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Holo vs Robo on Steam - User reviews, Price & Information

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Build a strong defense of hololive dolls to defeat a robot army in this exciting hololive-themed tower defense game!!

Holo vs Robo is a strategy, tower defense and singleplayer game developed by Pompmaker1 and published by holo Indie.
Released on January 18th 2026 is available only on Windows in 2 languages: English and Japanese.

It has received 581 reviews of which 568 were positive and 13 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 6.89€ on Steam.


The Steam community has classified Holo vs Robo into these genres:

Media & Screenshots

Get an in-depth look at Holo vs Robo through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 version 21H1 (build 19043) or newer
  • Processor: x86, x64 architecture
  • Memory: 1 GB RAM
  • Graphics: DX10, DX11, DX12 or Vulkan capable GPUs
  • Storage: 4 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

43 hours played
Feb. 2026
If you enjoy Plants vs Zombies, you'll like this game. Same sorts of mechanics and such, so it's worth buying as a PvZ fan just for that reason. I don't know who these anime characters are but here is my review of the game after completing it. The Good: Lots of towers and power up options. I don't remember exactly how many were in the original PvZ but it feels like you have a lot of options in this one. Also nearly all the plants are recreated 1 to 1 with Calliope being a Squash, Amelia being a pea shooter, Ollie being a sunflower, etc. It's very quick to pick up, play, and enjoy if you know the mechanics, and it's presented in an easy to understand way for those who don't know. All in all, it was an enjoyable experience and worth the money to buy. It also includes some minigames in the same vein as the original for a little extra beyond storymode. I also really liked the fact there was a lot of diversity in power (or Cheer I guess) generating units. You had the typical sunflower equivalent that spits them out on a timer, but you also had a really strong one that produces more cheer every time an enemy died in its lane, and some towers that generate cheer when they attack or when even walls that generate it when they get hit. This was creative and new and interesting, although the A-chan one is kind of busted, generating 10s of thousands of Cheer for me in some levels because of the quantity of enemies. I also enjoyed the fact a healing character exists and can heal other towers. That is really neat. Although, it feels a little redundant with the Kiara tower being unkillable. The only other tower I ever use was the Bijou one because it has so much health, but certain enemies kill it in just a couple of strikes anyway so healing it isn't really possible in those cases and you'd, once again, be better off using the Kiara tower just for the fact it comes back AND it'll do a lot of damage before it dies. Although the Bijou tower is still useful of "air" levels with jump/landing areas because the large mechs hit the wall and fall to their death but dont get stopped by other towers. The Bad: I suppose these are minor nitpicks, but despite most plants being recreated 1 to 1 here, there are a few missing that you can really feel the loss of. For example, no equivalent to the Garlic which was a personal favorite of mine and no Spikeweed equivalent. But that's not really that big of a deal, as you can easily beat the game without them. However, some of the characters are very OP in terms of their abilities. Kiara is a great example of this. She is a wall unit and very tough to kill, but she also has a very strong melee attack that does AOE damage so she can hit entire groups of enemies at once in front of her, AND when she is killed, she resurrects in the same place a few seconds later. She also hits flying units with her attack and can fly over water and air and is even immune to ground effects like lava and soda. It's absolutely bonkers how strong this character is, and for only 150 too. The fact she self-resurrects and thus can't be permanently removed has made her my favorite wall and the only one I really use because you never have to worry about losing her, that investment always pays dividends and on some maps, like the conveyor belts, it's the easiest way to win is to use her because all the other towers will inevitably die, but she can't. Another tower that is busted is the Watame character. She fires a laser that hits everything in the whole lane. So basically if you can get 5 of these setup, they will annihilate anything because they hit all targets every single time. Doesn't matter how many enemies come at you, it'll fry all of them at once. AOE in a game like this is very powerful and using towers with unlimited AOE kind of trivializes it. It's an expensive tower, but it's absolutely worth it. Meanwhile, other towers seem entirely pointless to even exist. The La+ tower seems worthless to me. It has the same cost as a Watame tower, at 300, but it fires a non-aoe attack that takes an absurdly long time to charge up. I haven't done the math or anything, but I feel like literally any other tower will get you more bang for your buck. For example, a Roboco tower shooting 4 shots at a time, in the same length of time the La+ one takes to charge up might end up doing similar, or even more damage than the La+ one, which is just baffling to me. I can't think of a single scenario where i'd want to use this tower. Maybe if it one-shot ANYTHING including the cars and big mechs, maybe. And lastly, the enemy variety was unfortunately rather lacking. I like what is there, but it's missing a lot of the enemy variety that made PvZ more challenging such as a robot that will jump over your frontline wall or a robot that digs under the ground and pops up behind your line and then walks in the opposite direction, etc. On water levels, some enemies in PvZ stay submerged until attacking. These different unit types force you to adjust your overall strategy based on what enemies are present, but in this game I found I could just use the same loadout on every level and not have any issue because all the enemies are simply move forward and attack. The most unique one is one that will jump sideways into other lanes, which is interesting, but if you are building symmetrical defenses it really doesn't matter and still doesn't require you adjust your strategy. All in all though, it is a good game and worth the price. It is well done, especially for such a tiny team, and I forgive any nitpicks I have given its price and how small the group was that worked on it. If I could suggest anything for future updates, it would be more enemy variety that forces you to adjust strategy and buffing some towers like the La+ and Kanata that really don't seem to have a reason to exist. The Kanata tower takes waaaay too long to kill anything, even basic enemies, and I get it was modeled after the Chomper plants in PvZ, but when it's competing for use vs so many other far better picks, it just feels worthless. I also wish there were more stages for Endless available.
8 hours played
Jan. 2026
you can put CC and Gigi in one bed, 10/10 game GTA 6 doesn't even need to release it cant compete
33 hours played
Jan. 2026
Its a PvZ1 style hololive TD game complete with PVZ1 style balancing. its steam deck compatible with no to my knowedge steam deck only issues. reconmended as a game even if you dont reconise a single hololive member. for steam deck users 10W power limit is enough for 60FPS. [Minigame go though edit]- the 10W 60fps is conistent for general playing with exception of one minigame and one set up do lag the game for expected reasons
8 hours played
Jan. 2026
PvZ, but hololive. Also chattini got jetpacks, which means it's automatic 10/10
2 hours played
Jan. 2026
It's Plants Vs. Zombies, but hololive. Also it's quite more chaotic and there's lots of random gimmicks that makes the gameplay fun. Even if you're not a fan of hololive, get this if you're into PvZ-like games.

