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Primitive Society Simulator on Steam - User reviews, Price & Information

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A colony-building game combined with grand strategy elements. Play as a tribal leader, guiding your people from the Stone Age to the Bronze Age. Survive, multiply, and compete for territory among ancient nations.

Primitive Society Simulator is a city builder, sandbox and early access game developed by YSH BigDove and published by YSH Games and The Bueno Interactive.
Released on February 26th 2024 is available only on Windows in 11 languages: Simplified Chinese, English, French, Japanese, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Russian, German, Italian and Korean.

It has received 464 reviews of which 395 were positive and 69 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 18.49€ on Steam, but you can find it for 13.56€ on G2A.


The Steam community has classified Primitive Society Simulator into these genres:

Media & Screenshots

Get an in-depth look at Primitive Society Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64-bit Windows 10 / 8.1 / 7 with Service Pack 1
  • Processor: 4 cores Intel | AMD CPU
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce GTX 1050
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Additional Notes: choose 'Low Quality', lock frame rate to 30

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

107 hours played
Aug. 2026
This is a game that is similar to other city builders such as Dwarf Fortress or Rimworld in functionality. Its distinction is that it takes place at the start of the Bronze Age in Ancient China (there is talk about expanding the number of starting places in the future), and you can follow the path of the future Silk Road all the way to Mesopotamia through trade, raiding, or diplomacy. Like most of these types of games, there isn't a specific goal except to keep your community going. As your society advances culturally and technologically, you will go through many generations of villagers. A feature that the developers are very keen on is having family lineages and as I am writing this they are working on the implementation of these family trees. In addition to family lineages, you can also domesticate various animals (Dire Wolves that become dogs, Sheep, Chickens, Aurochs which become the first cattle, "Fishing Birds" or Cormorants, and even Sabre Tooth Tigers and Mammoths) and gradually improve their traits across generations. As it is a late Neolithic society, construction is limited to single-story structures, walls, and ziggurats made of clay. We will see if they add options for multistory homes in the future, but that leads me into the pros/cons section of this review. Pros: -Developers are very active with the community and frequently discuss future plans. They accept feedback. -Unlike Dwarf Fortress, this game can manage 200+ villagers without the framerate dropping. You can also directly assign villagers to handle critical tasks like building walls. -It's cool to feel like you're the one creating one of the first civilizations and one that is still around to this day. -Military squads level up across generations and gain access to different combat roles. Cons: -It is still in development and there are many opportunities for Quality of Life improvements. As an example, some stuff could use more automation like the education system for children or when to stop planting seeds for the year. -The graphics are not next generation, but most games in this genre use pixel art or even ASCII in the case of Dwarf Fortress. If you like the mechanics of the game, the graphics aren't the end of the world. -There are bugs, but they can usually be fixed by reloading a save. -Major milestones are not acknowledged by the game (first birth, first bronze weapon, etc.) -The music can get old after a while if you pay too much attention to it -There's not really a good way to keep track of which villager group is which because it displays the leader's given name and not the family name (which can go extinct). -Once you get into the late game and take in ludicrous amounts of tribute from neighbors, there's really not a whole lot left to do except steamroll the rest of the world and deport your old people to tributaries so you don't have to dig graves for them. All in all, it's a game I've enjoyed and I look forward to seeing what it becomes in the years to come.
338 hours played
Aug. 2026
this one is different, lots of variety, I really enjoy the town building but what definitely stands out is the progression as you develop and organize your population into social groups that directly effect your economy and military, the attention to detail is impressive, lots of little things like decorating individual bedrooms and it having an impact on birth rate/mood/workspeed to diet being a key factor in peoples "stats" and impacting their vitality over time, but you can also scratch that macro itch by then going and copy pasting those fancy rooms everywhere or casually throwing your workforce around as a jack of all trades instead of taking time to specialize the groups and their leaders, there's honestly not any other game like it from what i've seen. looks like a colony builder, and it has all that stuff, but im finding it to genuinely only be HALF of the game once you start figuring things out. managing the different groups is incredibly rewarding if you are meticulous and patient, even combat is heavily impacted by how loyal the person is to their squad commander, very fun spin on the genre i can't not give it a 10/10 for creativity. the updates are game changing too which is awesome while waiting for development to finish, that's also the only negative thing i can think of, it's not in a completed state yet, the global map needs some attention, more interactions with other tribes and ways to increase leader prestige, (maybe tea parties?) there are bugs the people occasionally get stuck and you'll be pinged to come draft/undraft them, mostly just annoying things like that, and the interface isn't the best so there's alot needed in the way of fleshing things out and polish but the bones are solid, having watched the pieces come together so far im incredibly satisfied with the purchase, would in fact, buy again.
32 hours played
May 2026
I played a bit of the tutorial (because strangely it's built separately from a normal game) and a bit of the normal game, and this is essentially "Ancient China Simulator" set in the paleolithic times. You lead your unga bunga group of ten people and build your settlement, discover tech and conquer other settlements. Gameplay wise it plays quite similarly rimworld with some extra qols present and some qols missing. For instance pawns tasked with foraging with collect resources on their own instead of you microing each thing to harvest constantly. The part which annoys me the most is building, since there are some buildings which have fixed dimensions, some which do not, and some of these require secondary buildings to function as intended, but they're all in separate build tabs and I have to dig through them, when I really should be able to just click the placed building and have the option to build the extra stuff I need. The tech tree is somewhat reasonable, though the most advanced you can hope to become is knowing how to forge bronze. The culture tree I have my own problems with but I don't expect experts in that field to be making a video game. You can assign a leader and some followers to specialize in tasks, like production, researching tech/culture, military, etc. Knowledge of certain skills can be passed down by assigning a teacher, carving it down on stone, etc. Researching is much more reliable and consistent since you can assign the team to do research full time. The game also presumes the anachronistic marxian view of history, since everyone in this period are "slave societies", and you can get more tribesmen (aside from reproduction) by converting the slaves you have to your own primitive religion. This mechanic feels strange but I suppose it will be more fleshed out in the future. Other minor complains: 1. Making animal feed seemed to take way too long in comparison to other tasks, especially since people in the past just fed their livestock whatever they have extra of. 2. Pawns have stats and when they do tasks a number pops up but their effects aren't very well explained 3. In farms, the corresponding plants should only show up as selectable if you've actually researched it. Overall the base game is already there and quite solid. I've not had any experience with combat yet since I prefer building tall. The inclusion of a dev console and steam workshop would be great as well.
55 hours played
Jan. 2026
I like this game, but it definitely needs more time to cook. Two years of development to become what it is isn't bad, but in its current state, there isn't a lot of diverse replayability like you see with some other city building games. The game does a somewhat mediocre job of explaining itself and isn't popular enough to have a comprehensive wiki, so you need to be prepared for a fair bit of trial and error. If that appeals to you like it did to me, give it a try. I would say this game is worth the 20$ I spent on it.
65 hours played
Sept. 2025
Anthropology 101, i enjoy the direction this game is taking, anticipation of what this game could be. If your reading this, this is a great game.

