Hyper Light Breaker on Steam - User reviews, Price & Information

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A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.

Hyper Light Breaker is a early access, action and adventure game developed by Heart Machine and published by Arc Games.
Released on January 14th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil and Traditional Chinese.

It has received 3,415 reviews of which 2,222 were positive and 1,193 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 28.99€ on Steam, but you can find it for less on Instant Gaming.


The Steam community has classified Hyper Light Breaker into these genres:

Media & Screenshots

Get an in-depth look at Hyper Light Breaker through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • Processor: 2+ cores, 2.4Ghz+
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 1050/1650 or AMD RX 560
  • Additional Notes: Specs are for 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2025
Hear me out; The potential this game has is immense. I know this sounds like it came from nothing more than a broken record, but I truly and wholeheartedly believe this observation is not misplaced. The game was rough on initial release - it's still in alpha, we're only 8 months out - but if you compare the game then to its current state, see what they've changed and the direction they're taking, it's clear the game is shaping up to be something special and thoroughly enjoyable yet. Most people's issues stem from the fact that they have to spend 30 dollars on an alpha; people want to know their purchase is worth it, they don't want to gamble their money. But, I don't see how something like paid early access is any different from a kick-starter: You have the product in front of you, you can interact with the developers directly and spearhead the direction the game takes, why are you not participating to make it the best it could be? Something YOU want to play? "It's not Hyper Light Drifter, so I don't like it." People are entitled to their opinion, but that simply isn't a good enough excuse to review it negatively. Be sensible. The devs get to do what they want with their own IP, and if you don't like it then you don't have to play it. But if you DO want to play it, if you respect the developers time and effort at all, help them - help *us*. Our voices matter, they're listening; a silent mob isn't going to result in a better product, it only hinders success.
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July 2025
The game is very barebone right now, but I can see the potential. As of right now, I'd give it a 6.5/10, but with double the amount of content and a more polished gameplay, I believe it can be a good game. I want Heart Machine to succeed, and I want to come back to the game at full release. If not, I don't mind supporting their effort, even if it doesn't live up to my expectation
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June 2025
Just wanna start by sayin I absolutely LOVE this game, the experience of playing for the first time when it first came out was genuinely unique. But over time it's lost that appeal, for a couple of reasons: One issue is of course the extraction/hub overhaul from a few weeks ago, I think it's unfair to say that no-one was asking for this, cos people were VOCAL about the issue of being over-geared (having so much good gear in your stash that it became basically impossible to lose a run), and i totally agreed with them, it was a huge issue. But i think there were other solutions: maybe you could be limited to only bringing in 2-3 items at a time (weapons and holobytes included), so you had some elements of the meta-progression: upgrading your weapons, getting stronger across runs - without being able to totally break things. I also really miss that mad dash to extraction, hell I even miss the radiation meteor bubbles: they were annoying sure, but they were *interesting* and all that randomness led to different experiences each run. Which brings me onto the 2nd issue: the game needs more depth, not more breadth. New weapons, holobytes etc are cool and absolutely essential... But imo the world needs more fundamental variation: obviously that means more varied world gen (nothing surprises you on the map because you've seen it all before, the same canyons, rivers, even the stone formations etc), but also more components that can fundamentally *change* things. This is what the random events were good for I think. But i think it should go even further, more chaos. In this current build, there's far less potential for new and memorable experiences. Will the map ever really be different? Will we lose a run in an awesome way, all stuck up at the bottom of a unique sinkhole or something, surrounded by enemies? Will a wacky combination/frequency of enemies provide a difficulty spike? No, because the world and enemies are mostly static. You end up fighting the same groups around the same tiles over and over. When I first started this game - that newness made it absolutely incredible, a fresh game with awesome mechanics. Now... it's very similar to other roguelites, just with far more lacking rng. In it's current state, I don't think it's worth the price sadly. But I'm leaving this review as a thumbs up in recognition of the game that it was and the game I think it could easily become - it just needs to be moving in the right direction. Thanks for reading:)
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May 2025
Steam apparently won't let me write a review unless I've first selected 'Yes' or 'No' to the question 'Would you recommend this game to other players?' I would rather choose neither option at this time. My real recommendation would be this: If you want to support a studio with a history of making masterpieces while they figure out how to make an entirely different kind of masterpiece then please do, especially if this looks like your kind of jam. Hyper Light Breaker currently sits in an incredibly frustrating place where it's got a lot of good stuff going for it but a couple things make it borderline unplayable. I really, REALLY, want to like and recommend this game, but I just can't as it currently sits. It sounds like the Devs are aware of what's wrong so here's hoping they can finesse it into the masterpiece it has the potential to become. They've done it before so my hopes are high. Now, I'm a massive fan of the Dark Souls / Bloodborne / Elden Ring games (except DS2. We don't talk about DS2) so I really appreciate a game that challenges the player, punishes inexperience, and rewards when you 'git gud'. Breaker has the promise of becoming something really special. The near infinite replayability of a rouguelike with a Souls-like attitude toward difficulty and reward. Combine that with a fuckin' dope art style, interesting character designs, and a pervasive chill tone and you've got a game I'd never stop playing. But it's just not there yet. What needs fixing: - Camera Lock-on. Sweet Christ please fix this. Seriously, if this one thing were fixed the game would be 80% better. - Rate of enemy difficulty increase over time VS Player Character level up speed is very unbalanced. Enemies already hit harder than many would find acceptable, but make them level up faster than you do and there's no hope. I also don't understand why leveling up is tied to interacting with shrines in a game like this. - Focus on leveling VS focus on exploration. If you wanna have a chance of maintaining level-up momentum against your opponents so you have a moderately longer run and maybe get to a crown or two (forget making it to the last boss) you've gotta adopt a mad 'kill everything as fast as possible' attitude at the cost of exploration and finding desirable gear. This ruins any sense of Chill you might have hoped for as well. - Roguelike meta progression is too slow and not meaningful or interesting. Rogue games live or die by this metric. Sure, when starting out in a roguelike you're almost certain to die sooner than you'd like because you haven't unlocked anything yet. Herein lies the actual game progression of Roguelikes. Rate of progression needs a serious boost but more importantly what you unlock needs a massive creative juice injection. Any kind of gameplay gets inevitibley stale, which is why Roguelikes are so successful. Rogues keep the formula interesting by constantly throwing new variables into the equation. Skul the Hero Slayer is my ultimate example of the kind of crazy shit a rogue can become where no two playthroughs are anything alike, but there are many other worthy examples. A good Roguelike will stay engaging long after all meta progression has been accomplished. Without this touch of chaos a games lifespan is only as long as it's meta progression, if interest can be held for even that long. Hyperlight Drifter, the Devs prior creation, is a masterpiece, but it's also an entirely different kind of game. What they've created here in Breaker holds so much promise its got me rabid for what it could become.
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Feb. 2025
It's in actual Early Access, not "basically done but in Early Access as a marketing technique." If that's not your vibe, give it a skip for now; wait for release. Read the Early Access blurb on the store page. If you think the price is worth it for a still-in-development game, do it. If not, don't. It's a bit rough, but the meat is there. If you're coming from Hyper Light Drifter, go have a look at Solar Ash first. Sad as I am to see the 2d pixel aesthetic abandoned, that game made me believe in Heart Machine as a developer. I want games made with care and intent, not mass-produced time-wasters. It's basically down to Heart Machine and Supergiant Games at this point (and Valve, but I'm watching you, Gaben).
Expand the review

