Granblue Fantasy: Relink on Steam - User reviews, Price & Information

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A grand adventure in the skies awaits! Form a party of four from a diverse roster of skyfarers and slash—or shoot or hex—your way to victory against treacherous foes in this action RPG. Take on quests solo or with the help of others in up to 4-player co-op play!

Granblue Fantasy: Relink is a anime, jrpg and action rpg game developed and published by Cygames and Inc..
Released on January 31st 2024 is available only on Windows in 10 languages: Japanese, English, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Korean and French.

It has received 47,999 reviews of which 43,116 were positive and 4,883 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 59.99€ on Steam, but you can find it for less on Gamivo.


The Steam community has classified Granblue Fantasy: Relink into these genres:

Media & Screenshots

Get an in-depth look at Granblue Fantasy: Relink through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64-bit Required)
  • Processor: Intel® Core™ i3-9100 / AMD Ryzen™ 3 3200G
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce GTX™ 1060 6GB / AMD Radeon™ RX 580 8GB
  • DirectX: Version 11
  • Storage: 90 GB available space
  • Additional Notes: SSD recommended (Capable of 1080p/30fps when graphics are set to Standard.)

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
INTRO – THE GACHA HAS LANDED- The Long Review Today we are here to talk about a game that bravely attempts to answer the question: “What if a mobile gacha game escaped its containment unit and became an actual video game?” Granblue Fantasy: Relink is what happens when Cygames looked at Monster Hunter and said, “what if this had skincare quality visuals,” and then injected the entire franchise with enough particle effects to light up an airport runway. This game is so shiny it should come with an epilepsy waiver and a tax deduction for energy consumption. 🎭 THE STORY – I HAVE NO IDEA WHAT’S HAPPENING The plot is simple: You fly around in a skyship with your emotional support dragon and a bunch of friends who all speak in 90% exposition and 10% accidental flirting. Every mission goes exactly like this: 1. Something flies out of the sky. 2. Something screams about destiny. 3. A boss appears that looks like it escaped an overbudgeted mobile banner. 4. You punch it until loot comes out. Does any of this matter? Absolutely not. The story exists solely to hold your hand between boss fights like the world’s most expensive loading screen. GAMEPLAY – MORE PARTICLES THAN A NUCLEAR REACTOR Imagine a combat system where every single attack looks like: • A wizard explosion, • A fireworks finale, • And a K-pop concert lightshow, all happening simultaneously. Congratulations, you have now played Granblue Fantasy: Relink. Every fight is a competition to see who can generate more particle effects before the GPU fans ascend into the astral realm. You have: • Sword guys • Gun guys • Fist guys • Magic guys • And one guy who is basically a refrigerator with a weapon attached Every character has combos, supers, synergy moves, skybound specials, and enough gauges to qualify as aviation equipment. And the best part? You don’t need to understand any of it. Just button-mash until something beautiful happens, and if it doesn’t, mash harder. THE BOSSES – PEAK ANIME ENERGY Each boss fight is a stunning display of animation, choreography, and the developers screaming: “IF IT CAN’T KILL THE PLAYER, MAKE IT BIGGER!” You’ll face: • A giant bird with anger issues, • A knight made entirely of budget, • A literal weather event, • And a final boss whose attack patterns are classified as a light form of bullying. Bosses frequently enter “Break State,” where everyone on your team loses their minds, spamming abilities like rats on an energy drink high. Your screen stops being a game and becomes a NASA launch simulation. THE LOOT – SHINY AND COMPLETELY ARBITRARY The game showers you in loot like you’re a lost child at a casino. Weapons? Craft ’em. Upgrades? Grind for ’em. Sigils? Pray for ’em. There’s nothing quite like spending 55 minutes farming the same mission only to get a legendary sigil with an ability that reads: “+1% attack while standing in direct moonlight.” Peak RPG design. CO-OP – FRIENDSHIP ENDS HERE The moment you join co-op, the game transforms from an action RPG into a competitive sport where everyone tries to flex their DPS and secretly judges each other’s builds. If you are ACTUALLY able to connect with other players... (as the multi-player scene has died down significantly since release) You’ll meet players who: • Hit for numbers so big they break the UI • Refuse to revive teammates “because it lowers DPS uptime” • Join missions under-leveled because “the vibes told them to” • And the guy who spams emotes during boss phases like an untrained bard Co-op is the beating, chaotic heart of the game. And by beating I mean “giving you heart arrhythmia.” GRAPHICS – ANIME BUT WITH A 401K Granblue Fantasy: Relink is gorgeous. Everything looks like it was painted by an artist who: 1. Doesn’t sleep, 2. Lives on an IV drip of caffeine, 3. Has extremely strong opinions about lighting systems. Even the skyboxes have skyboxes. FINAL SCORE: 4.5/5 “Subtracting half a point because the game refused to pay my electric bill after melting my monitor.” Granblue Fantasy: Relink walks away with a 4.5 out of 5 for several compelling scientific reasons: It delivered so many visual effects that my eyes now vibrate at a frequency only bees can hear. One boss fight caused my PC to emit a noise that sounded suspiciously like a confession. I learned new colors. Colors that do not legally exist. My controller tried to unionize from overwork. And I’m fairly certain my character is now glowing in real life. Why is it not a perfect 5? Simple. A perfect score requires the game to descend from the sky, hand me a sandwich, and whisper “I love you” in a voice that sounds like Dolby Atmos running on a cloud. Until then: 4.5/5 — almost flawless, but still owes me a new GPU and an apology in writing.
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Sept. 2025
