Gray Zone Warfare on Steam - User reviews, Price & Information

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In Gray Zone Warfare, realism meets tactics in an open-world MMOFPS where every move matters. Deploy with a Private Military Company, survive intense PvEvP or PvE encounters against players and AI, unravel the secrets of Lamang Island, and thrive through hard-earned progression.

Gray Zone Warfare is a early access, online co-op and tactical game developed and published by MADFINGER Games and a.s..
Released on April 30th 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese and Turkish.

It has received 59,318 reviews of which 40,235 were positive and 19,083 were negative resulting in a rating of 6.7 out of 10. 😐

The game is currently priced at 39.99€ on Steam, but you can find it for 23.38€ on Instant Gaming.


The Steam community has classified Gray Zone Warfare into these genres:

Media & Screenshots

Get an in-depth look at Gray Zone Warfare through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 64 Bit (latest update)
  • Processor: Intel® Core™ i5-8600 / AMD Ryzen™ 5 2600 (AVX2 support required)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA® GeForce® GTX 1080 8GB / 2060 SUPER 8GB / RTX 3060 8GB / RTX 4060 8GB / AMD Radeon™ RX 5700 8GB / RX 6600 8GB / Intel® Arc™ A770 8GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Sound Card:

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Great game. But for the love of realism, slow down the speed at which food and water drain. It feels like a eating simulator more than a FPS!
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May 2025
This game has a ton of potential. MADFINGER, if you're reading this, please look further below for some more direct feedback. For experienced players of games like Escape From Tarkov, Arena Breakout Infinite, etc, many aspects of the game will be intuitive. Inventory management, weapon customization, equipment slots (with some additions/changes, like being able to wear a tactical belt) will be quite familiar. The real draw for this game, in my opinion, is the more free-form style of gameplay in place of "raids". You don't have any raid timer, ever. You aren't restricted by timers or boundaries pretty much at all. You can go where you want, when you want. That is extremely cool to have in a game like this. I think people underestimate the importance of immersion in the extraction shooter genre (which this game effectively falls within, just in a pretty unique kind of way). Games like Tarkov are successful in part because they build such a convincing world. This game does much the same, just with a very different tone. The fact that you can just "live" in this world without restrictions really creates a special feeling that's hard to describe. Somewhat on the topic of making comparisons with Tarkov, something I really enjoyed about this game (mostly) is the amount of direction they give you with the tasks. I have completed all but 1 or 2 tasks so far (up to the introduction of Ban Pa, in other words: leaving the starter town) without needing any wikis or anything of the sort. I just read what they told me to do and figured it out on my own. WAY easier to follow directions (for most of the tasks) than Tarkov. I'm unsure if this is due to a language barrier issue or just a different approach in design, but either way it was a refreshing boost in immersion to not have to constantly rely on wikis for basic info. Criticisms/feedback for MADFINGER: 1. -- The game is extremely unclear with VERY important rules involving death and item retrieval. There are very important specific rules in place that the player must know in order to competently approach retrieving their items after death (because yes, after you die, you're still in the same server and you can go back to attempt retrieving your items). i.e. you have 1 hour before your body despawns, and you can ONLY retrieve your MOST RECENT body's items. If you die 2+ times then you can only loot your most recent body. All others will be marked as "old loot", for some reason. This limitation can be completely circumvented by simply being in a squad with other players and having them take the items off your body and throw them on the ground, making the whole feature kinda pointless except for the fact that it puts solo players at a further disadvantage in a pretty arbitrary and immersion-breaking way. The wording is confusing as well. Since it says "old" I thought that it was based on a timer. I needed another player to explain it to me before I realized that dying a second time caused it. My personal take here? Just remove the "old loot" thing that gets applied after multiple deaths entirely. This only serves to make the experience more frustrating for solos, especially new ones getting bullied by more experienced players/squads. 2. -- The ammunition and armor systems are very confusing. I get almost zero sense of progression when I find anything new, because there's no clear system for what's better/worse. Even a simple instructional chart or something to decipher what I'm looking at would be nice. A huge part of the progression and motivation for players in a looting-based game is to give a clear "Ah HA!" moment when the player finds something good or unlocks the ability to purchase good gear/ammo of their own. Currently, I only get this feeling with guns, and absolutely nothing else. So far, I have almost zero understanding of how any of the armor or ammunition types work. The most clear thing I've seen so far was a description for ammo describing it as sub-sonic, but with the greatly reduced muzzle velocity, I can only assume that it's less effective in SOME other way, I just don't know what's affected. Penetration? Damage? Bullet drop when shooting at a distance? Absolutely no idea what's affected or how it relates with anyone's armor, and more importantly, I don't have any idea HOW MUCH any of those things might be affected. Someone gave me a plate carrier and told me "that's the best one in the game" and the only difference I could find that particularly stood out was the addition of a little "+" next to the armor class, and I have no idea what that means. 