GRIME on Steam - User reviews, Price & Information

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Destroy... Absorb... Grow... GRIME is a fast and unforgiving Action-Adventure RPG in which you crush your foes with living weapons that mutate form and function, and then consume their remains with a black hole to strengthen your vessel as you break apart a world of anatomical horror and intrigue.

GRIME is a metroidvania, souls-like and platformer game developed by Clover Bite and published by Akupara Games.
Released on August 02nd 2021 is available on Windows and MacOS in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Korean, Portuguese - Brazil, Russian and Hebrew.

It has received 5,788 reviews of which 4,936 were positive and 852 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 20.99€ on Steam, but you can find it for 0.76€ on Gamivo.


The Steam community has classified GRIME into these genres:

Media & Screenshots

Get an in-depth look at GRIME through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: 3rd Gen i5/1nd Gen Ryzen
  • Memory: 4 GB RAM
  • Graphics: GeForce 7 Series/Radeon R7 Series
  • Storage: 5 GB available space
  • Additional Notes: SSD Recommended
MacOS
  • Processor: M1 or newer
  • Memory: 4 GB RAM

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I hope whoever came up with NG+ gets glassed by a pack of rabid kangaroos. Very sad game otherwise.
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April 2025
“Am I the bad guy?” -Grimes With many, MANY games of this genre coming out these years Grime carves (heh) itself a sport among the best known titles using its “chiseled from stone” looks and parry-centric gameplay. Story In a strange world where life isn’t made equal and is breath into stone you take control of a mysterious and silent blackhole-headed entity with a quest that’ll become clearer as you progress meeting characters that become better and better versed about how this whole strange world works. Gameplay Explore, get blocked by the environment, explore some more, find an upgrade that expands your movement repertoire, explore some more with new moves. Combat is slow, weapons have a little combo string to do damage but the star here lays in the parry mechanic. More generous than in other games, parrying both damages an enemy and opens them up for more damage. Also parrying instantly defeats some enemies, and on most it also unlock special abilities if you use it as a finishing blow. Improvement is donr through the aforementioned parry-absorb, minibosses dropping “hunt points” to activate these abilities, and the classic use of experience at rest sites to level up different stats. X-Factor The metroidvania genre you know and hopefully love since you’re not on this steam page by mistake, now wrapped in stonelikeahestetic, and lots of content. Downsides Weapon balance is broken, with fast striking weapons dealing more overall damage than heavier ones mean that combined with having more windows to attack with the former will make the latter comparatively useless. Animations are often stiff and janky; this wouldn’t normally mean much but they are crucial to engage with the core parry mechanic. Exploration isn’t exactly rewarding, a lot of places have dead ends in their branching paths, an experience reward that often amounts to less of what you get from the enemies just before it, or a single piece of an armor set where you need all 3 before even activating its effects. Even worse is the fact that these dead ends don’t reward with unique vistas or give you a feeling for the world or that you’re mapping it out, instead it’s often a corridor ending in a flat wall with nothing going on in the background. The game actively discourages experimentation as stats, weapon upgrades, and abilities cannot be switched around and there0s a limited annount of upgrade materials each game. There’s one way to respect stats but the items needed are so rare you’ll be able to do it just once in the game and only if you’re really thorough with your exploration. Still a competently made metroidvania with some fun slower-paced combat that asks you to really figure out what the enemies are doing and how to best respond to their attacks, unique looks and lots of content is what makes me give this a thumbs up even at 20$.
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Jan. 2025
Excellent take on the souls like metroidvania genre it has great gameplay the parkour is fun and it has a ton of personality a must buy for any souls fan or platformer enjoyer
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Oct. 2024
I do recommend this game, but barely. Really cool worldbuilding, had me theorizing the whole time, which is sorely missed from games now and days. The aesthetic is pretty interesting in most cases, a little basic in some other areas. I really enjoyed the platforming parts, usually in 2D games i suck at these parts but the Mantling I think really helped. (I just wish the mantling wasn't bugging out half the time) I haven't played Nine sols or w.e yet, but this game felt like 2D Sekiro to me with the Repeling & Absorbing & Pulling, and when it all worked and on some bosses it felt great, You had these moments a lot more then you did in Sekiro (or at least in my playthrough... ugh trauma) Also one really big point of positive feedback this game does right and a lot of other games fail at. It does a great job forcing/teaching players to learn the skills of the game. Be it platforming or enemies that lead up to bosses to help reinforce usage of said skills, to semi prepare you for the boss. This is imo one of the fundamentals of gamedesign especially in RPGs/ Action Games, but always dismissed or ignored, it was really nice seeing this. - (Tangent of a game that doesn't do this. I didn't master the Parry in Sekiro till 10 hours into the game. That is way too late, and a part of it is, a lot of early games just make you lightly need to use it, you aren't required to use it) While in this game, if an enemy has a shield, you have to parry to remove it, or to heal... etc But. This game is buried under a lot of issues, that really stick out and make the game frustrating in a bad way and pretty often. - The game is buggy. Just