One of the best combat systems I've ever experienced in an Action RPG. Single Player and Multiplayer, this game delivers. Let me explain why. Every character in the game has a unique mechanic that gives them identity and win Condition. The main character, "Danchou" is geared for team support, but also chains combo finishers to massively increase skill damage. Carlotta's goal relies on her staying on the enemy and delivering constant damage, using her parry frames frames, gap closers and defensive skills to stay in the enemies face. Narmaya is far more technical, managing her butterfly resource and different stance combos and self buffs to optimize her damage. The game can be compared to the Monster Hunter Series in terms of gameplay variety if you consider each character a "weapon" Many Action RPGs fall into a "Damage sponge enemy" trope where the boss doesn't budge outside of a stagger meter. Forcing your party to dance around its attacks while you look for openings to land yours. Challenging but not Interactive. Relink circumvents that with both the titular "Link System" and the games mechanic for ultimate skills : Skybound Arts. Link Attacks stagger the enemy when used and utilize multiplayer , encouraging everyone to join in the attack. When used enough times and the meter hits 100% Link Time is activated. This slows down time, Applying multiple buffs, including character specific ones. Giving you the opportunity to go wild on the enemy with optimal dps rotations. Skybound Arts can be used any time your meter is full , but is best used when everyone has close to full meter. This attack completely interrupts the enemy's current attack, and can be chained together to optimize the damage. A full 4 player burst adds a huge damage bonus. Coordinating these mechanics for regular use already adds a layer of depth to combat. the push and pull of fights of enemies going into "Overdrive" where they become hyper aggressive, and the pull of SBA and Link Attacks pulling the advantage state back to the player is extremely satisfying and makes combat much more hype. At HIGHER levels of play, link attacks and SBAs can be optimized further: SBAs can be staggered between uses to give the party more downtime to damage a stunned monster. Link Attacks AND SBAs, can also be saved for the right time to immediately chunk through a bosses overdrive meter. OR interrupt a particularly difficult attack or mechanic. There is a HUGE amount of space for expression, coordination and enemy knowledge to come together. All of this comes together to create what is one of the BEST combat systems I've ever played in an Action RPG, as a fan of them since the SNES era, This ranks in my top 10 of all time. The game does have its flaws, however. I think the post release endgame falls flat, with bosses falling into the stressful "One hit KO" hyper aggressive battle style. Forcing players to stack lots of guts and anti one shot sigils. This ruins the build variety we get to enjoy up until this late game. I also do not like the Terminus weapons, they become hyper centralizing and locks people into a low HP cap to meet dps, the entertaining build variety takes a back seat to a very limiting game direction. Challenging? Yes, but expression is the spice of the game and unfortunately, it drops the ball here. Despite all my love for the game, I'm more interested in replaying a low level game instead of conquering the unforgiving Lucilius and the exhausting amount of 1 shot and wipe mechanics. It's a Superboss, and not a necessary part of the core game experience. So it can be forgiven. Overall, this game is absolutely worth experiencing. The Story is not ground breaking but full of hype music, battle scenes, and setpiece moments. it's almost like a playable action movie. For a multiplayer focused action game? I'd rather be entertained through a 20 hour action filled main campaign, than be forced to sit through tons of world building cutscenes in a single player focused game like Final Fantasy 16. It works for what it is. It may not be a live service, but the fact that it isn't is WHY it works so well, without that incentive to make money, the devs are not pressured to monetize and frustrate players to keep the money coming. What we are left with is an amazing experience you'll easily get 100+ hours out of, and possibly more should you decided to play more characters and really master the game. Thank you very much for reading.
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July 2025
When you turn a gacha game into an action game without those restrictions and monetization systems, Granblue Fantasy Relink is a well-crafted masterpiece that plays like an anime Monster Hunter. Even though the story is mid at best, the post-campaign/endgame and progression systems are its biggest selling points. The combat of the game is very fluid and responsive while having a wide roster of different characters with their own weapons/playstyles. This game is best played with friends, which creates a lot of exciting moments, especially with the Skybound Arts and Link System attacks. The only downside is it doesn't get any updates anymore, which is a shame because it had the potential to be a good live service game similar to the Monster Hunter series. If you're a fan of the Granblue Fantasy series or looking for a fast action/hack & slash game, this is a very good pickup.
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May 2025
I didn't heed the warnings. The grind is absolutely REAL in this game. I thought I wouldn't mind the idea of a game with a quick and easy story and then the rest of the game being post-game grind, and while it was just completing one mission after the other everything was fine, but once I started to run into missions that I just could not beat, that's when the game lost its luster for me. Realizing I'd have to go grind lower-difficulty missions for a chance at one piece of loot that I could combine with 12 other pieces of loot to uncap the max level of my weapon so that I could then go farm for weapon upgrade mats and money to afford actually upgrading the weapon just so that ONE of my 4 characters could deal slightly more damage....yeah, it just kinda killed the whole thing for me. The polish and quality of the moment to moment combat and the character playstyle variety is S-tier, but the structure of game progression is totally whack. Give it a go and play until it gets annoying, then honestly just quit. It's not worth your sanity.
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April 2025
I absolutely loved this game a ton. It's sad that they opted to stop content updates so soon. Played every minute on Steam Deck with no issues or mods.
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Frequently Asked Questions