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Frequently Asked Questions

Holo vs Robo is currently priced at 6.89€ on Steam.

No, Holo vs Robo is currently not on sale. You can purchase it for 6.89€ on Steam.

Yes, Holo vs Robo received 568 positive votes out of a total of 581 achieving an impressive rating of 9.07.
😍

Holo vs Robo was developed by Pompmaker1 and published by holo Indie.

Yes, Holo vs Robo is playable and fully supported on Windows.

No, Holo vs Robo is not playable on MacOS.

No, Holo vs Robo is not playable on Linux.

Holo vs Robo is a single-player game.

No, Holo vs Robo does not currently offer any DLC.

No, Holo vs Robo does not support mods via Steam Workshop.

No, Holo vs Robo does not support Steam Remote Play.

Yes, Holo vs Robo is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Holo vs Robo.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 July 2026 04:27 UTC
SteamSpy data 27 July 2026 05:07 UTC
Steam price 28 July 2026 19:05 UTC
Steam reviews 27 July 2026 07:46 UTC

If you'd like to dive deeper into the details about Holo vs Robo, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Holo vs Robo
  • SteamCharts - Analysis of Holo vs Robo concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Holo vs Robo compatibility
Holo vs Robo
Rating
9.1
568
13
Game modes
Features
Online players
6
Developer
Pompmaker1
Publisher
holo Indie
Release 18 Jan 2026
Platforms