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Hexguardian on Steam

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Hexguardian is a roguelite, tower defense game where you build your own maps with hexagonal tiles! Build and upgrade towers, recruit armies, learn spells, construct wonders and place hexagonal tiles to create a path to enhance your defenses. With plenty of game modes and talents to unlock!

Hexguardian is a tower defense, cartoony and roguelite game developed by Split Second Games and published by Yogscast Games.
Released on May 02nd 2024 is available on Windows, Steam Deck and Steam Machine in 10 languages: English, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Russian.

It has received 619 reviews of which 483 were positive and 136 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 1.17€ on Steam with a 90% discount.


The Steam community has classified Hexguardian into these genres:


Here is the detailed breakdown of supported languages for Hexguardian:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Hexguardian through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i3-7100 3.9GHz or AMD Ryzen 3 2200G
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 or AMD R9 270
  • DirectX: Version 11
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
Sept. 2026
Addicting and fun little tile turret game
53 hours played
Sept. 2026
Hexguardian is an interesting premise when it comes to Tower Defence games. I've played a lot of these both growing up and on steam, and I haven't encountered one where you literally build the map you're placing your defenses on - and that concept was what brought me into the game to begin with, and got me curious to see what the game has in store. Rather than immediately list out the negatives I have, I think it's a good opportunity to draw some comparisons to give some ground work to the kind of pros and cons this game has. In a lot of ways, this game reminds me of Fieldrunners - though instead of using towers to make a maze on a pre-existing map, you're instead building that map using a secondary resource gained occasionally through killing foes. Tiles are numerous and varied - though the game does seem to try to offer pieces that will fit holes in your existing grid. For example - if I had a space with two land connections and two water connections, I'd have good odds of finding a tile that can fit in that exact space, which helps remove the harshness of poor RNG. Building out bigger maps is essential to find resources, close and extend enemy portals, and even win maps using the only true victory condition there is - closing all portals that enemies can spawn from. Now we can move onto the negatives. Since Hexguardian is not designed around the idea that you can conventionally win (beyond having a victory failsafe in case the player does close all portals), all maps and runs are essentially an endless mode - where the only goal is to get as far as you can. This is great in theory, but falls apart with two simple problems - enemy scaling, and lag. Enemy scaling is very, very aggressive even on the lowest difficulty, and poorly optimised or poorly upgraded defenses will struggle to make it even into the double digits of waves. Unlocks are essential, and the only way to acquire the currency needed to buy these upgrades is by surviving longer and longer, giving the game a slow start. As soon as you start to hit around wave 25, enemy scaling starts to really get out of control, and by wave 30 enemies will have tens of thousands of health. My best run survived until day 54 - at which point enemies had, what I believe was 540,000 HP each - not counting armor, which is far, far, far beyond what even an armada of powerful turrets can deal with. It is still possible to win, but this is where you run into the second problem - lag. Enemy durability, combined with enemy density and a plethora of particle effects caused by your hyper upgraded towers (which you need to be using if you want to get that far, since the less intensive towers cannot stack the statuses you need to exploit to reach that point), can slow the game pace down to a crawl. I've got a pretty solid PC, and Hexguardian *really* started to struggle around wave 35, and by wave 45 it wasn't uncommon for frames to hit the single digits. I don't want to imagine what a weaker PC might experience. The only other problem that I have, though, is the achievements themselves - namely, just how grindy and slow they are. 200 boss kills, my final achievement, is essentially 200 runs on hard or above that reach day 10, and then you have to kill the tanky enemy that spawns. One of those runs takes about 5 mins. spending 1000 minutes on a single achievement (though you'll get a lot more during the process if you hadn't already) was tiresome, especially since it's far easier to farm up the 5 million gold, 50,000 stones and other such tedious amounts on the lowest difficulty... where bosses don't spawn. Also, bosses *only* spawn on wave 10, and only once. I'm not sure why it wasn't every 10 waves, that seems like a poor choice. The rest, though, was very enjoyable. Aside from poor optimisation and excessive particle density, the graphics are charming, simple and clean - a very easy on the eyes aesthetic. Sound design is solid, and music loops well and avoids being repetative. Sound effects even mute if you zoom out enough, which is a nice touch. The towers are nicely varied (though I don't feel there needed to be a tower and troop variant of everything, and I think Dark damage is a bit of a nothingburger) - and there are lots of solid strategies and compositions that allow you to reach those later levels. The Talent tree is solid, though I really don't like the 20% loss for respeccing or the limited amount of locks, and contains a very respectable amount of power. Hexguardian is a tower defence that stands out for me, for it's unique approach to the map, which is something I haven't seen innovated much in the TD's i've played. While it has it's flaws and shortcomings, Hexguardian's novel approach, short runs and easygoing art make dipping your toes in for a few hours an easy and welcoming prospect, while the high difficulty curve, vicious enemy scaling and challenging difficulty modes prove to be engaging and interesting for those that have come to master the base systems. It cuts a nice balance - and while I feel it did outstay it's welcome and was too grindy for how short and sweet this game ultimately is - the base product itself is strong enough to stand on it's own as a desirable and interesting title.
24 hours played
April 2026
lags hard in late stages (what td doesnt have this tradition..) very enjoyable tile mechanics however, with a bit of challenge easily confused for rng. i did start a few games w a rocky draw, but w/e?
96 hours played
March 2026
Fun and addictive. loads of unlocks even if maps are a bit sparse ATM. Well worth the money. Edit: Just seen that the last update was 2 years ago, and therefore my review has changed. I paid 99p (about $1) for it and that's worth the money. There are bugs and balancing issues and doesnt feel like a finished game. Which is disappointing as its really good, but just feels like an alpha at times. If you can get it on sale for really cheap, do it. If not, don't.
March 2026
Overall its not bad but not worth buying because there's better games in the same category. The bad: - Graphics. - Don't like the tile build mechanic. - Map design - Towers - Enemies are basic nothing unique.

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Frequently Asked Questions

Hexguardian is currently priced at 1.17€ on Steam.

Yes, Hexguardian is currently available at a 90% discount. You can purchase it for 1.17€ on Steam.

Yes, Hexguardian received 483 positive votes out of a total of 619 achieving a rating of 7.40.
😊

Hexguardian was developed by Split Second Games and published by Yogscast Games.

Yes, Hexguardian is playable and fully supported on Windows.

No, Hexguardian is not playable on MacOS.

No, Hexguardian is not playable on Linux.

Yes, Hexguardian is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Hexguardian is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Hexguardian does not support VR.

Hexguardian is a single-player game.

No, Hexguardian does not currently offer any DLC.

No, Hexguardian does not support mods via Steam Workshop.

No, Hexguardian does not support Steam Remote Play.

Yes, Hexguardian is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hexguardian.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 September 2026 05:31 UTC
SteamSpy data 20 October 2026 19:44 UTC
Steam price 27 October 2026 04:08 UTC
Steam reviews 22 October 2026 17:51 UTC

If you'd like to dive deeper into the details about Hexguardian, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hexguardian
  • SteamCharts - Analysis of Hexguardian concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hexguardian compatibility
Hexguardian
Rating
7.4
483
136
Game modes
Features
Online players
10
Developer
Split Second Games
Publisher
Yogscast Games
Release 02 May 2024
Platforms
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