Granblue Fantasy: Relink is currently priced at 59.99€ on Steam.

Granblue Fantasy: Relink is currently not on sale. You can purchase it for 59.99€ on Steam.

Granblue Fantasy: Relink received 43,116 positive votes out of a total of 47,999 achieving a rating of 8.83.
😎

Granblue Fantasy: Relink was developed and published by Cygames and Inc..

Granblue Fantasy: Relink is playable and fully supported on Windows.

Granblue Fantasy: Relink is not playable on MacOS.

Granblue Fantasy: Relink is not playable on Linux.

Granblue Fantasy: Relink offers both single-player and multi-player modes.

Granblue Fantasy: Relink includes Co-op mode where you can team up with friends.

There are 25 DLCs available for Granblue Fantasy: Relink. Explore additional content available for Granblue Fantasy: Relink on Steam.

Granblue Fantasy: Relink does not support mods via Steam Workshop.

Granblue Fantasy: Relink does not support Steam Remote Play.

Granblue Fantasy: Relink is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Granblue Fantasy: Relink.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 07:13
SteamSpy data 22 January 2026 21:07
Steam price 29 January 2026 20:51
Steam reviews 28 January 2026 10:04

If you'd like to dive deeper into the details about Granblue Fantasy: Relink, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Granblue Fantasy: Relink
  • SteamCharts - Analysis of Granblue Fantasy: Relink concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Granblue Fantasy: Relink compatibility
Granblue Fantasy: Relink PEGI 12
Rating
8.8
43,116
4,883
Game modes
Multiplayer
Features
Online players
255
Developer
Cygames, Inc.
Publisher
Cygames, Inc.
Release 31 Jan 2024
Platforms
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