Greak: Memories of Azur on Steam - User reviews, Price & Information

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Greak: Memories of Azur is a single-player puzzle platformer adventure. Azur is under threat from an enemy attack who have control of strange creatures infecting the land. Take on the role of three siblings: Greak, Adara and Raydel and utilize their unique abilities to escape the invasion together.

Greak: Memories of Azur is a atmospheric, fantasy and cinematic game developed by Navegante and published by Team17.
Released on August 17th 2021 is available only on Windows in 10 languages: English, French, Italian, German, Japanese, Russian, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil and Spanish - Spain.

It has received 1,369 reviews of which 1,071 were positive and 298 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 4.99€ on Steam with a 75% discount, but you can find it for 0.54€ on Gamivo.


The Steam community has classified Greak: Memories of Azur into these genres:

Media & Screenshots

Get an in-depth look at Greak: Memories of Azur through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64-bit
  • Processor: Intel Core 2 Duo E6750 or AMD Athlon 64 X2 6400+
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800 GT, 512 GB or AMD Radeon HD 6570, 1 GB
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Good game! gameplay, story and music.
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Nov. 2024
I was debating with myself on whether to give [I]Greak[/I] a thumbs up or not, because it's very flawed. But, in the end, I think it can be quite enjoyable, as long as you have the patience. It's feels very much like a "mini [I]Hollow Knight[/I]". However, it's inferior in practically every aspect: it's much smaller and the levels are generally less interesting, although there are some really cool puzzles. Combat is generally mediocre, though the boss fights are fun (and easy). Where it really carves its own identity is in that it has you play multiple characters, sometimes together. When it works well, it's awesome. But, the controls too often get in the way when the characters are together. Characters can easily fall out of formation, forcing you to constantly herd them all together. There's no interesting challenge in this, it's just a pure annoyance. But probably the worst offender is the save system. There are very few save points in the game, and it's fairly easy to die due to a silly mistake, forcing you to replay sections again and again. This includes cut scenes, which are unskippable. I feel like the game could have use more time in the oven: to polish the controls, playtest the combat, and maybe elaborate on some of its systems. The cooking system, for example, seems quite ... undercooked. There's also very little RPG-like progression. Almost none, really. All in all, I did have a nice time with this little metroidvania, but I can imagine it being unappealing to some players.
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Nov. 2024
An absolute delight. A lot of really mechanics in this game, there's a decent story, the art is beautiful. I wish it was longer! I ate it up in 10 hrs. My only complaint is that the map is too general, if there was a way to zoom in I missed it. The music is pretty but there are lulls in the music where it's just quiet, so it could loop more. Otherwise I sincerely hope they make a sequel but bigger!
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Nov. 2024
Overview GREAK: Memories of Azure is a simplistic, 2D Puzzle Platformer in which you assume control of Greak (and eventually his two siblings), members of a race of humanoids called Courines who live in a country called Azure. The nation of Azure is decaying under a plague that is giving rise to an existentially threatening race called the Urlags. In the game, you’ll maneuver Greak and his kin in various ways to help the remaining Courines escape Azure and resettle their race elsewhere. You’ll do so by navigating a small handful of different biomes, slicing, shooting, jumping and puzzle solving to both assist fellow Courines in finding closure before departing their homeland, and also assist the entire remaining Courine race by finding “fuel” for their vehicle of escape – a giant airship. Gameplay As a 2D Puzzle Platformer with light combat mechanics, you’re likely already very familiar with the way GREAK plays and the things you can do within it. What GREAK brings to the table that is different, however, is the ability to swap between controlling multiple companions with the push of a button – allowing for access to different abilities to help solve the myriad of environmental puzzles the game will place before you. It’s a clever idea on paper – each character has a unique weight and unique skillset that makes them play mostly differently. Greak embodies the traditional rogue archetype, with a dodge roll (that includes i-frames) that makes him exceptionally nimble. His small size allows him to squeeze into narrow corridors. His sister and the group’s mage, Adara, can’t fit into those same corridors, but she can hold her breath much longer than Greak, making her adept whenever water is present. The eldest sibling, Reydel, is weighed down by his armor and thus cannot swim, but as a result, can take more hits than his kin. His grapple allows him aerial traversal that neither other sibling has, and his shield turns him into the paladin archetype. Unfortunately, the idea doesn’t carry off the paper into real life. In practice, the act of swapping between three characters to do the same task three times plays out as mostly monotonous. All three units can move in tandem with each other, but it’s often so difficult to do successfully that you end up splitting them and going one by one. This essentially results in you doing everything twice, or worse – three times. Some characters are better suited for combat than others, so rather than finding unique ways to space your units and solve combat problems as a group, you end up going ahead with one character, killing the bad guys, then doubling back to get the sibling that you left standing at the doorway (I beat the game’s final boss this way, just because it was easier…). The same can be said for puzzles or platforming segments – they’re just easier to accomplish one at a time or, in the case of most, require you move through the space one at a time anyway, so you have to do the puzzle or complete the platforming challenge twice. Don’t think I’m being too critical – GREAK’s gameplay is mostly smooth, intuitive and enjoyable. Exploring Azure, dispatching plague-beguiled baddies and solving puzzles was a good time, but it becomes tedious when you have to do it twice in quick succession. Backtracking is something we often criticize games for, but this is backtracking 2.0 in a sense, where you’re required to retread the same ground instantly as soon as you’ve finished treading it once. Narrative & Thematics At the top of the review, I called GREAK simplistic, and that extends to its story and themes. At a run time of just 7-9 hours, GREAK only leaves room for a straightforward, one-dimensional tale – and I’m actually not going to fault it for that. GREAK’s narrative is tight and concise, just like its runtime. Find your siblings, power the airship to escape Azure – it’s actually as simple as that. Along the way are some sidequests that attempt to shine a light on the smaller, more intimate stories of the Courine people. These are just as basic as the main narrative, but at least give you something else to be on the lookout for and accomplish as you traverse each new biome. I expected the story of sibling reunion to have a stronger payoff, but once the group is reunited, the game turns its attention solely to the larger narrative – that of the dying countryside and the plague that encroaches all Courine life. I wanted GREAK to do more, or say something about its existentialism and nomadic-ness, but strangely, I’m not mad that it didn’t. The story is elementary, bookended, and easy to follow and get behind. It’s clear, never gets in its own way and is very accessible. Maybe it doesn’t try and be anything special, but maybe it doesn’t have to. Visuals, Art Design, Audio This is where GREAK really shines. The game’s art direction is pleasing, endearing and cohesive throughout. Biomes are colorful, but never saturated, lending to the decaying state of Azure while still conveying its once-breathtaking natural beauty. Colors, lighting effects, shading and hues all mix to create something that’s both thrilling and somber, adventurous and foreboding. The cartoonish style of the cast keeps the game feeling light, fanciful and low-stakes despite its comparatively high-stakes story. Their minimalistic designs also work well in tandem with the overall simplicity of the experience that is GREAK. More powerful than all of that, however, is the game’s audio design, which really cemented the game’s worldbuilding and tone. More often than not, GREAK silences its own soundtrack in favor of quiet ambiance. The sound effects cascade along each biome, conveying a loneliness that is surrounded by only nature in all its unfettered purity. Rushing waterfalls, chirping crickets, ribbiting frogs, rustling trees, howling wind and pattering rain make for a cozy experience, which comes as a cherry on top for a game that is so committed to staying within its simple bounds. These things sound basic, but they really shine. When they take a back seat, a perfectly minimalist, yet still epic, medieval-styled soundtrack hums and crescendos at all the right moments. The balance between ambiance and music is deftly struck here, and it’s one of the game’s strongest assets. Conclusion I usually have an additional section in my reviews labeled “Other” for when something needs to be addressed but doesn’t quite fit in any of the other categories. You won’t find that here because there’s not much more to say about GREAK… because there’s not much more to GREAK in the first place. While its control three characters gameplay mechanic is interesting, it doesn’t do anything revolutionary. And not doing anything revolutionary is certainly a phrase you could use to describe the rest of the game’s story, environments, puzzles, combat, dungeons, challenges, etc. They’re all there, and they’re really nice! But they’re not particularly special in any way. GREAK never reaches for lofty heights and instead embraces what it is – a fun 7-hour romp with a nice aesthetic and a cute gameplay gimmick. And that’s ok sometimes.
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July 2024
A very good metroidvania with some puzzle aspects. Eventually you get to control all three characters at once. The story is interesting. The hand drawn graphics are very pleasing and the music is also great. The game is a good medium length. Nothing was too challenging. The only downsides would be that the map isn't detailed so you can't see exactly where you are in each area. Plus you get the third character pretty late. Overall I enjoyed this game and recommend it for fans of the genre looking for a more relaxed game with great art.
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Frequently Asked Questions

