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House of Legacy on Steam

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Step into the shoes of a fallen clan leader, starting with nothing but a crumbling estate and a handful of hopes, rising through careful planning, trade, and diplomacy to become one of the most powerful families in the land. Now it’s time to forge a legendary dynasty that leaves its mark on history.

House of Legacy is a early access, sandbox and management game developed by S3 Studio and published by Thermite Games.
Released on May 14th 2025 is available only on Windows.

It has received 1,359 reviews of which 1,094 were positive and 265 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.79€ on Steam, but you can find it for 4.69€ on Eneba.


The Steam community has classified House of Legacy into these genres:

Media & Screenshots

Get an in-depth look at House of Legacy through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64 bit
  • Processor: Intel i5 Processor
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GTX 1060
  • DirectX: Version 10
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

33 hours played
June 2026
House of Legacy is honestly a really interesting game, but it definitely still needs more polish. What makes this game stand out the most for me is the amount of freedom it gives you. The customization is pretty wild, both before you start the game and while you are already playing. You are not just locked into one strict path or one boring “good guy” role. You can actually shape your character and your legacy in different ways, and that is probably the strongest part of the game. One of the coolest things is how flexible the roleplay can be. You can play as a loyal official, a corrupt power-hungry politician, someone trying to climb the social ladder, or even someone who rebels against the king. That kind of freedom makes the game feel more alive because your choices are not just cosmetic. The game gives you room to create your own story, and that is what makes it fun. The political and family/legacy side of the game is also pretty engaging. It feels like the kind of game where you can spend hours just planning your next move, managing your position, building influence, and deciding what kind of person your character is going to become. I really like games that let me experiment with different playstyles, and House of Legacy definitely has that “just one more turn” feeling when it works well. That said, the game still has some rough edges, especially with the text and UI. Sometimes the text feels too big, sometimes too small, and in some places the text boxes or holders do not properly fit the English text. It can make the interface look awkward, and sometimes it hurts the overall experience because you are trying to enjoy the game but the UI keeps reminding you that it still needs work. The English translation itself is understandable, but the layout does not always support it properly. The UI issue is not game-breaking, but it is noticeable. For a game that has a lot of menus, text, decisions, and management systems, readability is very important. When the text does not fit properly or the scaling feels inconsistent, it makes the game feel less polished than it should. I really hope the developers improve this part because the core gameplay already has a lot of potential. Overall, I think House of Legacy is a very promising game. It is not perfect, and the UI/text presentation definitely needs cleanup, but the amount of freedom, customization, and roleplay potential makes it worth checking out. If you enjoy strategy, dynasty management, political roleplay, and games where you can be anything from a corrupt official to a rebel against the crown, this game has a lot to offer.
44 hours played
April 2026
This is a kind of good and bad game. It wasnt what I expected, the city building is very abstract, you just pile up building next to each other and hit the upgrade button, no district planning, no road access needed, just different levels of the same structure, but at least you can make a garden. And how exactly are we fitting 20 peasants into one house? cmon. The family dynamics are not very good either. The family drama is limited and not good, you will receive random vague events such as your son whining about how "Buo Lou humiliated me" and such. You then get the option to scold them or beat the ♥♥♥♥ out of them with a cane. Cool... maybe there could be more family dynamics? Maybe a hiearchy? Maybe my clan members can go ahead and live their own life instead of being static placeholders? Can I hire my useless son to be the clans accountant maybe? He isnt gonna do ♥♥♥♥ on the imperial exams. And lets move on to that portion of the game. Most of the game time is spent sending clan members to war or making them bureaucrats to weasel our way into the imperial bureaucracy and eventually become the imperial ministers. And this is quite fun for your first time. You dont know where your first man will end up. Will he quickly rise the ranks from province marshal? How long until he governs the whole province? But once you reach the levers of power the mirage is lifted. Maybe there is some internal equations being done about how a city is managed or how prosperous a province is becoming under the rule of a governor. Doesnt matter to you. There is no report card(that I know of) detailing the progress of how well these bureaucrats govern. And very few events, not that there is any variety to see, there are maybe 2 events total. In the end, there not many steps to reach the highest ranks of power. For the civilian side you have a few steps, you start off as a secondary official in a smaller city within the wider region, hope that someone above you dies or gets promoted (here is a small little aside, you dont interact with your boss or subordinates, most of the time I have no idea what happens to them when I get promoted, bye boss I didnt know you and I probably wont interact with you again). Anyhow, you get promoted to lead a smaller region, then play the same game again to be an underling to the governor and so on until you reach the imperial court. Tada. The same is true of the military but there is even less interaction in the martial side of things. In the end this is almost an idle game, with some more intractability. Somehow I still found myself playing more then 20 hours in less then a week, its addictive, perhaps because of the simplicity.
315 hours played
Feb. 2026
I thought my clan was safe and thriving but then 2 out of my heir turn out to be gay and sterile 10/10 game
346 hours played
Jan. 2026
This is a very addicting Empire builder. Yes, it is very early access but the dev team seems to put a lot of effort in. I've had this in my library for a while, and regularly check the updates. The team has consistently released smaller updates early on. Recently, with all the work accomplished by the team, the devs have moved into updates that introduce bigger, broader mechanics into the world. None of the ongoing work done by the dev team has caused performance issues with this game. Regardless, the game is considered Early Access and much more work is expected--at least from me, someone who sees how hard the devs work on this game. So. As a "city builder". It's very...unique. The art style is somewhat bold since it's "generic". However, they pull it off very well. It does remind me of Paper Mario--simple--but that doesn't mean boring. I like the choice. The graphics are not melting my GPU, and it allows the many complex systems to work in the background. So I personally like the art style and graphics. This does--however--make it somewhat "simple" or lacking in the city builder department. It's very easy to manipulate certain aspects--such as shop placement and general layout for cities. Which is all leading up to the end paragraph of my review :/ Lastly, with city building, I feel like it does somewhat make the wrong decisions as far as possible content--or utilizing the content it has. Gambling is a cool aspect--I've never really touched it, and if a relative has a gambling debt, I'll just pay it. I just think there is so much more room for other things than just "Gambling" and "matchmaking", and these two systems COULD have so much more depth to them, as well. For a beautiful yet simple style game--I feel like there should be more buildable shop styles/looks as well as homes for my family members. If the Devs do actually read my review<--I would say this aspect is the "weakest" in your game right now. The overall "city builder" vibe is about a 5/10 RIGHT NOW. As a "historical simulation" this is actually one of the better games, in my opinion. It's not dishonest, at least as much as it can be without getting that "M" rating hahaha. This game is very good--VERY GOOD--at simulating humans of all class and their daily lives and deaths during Imperial China--the absolute height and beauty of a great and powerful nation. This game NAILS that vibe. The people, the personality, the wants, the desires, the lust. Nails it solid. It's great to see actual lineage that goes back hundreds of years. The furthest I got so far is about 600 and some years. Same family. This game is crazy cool like that. Insane. 10/10 One of the coolest concepts for a strategy/simulator game, and they pull it off flawlessly. The combat? Well, does not exist. I like this choice. It's just simulated combat. Send your brave boys--or girls (yes, they did have SOME female units, soldiers, captains in the Imperial Chinese Army back then. Cry about it, that's a fact. Sun Tzu trained the Emperors geisha into combat ready warriors in something like two weeks. Sun Shang Xiang was a real person, she literally kept a unit of about 200 elite female bodyguards around her at all times) into combat and the game will simulate the outcome--accurately based on leadership of the armies, supplies and overall army strength. There are currently quite a few ploys and stratagems you can use against your enemies during battles--which typically take about three months or so--unless the armies are a bit bigger, and they are when you are in the endgame-then battles can be somewhat drawn out. I personally think there should be a bit more options for the military strategists during battles, currently it's mostly a "demoralize the enemy into oblivion" feel to it. Just saying, could be improved. This is the same for the actual warriors who are fighting on the "simulated" frontline. They currently have no options AFAIK to hinder the enemy and sway the outcome of the battle. Overall, I think the "battle' (there is no battle, I like that) in House of Legacy is a solid 7/10. Good, with improvement needed. For the resource management/4X/RTS aspect of it, refer to the final paragraph below. This standing alone is about a 7/10. Probably lower but the game I personally think does NOT need to explain what the actual "endgame" is. My overall and final thought on House of Legacy from someone with 250 hours played is there is a very deep, very hidden aspect of this game and it's "endgame". Kind of hard to explain, but I'll try. It's not until you are what truly is the "endgame" do you realize how "small time" you actually are. Reading the discussion forums on this game you always see the question "Is there anything left to do?" and the person who makes the post is talking about how they make millions of coin every day in this game. I'm so sorry. You are so very far away of understanding who you are in this universe it's genuinely sad. There is a point in this game where your family becomes The Imperial Chinese Government and all it's Majesty. <---That's a little less than halfway to "endgame". You at some point become the only one making the decisions both great and petty, healthcare, education, military, government, farmland, law enforcement and resource seizing. Taxation. Promotions within your Imperial China. You seriously think you have nothing left to do when you are making a few million coins every day? I spend trillions just educating the children on the eastern coast of our country every month. Trillions. I spent 650 Billion coins to the 4th Chinese Army in my latest eastern campaign. This alone is my opinion of why House of Legacy is actually one of the coolest games I've ever played. This game is the closest thing I have gotten to an actual "Dynastic Imperial Chinese Feudal Government Simulator" ever. Period. 10/10. You are the Imperial Throne of Ancient China in this game. Please buy it.
170 hours played
Jan. 2026
This game will ruin your life. Prepare to never sleep, eat, or see sunlight again.