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Frequently Asked Questions

Hyper Light Breaker is currently priced at 28.99€ on Steam.

Hyper Light Breaker is currently not on sale. You can purchase it for 28.99€ on Steam.

Hyper Light Breaker received 2,222 positive votes out of a total of 3,415 achieving a rating of 6.38.
😐

Hyper Light Breaker was developed by Heart Machine and published by Arc Games.

Hyper Light Breaker is playable and fully supported on Windows.

Hyper Light Breaker is not playable on MacOS.

Hyper Light Breaker is not playable on Linux.

Hyper Light Breaker offers both single-player and multi-player modes.

Hyper Light Breaker includes Co-op mode where you can team up with friends.

Hyper Light Breaker does not currently offer any DLC.

Hyper Light Breaker does not support mods via Steam Workshop.

Hyper Light Breaker does not support Steam Remote Play.

Hyper Light Breaker is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Hyper Light Breaker.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 14:33
SteamSpy data 23 January 2026 11:16
Steam price 29 January 2026 12:51
Steam reviews 29 January 2026 07:57

If you'd like to dive deeper into the details about Hyper Light Breaker, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Hyper Light Breaker
  • SteamCharts - Analysis of Hyper Light Breaker concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Hyper Light Breaker compatibility
Hyper Light Breaker
Rating
6.4
2,222
1,193
Game modes
Multiplayer
Features
Online players
2
Developer
Heart Machine
Publisher
Arc Games
Release 14 Jan 2025
Platforms
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