Greak: Memories of Azur is currently priced at 4.99€ on Steam.

Greak: Memories of Azur is currently available at a 75% discount. You can purchase it for 4.99€ on Steam.

Greak: Memories of Azur received 1,071 positive votes out of a total of 1,369 achieving a rating of 7.50.
😊

Greak: Memories of Azur was developed by Navegante and published by Team17.

Greak: Memories of Azur is playable and fully supported on Windows.

Greak: Memories of Azur is not playable on MacOS.

Greak: Memories of Azur is not playable on Linux.

Greak: Memories of Azur is a single-player game.

There are 2 DLCs available for Greak: Memories of Azur. Explore additional content available for Greak: Memories of Azur on Steam.

Greak: Memories of Azur does not support mods via Steam Workshop.

Greak: Memories of Azur does not support Steam Remote Play.

Greak: Memories of Azur is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Greak: Memories of Azur.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 08:21
SteamSpy data 06 June 2025 21:36
Steam price 15 June 2025 04:36
Steam reviews 12 June 2025 07:54

If you'd like to dive deeper into the details about Greak: Memories of Azur, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Greak: Memories of Azur
  • SteamCharts - Analysis of Greak: Memories of Azur concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Greak: Memories of Azur compatibility
Greak: Memories of Azur
7.5
1,071
298
Game modes
Features
Online players
9
Developer
Navegante
Publisher
Team17
Release 17 Aug 2021
Platforms
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