from almost an hour into the game to 19hrs I just kept having bugs. These bugs got me killed a lot. - Almost every shortcut in the game are either pointless or sometimes more obnoxious then the main routes. I felt this from the first 2 or 3 hours to late game. - My god the Parry. The timing window is awkward and weird and inconsistent (You will see this word often, and it's one of the biggest issues of the game) Sometimes you have to actually wait till you are hit before you can parry. Sometimes you have to parry wayyyyy before you are hit. I put 3 or 4 points in the trait that upgrades this and only then did it START to stop feeling awkward and janky (still was tho) - Inconsistent Enemy Patterns & attacks or Similar attacks (Example: Giant with Eyes boss, I found this boss the most in the game probably over 40 times(Mainly because I tried beating him too early) 40 times. On the roughly 38th time he used a lean forward punch that he never used. Like wtf. Over half of my attempts got him to the second phase, so they were pretty long) A lot of enemies have attacks that look the same but have different results, making it hard to learn patterns and react - Inconsistent Hitboxes (Example: Theres an enemy that that jumps and does a flip. You can just stand under him and not move and he will prob jump over you. On a couple occasions his toes hit me resulting in my death. There are dozens of enemies that won't have hitboxes that hurt you sometimes then suddenly do) - Reaction Times are incredibly small, it felt like someone played Sekiro and was like what if i making the timing windows and reaction chances smaller. - Camera gets stuck in certain preferred positions sometimes. Lead to my death a couple of times. - You can get a Breatheart in a normal playthrough (Non-NG+) and you can't use it because it's meant for NG + :upsidedown-smiley: - Inconsistent Art Direction/Design Led me to a lot of deaths, where you would see a glimpse of red or yellow and be like is that blockable or pullable? Oh well reaction times are too small, so that thought.. you are now dead. - I love Souls-like games, but this game forces you to die multiple times to learn enemy patterns/movesets. Some legit feel like they were meant to kill you until you experienced it 3 to 5 times. - Inputs, something about input queueing feels off or just non-existent (Dodging in wrong direction, you can't dodge and pull... etc) - Worldbuilding is really good but they don't delve deep enough into it in each area imo. - Edit: One last kinda vague but big one: There were a lot of weird design decisions/tuning, i've highlighted some already but here's a couple examples other in other reviews have called out. Beacons: Are pointless because by the time you find one in most cases they are at the end of levels that probably took you 10-15 + attempts to get to, so you have already mentally mapped it out. and theres only 20% left to explore. Nervepasses: were in weird unuseful spots and barely used, then you get the surrogate upgrade at the 95% part of the game, making them just pointless, so teleporting in general is a missed opportunity. Shortcuts & Zone Connectors: There are a couple of extra zones that aren't really cool or have story, or really serve much purpose, besides hunting points. I discovered there were connections to other zones, but finding this at the 80% part and when they connect to the first zone and you never pass through the first zone, this is pointless? Items & Rewards: A lot of rewards/items are overused and don't warrant the hassle it took to get it. In a lot of cases. Overall about halfway through i felt like i had a grasp of the game and was really enjoying the worldbuilding and platforming, if either one of these had just been a little bit weaker, i would have quit the game at the 4 or 5 hr mark and gave it a thumbs down. Because throughout my playthrough i was just being attacked by bugs. Bugs killed me probably around 40% of the time. Which is incredibly high in a game like this. I do look forward to the second one, to see more of this story, and hopefully the bugs have been fixed :)
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Sept. 2024
What an excellent game... it really delivers on it's core promise. The gameplay and combat is really responsive, there is nothing i could call unfair..... that said, it's really unforgiving.... very little room for mistakes, so it really sets you up to die... not enough breathing room to learn patterns on the first try and very little healing options available to really sustain yourself while learning. So do bare that in mind that you are supposed to learn by dying and retrying. On the bright side, there's virtually no penalty for dying. Replayability is good, and it has NG cycle that changes almost every enemy attack pattern. It is quite refreshing (also sometimes infuriating lol =P)
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Frequently Asked Questions

GRIME is currently priced at 20.99€ on Steam.

GRIME is currently not on sale. You can purchase it for 20.99€ on Steam.

GRIME received 4,936 positive votes out of a total of 5,788 achieving a rating of 8.27.
😎

GRIME was developed by Clover Bite and published by Akupara Games.

GRIME is playable and fully supported on Windows.

GRIME is playable and fully supported on MacOS.

GRIME is not playable on Linux.

GRIME is a single-player game.

There are 2 DLCs available for GRIME. Explore additional content available for GRIME on Steam.

GRIME does not support mods via Steam Workshop.

GRIME does not support Steam Remote Play.

GRIME is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for GRIME.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 June 2025 11:23
SteamSpy data 09 June 2025 21:53
Steam price 14 June 2025 12:27
Steam reviews 11 June 2025 21:52

If you'd like to dive deeper into the details about GRIME, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about GRIME
  • SteamCharts - Analysis of GRIME concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck GRIME compatibility
GRIME
8.3
4,936
852
Game modes
Features
Online players
31
Developer
Clover Bite
Publisher
Akupara Games
Release 02 Aug 2021
Platforms
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