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Frequently Asked Questions

Primitive Society Simulator is currently priced at 18.49€ on Steam.

No, Primitive Society Simulator is currently not on sale. You can purchase it for 18.49€ on Steam.

Yes, Primitive Society Simulator received 395 positive votes out of a total of 464 achieving a rating of 7.96.
😊

Primitive Society Simulator was developed by YSH BigDove and published by YSH Games and The Bueno Interactive.

Yes, Primitive Society Simulator is playable and fully supported on Windows.

No, Primitive Society Simulator is not playable on MacOS.

No, Primitive Society Simulator is not playable on Linux.

This information about Primitive Society Simulator is not available yet.

This information about Primitive Society Simulator is not available yet.

No, Primitive Society Simulator does not support VR.

Primitive Society Simulator is a single-player game.

No, Primitive Society Simulator does not currently offer any DLC.

No, Primitive Society Simulator does not support mods via Steam Workshop.

No, Primitive Society Simulator does not support Steam Remote Play.

Yes, Primitive Society Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Primitive Society Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 05:04 UTC
SteamSpy data 10 September 2026 23:46 UTC
Steam price 12 September 2026 02:49 UTC
Steam reviews 09 September 2026 01:47 UTC

If you'd like to dive deeper into the details about Primitive Society Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Primitive Society Simulator
  • SteamCharts - Analysis of Primitive Society Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Primitive Society Simulator compatibility
Primitive Society Simulator
Rating
8.0
395
69
Game modes
Features
Online players
6
Developer
YSH BigDove
Publisher
YSH Games, The Bueno Interactive
Release 26 Feb 2024
Platforms
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