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Frequently Asked Questions

House of Legacy is currently priced at 14.79€ on Steam.

No, House of Legacy is currently not on sale. You can purchase it for 14.79€ on Steam.

Yes, House of Legacy received 1,094 positive votes out of a total of 1,359 achieving a rating of 7.70.
😊

House of Legacy was developed by S3 Studio and published by Thermite Games.

Yes, House of Legacy is playable and fully supported on Windows.

No, House of Legacy is not playable on MacOS.

No, House of Legacy is not playable on Linux.

This information about House of Legacy is not available yet.

This information about House of Legacy is not available yet.

No, House of Legacy does not support VR.

House of Legacy is a single-player game.

No, House of Legacy does not currently offer any DLC.

No, House of Legacy does not support mods via Steam Workshop.

No, House of Legacy does not support Steam Remote Play.

Yes, House of Legacy is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for House of Legacy.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 10:00 UTC
SteamSpy data 02 October 2026 07:30 UTC
Steam price 09 October 2026 02:20 UTC
Steam reviews 08 October 2026 22:03 UTC

If you'd like to dive deeper into the details about House of Legacy, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about House of Legacy
  • SteamCharts - Analysis of House of Legacy concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck House of Legacy compatibility
House of Legacy
Rating
7.7
1,094
265
Game modes
Features
Online players
110
Developer
S3 Studio
Publisher
Thermite Games
Release 14 May 2025
Platforms
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