3. -- I really like the design choice of having the "marked as aggressor" status placed on players with varying duration depending on the severity of their friendly fire. However, I think that the game is currently overly harsh in cases of immediate defense. Example: I was walking into hostile territory with 1 teammate by my side. From behind, someone opened fire at us at about 30 meters out, hitting and wounding my teammate and continuing to open fire into his body, and within ~2 seconds, I swiveled around and gunned down the aggressor, who turned out to be a confused ally who mistook us for the enemies that were a little further ahead. When I shot him, I quickly landed a fatal blow, killing him in defense of my teammate with absolutely zero chance to react. I was given 57 minutes of aggressor status for that, even though I literally saved someone's life while the dude was mid-fire, full auto. While I understand that it is not good to encourage "revenge friendly fire", I think there's a line that needs to be drawn when you're quite literally saving the life of an innocent teammate in defense of a rogue ally, regardless if that ally is intentionally acting out or not. Everyone involved was cool with each other there, no heated emotions or anything, and everyone involved agreed that it was unfair for me to get ~1hr with the aggressor status. Anyway, thanks for reading. There's way more good and bad I could say about the game, but overall I've found it to be a unique and enjoyable experience, so I recommend the game. I just hope that concerns like these are taken seriously and addressed. I'll likely update my review with coming updates to the game.
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May 2025
I came to this game despite the reviews I've seen and despite being solo. So far nothing of the bad reviews make any sense at the current state of the game and the player base is wholesome.. I m having tons of fun and the guys most of em being super helpful.. All I have to say is don't listen to the reviews cuz most of em being before the updates that stabilized the performance. Just try it yourselves.. hope to see u in game.. much love guys.. also you will die.. a lot but that's the point 🫡
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Feb. 2025
This game scratches the Tarkov itch really well while being a little more forgiving to play. This game does not require a crazy amount of time in game to learn, it's fairly easy to pick up and start playing and be moderately good in. I love the aspect that you can choose to play more mission oriented with vendor tasks than how Tarkov does it. Some negative reviews are founded, this is what I agree with: the AI can be stupid quick to headshot you from very far away, the game is demanding and frame rate can drop at times, and a lot of the world seems to be fairly empty vegetation. Mostly, all of these negative points are overcome through gameplay. For example, you quickly learn how to engage the AI to not get killed really easily. Adjusting graphics settings depending on your set up. The cities and towns are so well designed and full of exploration and exciting gunfights. My only real complaint is to have a slightly more well rounded library of firearms to choose from. Adding something like a 20in AR option to clone an M16 type rifle would be neat to see. Overall, I would recommend playing this to anyone who wants a slightly more relaxed extraction shooter experience that is more focused on playing with friends but entirely able to be played single player as well.
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Sept. 2024
So, having played Tarkov for a few years and the numerous comparisons surfacing at launch and even now I'll give a quick disclaimer. This game is properly using alpha, meaning it is by no means release ready, that being said it has updates queued by the devs till 2028 and further planned. The game has a good foundation, their asking price is correct, and overall the game seems to have a bright future. The Devs are somewhat new to creating PC games, as they have mostly created mobile games, but they are doing a damn good job. This game is not Tarkov, though it has many aspects of it, the systems are streamlined, the storage while being the classic STALKER/A RPG stack loot is not as painfully difficult to deal with. Overall, if you enjoy the idea of Tarkov but don't want to PVP all the time, this game is solid. Though be warned, PVE is the focal point, pvp is something you have to seek out. Get the game if you are ready for an Alpha with all the bugs and issues behind it, don't get it if you're expecting something polished with just a few updates. The good.: -Gun customization that will match most other games, though the weapons are limited. -No loading screens outside of getting into the match, meaning you can walk across the entire world. -Immersive ambient noises, from flies going towards your ears to the normal insect sounds in the background. -Constant Dev feedback and updates, within the first few months till now there has been a consistent dialogue between the devs and players. -Simplified ammo, looking towards Tarkov there is not a pool of over 100 different rounds that you will never use polluting the loot pool. -Graphics while not polished are lovely especially the beard physics, again alpha game so optimization is not there, but the devs did release what settings to press to fix a issues like low frames, stutters and the like. The Mediocre/Soon to be changed. -Pistols and shotguns were all but useless, this change is coming next patch this fall so could be a day after this review or a few weeks. -Helicopters choking up people coming and going, this is being adjusted in said patch. -Lootable Valuables are coming in, how this is implemented may change to be good are bad. -A.I. is basic if not over tuned, think Tarkov Raiders/Rogues/scavs, soon this will be changed. At the moment some act like scavs, then they will suddenly become rogues or raiders. Also, if you play tarkov PVE currently the AI reacts with the same hivemind. -Limited weapon choices, though more are coming in along with the day night cycle with NVGs and actual night missions and more points of interest. -Quest keys are hard to come by, they will now have world spawns. -The UI for shopping and tasks is simplified, though some hotkeys are a bit testy. The bad -The game is in Alpha so mechanics and bugs are available, along with growing pains. -PVP is not a focus of the Devs, the map is larger than the average battlefield map so don't expect any good pvp unless you plan on walking to a place setting up to fight in compounds. -No squad progression yet, I believe they are adding it in with the next update, but I could be wrong.
Expand the review

