shacks and an underground kitchen and leveled up my tech, it started to go uphill. There is always something to do in the game. Next thing you know the sun starts to come up irl outside :/ After watching TactiCat youtube video, i decided to build my own moat and a gatehouse castle with the portcullis and all. After arming my men with heavy crossbows no enemies have reached inside! Easy battles - maybe even too easy. In the future, i hope the battle mechanics keeps getting better. For example they should attack together or in different sides. Currently they trickle in one by one and they also get shot one by one. I was afraid they would build their own brides over the ditches or bring ladders to climb my walls - or even dig through them... But no, they just pick the easiest route - meaning the one that is full of traps and leads them to a killbox that is guarded by crossbows on three sides. Also would love to see some additions such as ledgers to farming plots to mark when to start sowing and cutting, or to be able to set production levels while selecting multiple production stations (icebox and brick-maker comes to mind). Maybe nerf apple tree production a bit. Overall, a game with very high potential that is playable in its alfa state. Hope it gets more additions in the future.
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Frequently Asked Questions

Going Medieval is currently priced at 24.49€ on Steam.

Going Medieval is currently not on sale. You can purchase it for 24.49€ on Steam.

Going Medieval received 16,633 positive votes out of a total of 18,506 achieving a rating of 8.78.
😎

Going Medieval was developed by Foxy Voxel and published by Mythwright.

Going Medieval is playable and fully supported on Windows.

Going Medieval is not playable on MacOS.

Going Medieval is not playable on Linux.

Going Medieval is a single-player game.

There is a DLC available for Going Medieval. Explore additional content available for Going Medieval on Steam.

Going Medieval is fully integrated with Steam Workshop. Visit Steam Workshop.

Going Medieval does not support Steam Remote Play.

Going Medieval is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Going Medieval.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 October 2025 03:25
SteamSpy data 21 October 2025 10:27
Steam price 30 October 2025 04:49
Steam reviews 28 October 2025 12:05

If you'd like to dive deeper into the details about Going Medieval, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Going Medieval
  • SteamCharts - Analysis of Going Medieval concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Going Medieval compatibility
Going Medieval
Rating
8.8
16,633
1,873
Game modes
Features
Online players
586
Developer
Foxy Voxel
Publisher
Mythwright
Release 01 Jun 2021
Platforms
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