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Frequently Asked Questions

Gray Zone Warfare is currently priced at 39.99€ on Steam.

Gray Zone Warfare is currently not on sale. You can purchase it for 39.99€ on Steam.

Gray Zone Warfare received 40,235 positive votes out of a total of 59,318 achieving a rating of 6.72.
😐

Gray Zone Warfare was developed and published by MADFINGER Games and a.s..

Gray Zone Warfare is playable and fully supported on Windows.

Gray Zone Warfare is not playable on MacOS.

Gray Zone Warfare is not playable on Linux.

Gray Zone Warfare is a multi-player game.

Gray Zone Warfare features PvP mode where you can test your skills against other players.

Gray Zone Warfare does not currently offer any DLC.

Gray Zone Warfare does not support mods via Steam Workshop.

Gray Zone Warfare does not support Steam Remote Play.

Gray Zone Warfare does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Gray Zone Warfare.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 June 2025 01:00
SteamSpy data 13 June 2025 10:32
Steam price 14 June 2025 20:48
Steam reviews 14 June 2025 06:01

If you'd like to dive deeper into the details about Gray Zone Warfare, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Gray Zone Warfare
  • SteamCharts - Analysis of Gray Zone Warfare concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Gray Zone Warfare compatibility
Gray Zone Warfare
6.7
40,235
19,083
Game modes
Multiplayer
Online players
7,046
Developer
MADFINGER Games, a.s.
Publisher
MADFINGER Games, a.s.
Release 30 Apr 2024
Platforms
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